Youth Enterprise, Innovation, and Economic Development Program

Youth Enterprise, Innovation, and
Economic Development Program
i.) our program
ii.) our business model
iii.) how we scale it
iv.) who benefits
v.) our targets
vi.) seed funding required
vii.) our teams
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i.
3P in 30 seconds
Not-for-profit social enterprise for 13-25 year olds to Earn
Learn and Make a Difference in local communities.
Youth are incentivized with POINTS for doing hands-on
tasks that enable them to experience success, often!
.
Our model generates revenue by selling points to adults
and businesses, transaction fees from users, and grants
from foundations and economic development agencies,
and sponsorship from corporates.
Our program SCALES using social media, local chapters,
and by integrating ‘sales & funding’ into youth learning's.
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i.
How it started…
• Marcel (at 9) began selling WormWee (a natural
plant fertilizer) door-2-door for $3/ltr (earning $15$20/hr)
• After seeing a proven system, his friends joined in
• after a year, WormWee seemed not as exciting
• we started researching a variety of businesses they
could start to suit their age, skills, and interests
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i.
Step-by-Step Prototype...
i.) entered “myKidsBiz youth enterprise and life-skills program” into the
...U. of Auckland business plan competition (won 2nd prize -$10k)
ii.) used 10k to develop plan further to get 40k govt grant
iii.) used 40k govt grant to develop website and go live
iv.) once we had 200+ users we raised 150k of private funding
v.) used 150k funding to run prototype for 6 month
Result: 2700 youth from 100+ schools, started 300+
businesses, submitted 5,000+ ideas to improve our
program and engage with our sponsors
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i.
Typical Youth Users:
Over 200 youth earned enough points to receive 300+ rewards like pre-paid phone
credits, music & book vouchers, and mp3 players. Points were often redeemed quickly
as they were earned.
High Performing Users:
Jono How (a 15yr old from Auckland NZ) joined my3P on Feb 20th 2006. He was an
active participant in the IDEAS & VOTING section where he developed many ‘winning’
ideas that earned points.
Unlike typical users, Jono did not cash in his points on ‘phone cards’ or ‘movie tickets’.
His goal was to earn enough points for the biggest reward, an HP laptop computer.
On June 17th 2006, after 117 days in the program, Jono redeemed his points and got
his new… HP Pavilion dv1354AP laptop.
Jono graduated from University of Victoria and
intends to setup a 3P chapter in Wellington NZ.
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i.
Youth make real money with proven
business templates for different ages/skills
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i.
Skills used to earn points by...
innovating improvements and doing projects for
sponsors, and each others’ businesses.
Examples: We create idea competitions that develop our users
innovation and peer-2-peer feedback giving skills...
1. How can we improve 21 yr old Sam Jones’s new
iPhone App being launched next month?
2. How can we help Sue’s Pizza Restaurant get 300
new customers next month?
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i.
Idea competitions from 2006
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i.
Skills youth develop are used in...
initiatives that apply social and environmental issues,
science, technology, agriculture, food, health, etc
Example ‘Idea Competition’ Question...
How can we reduce the environmental impact of
commercial dairy farming while increasing profitability?
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i.
peer-to-peer-to-peer
2006 Prototype
2012 Version
creating
idea topics
my3P created all topics and
paid all points
Users can create their own idea topics
and pay other users to participate in
exchange for points
creating
projects
my3P created all projects to
develop our own program
Users can create their own projects for
others to do in exchange for points
achieving
goals
redeeming
points
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Users could set and track their User can invite specific contacts or the
own personal goals
entire community to help them achieve
each goal in exchange for points
my3P bought all rewards that
youth could redeem their
points on
All users can list products/services that
other users can redeem their points on
i.
Dashboards
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Customised for: youth,
schools, cities, countries
ii.
Our sustainable revenue model
Subscription fees are paid by business owners or individuals
in exchange for points. Points are used to engage with youth who
do tasks and projects that help our subscribers.
.
Transaction Fees: Similar to PayPal or other virtual cash
systems, whenever points are transferred between users for goods
or services, a 3% fee is charged from their points account.
.
Grants : Many foundations and govt economic development
agencies have ongoing mandates to support youth in ways that
will create future economic growth.
3P will supply our services to these orgs as long as demand exists.
Sponsorships are invited from large corporations who want to
be associated with worthwhile projects.
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ii.
Who is our target market...
For users
entrepreneurial youth (aged 13 to 25) with Internet access.
For point buyers (subscribers)
i.) consumer businesses wanting to improve bottom line
ii.) extended family and neighbours wanting to support youth
For grants
i.) foundations who support youth development initiatives
ii.) government programs wanting economic growth
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ii.
What is in it for businesses …
Brand engagement:
business owners want their product or
service to be well known by their potential customers. 3P’s
engagement tools enable their brand or product to be directly
engaged with via our idea competitions and specific projects.
.
Innovation and Increased Profitability: the 3P
community is designed to engage with businesses in ways that
improve their products, services, marketing, and ultimately their
profitability.
.
Future team members: by engaging with the local users,
business owners can see first hand who are the most innovative
and productive youth. This makes identifying and hiring good
team members easier.
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ii.
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iii.
How we scale the program…
Chapter Partners earn by running great programs
i.) school/uni chapters (student run)
ii.) local chapters (20-50 schools)
iii.) national chapters
*ideal partners are organizations with existing
infrastructure and funding relationships
We leverage Social Media & crowdsourcing
i.) invite-a-friend (2006 results=3% growth/day)
ii.) setup 250 member advisory group in chapter (25c)
iii.) we have over 400 members in our Social Media teams
Sales systems are built into youth learning's
i.) youth approaching and enrolling businesses
ii.) youth applying for local grant funding
iii.) youth inviting investors to participate in local seed fund
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iii.
How we grow chapters
School Chapters
i.) grow and support users at their school
ii.) funding from ‘very’ local grants & sponsors
Local Chapters
i.) setup and support school chapters
ii.) secure local funding from grants & sponsors
National Chapters
i.) set up national not-for-profit entity
ii.) support local chapters in growing user base
iii.) secure national funding from grants & sponsors
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iii.
How we leverage Social Media
Our 5000+ member advisory group & subgroups are used to
leverage skills & contacts when setting up programs in each region.
5% to 10% show an immediate interest in being actively involved in
the programs local development.
90% are likely to be more loosely connected by helping with:
i.) identifying local funding sources
ii.) identifying local execution partners
iii.) introducing local youth to the program
iv.) identifying local subscribers (business owners and individuals)
Advisory group members cost us under 25 cents each to acquire.
We have proven this to be replicable in every city by using existing
social media platforms such as LinkedIn, Facebook, and Twitter.
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iv.
Who benefits from my3P...
Direct Beneficiaries
Indirect Beneficiaries
Youth
Business subscribers
Individual subscribers
Schools
Charities
Sponsors
Foundations
Economic growth agencies
Teachers
Parents of our youth
Future employers of our youth
Future employees of our youth
Angel investor groups
Business incubators
Govt tax collectors 
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v.
(per chapter targets)
Results
Year 1 Year 2 Year 3
youth enrolled
1,000 1500 2000
youth enterprises
started
100 150 200
mthly subscriptions revenue
(business & individual)
$40k $150k $320k
total costs covered by
subscription revenue
20% 50% 80%
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v.
Results
Minimum
Stretch
2012
3 cities (1-big, 1-med, 1-small)
3,000 youth
300 youth enterprises
Rev=$600k
9 cities (3-big, 3-med, 3-small)
9,000 youth
900 youth enterprises
Rev=$1.8M
2013
9 cities
9,000 youth
900 youth enterprises
Rev=$1.8M
15 cities
15,000 youth
1,500 youth enterprises
Rev=$3M
2014
15 cities
15,000 youth
1,500 youth enterprises
Rev=$3M
25 cities
25,000 youth
2,500 youth enterprises
Rev=$5M
(country example)
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v.
Results
minimum
stretch
2012
3 countries
9 chapters
9000 youth
9 countries
27 chapters
27000 youth
2013
9 countries
27 chapters
27,000 youth
30 countries
90 chapters
90,000 youth
2014
30 countries
90 chapters
90,000 youth
90 countries
270 chapters
270,000 youth
Global
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vi.
Seed Funding Required = $100k/city
(for 50k-500k populations)
Use of funds
To users in points
% of funds
60%
(to be earned and redeemed)
local chapter operating costs
20%
(wages, expenses)
platform costs
10%
(content, eLearning)
global operating costs
(wages, expenses)
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10%
vii.
Our Global Team
Melissa Strangio - Netherlands
http://nl.linkedin.com/in/melissastrangio
Worked with European Commission on
Youth Enterprise Year with 50m budget
Cristian Toledo - Chile
http://cl.linkedin.com/in/cristiantoledo
Dr. Claudio Parrinello (ceo) Switzerland
http://ch.linkedin.com/pub/claudio-parrinello
Former Head of CERN
‘Knowledge & Technology Transfer’ division
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Dr. Christopher Daniel - India
http://in.linkedin.com/pub/dr-jchristopher-daniel-ph-d/3/875/366
Carole Gallant - UK
http://uk.linkedin.com/in/carolegallant
Raised over 5m for her not-for-profit youth
programs over last 4 years
Roii Patterson (founder) - Canada
http://ca.linkedin.com/in/roiipatterson