Operating Rules of the Richmond Table Tennis League Winter 2014/15

Operating Rules of the Richmond Table Tennis League
Winter 2014/15
Sanctioned & Sponsored by BCTTA
New Ball
In accordance to TTC’s request that all Canadian ranking tournaments are to be using the New Plastic ball
by January 2015. The RTTL will be using the new ball from this day forth.
Rule on Speed glues.
In keeping with the ITTF directive all Speed glues and boosters will not be allowed to be used in the
league. A racket discovered using these substances will be banned from use within the league. A repeat
offending player will be banned from the league.
Start Date:
(Week beginning) Oct 27th 2014
League committee:
Dave Gatiss – President/Treasurer
Sasan Shariati – Co-Vice President
Mehran Shariati – Co-Vice President
Panu Sugkraroek – Results Secretary
Dr Chandra Madhosingh – Chief Referee
John Ross – Committee Member
Kevin Tsang – Committee Member
Pun Chu – Committee Member
Mike Broderick - Committee Member
Eddie To, Michael Wong, Inoh Kim – Honorary Members
A supervisor/umpire will be assigned by RTTL for each league night.
Supervisor/Umpire List: D Gatiss, S Shariati, M.Shariati, M,Broderick, P.Chu, P Yau, A,Ho, D.Topiwala,
J Ross, P. Sugkraroek, S.Jurisic, D Cheung
Filled in Entry forms with payment, and all other correspondence will be sent to:
RTTL
c/o Bridgeport TTC
11660 Bridgeport Road
Richmond BC
V6X 1T2
Phone 604-278-5100 Fax 604-278-5115
Host Venue:
Bridgeport Sports Club, Richmond (Monday & Wednesday nights)
All matches will start at 7pm prompt
Note: Venue, tables and nets will be inspected and approved by RTTL officials
before the start of the league
Schedule:
Will be prepared and distributed at least 3 days prior to the start of the league.
Important: There will be no postponement of matches except in the
case of severe weather and/or sickness only.
Written or phoned application for postponements along with the new match date
must be approved by the league committee at least 48 hours before the
scheduled match date. A default win will be awarded to the opposition
otherwise.
Entry deadline: Oct 24th 2014
System:
3 member teams playing in the following order; A-X, B-Y, C-Z, B-X, A-Z, C-Y,
B-Z, C-X, A-Y. + 1 Doubles match.
All 10 matches must be played regardless of result. Every match win counts
as 1 point towards the teams total league points. A team can win up to a
maximum of 10 points per match.
All teams can register unlimited amount of squad members, not registered with
any other team.
No player addition to the team squad shall be allowed after the halfway
point of the season without exception. Any additional players must also be
BCTTA or any other Canadian or Internationally recognised association
members in good standing or they will not be allowed to play.
Divisional Format:
There should be a maximum of 9 teams per Division.
2 rounds will be played.
In the event of more than one division, Divisional line-ups will be decided by
the league committee. The league committee’s decision is final on this.
If applicable, the winners of Division 2 will be promoted to Division 1 for
the following Winter season.
Also the bottom team in Division 1 would go down to Division 2 for the
following Winter season if the division is at full capacity. This one up one
down rule would apply to any other additional divisions. This arrangement may
vary due to the number of entries.
Eligibility:
Must be members of the BCTTA or any other Canadian or internationally
recognised association in good standing.
Fees:
Each team pays $110 Entry fee and a drop-in fee per night/per player. The drop
in fee will be $4.50 per player per night payable to the venue on match
night. $5 rating fee ($3 juniors) per player must also be pre-paid per season.
Penalties:
3rd time no show means expulsion from the league.
1. All matches must be played on time and in correct order (unless by agreement
from the opposition). There will be a five minute time limit allowed in between
each match. If a player is not ready (or present) to play, then that game will be
forfeit after the time limit has passed and the next match on the score sheet order
shall be played.
The non-offending team may allow the matches to be played out of order at their
discretion if opposition players are late etc. They do not have to do this however
if they do not wish to and can claim points due to lateness.
If a team does not arrive with at least two players ready to play before 8pm this
will be considered a no-show and the match may be claimed as a default win at
this point by the ready to play team. A late 3 rd player should also be there before
9pm otherwise defaults may once again be claimed for his/her matches if so
wished by the non-offending team.
2. Each team will need a minimum of two players in order to complete the
match, otherwise this team will be defaulted for that evening .
3. In the event of any no show a default score of 7-0 will be awarded in favour
of the ready to play team.
4. In the event of a team expulsion from the league, all matches involving that
team will be considered void.
Rules and regulations:
ITTF Laws shall govern all play, except for counting match team points i.e.
Team points = 1 point per individual match won added up to a final points total.
Individual matches to consist of best of five games of 11 points
The BCTTA appointed supervisor shall rule on the interpretation of rules and
regulations. Any dispute that cannot be resolved by the Supervisor on duty can
be appealed to the Chief Referee in writing. The Chief Referee’s decision is
final. The Supervisor will be responsible for distribution of the balls and match
slips, proper filling in of the match slips, have both captains sign them and
submit them to the league statistician.
Players of both teams will take turns for umpiring making sure to fill in score
sheet correctly and in its entirety. Failure to do this correctly may result in
penalty points against.
League Statistician(s) will make up a league standing after each round and will
submit results to BCTTA Rating Officer.
Equipment:
Tables and nets approved by league committee.
Balls: Orange or White 3* ITTF approved balls
Trophies and prizes:
Prize Money: Div 1
1st
$500+Trophy
2nd
$250
3rd
$150
Div 2
$145+Trophy
$100
$75
Div 3
Trophy+Medals
Div 4 (if applicable*)Trophy+Medals
Best Individual Player Award: MVP (playing minimum of 70% of the matches)
Div 1
$100
Div 2
$50
Div 3
TBC
Div 4(if applicable*) TBC
Most Reliable team Div 1
$100
Most Reliable team Div 2
$50
MRT Div 3 & 4 TBC
(MRT = Team with the 3 players playing the most matches combined)
Prize money may be pro-rated.