LGUIDE Executive Summary TM The E-Learning Experts LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory “After struggling for 6 months doing internal research around some specific online training needs, I found your report to be extremely helpful. It is formatted in a way that makes the content very accessible and very concise in comparing companies. I only wish I had received it sooner!” Pat Weger Vice President of Learning & Development, AT&T Broadband “Unbelievable effort. Your report is well written and offers tremendous depth and strong analysis. Not only does this report provide the reader strengths and weakness of each provider by segment, but does it in a simple format that can be easily referenced. In addition the inclusion of the benchmarks on which to evaluate the content choices is particularly relevant to a consumer’s needs in determining the correct content for their employees.” Peter Martin E-Learning Research Analyst, Jefferies and Co. “Lguide is performing a valuable service to the e-learning industry by providing an objective and articulate call for higher quality content. By offering specific criticism both in terms of course feature and subject areas, the report provides developers with effective benchmarks and buyers with a comprehensive roadmap, which together ought to result in the continued advance of e-learning.” Trace Urdan E-Learning Research Analyst for WR Hambrecht + Co LGUIDE “Lguide’s unbiased efforts to not only publish a comprehensive directory of the sector’s publishers, but also evaluate the vast selection of courses is a much needed tool that should be of tremendous assistance in developing and implementing enterprise wide e-Learning initiatives more efficiently and cost effectively.” Steve Lidberg, CFA Sr. Research Analyst, Pacific Crest Securities TM The E-Learning Experts 601 South Pine Street #201 Tacoma,Washington 98405 Tel: (253) 383-3779 © 2001 LGUIDE Page 1 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Contents Introduction: Why This Report? ......................................................................... 4 Background and Assumptions ....................................................... 6 Methodology Overview .................................................................. 7 Summary of Findings ................................................................... 8 Category Analysis: Business Skills ..................................................... 11 Category Analysis: Desktop Applications ........................................... 26 Category Analysis: Professional Information Technology............................................ 42 Publisher Evaluations ...................................................................... 55 Full Evaluation: AchieveGlobal ......................................................... 60 Full Evaluation: ActiveEducation ...................................................... 65 Full Evaluation: Catapult, an IBM Company ...................................... 71 Full Evaluation: Corpedia Training Technologies .................................................... 75 Full Evaluation: DigitalThink ............................................................ 80 Full Evaluation: Educational Multimedia Corporation ........................................... 88 Full Evaluation: Element K .............................................................. 93 Full Evaluation: ............................................................................. 100 Harvard Business School Publishing ............................................... 100 Full Evaluation: Intellinex [formerly Teach.com] .................................................. 107 Full Evaluation: KnowHowZone ..................................................... 114 Full Evaluation: Learn2.com .......................................................... 118 Full Evaluation: LearningAction ..................................................... 125 Full Evaluation: MindLeaders......................................................... 129 Full Evaluation: Microsoft Press ..................................................... 138 Full Evaluation: NETg ................................................................... 143 Full Evaluation: PrimeLearning.com ............................................... 152 Full Evaluation: QuicKnowledge.com .............................................. 157 Full Evaluation: SkillSoft ............................................................... 161 Full Evaluation: SmartForce .......................................................... 167 Full Evaluation: Syntrio ................................................................. 175 Full Evaluation: Vital Learning ....................................................... 179 Full Evaluation: Wave Technologies ................................................. 184 Full Evaluation: youachieve.com ..................................................... 189 © 2001 LGUIDE Page 2 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Publisher Brief Evaluations ............................................................ 193 Brief Evaluation: Bit Learning ........................................................ 196 Brief Evaluation: Columbia Interactive ............................................ 199 Brief Evaluation: Development Dimensions International (DDI) ................................................ 203 Brief Evaluation: ExperiencePoint .................................................. 205 Brief Evaluation: InfoSource/How to Master ................................... 207 Brief Evaluation: KCI .................................................................... 209 Brief Evaluation: Kenexa Improve It! .............................................. 211 Brief Evaluation: Learning Insights ................................................. 213 Brief Evaluation: McGraw-Hill Lifetime Learning ................................................ 215 Brief Evaluation: Pearson Technology Group Interactive........................................ 217 Brief Publisher Overviews ............................................................... 219 Introduction to Brief Overviews....................................................... 220 Brief Overview: Caliber Learning Network, Inc. ................................................. 221 Brief Overview: Cognitive Arts ........................................................ 223 Brief Overview: Franklin Covey, Inc. ................................................ 226 Brief Overview: Instruction Set ....................................................... 227 Brief Overview: Learnitcorp ............................................................ 229 Brief Overview: Ninth House Network ............................................. 230 Brief Overview: Quisic .................................................................... 231 Publisher Directory ........................................................................ 233 Appendix ...................................................................................... 271 Research Report Methodology ........................................................ 272 Course review process .................................................................... 274 Lguide Review Criteria ................................................................... 276 Authors ......................................................................................... 279 © 2001 LGUIDE Page 3 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Introduction: Why This Report? We have written this report for two reasons. First, we want to help e-learning customers identify and evaluate the e-learning courses that best meet their needs and the needs of their organizations. Second, we believe in the promise of e-learning, but feel that a great deal of work remains before the products available to consumers live up to that promise. We want to acknowledge those publishers whose products best capture the potential of e-learning, and provide information that will help publishers make their products more useful to users. For e-learning customers, the past two years have been a time of promise and confusion. The promise comes from the industry’s rapid growth, which brings with it an unsurpassed variety of vendors and products from which customers can choose. The confusion comes from the same place: with hundreds of companies jockeying for attention, many consumers feel overwhelmed by an onslaught of literature, product demonstrations, and marketing hype. At no time and place was this more clear than last September at the Online Learning 2000 exposition hall in Denver. Like many of the e-learning customers we serve, we circled the hall, moving from booth to booth to speak with company representatives and collect product information. At every stop, we received fistfuls of glossy brochures that boasted of e-learning courses with innovative technology, insightful content, and cutting-edge design. Every vendor, it seemed, was “the industry leader,” offering a “best of breed” solution that was “second to none.” Each of us left that show with two large items: a duffel bag full of marketing collateral and product information, and a first-hand appreciation for the confusion felt by e-learning buyers. It took us weeks to sort through the former, but it has taken us months to deal with the latter: months of taking courses, testing features, reviewing content, and reporting our findings so that they can be used by others to guide their own purchases. This report is the result. In it, we offer profiles of 40 leading e-learning publishers, summary evaluations of their online courseware, and a directory of hundreds of other publishers in the industry. For purposes of making this report consistent and most usable for customers, we have targeted our research. This report focuses on asynchronous, off-the-shelf, Web-based training courses, and the publishers that produce them. For purposes of content comparison, the report also groups these courses into three major content areas: business skills, desktop applications training, and professional IT skills (such as programming, networking, and IT certification). This report does not include evaluations of custom-authored training courses, of synchronous (or “live”) Web-based training products, or of courses in the health and safety or OSHAcompliance categories. We chose the 40 publishers based on two criteria. The first and most important criterion was our ability to gain access to the publishers’ catalogs for purposes of conducting a full and thorough product review. Our goal is to provide clear and unbiased evaluative information that customers can use to guide their e-learning purchases, and we believe that rigorous product testing and thorough evaluation of e-learning courses is the best way of producing that information. (For more on our review methodology and review criteria, see the Appendix.) © 2001 LGUIDE Page 4 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts The second criterion was that of industry significance. As our directory will show, there are literally hundreds of organizations that currently produce asynchronous off-the-shelf Web-based training products in some form. In order to make this report useful for readers, we had to choose a select group of publishers from this wide array. To do this, we prioritized those publishers that fell into one (or more) of the following five categories: · Major players: e-learning publishers with exceptionally large course catalogs, established market presence, and/or large sales revenues. · Offline to online: education or media companies with a powerful online presence that are in the process of moving into e-learning. · High-quality niche: smaller publishers that, by virtue of focusing their efforts on a target category, have produced noteworthy products. · Innovators: publishers whose products incorporate high-quality, leading-edge instructional design. · Market makers: publishers that combine their products with an unusual or creative business model. The resulting company profiles take three forms. For all 40 of our publisher evaluations, every effort was made to incorporate a comprehensive product evaluation along with a company profile: these reports are labeled as “Full Evaluations.” In the few instances where writing a full evaluation was not possible—either because the product line from an “offline to online” publisher was not yet complete, or because a publisher only offered access to a limited (and select) group of their courses—we have noted the circumstances and compiled either a “Brief Evaluation” that offers a summary product evaluation, or a “Brief Overview” that explains the company’s background and market position. Our goal is to ensure that consumers have the widest array of useful information about potential e-learning vendors, and we will publish full evaluations of these companies’ products as they become available. Who We Are Lguide is an independent e-learning research and consulting company. Our mission is to empower e-learning decisions for corporations, training managers, and business professionals. We do this by offering in-depth, authoritative analysis of e-learning products and services. Our team of full-time consultants and analysts have taken and reviewed thousands of e-learning courses from publishers across the industry, giving us a unique and detailed perspective on the strengths and weaknesses of leading elearning providers. We leverage this industry expertise in three ways: we provide elearning consulting services to corporate clients, we offer a Website that gives subscribers access to a database of our research, and we publish research reports and articles that focus on e-learning product evaluation. The leading print and electronic journals for the e-learning industry publish Lguide research, including Online Learning Magazine, Training & Development magazine, and Learning Circuits. © 2001 LGUIDE Page 5 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Background and Assumptions As with any research project, this initiative began with our making several assumptions that guided our work. These assumptions were as follows: Quality counts. While there are several factors that customers must consider when choosing appropriate e-learning materials—price, learning management system (LMS) compatibility, and end-user technical platform being but a few—this report prioritizes training effectiveness and quality of the end-user experience. In short, our evaluators try to identify courses that: a) establish meaningful learning objectives, and b) meet those objectives by offering users clear and concise information and opportunities for hands-on skill practice. Creating excellent courses is difficult... Our desire to provide users with objective evaluations of online courses requires us to identify the ways courses fail as well as the ways they succeed. Nevertheless, we realize that course designers are, like the companies that employ them, subject to limitations of time, cost, and technology. When we encounter and identify features or problems that limit a course’s effectiveness, we do not assume that they are the result of carelessness or ineptitude. Rather, we understand that they are most likely the result of conscious decisions made by designers who must trade one benefit for another. We identify these areas because we feel the information helps customers find courseware that will meet their needs. ...but not impossible. In light of these concerns, we have made every effort when creating our evaluation standards to identify actual instances when publishers have successfully met those standards. Our yardstick, therefore, is not an impossible and idealized one, but one based on actual “best practices” of courseware publishers with products currently available on the market. As a result, when we identify courses that lack an important or useful feature, we do so because we know that the feature can and does exist in other courses. Evaluation is relative. This report is not designed to “grade” courses on an absolute scale of success or failure. Rather, it is designed to help customers make decisions when choosing between several competing options. As a result, there are courses that receive low ratings on our scale not because they are “bad” courses per se—they may be perfectly adequate for most users—but because there are other competing courses that offer either superior content, more effective design, or a simpler and more intuitive user experience. Will all of these courses achieve the main goal of training end-users? In most cases, yes. Are they all equal? No. Our evaluations help users differentiate between their options to find those products that will work best for them. © 2001 LGUIDE Page 6 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Course review process Lguide’s review methodology is the direct result of our experience with thousands of online courses. The methodology was developed and refined in consultation with Lguide’s Training Advisory Board (TAB). Lguide’s TAB members are: Deborah Bauer Director of Development Services, Dell Learning, Dell Computer Corporation Kim Church Chief Information Officer, Preston Gates & Ellis LLP Chris Lee Former Managing Editor, TRAINING magazine Marty Murillo Manager of Sales Training, iPlanet Dr. Allison Rossett Professor of Educational Technology, San Diego State University Pat Weger Vice President of Learning & Development, AT&T Broadband These experts are committed to a fair and disinterested evaluation of every course. Lguide’s value depends on our integrity. For this reason, we do not enter into financial relationships that would compromise our objectivity: • We do not accept money from publishers in exchange for reviewing their products. • We do not adjust our ratings to help course providers sell more courses. • We do not produce or sell courses ourselves. Lguide Review Methodology Product reviews are written by Lguide’s staff of experienced consultants and analysts, as well as a large body of contract reviewers with highly specialized skills. Our team includes subject matter experts, educators, and IT professionals. We assign courses to reviewers who are thoroughly familiar with the subject matter. Our reviewers then act as informed peers, anticipating the questions and problems that actual learners might face while noting any errors or omissions in the course material. To date, our staff has reviewed over 1,700 online courses. While there are other organizations that review online learning products, and other methodological approaches to reviews, we believe Lguide reviews are unique in several ways: They are thorough and experiential Lguide.com product reviews are founded on a simple premise: we use the products. Every online course is reviewed by a team of Lguide analysts. We report on course features that are helpful or frustrating, and we make informed predictions about which audiences will find the course useful. © 2001 LGUIDE Page 7 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts They are team-based Every review produced by Lguide is the product of a team of reviewers, not just the opinion of one person. By working together, we are able to offer well-rounded perspectives on the strengths and weaknesses of individual courses. Our team approach also ensures consistency across reviews of all products, and enables us to predict which courses will be useful for different types of learners. They are contextual Lguide product reviews offer evaluations of courses in the context of what’s available on the market. We can offer our users a depth of information and comparative analysis that is not available elsewhere because our team has studied over 1,700 online learning products from leading course providers and publishers. We continually review the latest products as they come to market, and as a result we offer a breadth of market knowledge that sets us apart. They are up-to-date and relevant We re-examine and update our reviews on a regular basis, because the e-learning industry is changing and growing as fast as the Internet itself. We update and refine our assessment process as new instructional technologies become available, as publishers update their course offerings, and as new publishers enter the marketplace. We are committed to identifying the best products and best practices in elearning today. They evaluate instructional content Once Lguide has been given access to the products of an e-learning content or service provider, our editorial team assigns products to teams of analysts and outside contractors with appropriate subject matter expertise. While it is normally difficult to find contractors with subject matter expertise in the more complex technical topics covered by some e-learning products, Lguide has dedicated substantial resources to developing an extensive network of these specialists. © 2001 LGUIDE Page 8 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Lguide Review Criteria Lguide review criteria are designed to evaluate those features that learners can expect from a quality e-learning product. We assess the three major elements of each product—content, design and delivery, and overall value—by asking literally dozens of questions about each course. We also test every feature of the course. When evaluating an online course, our analysts ask the following questions: Content • Does the course provide accurate and useful information? Is it wellorganized? Well-written? • Is the information provided appropriate for the intended audience? Are the most relevant points appropriately emphasized? • Are the objectives appropriate for the course subject? • Are the objectives met? • Does the course provide additional resources and tools? Are these useful? • Is the tone of the course conversational and friendly, or dry and impersonal? Design & Delivery • Is the course optimized for the Web, or is it just an online document? • Do all course features function properly? • Are there interactive or multimedia elements (audio, graphics, simulations, video) that enhance learning, or are they merely decorative? • Can users practice or apply skills as they learn them? • Does the course use realistic simulations or practice scenarios? • Can users control the course progress by skipping or repeating sections? • Are assessments relevant? Do they test central skills or concepts? Do they enable customization? • Does the course support varied learning styles? • Is the navigation clear, intuitive, and easy to use? • Is the overall visual aesthetic of the course pleasing? Value © 2001 LGUIDE • Is this course worth the time and money? • How does it compare to available alternatives? • For whom is the course more or less valuable? • Would we recommend it to a friend? Page 9 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Summary of Findings The bulk of the information that will be most helpful to consumers is located in the sections that follow. These include our profiles of individual publishers, our evaluations of their products, and our analyses of courseware in each of our three major categories: business skills, desktop application training, and professional IT skills. The research in these sections yields the following general conclusions about the state of the e-learning courseware industry. The first result is not particularly surprising, but it shows that an oft-repeated adage of instructional design does in fact hold when put into commercial practice: that users learn more by doing than by watching. In short, we found that the most effective learning products are those that try to help users acquire concrete skills, and that do so by offering the ability for hands-on skill practice. After our team had reviewed thousands of courses, we found that the courses that stayed with us over time—the ones with lessons we could recall at a moment’s notice even after weeks or months—were those that incorporated rich, interactive skill practice into their design. The second result stems directly from the first, but was far more surprising to our research team. What we found is that it is possible for users to predict the degree to which e-learning products will be able to improve skill acquisition before examining any actual courseware. While this may seem counter-intuitive, our work with the many courses we studied led us to realize that there are two factors that consumers can use to evaluate how difficult it will be for course developers to successfully bring certain training subjects into the online learning medium. This degree of difficulty then correlates (inversely) with potential for product quality in any given e-learning subject. The first factor is the degree to which successful skill acquisition for the subject is objective and clearly bounded. For subjects such as desktop applications and professional IT certification, course designers can provide users with a limited amount of concrete information that is not only finite, but that will yield immediate positive results when implemented. This is also true for certain business skills such as negotiation and conflict resolution, but less so for “softer” skills such as coaching, leadership, and motivation. On a less intuitive note, there are several professional IT areas, such as programming, that do not always lend themselves as easily to Webbased training because successful skill acquisition is objective (i.e. the code either works or it does not) but not clearly bounded: experienced programmers realize that there are multiple ways of solving coding problems. The best IT publishers are those that use innovative course design elements to address these difficulties. The second factor is the degree to which the training environment (i.e. a Web browser and the text, graphics, exercises, and multimedia components within it) can approximate the actual performance environment for the skills in question. The best example of this is desktop application training, in which most publishers have designed creative ways of simulating the actual desktop application within the boundary of the Web browser. As a result, almost all desktop application courses offer users the opportunity to practice their skills as they learn them, benefiting from their mistakes as well as their successes. In contrast, it is much more difficult to take a business skill such as mentoring and bring it online in convincing fashion. A wellwritten course can offer clear and concise advice about successful mentoring, but can it offer users the opportunity to practice mentoring? Only the most innovative and forward-thinking publishers are currently up to this challenge. © 2001 LGUIDE Page 10 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts When these two factors are combined and applied to potential e-learning subject areas, the result is a map of subjects that not only matches our actual findings for current e-learning product quality (see figure 1), but that can predict potential for quality even in subject areas for which there is no existing courseware. Our belief is that customers can use these factors to set and manage their own expectations when searching for potential training products, and, perhaps more importantly, use them to recognize when a product defies expectations by providing a new and innovative solution to these challenges. The bottom line result of these findings is one that is also useful to buyers of elearning courseware, because it enables them to assess the relative merits of different publishers’ approaches to e-learning course design. We believe that most subjects can and will be successfully brought to a WBT environment, but we have found that the most successful publishers to date are those that acknowledge the difficulty of bringing certain subjects to online training, and that create appropriate compensatory strategies when developing courses in these subjects. Publishers that do not customize their course design to acknowledge this challenge will generally produce catalogs of inconsistent quality as a result. Figure 1 Highest Quality HIGH Computer Hardware Desktop Applications Interpersonal Communication IT Certification Exams Conflict Resolution Degree to which skill-related content is objective and clearly bounded Q l ua ity Leadership Programming Coaching Network Administration Business Writing LOW Lowest Quality © 2001 LGUIDE Degree to which Online Environment Approximates Real-world Environment HIGH Page 11 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Examples of this trend can be seen in our category-by-category analyses of product quality, which offer evaluations of product strength in our three major categories of business skills, desktop application training, and professional IT skills. Our conclusions there can be summarized as follows: For business skills training, overall product quality is disappointing, but there is hope. We found a marked difference in quality between the courses offered by large, established e-learning companies, and a smaller group of “second generation” publishers. While the first group offers more courses covering a greater number of subjects, their products suffer from a highly template-driven design and from inconsistent content that is often mediocre. In contrast, the second group offers more focused catalogs of courses and seems to have targeted their development efforts to the needs created by particular subjects. They customize their course design to complement the subject matter, and they address the limitations of those subject areas that do not lend themselves easily to online training. For desktop application training, the state of the industry is sound. With a large number of players competing to build courses for the same relatively small group of leading desktop applications (notably the Microsoft Office suite), and a performance environment (the user’s workstation “desktop”) that lends itself well to replication in a Web-based training course, the courses in this area are very strong. With few exceptions, users should be able to find high-quality training products for most subjects from each of the publishers we profile, choosing the one that most clearly matches their personal learning style. The strengths and weaknesses we identify for these courses will help users make this match. For professional IT training, experience counts. As in desktop application training, the performance environment for most professional IT skills matches the Webbased training environment, and the subject matter is always objective. While the subject matter is not always well-bounded, IT publishers tend to have been involved with e-learning longer than publishers of courses in other subject areas, and the experience enables them to deal with these challenges. Furthermore, frequent turnover in IT certification exams and in the technology itself both work to drive publishers to update courses frequently. With frequent updates of content come frequent opportunities to update course design: not surprisingly, many IT publishers keep their course offerings on the leading edge of course design. © 2001 LGUIDE Page 12 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Category Analysis: Business Skills © 2001 LGUIDE Page 13 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts First-Mover Disadvantage: An Overview of Online Business Skills Training Overview Effectively teaching business skills through a Web browser is very difficult, especially for soft skills topics such as coaching or leadership. The majority of the online business skills courseware available today is of mediocre quality. Nevertheless, there is hope: a small but growing number of publishers are offering engaging, welldesigned courses that are both enjoyable and effective. The Mediocre Majority The online business skills courseware market has been dominated to date by large publishers such as SkillSoft, MindLeaders, and SmartForce, who offer broad libraries of courses in all subject areas. Their catalogs are comprehensive, but the courses themselves are produced using templates: sales courses have the same look, feel, and simple exercises as customer service or team leadership courses. These publishers rely on a standard teach-and-test model: like online textbooks, they present chapters of text followed by multiple-choice quizzes. (SmartForce sometimes reverses this model by testing, then teaching, but the principle is the same). There is little interactivity in this model, and courses take little advantage of their online platforms. The quality of individual courses varies widely across the catalog—you can be sure the courses will look the same, but not that they will be equally effective. The High-Quality Minority A growing number of business skills publishers are producing smaller and narrower libraries of courses that are of consistently higher quality. Harvard Business School Publishing’s e-Learning Interactive series, AchieveGlobal’s courseware, and NETg’s new management and professional development courses are representative of the better courseware that is increasingly available. These publishers have eschewed rigid legacy training models and offer in their place a variety of flexible, user-driven platforms that are highly interactive. The bottom line is that not all small publishers produce outstanding courseware, but we have yet to see a publisher with a very large catalog produce courses that are consistently excellent. Even their best courses simply can’t compare to the courses we’ve seen from the new breed of courseware providers. Interactivity and Authenticity: Hope or Hype? When it comes to differentiating between mediocre and magnificent courses, interactivity and authenticity are key. Computers can be a cold, impersonal medium, and the isolation inherent in Webbased training is its major liability when compared to classroom-based ILT. Interactive exercises help mitigate these problems by creating an engaging experience that will not only keep users awake, but also reinforce instruction. Having said this, it’s important to note that interactivity can take many forms, and that it is only useful if it is relevant and thought-provoking. Some publishers seem to believe that mouse-clicking to turn pages constitutes an “interactive” experience. We encounter empty or meaningless clicking exercises all the time, and they consistently annoy rather than teach. © 2001 LGUIDE Page 14 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory The other key component of excellent courses is related to both content and to design, and it is authenticity: perhaps the hardest element of a course to achieve via computer screen. Authentic examples, case studies, scenarios, and dialogue are vital to an effective training experience if the subject involves interpersonal skills. Regardless of the learners’ level of technological sophistication or subject-matter expertise, they can understand and detect phoniness—and if they can’t imagine themselves ever saying or hearing what’s being presented to them as an “example” of behavior, learners will reject both the example and the lesson it supports. Interactivity and Authenticity = Engagement “This course is engaging” is a way of saying that a course has successfully combined interactivity and authenticity to create a realistic, challenging, and thoughtprovoking experience. Course material can’t and won’t be interesting unless it challenges learners to think and presents them with problems that test their capabilities. Yet if you study Web-based training materials and take hundreds of online courses, as we do, it’s hard not to think that many publishers have little respect for their users, offering multiple choice or fill-in-the-blank quizzes that require little more than rote repetition of keywords and phrases from the bulleted lists that make up the lessons. The best courseware we’ve seen takes the opposite approach, forcing users to work through challenging but realistic interactive exercises, and using authentic cases and scenarios to illustrate or model the skills in question. © 2001 LGUIDE Page 15 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Benchmarks for Choosing a Business Skills Course: Necessary or Optimal Features What to Look For What to Avoid Practicality Practical information Unrealistic or impractical information Concision Concise writing Wordy, abstract, or vague writing Examples Authentic and relevant examples, No context or application of case studies, scenarios concepts Content Navigation Moving between lessons Detailed table of contents, course Incomplete or missing table of menu, bookmarking contents, no bookmarking Moving within lessons Intuitive navigation buttons, including pause, fast-forward, and rewind, adjustable speed Structure that requires excessive clicking, lack of pause, rewind, or fast-forward buttons, fixed speed Interactivity Exercises Interactive elements that provoke Pointless or inappropriate thought, exercises that are exercises that consist of “empty relevant to information clicking” Simulations Authentic, interactive simulations Unrealistic scenarios that don’t that react to your choices and react to your choices and don’t give feedback give feedback Multimedia Video Loads quickly, plays smoothly; well-scripted and acted Audio Clips illustrate points and use tone or inflection to capture emotion in scenarios. Seamless integration without awkward players and pop-ups Long downloads, poor image quality; unrealistic dialogue with awkward acting Audio is nothing but narrated course text, poorly read or inflected. Play requires separate clicking and increases download times Aesthetics White space, visual variety, helpful graphics Text-dense screens, irrelevant graphics, repetitive template Subject-appropriate design Interface that supports subject Interface not suited to subject Challenging questions, helpful feedback, test acquired knowledge Obvious or obscure questions, tests focus on jargon, little or no feedback Printable tips, charts, worksheets, suggested reading lists, links to Web sites Complete, hyper-linked or searchable Filler material Interface Assessments Well-written tests Other Resources Reusable Resources Glossary © 2001 LGUIDE Irrelevant terms, not searchable or linked to resources Page 16 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Is This It?: The Future of Online Business Skills Training If the mediocre courses currently flooding the WBT market represent the future, then the future of business skills e-learning looks bleak. Poorly designed, poorly written courses with meaningless interactivity will not sustain an e-learning revolution. However, if the more recent wave of high-quality second-generation training courses, often from small publishers, can gain traction in the marketplace, business skills elearning might yet be able to live up to its hype. Evolution The majority of publishers who are most successful at hawking their e-learning wares seem to be ones that moved quickly to transfer existing training strategies and existing content into a Web-based format. They built large catalogs quickly, gained a foothold among customers, and generated a good deal of visibility, but their courses are not aging gracefully. In the space of just a few years, many publishers have entered the marketplace with new products that are much better adapted to the online environment, and that take full advantage of the medium. Publishers such AchieveGlobal, NETg, and Harvard Business School Publishing have all created courses that maximize Web-based training’s potential while minimizing its drawbacks. If the trend of intelligent application of technology to subject matter continues, the next generation of business skills courseware will not only survive in the online environment, but will thrive. More Bandwidth = Better Courses A widely touted theory is that increased availability of bandwidth will solve elearning’s problems. Bandwidth certainly makes for faster delivery, but it does not by itself guarantee a good course. AchieveGlobal, for example, has some of the best e-learning business skills courses that we’ve seen, and their products work well for users with lower-bandwidth connections. The key to understanding the impact of increased bandwidth is that it’s largely an issue of increased potential. Increased bandwidth allows designers to incorporate more robust simulations and assessments, but unless these features are applied intelligently in support of quality content, they’re nothing more than empty bells and whistles—shiny, new, and noisy, but ultimately just distracting. The Bottom Line Not surprisingly, much of the motive for moving training online has been financial— training employees with the Web means less travel time, reduced course costs, and less time away from work. But e-learning’s hype will fade if employees come away dissatisfied with the online learning experience. It may be true that “If you build it, they will come,” but that doesn’t mean they’ll stay. If the authenticity and engagement of courseware is improved, employees will stay—the best of class online courses are so engaging, they’re even fun. © 2001 LGUIDE Page 17 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Category Analysis: Desktop Applications © 2001 LGUIDE Page 18 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts E-Learning that Works: An Overview of Online Desktop Application Training Overview The current state of online courseware for desktop application training is promising. The average desktop course provides a much better learning experience than does the average course in other subject areas, especially business skills. Several factors contribute to the relative quality of desktop application courseware: Training Environment = Performance Environment The computer is, not surprisingly, an effective training platform for desktop applications—it’s much easier to effectively re-create the environment of Excel in a Web browser than to authentically re-create a job interview, a performance evaluation, or a workplace crisis. Vendor-Driven Content Desktop application software is an industry in which just a few prominent vendors control a huge share of the market. Microsoft is the obvious leader with its Office application suite. The effect of Microsoft’s dominance is that there are fewer online publishers who offer courses in desktop applications from other vendors, such as Corel, Adobe, or Lotus. While this is unfortunate for users of these programs, it creates tremendous competition in courseware for Microsoft Office applications, forcing publishers to continually re-engineer their courses. The lessons they learn subsequently raise the bar for online training. Our report reflects this state of the market, paying careful attention to the Office training space, but noting where publishers create courses for other applications. Well-Defined Knowledge Base Another reason for the generally high level of quality in desktop courses is the discrete, binary nature of the topic. There is a limited set of features and functions in any desktop application, and course developers can measure absolutely within a course whether a skill has been acquired and a user has done something correctly: either the user pressed the correct button, or they didn’t; the text is either bold, or it isn’t. Similarly, when we evaluate desktop application courseware, for each of many functions, there is an absolute and objective answer to the question “Is it covered?” That enables us to assess objectively the range of material covered by competing courses. This stands in stark contrast to business skills subject areas such as communication, coaching, or leadership, where even experts offer several competing philosophies about best practices and measures of success. MOUS Certification A subset of desktop application courses covers the Microsoft Office User Specialist (MOUS) Certification exam preparation courses. The MOUS exams certify users in the desktop applications in the Microsoft Office suite. Microsoft has officially certified several publishers for MOUS courses, but many other publishers offer full coverage of MOUS topics within their regular courses. Many publishers offer study guides specifically geared for MOUS review, and while the exam is not without its weaknesses (see our report on MOUS preparation at www.Lguide.com), it provides a shared set of standards for course content that many publishers use to good advantage. © 2001 LGUIDE Page 19 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Best Practices for Desktop Application Training: Features to Look for in Online Courses Necessary or Optimal Features What to Look For What to Avoid Choices and Timesavers Instruction in all task methods, including keyboard and toolbar shortcuts Single method instruction; no explanation of keyboard shortcuts Context Case studies, examples, or logical progression of lessons Skills taught in isolation or in an illogical order Practice on Real or Realistic Systems Robust simulations with feedback; exercises in the actual application with measured outputs Overly sensitive, “picky” simulations; overly controlled exercises that march users through in lockstep progression Performance-based exercises Users are asked to complete tasks or use program features Users are drilled with multiplechoice quizzes Performance-based examinations Questions ask users to complete actual tasks, and either specify method to be used or allow flexibility in answers Questions don’t specify method to be used and penalize users for alternative (but correct) methods Pre-assessments Questions that respect real-world knowledge and experience, and use it to generate a customized learning path. Obscure or obvious questions that don’t gauge actual knowledge; exams that assess and do nothing with the results Content Content Assessments Reference Tools and Performance Support Glossary Hyperlinked and/or searchable; provides definitions during and after the course Incomplete or nonexistent glossary; irrelevant or poorly explained terms Table of Contents, Menu, Index Detailed to include topics and sub-topics; key-word searchable so users can use course as ongoing reference Menus or Tables of Contents that list only chapter headings; no index or search functions Intuitive interface, flexible learning path Simple navigation within lessons; ability to easily jump between lessons Counter-intuitive navigation; tiny navigation buttons; course allows linear progression only Progress Tracking/ Bookmarking Course offers progress indicators within lessons and in the table of contents; bookmarks return users to the page, not just the chapter No progress tracking or bookmarking; tracking or bookmarking only at the broad chapter level Navigation © 2001 LGUIDE Page 20 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Getting from Good to Great: The Future of Online Desktop Application Training Although the state of online desktop application courseware is currently good, we believe there remains ample room for improvement. Simulation Improvements As courseware simulation technology improves, the first agenda of course designers should be to build more robust simulations that overcome over-sensitivity problems. The key to making this work will undoubtedly be a combination of bandwidth availability and thin client technology that will allow robust simulations to be offered without crippling download times. After all, to be successful, a simulation in a Web-based course must not only perform correctly, but also load quickly. It’s also possible that more publishers will eschew cumbersome simulations in favor of the DigitalThink/ActiveEducation model of relying on the exercises within the live application for skills practice. Performance-Based Training If MOUS certification continues to gain traction, then WBT publishers will take the extra steps necessary to make their courses support true performance-based training and testing, since this is the model used by the MOUS exam itself. Even if MOUS certification fizzles, a move in this direction will still be the ideal future of Webbased training: it’s simply the best way to master desktop applications. Audience Differentiation Many online desktop courses are trying to be all things to all people— accommodating complete novices and those with some experience alike. The standard model is to label courses according to rough categories such as “Beginner” or “Expert,” but the actual course structure isn’t usually differentiated. Instead, most courses balance comprehensive content suitable for beginners with a custom learning path for more the experienced user. The problem is that it’s hard to create tests that correctly gauge user proficiency with desktop applications without using performance-based assessment, and until these are available, the best approach might be for publishers to offer different courses structured for different user bases. Courses written specifically for brand-new users could include step-by-step introduction of a large amount of sequentially introduced information, and courses for more experienced users could offer more flexible navigation with a more layered structure of information. The Ultimate Goal If we look at these three factors—the need for more robust simulations, for assessments that track and measure actual performance, and for courses that adapt to offer learning customized to the experience level of the user—what they all point towards is a solution that would incorporate the best of all these worlds: training that’s more like a very good help system, or a training application that can hook into the existing application on the user’s computer to act as a guide or tutor within the live program. © 2001 LGUIDE Page 21 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Clearly, the leading contenders for building this type of product would be the application vendors themselves. After all, no one is in a better position to create an application that would integrate with Microsoft Word than Microsoft itself. Yet discussing application vendors such as Microsoft also raises an important issue that observers of the e-learning industry should keep in mind. The entire desktop application training is founded on the premise that these applications are complicated to use and difficult to master. But if publishers of online training courses will undoubtedly improve their products over the upcoming years, so too, will the producers of the applications. The ultimate end of e-learning will be applications that automatically teach themselves. © 2001 LGUIDE Page 22 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Category Analysis: Professional Information Technology © 2001 LGUIDE Page 23 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Experience Counts: An Overview of Online Professional IT Training Overview Professional IT e-learning is relatively strong. IT trainers moved online earlier than business skills trainers, so they’ve had longer to work out the kinks and learn how to design training for the Web. Because the repercussions can be severe and immediate if information is inaccurate, IT learners tend to hold publishers to a high standard. Certification programs also impose a certain discipline on IT content, and where better to learn technological skills than at a computer, via the Internet? IT Trainers Were Online Early Early movers in IT training had courses online as early as 1996. Those publishers and their instructional designers have had plenty of time to adapt and re-adapt content to the Web. IT Training Is Well-Developed as a For-Profit Learning Industry Many of the same issues that are crucial for e-learning—scalability, chunkability, customization for adult learners—are also crucial for any for-profit learning industry that targets adults, and IT trainers have had years of experience with these issues. IT Training Is a Binary Operation The nature of technology itself imposes order and quality on IT course content. Unlike “softer” training areas such as leadership or management skills, there is a defined body of knowledge in IT, and it’s relatively simple to verify whether a learner has mastered it: either a program works, or it doesn’t. Technological Changes Drive Turnover IT publishers can’t re-sell the same stale courses year after year (or even month after month), because technological changes drive course turnover. That means that IT courses on current technologies are also likely to use the latest developments in interface and instructional design. Certification Programs Discipline Course Content Certification programs impose further discipline on IT course content. One of the key drivers of growth in the professional IT e-learning space is the market demand that is created by the relatively rapid evolution of standards in hardware and software development. As manufacturers and software developers continually race to upgrade their offerings, IT professionals must also increase and maintain their skills so that they can keep up with the environment and stay ahead of obsolescence. With its faster development and deployment cycles, e-learning is the ideal medium for this fast-paced training. The shelf life of these courses is also relatively brief, further driving course turnover. The multitude of professional IT certifications creates not just a widespread need for training, but a highly standardized and regulated body of knowledge for that training. With product vendors such as Microsoft, Oracle, Novell, and Cisco providing the course content, publishers can focus their attention on effective design and delivery. Since e-learning courseware development is largely a game of managing limited resources, the added attention to issues of product design makes a difference. © 2001 LGUIDE Page 24 LGUIDE TM The E-Learning Experts E-Learning Course Publishers: A Comparative Analysis and Industry Directory Training Environment = Performance Environment The computer is, not surprisingly, an effective training platform for computer-based skills. For programming and operating system courses, publishers can create Webbased products that provide realistic practice examples and detailed feedback to guide users through complex IT systems. The best IT publishers incorporate coding examples into their programming courses and simulate OS features in their administration courses. Capturing the nuances of hardware maintenance is much more difficult, but even here, IT publishers can create interactive three-dimensional simulations and illustrations that are superior to two-dimensional textbooks. © 2001 LGUIDE Page 25 LGUIDE E-Learning Course Publishers: A Comparative Analysis and Industry Directory TM The E-Learning Experts Benchmarks for Choosing a Professional IT Course Necessary or Optimal Features What to Look For What to Avoid Accuracy Current information, accurate details Dated information, especially in certification courses Context Central definitions, explanations of relation to other technologies, current developments Rote memorization Appropriate Emphasis Emphasis appropriate for learner’s knowledge level Beginning courses that jump over central concepts to arcane features, advanced courses that dwell on basic definitions Delineated Steps Step-by-step breakdowns of complicated processes General explanations unsupported by specifics Clear Sense of Audience Clear sense of what you need to know to benefit from the course No consideration of background knowledge necessary (results in confusion) Glossary Easily-accessed glossary that includes key terms Courses with no glossary Realistic Practice Simulations or exercises that ask you to perform the technical skill being taught; simulations that accurately reflect the functioning of real systems Courses that offer only extremelyguided exercises or multiplechoice quizzes; buggy interfaces that don’t let you practice skills Interactivity Engaging graphics, exercises, simulations, and assessments, especially in longer courses Bookmarking Features that allow you to leave the course and return to where you left Courses consisting entirely of text; often a problem when courses have been adapted from books without being revamped for the Web Courses that force you to repeat entire sections when you resume the course Pre-Assessments and Custom Learning paths Pre-assessments that accurately measure your knowledge and give you a suggested path through the course Explanations Interface © 2001 LGUIDE Inaccurate pre-assessments may lead you to skip topics you need to know Page 26
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