Sa mp le file Notes FrandalfCoverCover.indd 4-5 5/23/14 10:39 AM Frandalf’s Adventure Guide: The Realms of Ex-Machina Sa mp le file “History is rumors.” -Genghis Flan, food-kin Warlord Long ago, before the third Goblin Empire, there was a shining, glittering land known as Magisterica. It was ruled over by a council of powerful WizardKings. It was a wonderful place. No one ever got old, and no one ever died, until the world was broken. No one who was alive then remains to tell the tale, but it is said the day the world was broken the skies grew dark, and the night was lit by the glow of one thousand fires. Folk today call it the Great Sundering and the Night of a Thousand Fires. Whatever the name, that day Magisterica died and Ex-Machina was born. Rising out of the ashes of the old world came a new one, where magic and super-science meet. It’s a land where mythological monsters and mysterious mutations roam a post-apocalyptic landscape. Where heroes are needed on a daily basis, enter if you dare. 1 MaximusFrandalsGuide.indd 1 5/23/14 10:25 AM file le mp The Continent Of Ex-Machina “I am a stranger in an even stranger land.” –Bruin False Foot, Bard of the Boiling Bog Sa The land mass of Ex-Machina is interlaced with many bodies of water, and hosts a large underground sea that stretches from the Crystal Caves to the Foot Hills of Fungus. The temperature of the continent ranges from bitter cold regions in the north to oppressive heat in the south. Although the entire continent is affected by seasonal changes, the climate of the extreme north and extreme south of Ex-Machina rarely varies. Most of Ex-Machina is green and fertile, having recovered long ago from the Night of a Thousand Fires, but there are still certain areas that are barren, and will never be fertile again. Embedded in the sedimentary rocks of the continent are a network of ancient pneumatic tubes. The tubes are less than two inches in diameter and show a great deal of wear, but are still in use by those that seek the help of Adventure Companies. The land of Ex-Machina is populated by many races and breeds of creatures. Humans, Elves, Dwarves, Giant-kin, Dragon-kin, Minotaurs, Food-kin and Goblins are the major races of Ex-Machina. 2 MaximusFrandalsGuide.indd 2 5/23/14 10:25 AM Spires of the Verte City “Every city is always changing, in its own direction.” –Captain Cornelius Cookies of the Verte Tollhouse S145 mp le file In the middle of rolling green hills and fertile farms are the glittering majestic The Spires Spires of the Verte City. They rise nearly of theVerte 3,000 feet above the broad River of C ty Tears, and on a clear day the spires can be seen from as far away as Mount Emo. Sprawling out on all sides of the crystal towers is the Verte City. Populated by every race of Ex-Machina, its streets are constantly filled with the rush of 5 million creatures going about their dayto-day lives. When the sun sets, there is always a festival or fair to be found going on in one of its dozen or so districts. The city is ruled over by The Baron, a benevolent ruler who never made time for a wife, but he does have a royal ward, the young Isabella Baroness. The Baron is advised by a bickering council of district leaders. The Baron’s laws are enforced by the twelve courts, one to oversee each of the districts: The Court of Candles, The Court of Miracles, The Court of Crows, The Court of Pennies, The Court of Barnacles, The Court of Vanities, The Court of Embers, Sa Rumors of the Spires of the Verte City There is an active Thieves’ Guild in the city that waits for the unwary traveler to let his guard down, but they don’t always steal gold or items, they steal youth. Once a year the city holds a month long festival building up to Gate’s Eve. On The Day of Gates, the streets are cleared and doors and windows barred as a parade of otherworldly Emissaries march to the Baron’s Spire. There they renew a treaty, keeping peace between their world and Ex-Machina. What would happen if one of the Emissaries was kidnapped? There are those that say a Thirteenth Court holds sway, in the deepest catacombs of the Verte City. The Daily Tattler is offering a reward to anyone who can prove the existence of The Court of Bones. The true height of The Spires of the Verte City can never be known. Once a measurement is taken, the next measurement is always different. There is a rumor that the Spires are growing, always growing. They say that just last year, mystic runes were discovered at the base of the largest crystal tower. Amitus Lickety, a goblin linguist, was called in by the Baron to translate the runes. Shortly after beginning his research, Amitus went stark raving mad and fled the city. The Baron has ordered the base of the largest spire to be sealed behind a brick wall. 3 MaximusFrandalsGuide.indd 3 5/23/14 10:25 AM The Court of Ash, The Court of Brooms, The Court of Fumes, The Court of Swans and the Court of Masks. The Verte City is a model of civilization in the brutal land of ExMachina. In the sewers and ancient catacombs of the city, there are many places where dark deeds can hide from the light of the law. Only the bravest Adventure companies choose to visit the under-city. The under-city isn’t the only place where trouble comes to the Verte City. The spectacular Spires are honeycombed with secret passageways and hidden rooms. Some of these secret rooms hold wonders and others contain horrors. The Valley of Fire Sa mp le file “We’re adventurers; running into the fire is what we do.” –Slylo Donk, Giant-kin Warrior, Leader of the Big Foot Adventure Company Beyond the Dungeon of Dread, and south of The Foot Hills of Fungus, is a blasted and desolate land, The Valley of Fire. Only the heartiest dust-weed plants can grow in the sandy ashen ground. No woodland animals reside here, not even birds. The sky is broken constantly by sputtering jets of flame that shoot high into the air. These jets shower the soil with sooty clots of ash and molten ingots of metal. There is a path through the valley that can be safely navigated but it’s filled with so many twists and turns that only the most brave (or foolhardy) try. The Valley of Fire was formed when the dreadful dragon Smog plunged from the sky, after being slain by The Most Righteous Roy. Smog’s impact exposed a volcanic fissure, which has burned ever since. There is a small mining town called Frying Panville on the western edge of the valley rim. This town is the base of operations for prospectors that brave the flames and lava, searching for the The Valley o f Fire 4 MaximusFrandalsGuide.indd 4 S162 5/23/14 10:25 AM Rumors of the Valley of Fire Deep in the Valley is a volcanic vent. Dragons use this vent as an incubator for their eggs. Dragon eggs are very valuable! There are guides that will pretend to take adventurers on a safe path through the Valley of Fire. These guides are leading them into an ambush. The volcanic vents in the Valley of Fire are going out. If a solution isn’t found soon, the miners will all be out of work and their families will starve! R k Candy Mountain mp Rock Candy Mountain le file valuable metals that are spewed out on a daily basis. Dragon-kin, Goblins, Humans, Dwarves and Minotaurs come to Frying Panville to try their luck at striking it rich. Many Minotaurs rent out their services as guides. They lead newcomers through the maze-like paths in the Valley of Fire. Frying Panville’s Mayor is a Giant-kin named Missy Quick, who runs the Flash in the Pan Sarsaparilla Saloon. There are few creatures that make their home in The Valley of Fire. Salamanders, Elemental Emissaries of the Fire World and Fire Breathing Dragons can all be found in the valley. Sa “Learning is not compulsory, neither is surviving.” –Klivickka the Magnificent At the Eastern edge of the ThreeWay Mountains, just south of the source of the Snake Bite River, is a faceted peak whose sweet aroma can be smelled from miles away. This is the Rock Candy Mountain. S146 Rumors of Rock Candy Mountain The Dwarves and Goblins living in Chizzex City are really slaves of the Queen, forced to work the mines when the weather gets too cold for the Hive-kin to work. There are secret caves that lead into Rock Candy Mountain, but these caves are protected by an invisible guardian. The Hive-kin Collective spends a great deal of effort shaping the crystallized sugar of Rock Candy Mountain, not just for food but for other, more sinister reasons. 5 MaximusFrandalsGuide.indd 5 5/23/14 10:25 AM
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