Gullin Oakbreaker

CHaraCTer bOOkleT
Gullin Oakbreaker
"THE CHIEf"
®
Male Pygmy Troll Chieftain/Warrior
™
Description: Tall and burly by pygmy troll standards, with
tough bluish-green skin webbed with faded battle scars. Wears
a worn leather great coat over his armor and a quality hat traded
from a human merchant. Has a massive axe he carries on his
shoulder and numerous throwing axes hidden in his coat, on his
belt, and about his person—basically everywhere. A small pyg
whelp called Knuckle, spawned from a hand lopped off in a fight,
typically rides on his shoulder. The whelp scampers around on
his belts like a rigging rat, fetching items from the pockets on
his bandolier—when it’s not getting drunk to the gills on his ale.
Lurk, “The Mystic” – He’s a clever bog trog, and his bone grinder
talents make him very useful to you. He turns everything you
kill into some kind of crazy paste or necklace that helps either
him or you. Too bad about the smell, though.
Background: You are the chieftain of a small tribe dwelling in the
Blackmarsh Valley. As its leader and greatest warrior, in difficult
times it falls to you to confront the enemies of your tribe. You’ve
had many opportunities to prove your strength in battle, due in
part to your tribe’s holdings lying at the fringe of land claimed by
a farrow warband led by the powerful warlord Morrg. Your two
groups have clashed in minor skirmishes from time to time, but
recently Morrg executed a devious nighttime raid into the heart
of your village. His bone grinder set homes to the torch, and as
your tribe fought to battle the fires the warlord sent in brigands
to abduct a dozen of your fellows.
UNLIKELY HEROES
As a pygmy troll, a small but durable breed of full-blood trolls,
you have a close connection to all who share the blood of trolls,
including the large and impressive trollkin. Trollkin and pygs
often work together, but the larger trollkin are often viewed as
the dominant partners in such cooperation. Your tribe frequently
interacts with the Toborg trollkin kriel, and their kriel warriors
may be willing to destroy Morrg’s warband if you were to ask—
but to ask is to admit that you aren’t strong enough to defend your
people, to say that pygs need the help of their larger cousins when
too great a challenge rears its head. Rather than rely on the trollkin
to fight your battles, you grabbed your axes and whelp and headed
out alone. When you met the others, they didn’t treat you like an
inferior but instead were willing to follow you into battle.
Zocha, “The Guide” – She’s one of the best guides you’ve ever
known, and her blood magic makes her even better to keep
around. Her changes to your plans are too complicated to bother
with, but once you’re in the thick of it with your axes she’s quick
to join the fray.
You moved against Warlord Morgg to recover your kidnapped
warriors. Your remaining tribe mates wanted you to lead them
out of the valley and to seek the trollkin of the Toborg kriel to
solve your problem for you. But how could you call yourself
chieftain if you can’t deal with your own troubles?
Fortunately you’ve encountered others with a similar goal. They
recognize your leadership talent and are willing to listen to you
when needed. Together you might be able to be able to recover
your missing tribe. You bring the wisdom of a chieftain and the
might of a warrior to the group, leading the charge in battle with
your heavy great axe and boldly confronting the mightiest foes.
Attitude: You take every opportunity to demonstrate your
strength and battle prowess, leading others by example both
in and out of battle. You are honorable and do not seek
underhanded methods to defeat your foes; you are
willing to confront any rival head-on, whether through
strength of arms or any other test.
Personal Goal: You seek to rescue your tribe mates
taken by Morrg’s brigands. You cannot allow the farrow to
keep them as prisoners, and you will carve a path to Morrg with
your axe to make him answer for his crimes against your people.
Relations with others:
Longchops, “The Hunter” – Any chieftain would be happy to
have such a powerful ally. He’s tough as a boulder and almost as
good a shot as a pyg. It’s wise to make sure he has something to
hunt down and devour, though. Too long between meals and
he starts to give you and Knuckle a funny look.
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
Gullin Oakbreaker
arCHeType: MiGHTy
This character is in peak physical condition. He is incredibly resilient
and capable of feats of strength that defy imagination. Mighty
characters gain an additional die on their melee damage rolls.
Additionally, a Mighty character begins the game with one of
several benefits. Characters gain additional benefits as they
accumulate experience points. Gullin has Feat: Back Swing.
Feat: Back Swing
Once per turn, this character can spend 1 feat point to gain one
additional melee attack.
Poison Resistance
The character gains boosted rolls to resist poisons and toxins.
Spawn Whelps
The regenerative capability of pygs is so intense that if a large
enough piece of one is cut away, it will grow its own body to form
a whelp.
Tough
The character is incredibly hardy. When this character is disabled,
roll a d6. On a 5 or 6 the character heals 1 vitality point, is no
longer disabled, and is knocked down.
Battle Plan: Take Cover
The character can spend 1 feat point to use Battle Plan: Take Cover
during a surprise round before a battle. Using a battle plan is a
quick action. When a character uses this battle plan, each friendly
character in his command range can immediately advance up to
twelve feet (2˝) and perform a quick action to take cover or go prone.
Fast Draw
A character with this ability gains +2 on initiative rolls. He also
gains an additional quick action during his first turn of combat
each encounter that can be used only to draw a weapon.
Natural Leader
If the pyg suffers a lost limb, he spawns a pyg whelp that grows
to full size in d6 rounds. Gullin begins the game with Knuckle, a
whelp companion.
A character with the Natural Leader ability increases his
command range by 2˝.
Pyg Whelps
When the character would ordinarily be knocked down, he
goes prone instead. The character loses this ability while he is
mounted.
Spawned from the severed flesh of a pyg, a whelp imitates the
personality and mannerisms of its creator, often in an exaggerated
fashion. The creature is entirely reliant on its progenitor and will
likely starve if not cared for. A pyg whelp on foot has SPD 2, so it
often rides on the shoulders of the pyg who spawned it.
Whelps are typically adopted by their creators, who treat them
like useful pets. A pyg whelp can be trained to perform simple
tasks, though its diminutive size and limited intellect do limit its
capabilities somewhat.
Roll with It
Team Leader
When this character gains a feat point, instead of keeping it
himself he can give it to another character currently in his
command range.
A pyg whelp activates on its controller’s turn and can perform
one of the following quick actions:
• Draw a small weapon or item (including ammunition)
• Stow a small weapon or item
• Pull the pin on a grenade
• Other fast, simple actions at the Game Master’s discretion
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
INT
(PhY + INT)
WILLPoWeR
9
PeR
MAX
3
3
MAX
MAX
aRC
—
MAX
4
MAX
MAX
MAX
PoI
aGI
MAX
PRW
3
4
STR
5
PhY
MAX
SPD
6
6
STaTS
CaReeRS
NoTeS
NaMe
NoTeS
ShIeLD
MoDIFIeR
+
INT +
STaT
CoMMaND RaNGe
SPD + PRW + PeR +
STaT
STaT STaT
INITIaTIVe
PhY +
STaT
aRM
SPD + aGL + PeR +
STaT
STaT STaT
DeF
NoTeS
CoMMaND
SKILL
2
eqUIPMeNT
MoDIFIeRS
aRMoR
MoDIFIeRS
7
RaCIaL
MoDIFIeR
aDDITIoNaL WeaPoN
NaMe
aMMo
+
+
+
+
aBILITY
MoDIFIeRS
2
=
=
=
=
MaT
aDDITIoNaL
MoDIFIeRS
2
oTheR
MoDIFIeRS
6
RaT
MaT
eqUIPMeNT
MoDIFIeRS
-1
On a critical hit gain additional
damage die
NaMe
Great Axe
MeLee WeaPoNS
NoTeS
RNG
NoTeS
NaMe
5
RaT
RNG
aMMo
6
6
ThRoWN – Add STR to
the POW of this weapon
NaMe
Throwing Axe
FaITh
Dhunian
ToTaL CMD
RaNGe
7
ToTaL
INITIaIVe
15
ToTaL aRM
13
ToTaL DeF
11
P+S
P+S
11
PoW
130 lbs.
+
+
+
+
+
+
+
4
4
*
3
3
3
3
THROWN WEAPON (PRW)
UNARMED COMBAT (PRW)
COMMAND (SOC)
DETECTION (PER)
LORE: TRIBAL (INT)
ORATORY (SOC)
SURVIVAL (PER)
E
1
6
5
2
I
=
=
=
=
=
=
+
+
+
+
+
+
3
=
+
4
*
4
4
*
5
6
6
ToTaL
Crippled
Intellect:
–2 DEF and
cannot
upkeep
spells.
Crippled agility:
–2 to attack rolls.
Crippled Physique:
–2 STR.
=
+
=
=
=
=
1
1
1
=
=
2
1
=
1
=
=
+
4
AGILITY
DaMaGe CaPaCITY
2
+
4
GREAT WEAPON (PRW)
2
SKILL
LeVeL
heIGhT
4‘6“
WeIGhT
PaReNT
SeT VaLUe
SKILLS
PLaYeR NaMe
PoW
3
DeFINING ChaRaCTeRISTIC(S)
Chieftain/Warrior
RaNGeD WeaPoNS
RaCe
aRCheTYPe
ChaRaCTeR PoRTRaIT
Pygmy Troll
Mighty
Male
Sex
Gullin Oakbreaker
ChaRaCTeR NaMe
N
IRoN KINGDoMS UNLeaSheD aDVeNTURe KIT ChaRaCTeR SheeT
ECT
LL
IQ
TE
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
PHYS
U
When this character is disabled, roll a
d6. On a 5 or 6, this character heals 1
vitality point, is no longer disabled, and
is knocked down
See Notes below
Boosted PHY rolls to resist poisons
CURReNT
FeaT
PoINTS
3
FeaT PoINTS
teAM leADer
•
•
•
•
•
•
Remove a continuous effect
Reroll a failed roll
Perform a relentless charge
Perform a Run & Gun
Perform a Two-Fister
Perform a Heroic Dodge
Feat points can be spent to:
• Boost a non-combat
skill roll
• Make a quick action
• Shake
• Sprint
• Parry
• Walk It Off
Feat points can be earned by:
• Critical success on a skill roll • Given by the GM
• Destroy an enemy
When this character gains a feat point
he can give it to another character in
his command range.
When knocked down go prone instead
CMD range extended by 2˝ (included)
NAturAl leADer
roll with it
Gain +2 on Initiative (included) and
free quick action to draw a weapon
FASt DrAw
BAttle plAn: tAke cover Spend a quick action and 1 feat point
during surprise round before Initiative.
Friendlies in CMD range can move 2˝
and take cover or go prone
tough
SpAwn whelpS
poiSon reSiStAnce
®
Once per turn, spend 1 feat point to
gain 1 additional melee attack
Gain an additional die on melee
damage rolls
Archetype: Mighty
FeAt: BAck Swing
DeSCRIPTIoN/NoTeS
NaMe
BeNeFITS & aBILITIeS
ToTaL xP eaRNeD
LeVeL
Hero
™
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
BeNeFIT
CoNNeCTIoNS
NaMe
See Notes
DeSCRIPTIoN/NoTeS
DeSCRIPTIoN/NoTeS
TaILoReD aRMoR
NaMe
WoRN aRMoR
PyGmy WhelP ComPanion
Symbol of authority (fanCy hat)
Great Coat
TaILoReD aRMoR
NaMe
GeaR
-1
DeF
PaGe #
7
aRM
CoST
RNG
aoe
®
PoW
UP
oFF
™
16 GC
GoLD
DHUNIA
ReLIGIoUS BeLIeFS
MOLGUR-TRUL
fARROW
SPoKeN LaNGUaGeS
PeRMaNeNT INJURIeS
A pygmy whelp on foot has a SPD of 2.
Pygmy whelps are typically carried by their
progenitor, and are likely to die if left on their own.
A pygmy troll’s whelps can perform quick actions,
keep watch, and other minor activities at the Game
Master’s discretion.
This character begins the game with a whelp
companion.
NoTeS
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SPD
NaMe
aRCaNe TRaDITIoN ____________________________________________________________________
SPeLLS