MAG Optional Routine Construction 2015 Andrew Cordery/Kath Graham Overview • • • • General Rules The D Score Smart Routine Construction Specific Apparatus’ – Basic Routines – Adding Difficulty General Rules • • • • • • Minimum number of skills Difficulty Element Groups Bonus Presentation (Execution) Apparatus rules (eg. Prohibited elements. Will be discussed in each apparatus section) Minimum Number of Skills • Gymnasts can perform as many skills as they desire, however, there is a maximum of counting skills for each level: – Level 7 = 7 6 skills plus Dismount (min. 5) – Level 8 = 8 7 skills plus Dismount (min. 6) – Level 9 = 8 7 skills plus Dismount (min. 6) – Level 10 = 10 9 skills plus Dismount (min. 7) Difficulty • Each skill in the Code of Points has been assigned a Letter and Difficulty value • Only skills written in the Code of Points (and additional skills for Level 7) may be performed A = 0.1 B = 0.2 C = 0.3 D = 0.4 E = 0.5 F = 0.6 G = 0.7 Element Groups • Skills in the Code of Points are grouped by Element Groups • Gymnasts can perform a maximum of 4 elements from each group • Gymnasts are awarded 0.5 points for each Element Group they fulfil (except Vault) • Special rules regarding Element Groups exist on Floor and Rings Bonus • Gymnasts can earn Bonus points for connecting particular elements on Floor and High Bar • The 2014-2017 Optional Requirements includes “Specific Bonus” skills for each level • Specific Bonus is designed to guide coaches to develop gymnasts with the greatest chance for competing in L10 Senior International • It rewards gymnasts for performing skills that have been identified as developmentally sound for that level of competition • Gymnasts who perform Specific Bonus skills will receive 0.3 bonus (equivalent to a C!) • The 2014-2017 Optional Requirements (located in the Australian Levels Program Manual) can be purchased from GA website (www.gymnastics.org.au) and is available for download to MAG Technical Members Presentation • Presentation is concerned with the technical, compositional (general expectations for exercise construction) aesthetic and execution performance of a routine • The score for presentation is called the ‘E’ score • Maximum E score = 10.0 • More information regarding Exercise Presentation can be found in the Code of Points (Sections 6 - 9) The D Score • The D Score is known as the Difficult Score (and also Start Value) • Consists of Element Groups (up to 5), Difficulty, and Bonus • D Score = EG + Dif + B – EG. If you fulfil 3 element groups with a difficulty score of 1.2 and no bonus your D Score would be… D = (3 x 0.5) + 1.2 + 0 = 1.5 + 1.2 = 2.7 • The D Score is added to your Execution Score to get your final Score. – Eg. If the above routine was given and Execution Score of 8.4 the final score would be… FS = E + D = 8.4 + 2.7 = 11.1 Smart Routine Construction • Element Groups = 0.5 each • Difficulty: A = 0.1, B = 0.2, C = 0.3, D = 0.4, E = 0.5, F = 0.6, G = 0.7 • Therefore, fulfilling an Element Group is equivalent to performing an E! Include only skills that can be performed safely and with a high degree of aesthetic and technical mastery Try to fulfil as many Element Groups as possible Create a routine that flows and allows easy addition of more difficulty Smart Routine Construction (cont.) • Difficulty (D Score) vs. Execution (E Score) – Difficulty includes Element Groups, Difficulty of Elements, and Bonus Generally worth 2.0 – 6.0 – Execution refers to how well the routine is performed (out of 10.0) – Execution is worth up to 10.0, Difficulty is generally worth around 2.0 – 6.0 Therefore… It is better to perform skills of a high quality than of a high difficulty FLOOR • Specific Rules – No salto or twisting skills to roll out for all divisions other that Level 10 – Connection bonus for saltos • D+A/B/C = 0.1; D+D/E/F/G = 0.2 – Element Groups I – Non-acrobatic elements II – Acrobatic elements forwards III – Acrobatic elements backwards IV – Acrobatic elements sideways, bwd jumps w. ½ turn to salto fwd, and fwd jumps w. ½ turn to salto bwd V – Dismounts (must be either EG II, III, or IV and cannot count for both element groups) FLOOR (cont.) • Basic routine for strong bwd tumbler (L7) Fwd salto tucked Round-off Arabian salto Fwd scale Round-off Bwd handspring Bwd salto tucked II.A - IV.B I.A - III.A III/V.A • Basic routine for strong fwd tumbler (L7) Round-off Bwd salto tucked Swd salto Fwd scale handspring Fwd salto tucked - I.A IV.A I.A II.A II/V.A FLOOR (cont.) • Adding Difficulty – Upgrade the difficulty of your dismount for maximum gain! – Fwd salto w. 1/2t. (B) or 1/1t. (C) – can be tucked or stretched – Bwd salto stretched (B) – Press to HS from splits or front support (B) – Specific Bonus skills Level 7 Level 8 Any stretched salto with 1/1 twist or greater Any B+A or A+B salto series (or greater) Any salto with 1 ½ twist fwd or bwd (or greater) C+A, A+C or B+B acrobatic series (or greater) Any double salto POMMEL HORSE • Specific Rules – Maximum of two (3/3) cross support travels – Maximum of two Russian Wende swings, including the dismount (excludes combined elements) – It is possible to combine certain elements on a single pommel (see ‘flop’ rules) – Use 2/3 of the pommel for L7 and 3/3 for Level 8-10 – Element Groups I – Single leg swings and scissors II – Circles and flairs, with and/or without spindles and handstands III - Side and cross support travels IV – Kehrswings, wendeswings, flops and combined elements V - Dismounts POMMEL HORSE (cont.) • Basic routine for Level 7 False scissor Scissor DLC 1/3 swd travel DLC on end Loop Schwabenflank to wende I.A (ad.) I.A II.A III.A II.A (ad.) II.A V.A • Basic routine for Level 8 Scissor DLC Czechkehr 1/3 swd travel DLC on end Loop 360 Russian wendeswing to wende / circle to HS I.A II.A IV.B III.A - II.A V.B POMMEL HORSE (cont.) • Adding Difficulty – Upgrade the difficulty of your dismount for maximum gain! – 360° / 720° Russian wendeswing (IV.B/IV.C) – Stockli and Czechkehr skills (IV.B) – ½ or 2/3 cross support travel (III.B) – Specific Bonus skills Level 7 Level 8 Any cross support travel 360° Russian or greater (including dismount) Any ‘B’ value cross support travel (or greater) 720° Russian or greater (including dismount) Any circle on one handle or stockli B (in or out) (excluding dismount) RINGS • Specific Rules – No elements which include saltos backwards in hang in all levels other than Level 10 – Maximum of 3 EGIII or EGIV elements in direct succession (must be separated by at least ‘B’ value swing element not including kips) – at level 7 and 8 this skill may be an ‘A’ value and includes kips – Final strength hold position may be shown at most twice – Composition error : deduction of 0.3 eg Honma to support then lift to L/Sit OR Straddle sit to L/Sit or Kip to support then L/Sit – One half intermediate swing acceptable at Level 7 & 8 – Element Groups I – Kip and swing elements (including to L-sits) II – Swings to handstand (2 secs) III – Swings to strength hold elements (not L-sits) (2 secs) IV – Strength elements and hold elements (2 secs) V – Dismounts RINGS (cont.) • Basic routine for ‘swinging’ gymnast Level 7 Piked dislocate Dislocate Felge to support L sit Fwd roll to basket Inlocate Fwd salto piked I.A (ad.) I.A I.A IV.A - I.A V.A • Basic routine for ‘strength’ gymnast Level 7 Muscle up to support L sit Fwd felge piked to support Roll bwd to candle Piked dislocate Stretched dislocate Bwd salto stretched IV.A (ad.) IV.A IV.A - I.A (ad.) I.A V.A RINGS (cont.) • Adding Difficulty – Upgrade the difficulty of your dismount for maximum gain! – Double salto bwd tucked (B) – Fwd salto with ½t. (B) or 1/1t. (C) – Cross (B) or Planche elements – Press or swing to HS – Specific Bonus skills Level 7 Level 8 Any Handstand (hold 2 secs) Double salto bwd dismount Felge or bwd giant to HS with arms bent less than 90° (hold 2 secs) (Bonus is conditional upon recognition) Execution ded. still apply Bwd uprise or fwd giant with arms bent less than 90° (hold 2 secs) (Bonus is conditional upon recognition) Execution ded. still apply Any ‘cross’ or ‘planche’ element VAULT • Specific Rules – Max 25m run up – Vault is invalid if: approach is interrupted and the gymnast returns for a second attempt; vault is so poorly performed that it is unrecognisable or gymnast pushes from table with feet; double touch on table; no support phase; intentional swd landing; prohibited vault; first vault repeated for second vault; no safety collar for round-off entry vaults • Level 7-8 = -2.0 from D score • Level 9 -10 = vault scored 0.0 • Running related errors – treated as per CoP. One additional run approach will be permitted with 1.0 deduction from the D Score – Element Groups I – Front handspring and Yamashita style vaults II – Handspring with ¼ or ½ turn in 1st flight phase (Tsukahara and Kasamatsu type vaults) III – Round-off entry type vaults also 1/4t with backward 2nd flight phase IV – Round-off entry type vaults also 1/2t with forward 2nd flight phase V – Round-off entry vaults with ¾ or 1/1 turn in the 1st flight phase and bwd 2nd flight phase VAULT (cont.) • Basic fwd vaults Handspring Handspring w. 1/1t. Handspring fwd and salto fwd tucked Handspring fwd and salto fwd w. 1/2t. I – 2.0 I – 2.8 I – 2.8 I – 3.2 • Basic swd/bwd vaults Handspringswd w. 1/4t. Handspring swd w. 1/4t. And salto bwd t. (Tsukahara) Tsukahara piked Tsukahara stretched II – 2.0 II – 2.8 II – 3.0 II – 3.6 VAULT (cont.) • Adding Difficulty – Add a salto – Change body position – Add ½ or 1/1 turn – Specific Bonus skills Level 7 Level 8 Any salto in the post flight phase (Bonus will not be awarded if a fall occurs due to under rotation) Any stretched salto in the post flight phase I.E. Tsukahara, Yurchenko, Handspring Front Salto PARALLEL BARS • Specific Rules – No saltos and dismounts from hang on one bar – No saltos with reception in upper arm and/or bent arm support for Level 7-9 – Elements with saltos: can not include more than one variation of the same element – One half intermediate swing acceptable at Level 7 & 8 – Element Groups I – Elements in support or through support on 2 bars II – Elements starting in upper arm position III – Long swings in hang, on 1 or 2 rails IV – Underswings (basket) V – Dismounts PARALLEL BARS (cont.) • Basic routine for Level 7 Kip L sit (2s) Cast to upper arm Bwd uprise to support Swing fwd & bwd to HS (2s) Bwd salto tucked III.A I.A IV.A II.A (ad.) I.A V.A (ad.) • Basic routine for Level 8 Felge to hang Kip Swing bwd and layaway to upper arm Fwd uprise L sit (2s) Press to HS (2s) Bwd salto piked IV.B III.A - II.A I.A I.B V.A PARALLEL BARS (cont.) • Adding Difficulty – – – – – – – – Upgrade the difficulty of your dismount for maximum gain! Bwd salto stretched with 1/2t. (B) or 1.1t. (C) Fwd salto piked with 1/2t. (B) or 1/1t. (C) Double salto bwd (C) or fwd (E) Stutzkehr (C), Diamidov (C), Healy (D) Bwd uprise to HS (B) or with straddle cut fwd (B) Kip with straddle cut to HS (B), Moy to support (C), bwd giant (C) Specific Bonus skills Level 7 Level 8 Any HS pivot minimum 180° Bwd layout salto dismount from support (over bar) Giant to 45° above horizontal Felge to support (‘B’ value) or felge to HS Stutzkehr, Diamidov or back toss to 45° above horizontal HIGH BAR • Specific Rules – Connection points awarded for: • On bar to flight (or vice versa): D/E/F + D/E/F = 0.2 • Flight to flight: C + D/E/F (or vice versa) = 0.1 • Flight to flight: D/E/F + D/E/F = 0.2 – Maximum of two swings through hang with one arm – One half intermediate swing acceptable at Level 7 & 8 – One additional half intermediate swing for the mount is acceptable at Level 7 & 8 – Element Groups I – Long hang swings with and without turns II – Flight elements III – Elements near the bar (‘in bar’ elements) IV – El-grip and dorsal hang elements and elements performed rearways to the bar V - Dismounts HIGH BAR (cont.) • Basic routine for Level 7 Bwd uprise to horizontal Drop kip to support and cast Swing fwd to 1/2t. (>45°) Bwd giant Bwd salto tucked I.A (ad.) III.A (ad.) I.A (ad.) I.A V.A (ad.) • Basic routine for Level 8 Rev. grip kip to HS Fwd giant Endo Giant w. 1/2t. To top grip Bwd giant Double salto bwd tucked III.A I.A III.B I.A I.A V.B HIGH BAR (cont.) • Adding Difficulty – Upgrade the difficulty of your dismount for maximum gain! – Double salto bwd tucked (B), w. 1/1t. (C) – Healy to mixed grip (B) or el-grip (C) – Rear vault (B) – Endo and Stalder elements (B) also with turns – Stoop in and shoot out to dislocate (B) – Specific Bonus skills Level 7 Level 8 Any Endo or Stalder elements Top change or blind change (from giant swing to giant swing) Stoop dislocate at or above horizontal = ‘C’ (ex. Ded. apply as per Code of Points) Bonus will apply in case of other Alder elements to handstand Release skill of at least ‘C’ value Any ‘C’ or higher value backward rotational dismount Useful Documents • Code of Points (FIG) – http://www.fig-gymnastics.com/site/rules/disciplines/art • FIG Newsletters (FIG) – http://www.fig-gymnastics.com/site/page/view?id=502 • MAG 2014-2017 Optional Requirements (GA) – www.gymnastics.org.au – To download the MAG Australian Levels Program Manual, log in to Gymnastics on line (GOL) and then communities. Optional Requirements are at the back of the MAG Australian Levels Program Manual
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