Camp Hammock Activity Sheet A camp hammock is a fun activity you can make on camp or in your back garden. The knots used are simple, the larkshead knot, the reef knot and the overhand knot. The construction of the hammock will take time and care to produce a web structure of similar size. Start by creating a ‘line’ similar to a clothes line on which to create your web. Line - length of body plus 50 cms Always ensure your hammock is safely secure before you use it. Clove hitch A more durable hammock can be made by constructing it from head to bottom rather than side to side as shown above Reef knot Return to Rail Explorer interface Make a raft Activity Sheet This raft is easy to make once you know the procedure. First place a number of stakes in the ground and then pile light twigs and branches between the stakes, to make a doughnut shape. When the shape is complete weave sisal or rope around the pile to keep it together. Be aware that the base of the raft is only a layer of plastic and will puncture easily. Use only on calm water such as lakes, slow moving rivers and canals. Lift the ‘doughnut’ pile from its frame and place in the middle of a plastic sheet or tarp. Fold over and tie the sheeting to the pile core. Your raft is now ready for use. Return to Rail Explorer interface Packing a rucksack Activity Sheet Sleeping Mat on top. General Guide to Packing a rucksack If there is a top pocket keep all your small stuff to hand - spare map, emergency items, cutlery, pocket knife, small first aid items Start packing by placing all the items to be packed on your bed and check off the list. When all items are present then pack. Work on the principle of LAST IN FIRST OUT and IF IT DOESN’T FIT IN THE SACK IT’S NOT GOING don’t carry anything that you don’t need and keep items on the outside of the pack tied down and tidy. Make sure however that you have all the essential items. Use your own judgement as to whether you really need that campfire blanket on an overnight bivvy. Another consideration when carrying your pack is to distribute the weight in the bag so that the heavier items tend to be near your back in the middle to bottom of the pack. This will help to stabilise your pack particularly when travelling over rough terrain. Rucksacks are never waterproof. It is best to put a plastic liner inside your bag and pack items in plastic bags for protection Waterproofs & bivvy bag just under the cover Tent. Poles and pegs can be slipped down the side or shared with someone else. Eating gear - plate etc. Food in containers and plastic bags Spare Clothes. All spare clothes should be in plastic bags to protect from wet and keep clean. Sleeping bag in compression sack to keep it as small as possible Dirty or wet clothes in plastic bags Stoves and fuel bottle - keep to bottom of pack in case of a leak. If you have a small stove it may go in a side pocket Return to Rail Explorer interface Activity Sheet Tent Pitching Return to Rail Explorer interface Wild flowers Wood sorrel Bind weed Activity Sheet Wild Garlic Yellow iris Bird’s foot trefoil Foxgloves Poppy Primrose Speedwell Chick weed Bluebells Clover Plantin Dandelion Daisy Buttercup Return to Rail Explorer interface Thistle Tormentil Sea and water birds Puffin Razorbill Activity Sheet Tern Gannet in flight Gannet Moor Hen Shag Gull Swan Heron Return to Rail Explorer interface Oyster catcher Gannet nesting Cormorant Mallard duck Common birds Wren Activity Sheet Blackbird Great tit (chick) Robin Goldfinch House sparrow Chaffinch How many can you spot in the hedgerows Greenfinch Magpie Starling Wagtail Jackdaw Thrush Blue tit Raven Return to Rail Explorer interface Pulleys and lifting Activity Sheet Most pioneering projects can be completed using 2 pulleys - a single block and a double block. However, it is best to aim for 2 single blocks and 2 double blocks and perhaps a number of small blocks - the ones used for clothes lines and sailing. This will allow you to complete most projects you will venture to undertake. Reeving a simple single and double pulley system Fix the line to the pulley using a round turn and two half hitches. It is also a good idea to whip the free end of the line to prevent slippage. You can also use a stopper knot if you wish to do the same job. Pulleys allow you to increase your load lifting and pulling capacity. By employing single and double pulleys, different pull ratios can be achieved Return to Rail Explorer interface Activity Sheet Shelter Building A tarpaulin sheet is a useful item of equipment for making shelters. This ready made sheet can be brought in hardware stores which is made of plastic and has a series of eyelets around its edges. The tarp sheet illustrated is made of light canvas or nylon tent material. It will be more durable and lighter than the plastic version. The tarp sheet design can vary depending on its use - small personal tarp sheet for the creation of a one or two person shelter or a larger version designed to sleep a Patrol. Return to Rail Explorer interface Plane Table mapping Lumberman method Activity Sheet Hold a stick out in front of you and place the tip in line with the top of the tree. Move your thumb until it is in line with the bottom. Turn the stick 90 degrees and have a friend walk from the base to the tip of the stick counting as they go. The distance travelled is the approximate height of the tree. Plane table surveying is a method of making a simple map. You will require graph paper, pencil, ruler and a drawing board or base. Before you start you need to determine the basic size of the area so that a scale can be struck for the survey. Walk the field and work out the number of paces along each side and from this select a scale. Next decide on location for the two sighting positions. Select a position that is roughly central and from which each corner can be seen. Place a pin in your drawing board and draw a line. Sight along this in the direction of your second point and mark its location exactly according to the scale decided. Place a second pin in this spot. Now working from the two pin points sight features and key points of your camping field on the map and measure distances. Use your ruler to scale their positions on the drawing board. This will Estimation techniques Napoleonic method Stand on one bank and hold your hand against your eyebrows, with the palm facing downwards. Slant your hand until it appears to touch the opposite bank. Turn 90 degrees and note the point where the edge of your palm appears to touch the ground. The distance from where you stand to this point is the width of the river. create a series of interconnecting lines. The intersection of the two lines is the location of the point with reference to your baseline. Later draw a clearer map using these base measurements as your reference, adding colour and names of locations. Return to Rail Explorer interface Activity Sheet Bodger’s Lathe Bodgers Lathe The Bodger lathe is a fun project to build. The lathe is created by first placing a large stake in the ground and attaching a springy sapling to it. This is the driving force behind the lathe. A string or light rope is attached to the top of the sapling and in turn is wound around the wood to be turned and on to a foot pedal device. The foot pedal can either be a piece of flat timber or a forked stick that is pivoted so it can move freely. Two other stakes are required which should be bored on each side to accept the wood to be worked. The working piece should be able to move freely and spin backwards and forwards when the foot pedal is operated. You will also require a set of sharp chisels to work on the spindle. Return to Rail Explorer interface Navvy Stoves Spirit Stove Turn an old metal bucket into a stove Activity Sheet Create the burner from the end of a drink tin. Place some fibre glass in the tin and cover with light mesh to hold it in place. Next create the pot stand by first cutting off the top and bottom of a small fruit tin. Then punch holes around the edge of a small fruit tin. Pour some Methylated spirit onto the fibre glass and light. Wire threaded through holes as a pot stand Make camp bread - twists - first make the dough with flour, water and a bit of salt. Then wrap around a stick and cook over embers Bread toaster Sawdust stove Insert firewood here Return to Rail Explorer interface Punch a few holes, near the centre, in the bottom of a tin. Now place a broom handle or thick stick in a tin and pack sawdust around it. Now remove the stick and you have a sawdust stove. Activity Sheet Obstacle Course Return to Rail Explorer interface Carving a spoon As you can see it is rough but taking shape nicely. Activity Sheet The bowl of the spoon was the most interesting part as I had a nice elegant shape in my mind, it was also gonna be the most challenging as one cut too deep could either split the wood or change the shape of the bowl. The bushcraft knife is pretty much the most important tool used in bushcraft today, it is one of the lightest and portable of all the cutting tools used in bushcraft today. First you need a nice pieces of Birch I cut from some “managed” silver birches in my local woods. The next stage was to use the crook knife to hollow the spoon bit out itself, this too a little doing to discover how to use it smoothly without making an ugly mess. I found it easier to use small controlled strokes. Once I was satisfied with the shape I went on to sanding from big grit to fine grit paper until I had a nice smooth finish. The tool’s you need are a knife, an axe and a folding saw. The axe and saw were both used to get me to a point in which I had a basic spoon outline, which in itself was developing skill in axe use. This was basically, splitting a log in half and the drawing a rough outline with a pencil on the now flat surface. The saw was used to cut “stop” cuts at the right points to stop the axe from splitting or taking off too much. Knife work then began on the now spoon outline created. I had an idea of what I wanted, I just needed to remove all the bits I didn’t want from the wood! Return to Rail Explorer interface Shunting Puzzle 1 Activity Sheet Two trains, one consisting of an engine and a car and the other an engine and two cars meet on a section of railway track. There is a short side track on the line, as shown. The side line is long enough to hold only one engine or one car at a time. The object is to exchange the position of the two trains so that they can continue on their journey using the side track to achieve this. A car can be pushed by the front of another engine but cannot be connected (pulled) to the front of an engine. Return to Rail Explorer interface Shunting Puzzle 2 Two siding join the the main track of a railway line. They meet together to form a dead end. The dead end siding is big enough to hold an engine or a car at a time. Activity Sheet A blue car is positioned on the left siding, a green car on the right and the engine in a midway point on the mainline between each siding. The object is to exchange the positions of the cars and return the engine to its initial position. This has to be achieved in the smallest number of couplings and uncoupling. Return to Rail Explorer interface Shunting Puzzle 3 Activity Sheet This is game to play by yourself. You will need a game board and 8 counters (or buttons or coins) - 4 of one colour and 4 of another colour. Place 4 counters in the top row and 4 in the bottom row. The aim is for the top counters to swap places with the bottom counters using the smallest possible number of moves. You can slide a counter one square at a time, with no jumping or sharing a square. Record your moves so that you can count them and find the best way to solve the puzzle. It might help to number the squares. Return to Rail Explorer interface Activity Sheet Problems on the Rail Route Puzzle Five engineers are exploring a possible route for a railway through the jungle regions of Brazil. They find themselves on the bank of a river with five natives on the other side. They agree to help it other but both parties are cautious. The only method of crossing is a canoe and only one engineer and onenative can paddle. The boat can hold three men. The engineers do not trust the nativess, and are unwilling to be outnumbered either in the boat or on either shore for the time it takes the boat to cross. What is more, the natives feel exactly the same way about the engineers! Is it possible for both groups to cross safety. Return to Rail Explorer interface Master Chef Activity Sheet Right you can all boil an egg and make spaghetti bolognese but can you be a master chef? Things you need to learn • How to cook all sorts of stuff really well • How to put a menu together • How to bake • How to serve food • Nutritional value of food • How to shop for quality food • How to operate a budget • How to sharpen knives • How to make a fire and stove We are not talking about a bangers and mash meal but some real classy stuff. You might need some cooking classes for a start. Then refine your skills using a camp location, open fire and cardboard box ovens. Then its down to business getting the menu and ingredients together and setting out to create your feast. It will call for refined dining, so silver cutlery to go with the enamel and plastic plates and of course you have to dress up for dinner. Invite a special guest to enjoy your company and judge the results. Return to Rail Explorer interface Activity Sheet On the Beach Things you need to learn • • • • • • • How to put on suntan lotion How to get sand out of your sandwiches How to build sand castles How to use the buddy system when swimming How to fish How to set up a bar-b-que and plank a fish Sun’s up - let’s head to the beach! A day on the beach, reliving your childhood. Get your bucket and spade and your net for catching small fish and crabs, sun tan lotions, towels and swimming gear and don’t forget the sambo’s and flasks. Organise, swimming races, collecting shells and crabs, sand castle building contest, beach volley ball contest or just sitting in the sun chilling! How to use a snorkel Return to Rail Explorer interface Activity Sheet Hammock and Tarp Camping With the advent, in recent years, of backwoods and survival trek programmes hammock and tarp camping has become a popular as a light weight trekking option. Things you need to learn • • • • • • How to tie a few knots How to set up a hammock and tarp The Leave No trace principles and practice How to travel light How to cook on a stove Map and compass skills After a hard days walking or trekking the hammock is a comfortable alternative to a hard ground bed in a tent. It is also like bivouacking as the tarp is a cover rather than a closed in tent. You might say it is a closer to nature experience. You can buy or make your own hammocks but the real skill that needs to be learnt is how to erect your hammock so you don’t have any nasty surprises in the night as your knots become undone or snap. Finding the right location is also important and you will need to plan your adventure so you arrive at suitable hammocking locations each night. Return to Rail Explorer interface Activity Sheet Long Distance Trek A journey of discovery starts with the first step. There are loads of long distance trails available to explore, some new and some ancient routes. A long distance trek adventure is an adventure that spans a number of days. Your mode of transport will usually be by foot but it equally could be by bike, boat, horse, ski. It is a challenge. You will need to carry all of your equipment with you as you go so lightweight camping, one stove cooking and navigation skills need to be considered. Start by exploring trails in Ireland and then trails abroad. Visit the BBC 2 website they have featured many trail on their Coast programme and old walking routes programmes. Return to Rail Explorer interface Things you need to learn • • • • • • • How to hike and trek over difficult terrain How to backpack All about lightweight equipment Map and compass skills Photography Teamwork Specialist skills - sailing, horse riding, skiing Meitheal - Mountain Trail, Environmental Activity Sheet Meitheal is an old Irish name for a group of people who come together to help each other. In farming communities it was very common at harvest time when neighbouring farmers would come together and work for each other in turn. In short..many hands make light work. So, this adventure is all about lending a hand and service to others. Things you need to learn • • • • • • How to use tools How to work as a team How to layout a trail Woodworking skills Map reading and navigation Work plans and designs Mountain Meitheal is an organisation that lay and maintain trails across the mountains to prevent erosion of the landscape. Larch Hill and many of our campsites also have meitheal services where you can offer your help and service to the association. Your own Group may need some work done around your own hall or perhaps there are opportunities in your local community. In a lot of case it is pure manpower - lifting and carrying, If however you have some building skills then these can be employed in more meaningful projects. Return to Rail Explorer interface Activity Sheet Make or construct a hut or shed So where do you go to chill!!! Things you need to learn • • • • • Some woodwork skills Design a shed How to build a shed How to use tool safely Some painting skills Wouldn’t it be nice to have a Venture Scout hut or shed that was all yours and you could use to meet, chill out and have a laugh in. Well you can. What you need is a place to put it. A kind parent might be able to give you a corner in a large garden. Maybe a disused garage, or perhaps there is some space available around the Scout Hall or local campsite. You could also rent some space as an allotment plot....plant some veg, and erect a small shed there for instance. So, firstly get a space. Now its down to design, layout and your imagination to create your own space. Return to Rail Explorer interface Activity Sheet Movie making - Horror, YouTube Things you need to learn • • • • • • • • How to make up a story board How to direct the ‘players’ How to use a camera How to be creative How to use computers How to write a script How to do makeup How to do stunts and special effects Right !!! How many movies have you seen in your lifetime? How many programmes have you watched on the TV. How many snippets have you watched on YouTube.? Thousands? So, already you know a bit about movie making. You are going to need all the equipment - video camera, sound, a few reflectors and a light perhaps. A computer for editing and uploading. Or you can do it on the cheap with a mobile phone or small digital camera. There are loads of jobs to do, so everyone has a role. Director, camera person, sound, lights, makeup etc, and thats all those behind the camera. In front we need actors, sets, stunts etc. As you can see to make a really good movie worthy of the talents of your Venture Unit it will take a few weeks to organise - well before we put a single frame on film. So,,,,,quite on the set, sound, roll cameras, ACTION!!! Return to Rail Explorer interface Activity Sheet One Sheet Boat Challenge One sheet of plywood, some basic tools, fiber glass tape and resin and the challenge is to make a boat. This is a fun based project that also allows the Unit to learn a lot about boats and basic boat handling. The idea is to make a boat from one sheet of 8X4 plywood. The links below to various websites will reveal the approach and building plans. The result of your efforts will be a small one -man or two man boat (depending on design). The designs are for essential fun boats on calm water. However, the project will enable your Unit to gain a good insight into boat design and boatmanship and perhaps lead on to more ambitious projects in the future. Return to Rail Explorer interface Things you need to learn • • • • • • • Some basic woodwork skills How to use tools How to row a boat How to read plans All about boatmanship All about water safety How to sail a boat Activity Sheet While carrying out individual activities based on the ASSES and the SPICES is a great way to get started in Rovers, there is a lot more to be gained by taking on a bigger project. Projects give some meaning to what you are doing, because there is a clearly defined goal to be reached. They involve combing a series of activities with a view to achieving that goal, and as such require a organised approach. The Scout Project Method The Scout Project Method is a way of approaching such bigger projects. It includes the standard ‘Plan, Do and Review’ stages associated with all activities, but also involves a space for incorporating learning objectives. This makes the method especially useful for those who are thinking of carrying out the Rover Challenge Participation and Leadership stages. So first off, let’s be clear about what exactly a project is. A project is something that you intend to achieve by a given point of time in the future. It involves setting a clearly defined goal to reach, working out what needs to be done (when and how), and then doing it. The Scout Project Method is an approach which: Is a collective enterprise which a team decides to undertake together. Has a clearly defined goal of what it is the project sets out to achieve. Involves seven phases which provide a clear process from start to finish. Uses the Scout Method. Incorporates learning opportunities for all the participants. Takes into account the various interests of the team members Involves each member of the team making a personal commitment to the project. The seven phases are as follows: What project? Integrating learning opportunities. Planning. Getting prepared. Carrying out the project. Evaluation and recognition process. Celebration. Return to Rail Explorer interface 3. Planning 7. Celebration Step 1: Work out the logistics. List everything that needs to be done and by when. Step 2: Estimate a budget. How much the project is going to cost? Step 3: Work out the structure of roles and task forces. Step 1: Reflect on spiritual values. Organise a time for spiritual reflection based on the experiences gained during the project. Activity Sheet 4. Getting prepared 1. What project? Step 1: What is it you want to do? Discuss as a team what you would like to do. Step 2: Decode the ideas. Reflect as a team on what is really important to the individual Rover Scouts in the ideas expressed. Step 3: Build consensus. Create a project by incorporating what was considered important in the ideas and link them to an agreed project goal. 2. Integrating learning opportunities Step 1: Assess the level of difficulty. Consider and modify aspects that are too difficult, not feasible, or too expensive. Step 2: Build a project outline. Create an outline of what will be involved in the project. Step 3: Work out the learning opportunities. Examine the project outline in terms of the learning opportunities that can be included. Step 4: Make full use of the Scout Method. Step 5: Making full use of group dynamics. Step 1: Share Phase 3 with the rest of the Crew so that everyone knows what is going on. Step 2: Match personal educational objectives to the tasks. Each team member should examine how the project will allow them to develop their personal learning objectives. Step 3: Learn to do the job. Individual team members must gain the knowledge and skills needed to successfully do their part. 5. Carrying out the project Step 1: Do what it is you’ve planned to do! 6. Evaluating and recognising progress Step 1: Evaluate the project and each individual team member’s progress. Examine as a group what went well and what didn’t go well: the highlights and the low points; and examining what each individual gained from the project. Step 2: Recognise progress – formally recognising the progress made by each Rover Scout. Return to Rail Explorer interface Step 2: Organise a celebration. This can be a party with refreshments and a slide show to share what has been achieved with the other Crew members. Activity Sheet Coracle Adventure The Challenge Learn how to make a coracle from hazel saplings and tar painted canvas. Then its off to your local pond, canal or lake for a water based adventure. Return to Rail Explorer interface Coracle Making 2 Activity Sheet Gear we need What we need to learn • • • • • • • • • • • Hazel saplings Canvas Tar paint Timber Paddles Buoyancy aids How to make a coracle. How to use tar paint. How to paddle a coracle. How to use a buoyancy aid. Water safety Learning to drive a coracle Plan • • • • Decide what we are going to do Divide out the jobs Learn all new skills required Agree all the details Do Jobs to be done • • • • • • Find out where we can obtain hazel saplings and trimmings Find a location that can be used to boat it Get all the equipment we need together Find someone to help you Patrol with the build. Invite other Patrols to take part Work up an equipment list Return to Rail Explorer interface • • • • Learn any new skills at meetings. Test out skills Build a coracle Take part in boating activity using a coracle. Review • • • • • • What did we learn How did we handle the activity How did we go about using the equipment. Did everyone play a part What was good about this adventure What did not work out as planned. Activity Sheet Ready, Steady, Cook Adventure The Challenge An inter Patrol challenge. Patrols are then issued with a selection of food. The patrol have to then devise a menu and cook the meal in a set time limit. Points are awarded for presentation, taste, and creativity. Return to Rail Explorer interface Activity Sheet Ready, Steady, Cook Adventure 2 Gear we need • • • • • • What we need to learn • • • • • • • How to cook. How to put a menu together How to light a fire and cook on it. How to make a box oven. Safety and hygiene The food pyramid and food combinations. Healthy eating. Camping equipment Cooking gear Eating gear Cook books Charcoal Cardboard boxes Plan • • • • Decide what we are going to do Divide out the jobs Learn all new skills required Agree all the details Do Jobs to be done • • • • • • • Find someone to teach us how to cook. Do a skills audit - What do we need to learn. Find a location for the cooking challenge. Get all the equipment we need together Get a menu together and work out costs Invite other Patrols to take part Work up an equipment list Return to Rail Explorer interface • • • • Learn any new skills at meetings. Test out skills in dens or at home Take part in Ready Steady Cook activity Cook a great meal Review • • • • • • What did we learn How did we handle the activity How did we go about using the equipment. Did everyone play a part What was good about this adventure What did not work out as planned. The Compass Ideas on what to do Activity Sheet Plan Show each Lodge a compass and give them the responsibility of looking after it for a while. Explain the main parts of the compass and how things can interfere with the needle. Do Each Lodge should be told how to find North on the compass and then find South, East and West. When they have gotten used to working with it then play a game like Treasure Hunt where they go from clue to clue and each clue tells them to go North, South, East, West and how many paces to the next location. What’s the big idea This adventure is based on the compass as a means of travelling across open countryside. In real terms a hike of any kind. The compass and the map will be more than likely new tools for Beaver Scouts to learn about so the hike will form the end objective. New skills will need to be learnt at meetings and shorter trip to the local park. Scouts can help to teach this skill and perhaps a cross section activity might be an option. Being able to travel from the Cannog to discover new lands is a key warrior skill and being able to use the ‘magical powers’ of the floating needle has been a tradition that has been handed down from elder to young warrior as a means of discovery and survival. Review Get each Beaver Scout to show what they learnt from the things that they collected and how to use the compass Comments Get the Lodges to set their own Treasure trail like the one above Resources Compasses Return to Rail Explorer interface Time Ideas on what to do Plan Chat to the Beaver Scouts about keeping the time. Ask them about what time they do different things and if any of them have a watch. Do Activity Sheet Get each Lodge to make an hour glass out of plastic bottles and sand. Use a straw surrounded by Play-Doh to join the two bottles together, put the sand in the bottom bottle and join the bottles. Set up a stop watch and check how long it takes for the sand to fall through the hole. Then hold time trails for all sorts of things. Review Do a time trial that each Beaver Scout tries to talk for exactly a minute and stops talking when they think a minute is up. They should talk about the recent activity for example. What’s the big idea This adventure is all about time - keeping time, speed, organising time, getting things done. Time is a force of Nature, the Sun rises and falls each day. So, there are many possibilities for adventure along these lines - time travel might be one for example. It can be a key theme to establish teamwork and getting things done on time and in an organised way. Comments From a ‘Tribe’ Theme point of view it is all about the ‘warrior’ who can move as fast as the wind or is quick and efficient at getting things done. The ‘Tribe’ also need to be able to tell the time so sun dials are important as are the moon and the planets. Return to Rail Explorer interface Try to make a list of different things that it is possible to set a watch by like the postman or church bells… Resources 2 plastic bottles. A straw. Any color play-doh you want. Scissors. Sand. Sturdy tape, and any decorations you would want to use. Environment Ideas on what to do Plan In the Lodges, have a chat about what the Beaver Scouts need to do to look after the environment. Talk about the different things in the environment that need to be looked after such as plants, animals, birds or water sources like rivers. Do Activity Sheet Pick an area in the locality that needs improvement and see can you improve it by doing a tidy up or maybe making signs to let people know what is happening when people don’t look after the area eg. throwing things in the river will kill the fish. let the relevant people know if you are putting up signs (County Council etc.) Review Review how you got on by going back to the area regularly to see how things are and if things have changed. Also look at what else could be done in future What’s the big idea The idea of this adventure is for Beaver Scouts to develop an awareness of their environment and how they interact within it. The principles of ‘Leave No trace’ are also explored and developed. In real terms this adventure is practical and full of discovery and wonder. The Beavers Scouts should be directed to ‘things they can do’ rather than the big picture situation with the environment globally. The ‘circle of life’ and the interdependance of all things (biodiversity) can also be explored. The ‘Tribe’ Theme connects very closely with this adventure. As a tribe living in close connection and harmony with their surroundings it is vital for the survival of the tribe that local resources are managed and cared for. Return to Rail Explorer interface Comments Other things that can be done include finding out about how you can be more eco-friendly at home or in the Scout Den. Resources Map of the area. Litter pickers, gloves and refuse sacks. Some plants or seeds? Backwoods Cooking Ideas on what to do Plan Before beginning the activity have a chat to the Lodge about fire safety and some do’s and don’ts around fire. Let them know about the steps that they need to take to do backwoods cooking. Do Activity Sheet The steps that they need to take should include gathering wood for the fire, setting up a fire fighting area, letting a Scouter light the fire, preparing the food. There is loads you can make but just keep it simple for the first time - like stuffing chocolate buttons under a banana skin and wrapping in tin foil to put on the fire. Finally eating it and tidying it up afterwards. Review Before the fire is quenched sit around the fire and have a chat about how they got on and see what’s in their Memory Bags. Try to focus in on what each one did so that they all get a chance to speak. What’s the big idea This adventure is firmly based in the outdoors in a camp or hike situation. It will involve assisting with fire lighting, preparing food, cooking food and have a campfire session. The Beaver Scouts will provide loads of different ideas for food and where they would like to go. Remind beaver Scouts of ‘Leave No trace’ principles. In the ‘Tribe’ Theme the tribe cook a lot of their meals in backwood fashion. Particularly, if the warriors are out of camp and need to cook their meals on the trial. Comments Get an older section to show you how they can cook a fish on a fire or do foil cooking Resources Fire and wood. Bananas. Chocolate buttons. Tin Foil Return to Rail Explorer interface Map Making Ideas on what to do Plan Show the Lodge a map and how to read it. See can they find different things in it. Chat to them about why they would use maps and the different features like scale and legends Do Activity Sheet Do a simple mapping exercise of the area around the Scout Den. Give the Beaver Scouts different jobs to do like drawing in the map, discoverers to find different things around the Scout Den and others to work out distance. Keep the scale simple so use paces as the measurement. Review After the activity look at the map and try to show the different things on the map that the Beaver Scouts did, use your memory bag to help. Try to show things like certain features that individual Beaver Scouts found etc. Comments What’s the big idea The idea of the map making adventure is to introduce the concept of maps to Beaver Scouts. Map Making allows the Beaver Scouts to explore their local area or park and discover how a map is made and used to find new and secret locations. In the overall ‘Tribe’ theme of Beaver Scouts it connects to the notion of ‘warriors’ seeking out new lands and mapping the land of the ‘Tribe’ Return to Rail Explorer interface Swap maps with other Lodges to see if they can follow your map (maybe leave a treasure somewhere) Resources Paper Pencils and colouring pencils Note pads for each Beaver Scout to make notes A rope to help with measuring Visiting the Kings Land Ideas on what to do Plan Talk to the Lodge about the cities that they have visited and what they know about them, Go on an outing to a city to discover what is in the city and what activity is fun to do there. Do Activity Sheet Plan a trip to a city that most of the Lodge hasn’t been to so that they get to see new things. Set a tour for the Lodge to visit so that they get to see the cool places to visit. If possible try to give them maps so that they can try to find landmarks in the city. Review Have a chat on the train/bus home about what they saw and collected in their memory bags in the city and what were the fun parts of the city? What’s the big idea This adventure is all about visiting a big town or city. It will more than likely be a day out. Cities have loads of interesting things to see so the Beaver Scouts will have to do some research before they travel. How do we get there, what times are the buses, how much does it cost to get in, what about lunch, treasure trails etc. Lots to be done and organised. Comments Map reading, working together, observation, awareness of your surroundings all valuable life skills to be learnt. In the ‘Tribe’ Theme - the tribe are part of a clan and within the land there is a big town and a castle or fort where the King or Chieftain lives. Once a year the tribe might visit this place to trade goods or buy materials for the tribe. Return to Rail Explorer interface If possible, visit a castle or ancient site where a ruler may have lived Resources Timetables for buses and trains. Tourist information of the city. Maps of the city for all the Beaver Scouts. Day-out bags brought by each Beaver Scout Bridge Building Ideas on what to do Plan In the Lodges chat about what bridges are used for and the important parts of a bridge like what or where carries the weight. Do Activity Sheet Ask the Scouts to help. Build some simple bridges to cross a ditch. The gap shouldn’t be too big. The idea of this activity is for the Lodge to work together. Encourage the Beaver Scouts to tie the staves together so that they don’t slip. The Scouts will show them what to do. Review Do a review by asking the Beaver Scouts a code word to cross the bridge. This code should be what they thought of the activity or what they learnt... Comments What’s the big idea This adventure is all about building, in this particular case building bridges. The idea is that Beaver Scouts will build real and functional bridges. It is therefore a good cross sectional activity with either the Cub Scout or Scout section. The Beaver Scouts will have to learn how to tie a few simple knots and be able to help by lift and pulling logs into place. Teamwork Also try human bridges and mental challenges where they have to make a bridge and coordination can also be explored with in this adventure. The ‘Tribe’ live in a Cannog that is accessed by a bridge from the lake shore. Among the ability of any ‘warrior’ is the knowledge and wherewithal to build bridges. The ropes that Beaver Scouts have made in the ropes and fibres adventure can also be used to go effect. Return to Rail Explorer interface Resources Staves. Rope. Gap... Helping Others Ideas on what to do Plan Ask the Beaver Scouts about what are the things that they do to help others. Follow that with how they could help people at home. Do Activity Sheet They should try to help each person in their household once in a day for a few days. Before they try to help they should first ask the person how they can help them and then keep a log of all the people they helped and what they did Review At the next Log Chew have a look at the logs in their memory bags that the Beavers Scouts kept and compare what they did with others to see what they did in common. Comments Why not try letting other people help you with something to show you can let people help you. What’s the big idea The big idea with this adventure is service to others in all sorts of ways. The Beaver Scouts might suggest projects at home and abroad. Ideally, the home projects will be best as they can involve the Beaver Scouts in real action projects. The abroad projects, perhaps collecting for a charity are equally important. The Beaver Scouts should explore a number of areas and Resources in its basic form it should be centred around ‘Doing a Good Deed’ every day. Lodges can also work together on bigger jobs. Tribal life is all about sharing - ‘one for all and all for one’ - helping others is something that should be natural in your lifestyle. The concept of the ‘Meitheal’ at harvest and sowing time when everybody came together to help each other in turn - many hands make light work’ Return to Rail Explorer interface A note book to use as a helping others log book. Activity Sheet For pairs of people. Equipment: 1 blindfold 1 arm sling 1 wheelchair 2 name tags and pens 1 length of rope 2 small combs 1 tennis ball 2 paper cups 1 jug of water Disability Simulation Intro ... Do you take for granted the simple things you do in life? Do you ever stop to consider that some everyday tasks are made very difficult due to having a physical disability? Take some time to consider how making changes to the physical environment could make life easier for people with disabilities. Activity type ... This activity is an evening activity. What’s involved ... Divide the Unit into pairs. Undertake a set of activities in the pairs. Once completed the roles in the pairs are reversed and repeated. The Unit should discuss afterwards the impact the ‘disabilities’ had on completing everyday tasks. Instructions; Have each participant select a partner. Give each team a kit of materials. Decide who will simulate and who will assist (reverse roles after completing tasks). Have each team simulate one of the following disabilities using a simulation apparatus where listed: Hearing … use no speech, only other methods to communicate (sign language, etc.) Visual … use a blindfold Arm … place dominant arm in a sling Legs … sit in a wheelchair Have each team attempt to perform the daily living activities list. Notes Do not let teams spend too much time on one task. Keep in mind, however, that some of the tasks will be difficult and may take longer than usual to perform. Team members should provide the minimum amount of help required for their disabled partner to complete the task. When finished, have partners reverse roles. Return to Rail Explorer interface Daily Activity List Interpersonal/Communicative Shake hands with your partner and introduce yourself. Ask your partner when and how (means of transportation) he or she arrived at this meeting. Environmental/Manual Dexterity Write your name on the name tag and put it on. Tie the rope around your waist. Untie and remove it. Personal Fitness/Hygiene Comb your hair. Pour water from the pitcher into a cup. Take a drink. Recreation/Physical Fitness Pick up the tennis ball. Toss it to your partner. Catch the ball your partner tosses. Mobility/Transportation Open door, go through doorway, close door. Travel a short distance. Re-enter room. Activity Sheet ou with y e n Ca nicat u ers? m m oth co Social – Can you communicate with others? Your Challenge ... Try the Communication Game ... and discuss the lessons you learn while playing it! Return to Rail Explorer interface Communication Game For Crews of four to seven people. Activity Sheet Equipment: 2 matching sets of children’s building blocks (with 10 blocks and 1 base board in each set). 2 tables 2 screens (behind which the objects sit so only the director and builder can see them). Intro ... Think of a time when you made an arrangement with a friend, but one of you turned up at the wrong time, or in the wrong place! If that has happened it’s because you or your friend (or both of you) didn’t communicate properly. Communication is a two way process … it involves the giving of a message and the receiving of a message. And if both parts are not done properly then more often than not the result will be confusion! Activity type ... This activity is an evening activity. What’s involved ... Create a number of Crews. Each Crew undertakes the Communication game. At the end of the game discuss what you might have done differently to communicate more effectively. Instructions: In preparation for the game, place a table at either end of a room, with a screen in front of the table. Build a random object using the 10 blocks and base board from one set, and place on one of the tables. This will be the directors table. The other table will be the builders table. There are 4 roles in the game: 1. Person A … director 2. Person B … runner 3. Person C … builder 4. Person(s) D … observer(s) Person A stands behind the table with the builtup set of blocks, and is the only person who can see the object. It is the director’s job to give clear instructions to person B, the runner, so that person C can build an exact replica of the model. Person B listens to the director’s instructions and runs to the other end of the room to where person C is waiting behind the second table. The runner then passes on the building instructions, without seeing the building blocks, to Person C, the builder. The runner can make as many trips as required within the time allowed for the exercise. Person C listens to the runner’s instructions and builds the object from the set of building blocks. The Return to Rail Explorer interface builder is the only person who can see the object under construction, and building materials. Person(s) D observe the communication game, and make notes about what works, what doesn’t work, and how people behaved under pressure etc., to pass onto the group later. Set a time limit for the exercise of 10 minutes. When the time is up, allow the group to compare the model and the replica, and see how closely it matches. Generally, the replica will bear little resemblance to the original, which usually causes heated discussion! Allow the group to reflect on how the exercise went, and agree 1 thing they did well, 1 thing that didn’t work, and 1 thing they would do better next time. Notes The game can be run again, either switching or keeping original roles. See if any improvements have been made. Make sure you de-construct the “original” model and create a new design! Activity Sheet Intro ... There is no ‘I’ in Team … but there are a collection of ‘Me’s’! A team is made up of individuals, and each one brings something different. The question is, what team member types do you have in your Unit? Intellectual – Do you know what qualities you bring to a team? There are different ways of describing the types of members in a team. One such way comes from the business world. This lists nine team member types. Try out the suggested team challenges and then have a look at the ‘Team Member Types’ chart ... it will be interesting to see which members of the Unit will match which type. Activity type ... This activity could be an evening or day activity. Obviously if it is to be a day activity there needs to be more or longer challenges, probably based in a mixed indoor/outdoor setting. Your Challenge ... Try some team challenges and using the ‘Team Members Chart’ find out the type of team members your Unit has. Return to Rail Explorer interface Activity Sheet What’s involved ... Create a number of Crews. Each Crew undertakes between 4 and 8 team challenges. The Crews should then review the ‘Team Member Types Chart’, and match the members of the Crew to the Team Member Types based on how they behaved during the challenges. Bring the Crews together and group the members of the Unit together by their Team Member Type. Discuss the results as a group. Team Member Types Chart Implementer - Well-organized and predictable. Takes basic ideas and makes them work in practice. Can be slow. Shaper - Lots of energy and action, challenging others to move forwards. Can be insensitive. Finisher - Reliably sees things through to the end, ironing out the wrinkles and ensuring everything works well. Can worry too much and not trust others. Plant- Solves difficult problems with original and creative ideas. Can be poor communicator and may ignore the details. Bears a strong resemblance to the popular caricature of the absent-minded professor. Evaluator- Sees the big picture. Thinks carefully and accurately about things. May lack energy or ability to inspire others. Return to Rail Explorer interface Specialist- Has expert knowledge/skills in key areas and will solve many problems here. Can be disinterested in all other areas. Coordinator- Respected leader who helps everyone focus on their task. Can be seen as excessively controlling. Coordinators will tend to delegate all work, leaving nothing but the delegating for them to do. Team worker- Cares for individuals and the team. Good listener and works to resolve social problems. Can have problems making difficult decisions. Investigator- Explores new ideas and possibilities with energy and with others. Good networker.- Can be too optimistic and lose energy after the initial flush. Challenge 2: Multiple Tasks Activity Sheet For Crews of six to ten people. Equipment: Four balls of various sizes, compositions, weights, shapes, etc. Five balls if the team has eight or more people Use very different balls to make the exercise work better (for example a tennis ball, a beach ball, a rugby ball, a ping-pong ball, etc.) Challenge 1: Moving the Tubes For Crews of four people or more. Equipment: A ball of string or very thin rope. Scissors. Two empty cardboard tubes of Pringles, or similar cardboard tubes (for example postal tubes for rolled papers). Some marbles or golf-balls or other small balls which fit into the tubes. Instructions: Place one tube in the centre of the room or table, open-end upwards. This is the ‘receptor’ tube. Optionally (facilitator decision) secure the receptor tube to the table or floor using Blu-Tack - don’t put Blu-Tack on carpet! Using the string and the other cardboard tube (one end open, other end closed). This is the ‘transporter’ tube. Transport a specified number of balls - one at a time into the receptor tube standing at the centre of room/table. Each Crew member must hold at least one length of string connected to the transporter tube. No Crew member may handle a ball within two metres of the receptor tube. No Crew member may move from their position once a ball has been placed into the transporter tube and the transporting commenced. Notes: Strings need to be tied to the transporter tube not only to move the tube, but also to tip it, in order to deposit the ball into the receptor. The facilitator does not need to tell the team(s) this unless failing to realise this becomes counter-productive. Instructions: Form the Crew into a circle. The aim is to throw and catch a ball between Crew members in any order or direction (the ball represents a task). The ball must be kept moving. A dropped ball equates to a failed task. A held ball equates to a delayed task. When the Crew can satisfactorily manage the first ball, the facilitator should then introduce a second ball to be thrown and caught while the first ball remains in circulation. The second ball relates to an additional task. Continue to introduce more balls one by one - not too fast each time equating them to additional tasks to be done. Obviously before not too long the Crew is unable to manage all the balls, and chaos ensues! Notes: Avoid creating chaos too early by introducing too many balls too soon. Allow the sense of increasing stress and confusion to build, according to the ball-handling capability of the Crew. Review: Relate the experiences of the game to the Unit situation, especially effective team working and communications. • What does too much pressure and failure feel like? • Are these feelings the same for everyone? • Do we know how others are feeling and can best deal with stress and confusion, unless we ask? • What helps us handle pressure and what makes things worse? Return to Rail Explorer interface Activity Sheet Challenge 3: Newspaper Bridge For Crews of four to six people. Equipment: -Newspapers -Sellotape Instructions: Using only the newspaper and Sellotape issued, each Crew must construct a bridge, including floor-standing supports at each end and a horizontal span. The winning construction will be the one with the longest span between two floorstanding supports. There must be at least 20cms clearance between the span and the floor. Any of the span lower than 20cms clearance will not count towards the measurement. The span must support certain objects issued (eg apple, chocolate bar, can of drink - consumable items are more fun) which must be placed on the span. The objects can be positioned anywhere on the span, but must not touch the floor-standing supports. The floor-standing supports must be free-standing, ie not attached to the floor or any other object or surface. The use of Sellotape as ‘guys’ from the bridge to the floor or another object or surface is not allowed. Time allowed for planning and building and placing objects on the span is say 20 minutes. Notes: You can allocate as many sheets as you wish, although it really depends chiefly on the main purpose of the exercise, and then to an extent the duration and how many Crew members per Crew. As a general rule - the fewer the sheets the smaller the Crews and the shorter the exercise. The activity can be changed to suit different purposes. For team building and time-management, 20 sheets and Crews of 4-6 works best. Building tips: • It doesn’t matter how big the sheets are, but big double pages offer the greatest scope for the towers. • The main trick is to make long thin round-section struts, by rolling the sheets and fixing with Sellotape. The struts can then be connected using various techniques, rather like girders. • Round struts (tubes) lose virtually all their strength if flattened or bent. • The strongest design for weight-bearing is ‘building blocks’ of hexagonal tubes (six sides). This is the shape that naturally results if lots of circular tubes are compressed sideways together, and it’s also the shape found in nature’s beehive construction. Hexagonal tubes are difficult to make though and it’s unlikely that people will think to do it. It’s useful to make up a few samples to demonstrate in the review how strong the hexagonal construction is. Return to Rail Explorer interface Challenge 4: Helium Stick Games For Crews of between six and twelve, subject to the length of the stick used for the activity (see notes). Activity Sheet Equipment: A long stick or tube (see notes). Instructions: • The Crew must support a long stick or tube, with each Crew member using one finger. • The stick should be supported in this way at chest height. • The stick must then be lowered to the ground. • No fingers must lose contact with the stick. • The team must return the stick to the starting position if any finger loses contact with the stick. • The stick must rest on fingers - the stick cannot be grasped or pinched or held in any way. Notes: • The tendency is for the stick to rise, hence the name of the exercise. For this reason use a stick for the exercise that is light enough for this effect to occur, given the number of people in the team. For example a broomstick is too heavy for a team of three people, but would be fine for a team of ten. • The stick (or any alternative item being lifted) must be rigid and not too heavy to outweigh the initial ‘lift’ tendency of the team size. If it’s not rigid it makes it easy for team members to maintain finger-contact. • Optionally you can instruct that a finger from each hand is used, which increases the lifting effect and the difficulty of the task. The length of the stick and the number of Crew members are also factors in this, i.e., two fingers per person requires a longer stick. • Clarify the point at which the stick is considered ‘lowered to the ground’ - underside of fingers or hands touching the ground is easier to monitor than actually depositing the stick onto the ground, which depending on the ground surface can be very tricky. • Ideas for sticks and team sizes (rough guides): • Joined-together drinking straws (3-6 people) • Houseplant sticks (3-6) • Rolled sheet(s) of newspaper (3-10) • Straightened-out wire coat-hangers (6-10) • Bamboo poles (5-20 people) • Inter-connecting tent poles (6-20 people or more) • Drain clearer/chimney-sweeping rods (10-30 people) Return to Rail Explorer interface Activity Sheet Body boarding and surfing Adventure The Challenge Organise a body boarding adventure for your Patrol. If you do not have equipment you may need to do this adventure via an adventure centre. Return to Rail Explorer interface Body boarding and surfing Adventure 2 Gear we need Activity Sheet • • • Surf boards Wet suits Camping gear What we need to learn • • • • • How to body board How to swim Water safety and buddy system How to get in and out of a wet suit Wind and tides • About the sea Jobs to be done • • • • • Find someone to teach us how to Body surf. Check out adventure centres Find the cost of taking part Work up an equipment list Work up a transport plan Return to Rail Explorer interface Plan • • • • Decide what we are going to do Divide out the jobs Learn all new skills required Agree all the details Do • • • Learn any new skills at meetings. Test out skills at adventure centre Take part in activity Review • • • • • • What did we learn How did we handle the activity How did we go about organising the activity Did everyone play a part What was good about this adventure What did not work out as planned. Climbing /Abseiling Adventure Activity Sheet The Challenge Learn how to use climbing ropes and equipment and arrange some expert assistance and training. This adventure could be completed using an adventure centre, campsite or via a mountaineering club. Return to Rail Explorer interface Activity Sheet Climbing /Abseiling Adventure 2 Gear we need • Climbing equipment • Climbing helmets • Boots/Trainers What we need to learn • • • • • How to use climbing ropes. How to use climbing equipment. How to climb on a rock face Safety and how to behave. Climbing techniques • How to do an abseil Plan • • • • Decide what we are going to do Divide out the jobs Learn all new skills required Agree all the details Do • Jobs to be done • • • • • Find a person who will teach us to rock climb Suitable location you can use Get all the equipment we need together Work up an equipment list. Ask other to help Return to Rail Explorer interface • • Learn any new skills at meetings and training sessions Test out skills on real rock face Take part in climbing activity Review • • • • • • What did we learn How did we handle the activity How did we go about using the equipment. What was good about this adventure What did not work out as planned. How did we deal with safety. Activity Sheet First aid /Rescue Adventure The Challenge Organise and set up a mock first aid based rescue incident. It should include a search and discover element, rope based rescue, first aid treatment and stretcher carry out to safety. Return to Rail Explorer interface First aid /Rescue Adventure 2 Activity Sheet What we need to learn • • • • • • First aid How to rescue people from different situations How to make stretchers How to use climbing ropes How to work as a team How to find casualties in wild places • • • • • • • • • Climbing ropes Poles Climbing pulleys Helmets First aid kits Practice dummies Plan • • • • • Decide what we are going to do Divide out the jobs Learn all new skills required Agree all the details Find suitable training course Do Jobs to be done • • Gear we need • • • Find a suitable training courses Do a skills audit - What do we need to learn. Get all the equipment we need together Invite other Patrols to take part Work up an equipment list Learn any new skills at meetings. Test out skills at local campsite Take part in a first aid/rescue based adventure. Review • • • • • • Return to Rail Explorer interface What did we learn How did we handle the casualty How did we get on with making and carrying stretchers Did everyone play a part What was good about this adventure What did not work out as planned. Town Planning You are a group of Town planners employed by a local county council to design a new town. In designing the town you are limited to the restrictions imposed by the County Council Activity Sheet You must design the Ideal “Newtown” which will agree with our philosophy of equality of opportunity and freedom to all regardless of wealth, religion, class or politics. Housing Types: 2 x Blocks of Luxury apartments (20 units) 1 x Council Housing Estate (200 families) 1 x Private owed Housing Estate (500 families) 1 x itinerant site (10 families) 2 x Blocks of council flats (50 families) 1 x Luxury Bungalow Estate (50 units) 1 x Block of old folks flats (30 units) Other Services (Choose only 3): Financial Services (Choose only 2): G.A.A Club (with bar) Rugby Club Youth Club Scout Hall Community Centre (also a drop in centre) Golf Club Credit Union Building Society Bank Commercial Bank Pawn Broker Cumpulsory: Train station Bus station Chemical Factory Dump Cemetery Community Resources (Choose only 9): Roman Catholic Church Church of Ireland Church Post Office Shopping Centre Fish and Chip Shop Hairdresser Health Clinic Doctors Surgery Return to Rail Explorer interface Activity Sheet Completing Environmental Projects. When we speak about environmental issues it is very easy to think of the big ones … global warming, saving the whales, destruction of the rain forests. But each and every one of us has an impact on the environment. And more often than not this tends to be a negative impact. We all create waste, we all use forms of transport that pollute the atmosphere and we all use the planet’s limited resources. - What kinds of skills do your Patrol members have? It only makes sense to take on a project that you have the skills to compete. It might seem like a good idea to paint a mural on a wall, but if no-one in the Patrol can paint very well it’s not going to look very good! The following are some suggestions to help get you started when you are thinking about carrying out an environmental project. They are broken into a number of groupings. By taking on an environmental project you and your Patrol can have a positive impact on the environment and make the place in which you live a better place. Environmental projects come in all shapes and sizes. When thinking about what project to carry out you and your Patrol should consider some of the following: Visual Environment - What types of things are likely to make the biggest impact in your area? Make a list and try to choose something from this list rather than going for the obvious. - What are the interests of the Patrol members? A project is only likely to be successfully completed if your Patrol is interested from the start. • • • • • Plant trees and bulb flowers such as daffodils. Paint a mural. Clean up a local park. Paint local buildings. Animals & Wildlife • • • Create a wildlife area on an existing piece of wasteland. Volunteer at an animal shelter. Set up bird feeding points in your Scout den for the winter. Natural Resources • • Start an energy conservation campaign in your Scout Den in relation to the unnecessary use of electricity (switching off lights, etc.). Carry out a water conservation campaign in the homes of your Patrol members. Carry out a survey on the availability of recycled products and encourage your Patrol members families to buy more of these. Recycling • • • A word about fundraising and environmental projects. Set up a recycling collection point in your Scout Den for use by your Patrol members. Hold a ‘recycled art’ competition. Set up a composite pile and encourage members of the Troop to use it. Pollution • • • Organise a car pooling plan for the members of the Troop who travel by car to and from Troop meetings. Clear an area of litter. Adopt a forest and watch out for illegal dumping. Return to Rail Explorer interface Raising money for an environmental project is certainly worth-while, but a more ‘hands on’ approach to environmental projects is to be encouraged. You will personally get a lot more from a project if you interact with other people or if you complete a physical job yourself. Only consider fund-raising if you need some money to complete your project. For example if you decide to plant trees in an area you may need to raise money to buy the trees. Communications Hear What People Are Really Saying Activity Sheet important part of the process. You may have heard the phrase ‘you have two ears and one mouth, so you should spend twice as much time listening than talking and communicating’ Getting the right messages across in the right way Have you ever received a message and felt the sender really wasn’t thinking about what you needed to know or hear? Maybe you said things without thinking and have not got your message across clearly. This is at best frustrating. At worst it is such a huge “turn off” that it can have a negative effect, or even produce an effect that is the exact opposite of the one you had intended. Whether you need to communicate general day-to-day information or “big news” the best communications start with some good planning. The first step is to put yourself in the shoes of your audience. What do they need to know, and want to hear? What’s their preferred way of receiving information? What will stop them listening to what you have to say? And how will you know that they have got the message? Talking is of course our primary means of communication and we are good at that. When we talk we use all sorts of non verbal communication signals to help the listener understand what is being said. For example, we use our hands and make facial expressions to reinforce a point or make it sound hard or angry or soft and considerate. Whereas in the written word these signals are missing and the listener has to interpret the context of a message or conversation. These points need to be considered as you communicate with others via text message for example, which by its nature is short and to the point. Similarly, social media or other means of communication can suffer as a result so greater care is required to convey your message. So there’s quite a bit more to good communications than preparing a good text message or presentation! Communication consists of two part – the communicator and the listener (receiver). Listening is perhaps the most Return to Rail Explorer interface Listening is one of the most important skills you can have. How well you listen has a major impact on your communication skills and on the quality of your relationships with others. We listen to obtain information. We listen to understand. We listen for enjoyment. We listen to learn. Developing Teamwork in your Patrol Activity Sheet All activity within the Scout Troop are carried out through the Patrol, so the Patrol is, in effect, a team of young people working together to overcome the challenges, experience the adventure and enjoy the friendship of Scouting. The job of the Patrol Leader is to work with the members of the Patrol so that they can become an effective working group and can undertake the challenges, Scouting offers, with ease. To win the cup, a football team needs to work together as a group, putting their collective talents together so that they are unbeatable. The strength of the team lies in the fact that it consists of good players but also in the fact that those players work for each other. The whole team works towards a ‘goal’ and at the same time defends their own goal from attack. No one player can do all the work, nor play on every part of the pitch. Similarly, a Patrol is a collection of individuals, each with their own talents and experience. The job of the Patrol Leader is to discover these talents and blend them together so that the Patrol becomes an effective working unit. The job of the Patrol Leader and every member of a patrol Is to bond together the Patrol as a group of friends? Discover the talents and experience of your Patrol and be able to use these talents to create an effective Patrol. Return to Rail Explorer interface Develop within the Patrol, a spirit of Scouting and the ideal of ‘all for one and one for all.’ Be enthusiastic and encouraging so as to move your Patrol forward at all times. Seek the best and work for the best from each member of the Patrol. Welcome new recruits and help and encourage them in their Scouting advancement. Introduce them to the members of the Patrol and the Troop and ensure that they become full members of the Patrol as quickly as possible. Show example and responsibility - the Scout Law and Promise are your guides. At all times use your common sense - there is a time for messing and there is also a time for seriousness. Know when the time is right for each. Talk and listen to the members of your Patrol, what are they saying to you? what do they want to do? what are your plans as a Patrol? The work load is divided up fairly - each member of the Patrol has a job to do. An effective Patrol is a busy Patrol. Many jobs need to be done, someone to look after the gear, someone to write up the log, another to look after the money. The job of a Patrol Leader is to co-ordinate and lead, not do everything yourself. Organising your Patrol Activity Sheet The Patrol is a collection of individuals each with their own strengths and weaknesses. As the Patrol Leader your job is to create a Patrol. • that has identity • that has tradition • that has honour • that has loyalty • that has plans • and will work together to carry out those plans. Give each member of your Patrol a job. Some of the jobs that need doing:• • • • • • • • Patrol Leader Assistant Patrol Leader Patrol Treasurer Patrol Quartermaster Patrol Scribe/Secretary Patrol First Aider Patrol Corner upkeep Patrol Librarian/researcher As each of the jobs in the Patrol has a certain level of responsibility they are suited to particular levels of experience. It would be unfair to land a new recruit with the job of quartermaster whereas the Patrol corner upkeep would be a better starting point. The jobs of the Patrol should change, perhaps yearly, so that the Patrol have an opportunity to learn from each position. Return to Rail Explorer interface Activity Sheet Leadership skills As you travel along the Scouting trail your Patrol will be presented with many opportunities and challenges. As Patrol Leader or a member of your Patrol you will be called upon to lead your Patrol with enthusiasm towards the successful completion of the challenge. Sometimes it will be taking part in an incident trail or game, at other times it will be a Patrol hike or camp. Each requires different levels of leadership but at all times the same basic tools are used. These same tools are used by all people in leadership positions and are explained below. Effective leadership is achieved when each of the elements - the individual, the Patrol and the task are mixed in the correct measure. The task The task is simply what you and your Patrol are expected to do. In determining what you have to do it is most important that you listen and ask questions so that you understand clearly what is expected. In the case of a game - how the game is to be played, what are the rules, how you win the game. In the case of an emergency happening, what treatment is needed, what needs to be done, sending for help. Each question will help to clarify the true picture of the task to be completed. Sometimes, over enthusiasm to undertake the challenge, may lead to it being attempted in a ‘half cocked’ manner, which will affect how it is approached and probably have a big bearing on the result. So be cool, be calm, be collected, in your approach to all challenges, particularly in emergency challenges. Individual Effective team The individual Each individual within the Patrol has a certain level of expertise, knowledge and talents and each has a role to play in solving or overcoming a problem or task. As the leader of your Patrol you need to be aware of these qualities and be able to mix and match the skills and experience of your Patrol to achieve the best result. Sometimes that might even mean handing over the leadership of the Patrol to another member who is better qualified to lead that part of the task. The Patrol The Patrol is a team and the collective effort of the team is required to complete the task. It is the role of the Patrol Leader to direct and maintain the qualities of the Patrol with the individual skills of each member, and the task in mind. Each part of the machine must work at the right time. Remember, the phrase, ‘all for one and one for all’. Everyone in the Patrol should stay focused on the task so that when they have completed their part they can assist others to complete theirs. Each element is important in its own right and it is impossible to complete the task by using one element alone. The job of the ‘Leader’ is to find the correct mix for each challenge that is presented, so that the task is completed successfully. This can only be learned by experience. Each time the Patrol springs into action you will need to apply leadership skills to the situation. Be prepared to learn from your mistakes. This is the art of true leadership. The Patrol Leader or ‘Leader’ who wants to ensure the Task, the Patrol and the Individual are taken into account can make use of several leadership skills. These skills are summarised in the following checklist. They can be applied to any activity, programme or meeting. Return to Rail Explorer interface Activity Sheet Leadership skills 2 The good Patrol Leader and ‘leader’ should constantly be asking:In achieving the task.... • Did I plan for it carefully with the Patrol? • Did I continuously evaluate how it was going? In working with the patrol... • Did I share the leadership of the Patrol; were they fully involved in making and carrying out the plans? • Did I use all the resources available to me, and within the Patrol? • Did I co-ordinate the Patrol, so that it worked effectively as a team? • Did I ensure that the Patrol’s interests were properly represented when discussing them with other people? Individual Effective team In encouraging and helping each individual.... • Did I communicate with every member of the Patrol? • Did I help others to learn new skills ? • Did I set an example to the Patrol? Return to Rail Explorer interface Activity Sheet Observation Look at the objects for 40 seconds. Then take a pen and paper and list down as many as you can in 90 seconds. Return to Rail Explorer interface Activity Sheet Electric cars You need a base board, some wheels, batteries, a small motor, a propellor and a few strong rubber bands. Connect it all together and you have a ‘racer’. Set out a ‘drag track’ in your meeting hall and have some fun. Quiz boards Using a battery and a simple circuit to light a bulb you can crete training aids. Simple connect type quizes whereby you have a series of symbols or questions and a list of answers. By connect the question to the answer the bulb will light up. Use cardboard to create your test board and push paper tags or thumbtacks through as connection points. Join together the thumbtacks or paper tags with bell wire. Return to Rail Explorer interface Activity Sheet Rail tour puzzle The sketch map shows a rail network around a country. Starting from A one morning, a man did a round tour of the country, spending a night in each town and returning to A on the twentieth day, having visited each town once and once only. The day he set out from A, a friend left from B, on the same tour. He of course finished up back at B. The fifth night of their tours they spent together at L, and the following night they found themselves together in another town. At what other towns (if any) did they spend the night together. Return to Rail Explorer interface Activity Sheet Giving Directions Puzzle You are at A and you wish to direct someone to B. What is the simplest set of instruction you could give? Return to Rail Explorer interface Activity Sheet Construct a ‘Level Crossing’ type gateway for your campsite Using your pioneering skills construct a lifting gate similar to the lifting gates used ast level crossings. You will notice from the drawing that it will involve the use of pullies. When the bgate is lifted the bottom poles of the gate will lift into position,like a window blind before the main pole lifts to allow entry to your campsite. Return to Rail Explorer interface Puzzle Solutions Rail network Tour The travellers spend the night also at G and P ( and incidentally the sixth night must have been D. Activity Sheet The full routes would have been: A B C J K D E N M S R Q I H G P T O F A and B AENMLDCJKRSTOFGPQIHB Giving Directions Turn left at each junction Engineers and Natives Return to Rail Explorer interface Make your own train set Print out this page on light card and cut out, fold and stick together to create your own train set for display. Activity Sheet This is a carriage cut out, print out 4 sheets to create 4 carriages. Return to Rail Explorer interface Make your own train set Print out this page on light card and cut out, fold and stick together to create your own train set for display. Activity Sheet This is a carriage cut out, print out 4 sheets to create 4 carriages. Return to Rail Explorer interface Activity Sheet Building Frame Cut Slot Create a model bridge with keystones Score and fold along this line Score and fold along this line Cut along the line to create a tab. Fold back and insert in slot Print off on card the bridge stone cutout and keystone cutout on the following pages. Return to Rail Explorer interface Activity Sheet KeyStone - cutout Return to Rail Explorer interface Activity Sheet Bridge Stones Return to Rail Explorer interface Activity Sheet Morse Buzzer and nerve tester Return to Rail Explorer interface
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