Operating Rules of the Richmond Table Tennis League Winter 2014/15 Sanctioned & Sponsored by BCTTA New Ball In accordance to TTC’s request that all Canadian ranking tournaments are to be using the New Plastic ball by January 2015. The RTTL will be using the new ball from this day forth. Rule on Speed glues. In keeping with the ITTF directive all Speed glues and boosters will not be allowed to be used in the league. A racket discovered using these substances will be banned from use within the league. A repeat offending player will be banned from the league. Start Date: (Week beginning) Oct 27th 2014 League committee: Dave Gatiss – President/Treasurer Sasan Shariati – Co-Vice President Mehran Shariati – Co-Vice President Panu Sugkraroek – Results Secretary Dr Chandra Madhosingh – Chief Referee John Ross – Committee Member Kevin Tsang – Committee Member Pun Chu – Committee Member Mike Broderick - Committee Member Eddie To, Michael Wong, Inoh Kim – Honorary Members A supervisor/umpire will be assigned by RTTL for each league night. Supervisor/Umpire List: D Gatiss, S Shariati, M.Shariati, M,Broderick, P.Chu, P Yau, A,Ho, D.Topiwala, J Ross, P. Sugkraroek, S.Jurisic, D Cheung Filled in Entry forms with payment, and all other correspondence will be sent to: RTTL c/o Bridgeport TTC 11660 Bridgeport Road Richmond BC V6X 1T2 Phone 604-278-5100 Fax 604-278-5115 Host Venue: Bridgeport Sports Club, Richmond (Monday & Wednesday nights) All matches will start at 7pm prompt Note: Venue, tables and nets will be inspected and approved by RTTL officials before the start of the league Schedule: Will be prepared and distributed at least 3 days prior to the start of the league. Important: There will be no postponement of matches except in the case of severe weather and/or sickness only. Written or phoned application for postponements along with the new match date must be approved by the league committee at least 48 hours before the scheduled match date. A default win will be awarded to the opposition otherwise. Entry deadline: Oct 24th 2014 System: 3 member teams playing in the following order; A-X, B-Y, C-Z, B-X, A-Z, C-Y, B-Z, C-X, A-Y. + 1 Doubles match. All 10 matches must be played regardless of result. Every match win counts as 1 point towards the teams total league points. A team can win up to a maximum of 10 points per match. All teams can register unlimited amount of squad members, not registered with any other team. No player addition to the team squad shall be allowed after the halfway point of the season without exception. Any additional players must also be BCTTA or any other Canadian or Internationally recognised association members in good standing or they will not be allowed to play. Divisional Format: There should be a maximum of 9 teams per Division. 2 rounds will be played. In the event of more than one division, Divisional line-ups will be decided by the league committee. The league committee’s decision is final on this. If applicable, the winners of Division 2 will be promoted to Division 1 for the following Winter season. Also the bottom team in Division 1 would go down to Division 2 for the following Winter season if the division is at full capacity. This one up one down rule would apply to any other additional divisions. This arrangement may vary due to the number of entries. Eligibility: Must be members of the BCTTA or any other Canadian or internationally recognised association in good standing. Fees: Each team pays $110 Entry fee and a drop-in fee per night/per player. The drop in fee will be $4.50 per player per night payable to the venue on match night. $5 rating fee ($3 juniors) per player must also be pre-paid per season. Penalties: 3rd time no show means expulsion from the league. 1. All matches must be played on time and in correct order (unless by agreement from the opposition). There will be a five minute time limit allowed in between each match. If a player is not ready (or present) to play, then that game will be forfeit after the time limit has passed and the next match on the score sheet order shall be played. The non-offending team may allow the matches to be played out of order at their discretion if opposition players are late etc. They do not have to do this however if they do not wish to and can claim points due to lateness. If a team does not arrive with at least two players ready to play before 8pm this will be considered a no-show and the match may be claimed as a default win at this point by the ready to play team. A late 3 rd player should also be there before 9pm otherwise defaults may once again be claimed for his/her matches if so wished by the non-offending team. 2. Each team will need a minimum of two players in order to complete the match, otherwise this team will be defaulted for that evening . 3. In the event of any no show a default score of 7-0 will be awarded in favour of the ready to play team. 4. In the event of a team expulsion from the league, all matches involving that team will be considered void. Rules and regulations: ITTF Laws shall govern all play, except for counting match team points i.e. Team points = 1 point per individual match won added up to a final points total. Individual matches to consist of best of five games of 11 points The BCTTA appointed supervisor shall rule on the interpretation of rules and regulations. Any dispute that cannot be resolved by the Supervisor on duty can be appealed to the Chief Referee in writing. The Chief Referee’s decision is final. The Supervisor will be responsible for distribution of the balls and match slips, proper filling in of the match slips, have both captains sign them and submit them to the league statistician. Players of both teams will take turns for umpiring making sure to fill in score sheet correctly and in its entirety. Failure to do this correctly may result in penalty points against. League Statistician(s) will make up a league standing after each round and will submit results to BCTTA Rating Officer. Equipment: Tables and nets approved by league committee. Balls: Orange or White 3* ITTF approved balls Trophies and prizes: Prize Money: Div 1 1st $500+Trophy 2nd $250 3rd $150 Div 2 $145+Trophy $100 $75 Div 3 Trophy+Medals Div 4 (if applicable*)Trophy+Medals Best Individual Player Award: MVP (playing minimum of 70% of the matches) Div 1 $100 Div 2 $50 Div 3 TBC Div 4(if applicable*) TBC Most Reliable team Div 1 $100 Most Reliable team Div 2 $50 MRT Div 3 & 4 TBC (MRT = Team with the 3 players playing the most matches combined) Prize money may be pro-rated.
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