Sample 8 Week Plan Week One • • • • • • • • • • Week Two Introduction- Safety, rules, equipment, etc. Warm Up CGI Leader Manual Page 4, Warm Up , Rats and rabbits – can be changed to bogeys and birdies to explain golf terms Stretching - Player manual 1, page 13 Putting – CGI leaders manual page 22 Grip, stand & posture, ball position, etc Equipment – use of flat headed club Rules – flag in hole, etc Practice in pairs putting across green to partner to get feel of distance V controlPro moves between pairs giving feedback, Assistants & Volunteers to set up gamesGame(s) -Compass Time, cGI leader manual page 25 & Clock-In, CGI leader manual page 25 Long GameSet up an area where participants can hit long shots in pairs safely but without much technical intervention – 5mins free time at end of session to ‘whack’ the ball • • • • Review of last week’s activity Warm-up , Game ‘ship, sea, shore’ and stretching (as above) Activity to practice last week’s work, putting for 5 minutes Chipping – Page 23 CGI Leader Manual & Demonstration In pairs/ 3s, have a go at chipping at cones as target • Coach Feedback and more practice • Pro moves between pairs giving feedback, assistants & volunteers to set up games • Chipping onto a green – terms of golf, green, flag in hole, pitch marks, etc Game(s) Leapfrog, page 28 leader manual, groups of 4/5 play among own team Bulls-eye, page 28 leader manual, group of 4/5 plays against another team(s) Week Three Review of last week’s activity • • • • Warm-up Game ‘ship, sea, shore’ and stretching (as above) Activity to practice last week’s work, chipping for 5 minutes Revise Chipping Game, Happy Hurdles – modified version of game on CGI leader manual page 29. Use the game set up but add in challenges, can you chip so that it lands after yellow but not before red? Can you chip so that it doesn’t go past green? Thus each player gets new challenge to practice control but work with their team- mates against other teams Pitching– page 24 CGI leader manualIn pairs/ 3s, have a go at pitching at cones • • Week Four Week Five as targets Coach feedback and more practicePitching over a hazard – terms of golf, etcGame – Hit the brakes, CGI leader manual page 30 Long Game – set up an area where participants can hit long shots in pairs safely but without much technical intervention -5 mins at end Review of last week’s work – some rules questions • • Warm-up and stretching Full Swing Grip, Stance & Posture, Ball Position – explain and demoPair activity – hitting 6/7 irons (aim is to get players active and keep them active for as long as possible, players get ‘experience’ hitting golf balls, technique to be improved on while pro moves between pairs), other coaches can assist in keeping the activity moving while pro focuses on technical points. • Game‘Heads or Tails’, CGI Leader Manual Page 31 Teams of 5 (4 teams, heads v tails (heads in area 1, tails in area 2, heads in area 3 and tails in area 4), modify from leader manual to suit group and facility Review of last week’s work • • • • • Warm-Up Game of ‘stuck in the mud’, CGI leader manual page 43 (run under outstretched arms rather than under legs) and Stretching (as before) Revision of all skills through stationsGroups of 3 in sectioned off area like driving bay (2-3 areas / bays dealing with each skill with a coach per group, full swing, pitching and chipping, putting if access to facility)Players spend 15 minutes at each activity and rotate among each activity.Professional at full swing station and coaches at chipping and pitching stations.As groups rotate there is a chance of feedback on swing and some technical InstructionSet up area with targets which includes out of bounds, lost ball, etc to explain golf terms Game – Beat the pro / coachEach member of the team picks a skill they are happiest performing, full swing, pitching or chipping. Targets marked out around the range. Pro/ Coach plays with non-dominant hand, one player from team hits the first shot towards the target and pro/coach tries to land inside their shot Rules SheetLeader explains some rules of golf; refer players to CGI manuals or CGI website for rules quiz Week Six Repeat lesson 4. Use as an opportunity to give further technical instruction according to needs of players. Week Seven/Eight Use CGI skills challenge from CGI website – complete putting and chipping sections and complete bunker and pitching section in Week 8 along with CGI rules test
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