014 2 What is UX? Experience design that works

Experience design that works
www.analyticdesigngroup.com
Apr 17, 2014
2014
What is UX?
Who am I?
Karyn Zuidinga
CEO Analytic Design Group
[email protected]
www.analyticdesigngroup.com
@analytic_design
01
COMMON MISCONCEPTIONS
01
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What is UX?
Common Misconception #1
!
• UX is Usability!
01
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What is UX?
Common Misconception #2
!
• UX is Design (i.e. colours, shapes, layout)!
01
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What is UX?
Common Misconception #3
!
• UX is User Interface (wireframes)!
01
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What is UX?
Common Misconception #4
!
• UX is Information Architecture (site map)!
02
FOCUSING ON EXPERIENCE
02
This is a User Experience
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
02
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
This is also a User Experience
02
This is a User Experience
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
02
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
And these are also User Experiences
02
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
And so are these…
02
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Consider this chair…
‣ Can you comfortably sit in this chair?
‣ Is this chair made of appropriate material?
‣ Is it chair well built?
‣ Is it pleasing to the eye?
‣ Does this chair deliver a ‘good’ user
experience?
02
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Now consider this chairs…
‣ Can you comfortably sit in this chair?
‣ Is this chair made of appropriate material?
‣ Is this chair well built?
‣ Is it pleasing to the eye?
‣ Does this chair deliver a ‘good’ user experience?
‣ What if you tried to use it in your kitchen or a formal
dining room? Would the answers be the same?
03
UX DEFINED
03
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
UX Defined
A User Experience is the experience a given
product or service creates for the people who
use it in the real world.
!
It’s about how it works on the outside, where a
person comes into contact with it, not the
inner workings.
From the Elements of User Experience: User-Centered Design for the Web and Beyond, by Jesse James Garret (see http://www.jjg.net/elements/)
03
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
By definition, it is
1. Holistic—the design or assessment of the
experience has to cover the whole experience,
not just the usability, content, IA, IxD or UI
2. Dependent on the context of use
3. A combination of Useful, Useable,
and Compelling
03
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
How useful is a website about how
to use a roundabout?
03
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Useful? Yes. Compelling? Yes. Useable? No.
03
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Compelling without usable or
useful is art…
04
WHAT DO UX PEOPLE DO?
04
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
So what do UX people actually do?
3
Design"
Design in this
case means:"
structure,
content, and
visual.
1
Primary User Research
We find out what your
customers really want (not
what they say they want)
2
Translate the Insights from Step 1
(a.k.a. Develop a UX Strategy or Plan)
04
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What comes under the umbrella of
user experience?
primary user research
interaction design
information architecture
visual/graphic design (GUI or UI)
front-end code
usability
content
04
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What are typical user research activities?
Primary User Research
Usability Testing
Ethnography
Contextual
Group
Interviews
Surveys
In-lab Usability
Testing
Comparative
Usability
Remote
Ethnography
Diary Studies
Card Sorting
Remote
Usability
Testing
Navigation
(or tree)
testing
04
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What are typical strategy artifacts?
Strategy
Journey Maps
Concept
Models
Strategic
Roadmap
Personas
Design
Concepts
04
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
What are typical design artifacts?
Information Architecture
Site Map
Visual/Graphic Design (UI or GUI)
Interaction
Design
Responsive
Design
Wireframes
Static
Wireframes
Interactive
Prototypes
Visual Design
Mockups
05
WHY BOTHER?
05
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Websites with great UX will sell,
convert, and do more.
Products with great UX have less
returns and stand out from their
competition.
"
Services with great UX have people
coming back time and again.
05
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Google Now
Google Now delivers just the
right information at just the
right time. There’s no digging
required. Cards appear when
they’re needed most, freeing
you to focus on what’s
important to you. Now brings
smartphones to a new era of
context aware computing and
augmented reality.
05
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
WeMo
WeMo is a simple but
sophisticated plug-and-play
approach to home automation.
The WeMo app allows you to
remotely control and automate
your lamps, TVs, stereos, and
more using your iPhone or iPad,
the WeMo Switch or Sensor and
your wireless home network.
05
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
ZocDoc
ZocDoc is one of New York’s
fastest growing startups, but by
far our most important impact is
on patients and on the healthcare
system overall. Patients who use
ZocDoc see the doctor more
often, and more quickly, than they
would without ZocDoc.
05
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Now consider the product, website,
service, Saas, etc… that you manage…
‣ Is it usable?"
‣ Is it right for the context of use?"
‣ Do your users really get it?"
‣ Does it solve a real problem or answer a real need?"
‣ Does it deliver a ‘good’ user experience?"
‣ Are you struggling with returns, competition, conversion, usability?
EXPERIENCE DESIGN THAT WORKS / ANALYTIC DESIGN GROUP
Karyn Zuidinga
CEO
Thank you
[email protected]
www.analyticdesigngroup.com
@analytic_design
Experience design that works
Founded in 2005 on the principle that evidencebased design will always be more powerful than
design driven by best practices, we have grown from
a single practitioner to a vibrant, collaborative team.