TT Gaming – The Hobbymagazine Space-The final gaming frontier? Roland Looking around in the market there is a plethora of rules for all kinds of setting. Whether you are into Fantasy, SciFi, Ancients or even specific historical eras there is plenty to choose from. Coming to the mysterious 3 the apparent lack in popular rulesets is amazing especially when considering how popular SciFi and Spaceships are. There is uncharted Seas and Sails of Glory and a number of smaller publications for naval warfare. Airwar C21 as well as Wings of Glory fill the niche for the plane lovers but besides Firestorm Armada and the much older Full Thrust and Starmada rulesets is there anything else out there for the astronauts? Well of course there is but how many of these enjoy a wider popularity? And how many games with any of the three rulesets have YOU actually witnessed yet? Let’s face it Space seems to be the final gaming boundary. file I say seems because the recently released X-Wing and Star Trek Attack Wing games have brought Spacebattles to a gaming table near you. Of course one can argue the popularity is solely the product of the respective licenses Star Wars and Star Trek but in my opinion there is more to it. m ple Space and Spaceships have always been icons for their respective shows or movies. To travel the infinity of space in a spaceship has inspired generations of people to watch scifi and imagine themselves travelling the stars on board one of these vessels. Sa For a number of years two rulesets dominated this particular area. Full Thrust from Groundzero Games and Starmada from Majestic 12. Admitted there are others like VBAM (Victory by all means) but none of these have been able to challenge the two sets I mentioned. Then came Firestorm Armada and things changed. Spartan Games’ attempt to bring Space Battles to the masses was met with great enthusiasm and response. Now Firestorm Armada has recently been updated to second edition, lots of new fleets made available in the meantime and also a new starterbox has been released. Unfortunately no one at Spartan was available for a deeper investigation. Hence the question persists how popular is Space Gaming, especially outside the two big franchises Star Trek and Star Wars? Why is Spartan Games the only larger manufacturer to offer a game? Why are other items produced mostly by smaller companies? Spacegaming for the masses The first real attempt at a popular Space Battle Game was arguably Battlefleet Gothic from GW. Now we can argue that no real support was given and BFG subsequently cancelled with the rest of “Specialist Games” just recently. There is a plethora of blogs, fora and discussion boards that ponder about these events. Looking at the history of space-gaming my conclusion is significantly different. 5 TT Gaming – The Hobbymagazine A matter of perspective What happens if you do not find the miniatures of a particular game aesthetically appealing? You do not buy them. In turn this also means you do not buy the corresponding ruleset. But what if the minis are alright but the rules are crap? You will not play the game, simple. The real problem I see in spacegaming is the lack of a simple, yet deep ruleset combined with great minis. If you only have one of these two ingredients you are not gonna make it, period. Let us look at some of the games and the “consensus” across the community. Sometimes it is hard to find such but in general not many people are concerned about the demise of BFG. The design of BFG minis has been, in my opinion, very much matching the 40K universe. Some people like this, others don’t. Compared to the designs of Spartan Games the GW offering is more often than not the second choice. Staying with Firestorm Armada the rules seem to be the greatest concern. m ple file “Boarding is way too powerful” a line I keep hearing so I figure there must be some truth to it. Great minis but rules that are questioned? Rules issues are the crucial pinpoints and other rulesets do not fare much better. Example? Starmada: The shipdesign rules are flawed. Build 1 Hullpoint carriers and your fighters will swarm and crush any opponent. Full Thrust? I got a headache by page 2. Realism does not count a toot if it renders the game unplayable. Worst case scenario if some nerd like myself does not even start and try the game besides the effort. Sa So in summary it seems to be true that space gaming, so far, has been the final gaming boundary. A new approach is needed. Majestic 12 has re-released Starmada, Brigade Models publishes their own Starmada edition, written for their excellent line of Space Ships. Full Thrust and Groundzerogames have established a new website/shop and with some fantastic designs there I still hope they are trying to make the game more accessible for newcomers. I feel that many of these, and others I have not mentioned, wish to avoid the supermarket approach of oversimplifying the rules. It certainly has advantages when some kinds of gamers are staying in other systems and do not become attracted to this niche. Other niches in our hobby, namely naval gaming, fare quite well with this approach. The lack of a popular gaming system, rules and minis does not mean that a whole area of the hobby is blank. It is admittedly not very crowded in space (pun intended) but that only means you can enjoy the nerdness with equally nerdy nerds. When you finally find someone that has heard of the ruleset you play, or even plays the same you are off on your very own space trip. Popularising space Firestorm Armada has to some extent started changing this. The game enjoys some spread but is still far away from the market share other non-GW games have achieved. X-Wing in particular but also Star Trek Attack Wing are two games with accessible rules and great minis that show how space could be populated with gamers. 6 TT Gaming – The Hobbymagazine All that is needed are a good ruleset and great minis. The minis are available. Look at the Cold Navy designs (now property of Ravenstar Studios). Look at Spartan Games Firestorm Armada, look at… the list is endless and anyone can find the spaceship design of choice. What we need is a universal ruleset, easy to grasp, with some realism but most of all balanced and focussed on fun. If we could get that and moreover could get such a rulebook commercialised then you, too could be playing. The advantage of established systems, nevermind the name and manufacturer, is simply that they exist for quite a while. Subtract that and the argument of “no one is playing this” can no longer be upheld. You are playing a game because everybody plays it? So if everybody jumps of a cliff you follow suit? With a little bit endeavour you can not only lead a change in gaming, no you can be that change. file As a former demo man myself I totally feel your pain trying to convince players to give something a try. While you know they will probably like it most players are reluctant for a variety of reasons. First of all: It does not have an Aquila. Sa m ple This is not a joke. A lot of players reject anything that does not come from Nottingham Lenton with an official Aquila on it. Why a lot of people limit themselves in their fun I cannot fathom but is it my fun? Yours? To each its own and why try to convince the inconvincible? Show other players that are more open how to have fun with a game that you like. Part of my business but also part of me being me I try a lot of games and in my opinion 95% of good/bad verdicts are depending on the person introducing the game. It would go far beyond the scope of this article to argue about good demoing but the fact stands. For space gaming to become more popular we need good and affordable minis. We need rules that are fun and accessible but still hold some realism and most of all we need these rules to be balanced. But all this would be futile if we do not get the right people to demo these games to us. Will the X-Wing/Attack-Wing hiatus continue? Will it collapse when the licence loses its appeal? Will both games end up like so many others or will they finally bring Space to a gaming table near you? Only time can tell – hopefully with lots of gaming until then. 7 TT Gaming – The Hobbymagazine Project Diary – British Space Fleet Roland © Brigade Models Sa Both directly from box, no cleaning done m Top Right: Corvette Bottom: Carrier ple I have chosen to paint them similar to the ones displayed on the Brigade website (and on the advert you have just seen). VGC Steel Blue and GW Yriel Yellow detail. gunbarrels in GW Boltgun Metal and then washed with P3 Armor Wash to create the desired effect. I use my flying stands from Brigade Models for the Cold Navy Terrans, Mauridians and Squardon Commander Minis from Brigade. All my flying bases are from Brigade who also sell baseweights to stabilise particularly large minis. file A small care package arrived from Brigade the other day. Besides 6mm buildings for review also my British Fleet. Well a small detachment really but enjoy the view. This is how the spaceships arrived. As you can see very little flash and almost zero mouldlines to deal with. Some filing and you are done. The carrier is a multi-part casting whereas the other ones from my selection were single piece castings. Glued together the small fleet is waiting to be primed. 8 TT Gaming – The Hobbymagazine © Brigade Models ple m Sa WiP before blue engine highlights and final armour wash on the gunbarrels. file After the priming in VGC Black I covered them in VGC Steel Blue for hulls and VMC London Grey for the flight deck on the carrier. Seeing there was little break up the monotony of the hull I optet for some areas to be covered in VMC Deep Sky Blue instead and also some armour panels to be Yellow (Revell Aqua). They are done very fast and paint very easy so you can game soon after your order has arrived. Now check out the BatRep to see how well the small British detachment can fare in claiming a starsystem from its EuroFed rivals. 9 TT Gaming – The Hobbymagazine BatRep: Deep Space Battles Roland, Hao Deep Space Battles is an upcoming ruleset that has been in development and playtesting for quite some time now and I finally found a victim ehem opponent to try it out before release. Based on the Starmada ruleset, Deep Space Battles (DSP) is very much streamlined. While there are a number of other rulesets none of those I played has fully convinced me yet. As a perfectionist this is admittedly hard though. We decided on a small encounter and used the Quickstart rules (e.g. no asteroid movement) and Spaceships from Brigade Models (www.brigademodels.co.uk) as our forces. Without a proper gaming mat yet (delays in manufacturing) we played on my small round table instead. ple Sa m Round 1 - Deployment The British deploy in two clusters, the carrier Glorious protected by Destroyer Cunningham and Corvette Walker in one and Light Cruiser Halifax (Adm. Brooks Flagship) and Corvette Lancer in the other. file The European Federation and the British Stellar Navy have previously clashed over Sector P34. The British expeditionary detachment under Admiral Brooks has been sent out to defeat remaining EuroFed forces and claim the system for the British if practicable. Eurofed chooses to deploy cloaked with 4 Destroyers and openly displays Heavy Cruiser Impero as a token. Admiral Brooks orders planes launched and positions himself in between the Carrier and the enemy in order to protect his most vital asset. The British ships scan for cloaked enemies but fail to produce any “hits”. Miniatures © Brigade Models EuroFed immediately moves on both flanks to evade concentrated fire and allow one pack of assets to “get through”. Miniatures © Brigade Models 10
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