How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. More Go Back Top About Help Index Maxwell Online Help System Maxwell 3D — Table of Contents Maxwell 3D Ex pand… Solvers Using the Help System Ex pand… Screen Windows Hotkeys 3D Modeler Ex pand… File Menu Ex pand… Edit Menu Ex pand… View Menu Ex pand… Coordinates Menu Ex pand… Lines Menu Surfaces Menu Solids Menu Arrange Menu Options Menu Ex pand… Window Menu Help Menu Ex pand… Material Manager Ex pand… Boundary/Source Manager Ex pand… Magnetostatic Boundary Conditions and Sources Ex pand… Electrostatic Boundary Conditions and Sources Ex pand… Eddy Current Boundary Conditions and Sources Ex pand… Executive Parameters Ex pand… Setup Solution Options Ex pand… Seed Menu Mesh Menu Refine Menu Parametric Solution Options Solve Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Viewing Parametric Solutions Post Processor Ex pand… Post Processor Macros Geometry Menu Ex pand… Data Menu Ex pand… Plot Menu Ex pand… Parametrics Parametrics Post Processor Ex pand… Executive Parameters Macros Maxwell 3D Script Commands Technical Notes Ex pand… Glossary Tool Bar Icons Macro Editor Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Using the Help System The Topics List The Button Commands Links in the Text Document Title Active Regions on Graphics Selecting Text and Graphics The Menu Bar Help Window Functions Page Number Screen Size (Percentage) Screen Size (Step) Page Scroll Scroll Bar Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Go Back Top Maxwell 3D — Table of Contents Screen Windows Side Window Modifying Coordinates Entering Data in the Side Windows Modifying Snap To Absolute Relative View Windows Command Prompt Right Mouse Button Menu Next Behind Parallel to Grid Move along Axis Move in 3D Position Rotate Pan Zoom Select Zoom In Zoom Out Fit All Visibility Show Coords Render Render/Wire Frame Render/Flat Shaded Render/Smooth Shaded About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. More Go Back Top About Help Maxwell 3D — Table of Contents 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Setting Up the Modeling Environment Snaps Dividing a Structure into Objects Creating Objects Opening and Saving Model Files Keep it Simple Take Advantage of Symmetry Final Objects Must Not Overlap Sizing the Problem Region Background Units Level of Detail (Aspect Ratio) Sizing Limits (Min D and Max D) Virtual Objects Using 2D Objects as Thin Conductors and Resistors Using 2D Objects as Coil Terminals Invalid Coil Terminals Geometric Models for Executive Parameters Force and the Geometric Model Torque and the Geometric Model Capacitance Matrices and the Geometric Model Inductance and the Geometric Model Clearly Define All Current Loops Finding Inductance When No Loop Is Present Impedance and the Geometric Model Skin Depth Solution Analysis of Geometric Models Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Macros Creating a Macro Executing a Macro Editing a Macro A Macro Example Script Instructions IF REPEAT WHILE Measuring Distances Between Objects Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents File Menu File Commands File Extensions File/New File/Open Read Only Mode Opening Maxwell 2D Field Simulator Files version 4.33 (or earlier) File/Close File/Save File/Save As File/Macro File/Macro/Start Recording File/Macro/Stop Recording File/Macro/Execute File/Macro/Delete File/Macro/Promote File/Macro/Edit Macro File/Import More Go Back Top About Help Index Maxwell Online Help System File/Import/2D Modeler File File/Import/3D Modeler/ACIS File File/Import/Translate Scaling and Units Conversion Design Intent and Planning STEP and IGES Batch Processing with the Translator File/Export File/Export/2D Modeler File File/Export/Old 3D Modeler File/Export/ACIS Ver 1.7 File File/Export/ACIS Ver 2.1 File File/Export/ACIS Ver 3.0 File File/Export Animation File/Print Setup Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. Maxwell 3D — Table of Contents File/Print File/Print/Rectangle File/Print/Active View File/Print/Project File/Apply Changes File/Revert File/Exit To learn more about the online help system, select About Help. Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Duplicate/Along Line Edit/Duplicate/Around Axis Edit/Duplicate/Mirror Edit/Select Edit/Select/By Name Edit/Select/By Volume Edit/Select/Faces Intersection Edit/Select All Edit/Deselect All Deselecting Items With the Mouse Edit/Attributes More Go Back Top Edit/Attributes/By Clicking Color Name Show Orientation Model Display as Wireframe Edit/Attributes/Recolor Edit/Visibility About Help Index Maxwell Online Help System Edit/Visibility/Hide Selection Edit/Visibility/By Item Edit/Visibility/Toggle Region Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Edit/Show All Edit/Command History Edit/Clear Boundary/Source Edit/Reprioritize Boundary/Source Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Rows Edit/Delete Rows Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents View Menu View Commands Using the Mouse to Change the View View/Render View/Render/Wireframe View/Render/Flat Shaded View/Render/Smooth Shaded View/Zoom In Zooming In With the Mouse View/Zoom Out Zooming Out With the Mouse View/Fit Selection View/Fit All View/Fit All/All Views View/Fit All/Active View View/Reset Standard Views View/Coordinate System More Go Back Top About Help Index Maxwell Online Help System View/Coordinate System/Show View/Coordinate System/Hide View/Coordinate System/Large View/Coordinate System/Small View/Coordinate System/Positive Only View/Coordinate System/Two Sided View/Grid Plane View/Grid Plane/Show View/Grid Plane/Hide View/Grid Plane/XY View/Grid Plane/YZ View/Grid Plane/XZ View/Setup Grid View/Side Window View/Toolbar Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. Maxwell 3D — Table of Contents View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization To learn more about the online help system, select About Help. Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Coordinates Menu Coordinates Commands Using Coordinate Systems Global Local Saved local Object Rotated Coordinates/Set Current CS Coordinates/Set Current CS/Move Origin Rotating Coordinate Systems Coordinates/Set Current CS/Rotate X Coordinates/Set Current CS/Rotate Y Coordinates/Set Current CS/Rotate Z Coordinates/Set Current CS/Use Object CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Outer Boundaries Excluded (Non-Existent) Background Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Help Menu Help Commands Help/About Help Help/On Module Help/On Maxwell 3D Help/On Context Help/Contents Help/Index Help/Tutorial Help/Shortcuts Help/Shortcuts/Hotkeys Help/Shortcuts/Tool Bar Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Material Manager Modifying the Material Setup Assigning Materials Material Database Global Material Database Local Material Database Inheritance Adding Materials to the Database Assigning Materials to Objects Functional and Vector Material Properies Align with Object’s Orientation Align Relative to Object’s Orientation Align with a Given Direction Excluded Objects Excluding and Including Background Objects Changing Material Attributes Deleting Materials Deleting Derived Materials Underiving and Rederiving Materials Material Attributes More Go Back Top About Help Index Maxwell Online Help System Relative Permittivity Relative Permeability Conductivity Imaginary Permeability Magnetic Coercivity Magnetic Retentivity Magnetization Selecting Several Objects at Once Deselecting Objects Help Menu Perfect Conductors Anisotropic Materials Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Anisotropic Permittivity Tensor Anisotropic Permeability Tensor Anisotropic Conductivity Tensor Anisotropic Imaginary Relative Permeability Tensor Permanent Magnets Nonlinear vs. Linear Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BH-Curve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets In Air Demagnetization In Device Demagnetization Other Device Considerations Functional Material Properties Go Back Top Options Dependent and Independent (Editable) Material Properties Magnetostatic Properties Electrostatic Properties Functions Modifying a Function Deleting a Function Vector Functions Radial Vector Functions Tangential Vector Functions About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Selecting With the Mouse Next Behind Select All Deselect All By Box Picking Objects, Faces, or Boundaries Selecting Existing Boundaries and Sources Things to Consider Selecting the Edges of the Problem Region Selecting Objects and Surfaces That Lie Inside Other Objects Tool Bar Functions Boundary/Source Manager Menu Commands More Go Back Top About Help Index Maxwell Online Help System Model Commands Model/Functions Model/Units Model/Set Eddy Effect Setting Displacement Currents Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Defining a Functional Boundary or Source Units Options Functions of Position Setting the Eddy Effect Eddy Effect and AC Magnetic Field Behavior Required Field Sources and References Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Electrostatic Sources and References Required DC Electric Field Sources Required References for Electric Potential Magnetostatic Sources and References Required DC Magnetic Field Sources Reference for DC Magnetic Fields Eddy Current Sources and References Required AC Magnetic Field Sources Reference for AC Magnetic Fields Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Master Slave Electrostatic Sources Floating Conductor Voltage Charge Charge Density Magnetostatic Boundary Conditions Go Back Top About Help Index Maxwell Online Help System Default Boundary Conditions H Field (Magnetic Field) Insulating Symmetry Master Slave Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminal Eddy Current Boundary Conditions Default Boundary Conditions Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents H Field (Magnetic Field) Symmetry Master Slave Insulating Impedance Eddy Current Sources Current Current Density Terminal Current Density Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Natural Neumann Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) H Field (Magnetic Field) Violating Ampere’s Law Superposition Disconnected Magnetic Field and Even Symmetry Boundaries Matching Master Slave When to Use Matching Boundaries Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Zero Divergence Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Natural Neumann Voltage Surface Potential and Field Solutions Modeling Thin Conductors Symmetry Even Symmetry (Flux Tangential) Odd Symmetry (Flux Normal) Matching Master Slave When to Use Matching Boundaries Electrostatic Sources Floating Conductor Voltage Charge Charge on Conductors Charge on Dielectrics Charge Density Charge Density in Dielectrics Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Eddy Current Sources Current Current Density Current Density Terminals Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Select Matrix Entries Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Setup Solution Options Finite Element Meshing Need for a Fine Mesh Meshmaker Sizing Limits (Min D) General Procedure Starting Mesh Initial Current Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Residuals Linear Residual Nonlinear Residual Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis More Go Back Top About Help Index Maxwell Online Help System Adaptive Solution Non-Adaptive Solution Percent Refinement Per Pass Stopping Criterion Number of Requested Passes Percent Error Conduction Percent Error and Analysis Convergence of the Conduction Solution Suggested Values Meshing Errors Glossary of Terms Body Lump Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. Maxwell 3D — Table of Contents Shell Face Loop Edge Aspect Ratio Description of Analyses Model Analysis Contact Analysis Proximity Analysis Common Workarounds and Fixes To learn more about the online help system, select About Help. Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Parametric Solution Options Parametric Solution Options Menu Commands Variables Commands Variables/Add Variables/Delete Variables/View Data Menu Data Commands Data/Fill Data/Sweep Data/Sort Entering and Revising Data Values Save Fields Setup Variables Tool Bar Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Solve Solve Commands Solve/Nominal Problem Solve/Variables Viewing the Model Zoom In Zoom Out Fit All Visibility Flat Shaded Wireframe Aborting a Solution Errors in Solutions Temporary Solver Windows Viewing Solutions Variables Model Solutions Solutions/Force Solutions/Torque Solutions/Matrix Convergence Profile Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Post Processor Post Process/Nominal Problem Commands Post Processor Tool Bar Hotkeys Units Post Processing Geometries (Points, Lines, Surfaces, and Volumes) Plotting Common Field Quantities Saving and Reading Plots Calculating Derived Field Quantities Plotting Derived Field Quantities Superimposing Field Solutions Post Processor Macros Creating a Macro Executing a Macro Editing a Macro A Macro Example Predefined Surfaces, Volumes, and Lists Predefined Surfaces Predefined Volumes and Object Lists Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Geometry Menu Geometry Commands Geometry/Create Geometry/Create/Point Geometry/Create/Line Geometry/Create/Arc Geometry/Create/Cutplane Change the Plane’s Origin Change the Plane’s Normal Geometry/Create/Surface List Geometry/Create/Faces List Geometry/Create/Object List Geometry/Create/Volume Box Geometry/Modify Geometry/Modify/Point Change the Point’s Name Change the Point’s Location Geometry/Modify/Line Geometry/Modify/Cutplane Geometry/Modify/Faces List Geometry/Modify/Object List Geometry/Delete Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. More Go Back Top About Help Index Maxwell Online Help System Maxwell 3D — Table of Contents Data Menu Data Commands Data/Set Solution Type Data/Functions Data/Functions/Edit Common Functions Data/Functions/Modify Modifying a Variable Data/Calculator Data Calculations The Calculator Stack Registers Enlarging the Register Display Area Stack Commands Push Pop RlDn RlUp Exch Clear Undo Name Degrees Radians Input Qty Electrostatic Field Quantities Magnetostatic Field Quantities Eddy Current (AC Magnetic) Field Quantities Geom Const Num Func Read Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. More Go Back Top About Help Index Maxwell Online Help System Maxwell 3D — Table of Contents General + (Add) – (Subtract) * (Multiply) / (Divide) Neg Abs Cmplx Real Imag CmplxMag CmplxPhase CmplxR CmplxI Conj AtPhase Smooth Domain Scalar Vec? 1/x (Inverse) Power (Square Root) Trig d/d? (Partial Derivative) (Integral) ∇ (Gradient) Iso Max Min Vector Scal? Matl Electrostatic Properties Eddy Current Properties Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Magnetostatic Properties Mag Dot Cross Divg Curl Tangent Normal Unit Vec Normal Tangent Output Draw Plot Anim 2D Plot Value Eval Write Export Export/To File Export/To Grid Data/Solution Info Go Back Top Type Mesh Size Region Extents Object Name Tetrahedra Total Volume Min Tet Volume Max Tet Volume About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. More Go Back Top About Help Index Maxwell Online Help System Maxwell 3D — Table of Contents Plot Menu Plot Commands Plot/Mesh Plot/Field Create the Geometry Plot Quantity Electrostatic Field Quantities Magnetostatic Field Quantities Eddy Current Field Quantities On Geometry In Volume 2D Line Plot 3D Line Plot Phase Phase Animation Scalar Surface and Volume Plots Vector Surface Plots Scalar 3D Line Plots Vector 3D Line Plots Scalar 2D Line Plots Scalar Point Plots Vector Point Plots Plot Options Name Show Color Key Moving the Color Key Modifying a Plot with the Color Key Filled Plot Scale Auto Scale Use Limits Divisions Linear Logarithmic Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. More Go Back Top About Help Index Maxwell Online Help System Maxwell 3D — Table of Contents Color Map Type Ramp Spectrum Color Block Value Marker Marker Options Type Size Map Size Map Color Arrow Arrow Options Type Size Map Size Map Color Spacing Num Points Color Marker Width Style Show Markers Show Line Add to Current Plot Plot/Animation Creating an Animated Plot Displaying an Animated Plot (Plot Control Panel) Plot Animation Variables Animation Variables Editing an Animated Plot Making Movies Tips and Hints For Generating Animated Plots Space Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Speed Cutplanes - Taking Pictures Changing the Views Rotating Views Zooming In and Out Plot/BH Curves Plot/Open Plot/Open/2D Plot Plot/Open/3D Plot Plot/Save As Plot/Save As/2D Plot Plot/Save As/3D Plot Plot/Modify Plot/Visibility Plot/Delete Plot/Show Coordinates Plot/Format Plot/Format/Axes Plot/Format/Graphs Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Parametrics Post Processor Parametrics Post Processor Commands Parametric Setup Parametrics Post Processor Tool Bar Variables Plot Menu Plot/New Plot/Open Plot/Close Plot/Save As Plot/Create Composite Plot Plot/Add Graphs Plot/Show Coordinates Plot/Format Plot/Format/Axes Plot/Format/Graphs Plot/Zoom In Plot/Zoom Out Plot/Fit All Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. More Go Back Top About Help Index Maxwell Online Help System Maxwell 3D — Table of Contents Technical Notes Software Modules Finite Element Analysis Tetrahedra Size of Mesh Versus Accuracy Mesh Refinement Electrostatics Theory User Input Conductors When to Use the Electrostatic Field Simulator Initial Conditions Steady State Conditions Time Constant Solution Process Electric Field Energy Capacitance Matrix Capacitance in Terms of Charge and Voltage Capacitance in Terms of Current and Time Varying Voltage Matrix Elements Diagonal Elements Off-Diagonal Elements Symmetry Solution Process Lumped Capacitance Lorentz Force Lorentz Torque Virtual Force Virtual Torque Magnetostatics Theory Conduction Current Solution Current Density Static Magnetic Field Solution Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. To learn more about the online help system, select About Help. Maxwell 3D — Table of Contents Boundary Conditions Solution Process Magnetic Field Energy Magnetic Coenergy Inductance Matrix Inductance in Terms of Flux Linkage and Current Inductance in Terms of Voltage and Time-Varying Current Matrix Elements Diagonal Elements Off-Diagonal Elements Symmetry Solution Process Lorentz Force Lorentz Torque Virtual Force Virtual Torque Eddy Current More Go Back Top About Help Index Maxwell Online Help System Theory Phasors Sources AC Currents Boundary Conditions AC Magnetic Fields Solution Process Skin Depth Magnetic Field Energy Hysteresis Loss Ohmic Loss Impedance Matrix Matrix Elements Diagonal Elements Off-Diagonal Elements Symmetry Solution Process Inductance Copyright © 1995-2001 Ansoft Corporation How to use the table of contents: To see the documentation for a topic, select it from the list. To see a more detailed listing of a topic, select the Expand button beside it. Maxwell 3D — Table of Contents Resistance Line Impedance AC Inductance and Resistance Lorentz Force Lorentz Torque Virtual Force Virtual Torque Average Force Phasor Notation Real and Imaginary Components To learn more about the online help system, select About Help. Go Back Top About Help Index Maxwell Online Help System Copyright © 1995-2001 Ansoft Corporation Maxwell 3D Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D Maxwell 3D (shown below) is an interactive software package for analyzing electric and magnetic fields in three-dimensional structures. When you open a project, a window similar to the following one appears: More Go Back Contents Index Maxwell Online Help System Using Maxwell 3D, you can compute: • • Static electric fields, forces, torques, and capacitances due to voltage distributions and charges. Static magnetic fields, forces, torques, and inductances due to DC currents, static external magnetic fields and permanent magnets. Fields can be simulated in structures that contain linear and nonlinear materials. 1 Copyright © 1995-2000 Ansoft Corporation Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D • Time-varying magnetic fields, forces, torques, and impedances due to AC currents and oscillating external magnetic fields. The software’s generalized, finite element based field solvers enable you to simulate electric and magnetic fields in virtually any type of device. You are expected to draw the structure and specify all relevant material characteristics, boundary conditions and sources, as well as any special quantities to be computed (such as forces and torques). Maxwell 3D then generates the necessary field solutions and computes the requested quantities of interest. You can view and analyze the fields in the device using the software’s post-processing features. Go Back Contents Index Maxwell Online Help System 2 Copyright © 1995-2000 Ansoft Corporation Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D Maxwell 3D Executive Commands The commands on the Maxwell 3D Executive Commands menu are: Solver Draw Setup Materials Setup Boundaries/ Sources Setup Executive Parameters Setup Solution Solve Post Process Go Back Contents Variables Model Solutions Convergence Profile Zoom In Zoom Out Fit All Visibility Render Help Exit Selects the field quantity to be computed. Creates the geometric model of a 3D structure. Assigns material properties to the objects in your model. Defines boundary conditions and sources of electric or magnetic fields in a model. Boundary conditions specify the field behavior at the edges of the problem region and object interfaces. Also specifies charges, currents, or voltages on objects or surfaces. Specifies quantities to be computed during the solution process. Depending on the field, the following may be selected: force, torque, capacitance, inductance, and impedance. Specifies the criteria for the model’s field and nominal solutions or for a parametric solution. Generates nominal and/or parametric solutions for the model. Displays a post processor that allows you to: • Plot, manipulate, and analyze field solutions. • Plot and analyze the results of a parametric sweep. Displays any parametric sweeps that have been defined. Displays the geometric model. Displays results of force, torque, or other executive parameters. Displays convergence information for the solution. Displays profile statistics (such as memory usage) for solutions. Zooms in toward the object, expanding the view of the object. Zooms away from the object, shrinking the view of the model. Fits the entire model in the view window. Displays parts of the model in the view window. Shows the model as wireframe, flat shaded, or smooth shaded. Accesses the online documentation. Exits Maxwell 3D. Index Maxwell Online Help System 3 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows More Go Back Contents Setting Up A 3D Model > To set up a 3D model and simulate the fields inside it, follow this general procedure: 1. Under Solver, choose the type of field to be computed (Electrostatic, Magnetostatic, or Eddy Current). 2. Choose Draw to create the geometry of your model. 3. Choose Setup Materials to assign materials to each object in the model. 4. Choose Setup Boundaries/Sources to specify boundary conditions and sources of charge, current, or voltage. 5. Choose Setup Executive Parameters to select which quantities of interest — forces, torques, or capacitance matrices — are computed during the solution. 6. Choose Setup Solution/Options to specify how the Maxwell 3D computes the field solution and requested parameters. You also have the option to manually refine the finite element mesh in areas of interest. Choose Setup Solution/ Variables to specify the variables you assign to your model. 7. Choose Solve/Nominal Problem to compute the electric or magnetic fields inside the structure. Choose Solve/Variables to compute the solutions for the variables you assigned. 8. After computing a solution, use the following commands to view information about it and analyze it: • Choose Convergence to display convergence statistics for the solution. • Choose Solutions to view forces, torques, capacitances, inductances, or impedances that were computed during the solution. • Choose Post Process/Nominal Problem to view and quantitatively manipulate the field solution. Choose Post Processor/Variables to manipulate the variables you assigned in the Setup Solution/Variables step. Choose Post Process/ Export Circuit Equivalent to export the field solution to a file. In general, these commands must be chosen in the sequence listed above. For example, the Setup Materials command is operable only after a geometric model has been created using the Draw command. Likewise, the Post Processor command is operable only if a field solution has already been generated using the Solve command. A check mark appears next to the steps that have been successfully completed. Index Maxwell Online Help System 4 Copyright © 1995-2000 Ansoft Corporation Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D This process is summarized below: Select solver type Draw geometric model Assign materials Assign sources and boundary conditions Compute other quantities during solution? Yes Request that force, torque capacitance, inductance or impedance be computed during solution process No Set up solution criteria and (optionally) refine the mesh Generate solution Go Back Inspect parameter solutions; view solution information; display field plots and manipulate basic field quantities Contents Index Maxwell Online Help System 5 Copyright © 1995-2000 Ansoft Corporation Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D Setting Up and Solving A Parametric Model If you have purchased the 3D Parametrics module for the Maxwell 3D, you can access the parametric commands. These commands will allow you to set up a parametric solution and execute a parametric analysis in the Post Processor. After completing the model, assigning the materials, boundaries, and sources, you will want to solve for a specific parameter or set of parameters. This is done with the Setup Solution/Variables command. After you have solved the variables solution with the Solve/Variables command, you can analyze your results in the Post Processor. The Post Processor allows you to plot and calculate your parametric data. Choose Post Process/Variables to execute any post processing parametric analyses. If you have not purchased the 3D Parametrics module, any parametric functions will be “grayed-out” and inactive. Consequently, you will not be able to access these features. Solution Monitoring Area The Solution Monitoring Area appears below the model window in the Executive Commands window. When you generate a solution using the Solve command, a progress bar appears in this area. The bar displays how much of the solution has been calculated. An Abort button also appears while the solution is generated. Choose this button to stop the solution. If you choose to continue the solution, the calculations resume in the pass where the problem was aborted. Menus and Keystrokes Contents When you choose a command from a pull-down menu, you will notice that one of the letters in each menu command is underlined. As an alternative to using the mouse, you can enter this letter from the keyboard to execute the command. Entering the letter only works if the menu is pulled down. Index You will also notice a keystroke combination to the right of the command. This hotkey executes the command without pulling down the menu. Go Back Maxwell Online Help System 6 Copyright © 1995-2000 Ansoft Corporation Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D Variations in Screen Displays and Commands The screen captures taken in the online documentation are based on the Unix Workstation version of Maxwell 3D and may vary from your actual screens if you are using a PC. Another difference between the PC version and the Workstation version of Maxwell 3D is the way in which active elements are displayed in the pull-down menus. In the UNIX Workstation version, a box appears next to the active elements, while the PC version displays check marks next to the active elements. For example, if you activate the command prompt in the UNIX Workstation version, a box appears next to the View/Command Prompt command. If you activate the command prompt in the PC version, a check mark appears to this menu command. The way in which you can multiselect items also varies in the different versions. In the Unix Workstation version, you can multiselect items by clicking on each item to highlight it, then choose a button to confirm the selection. In the PC version, you multiselect the items by holding down the shift key and choosing the items. Go Back Contents Index Maxwell Online Help System 7 Copyright © 1995-2000 Ansoft Corporation Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D Batch Processing As an alternative to running Maxwell 3D interactively, you can use the software’s batch processing feature to generate field solutions for your 3D models. > In order for the batch mode to work properly, do the following for each model: 1. Select the type of field to be computed. 2. Create a model, define the materials, and set up the boundaries. 3. Enter your solution parameters. To use post processing macros during a batch solution, generate a nominal solution for the problem and define the macros before running the batch job. Batch Mode for Workstations (UNIX) To run the software in batch mode, enter the following commands at the UNIX prompt: • • To generate a solution for the nominal problem, enter: m3dfs -batch projectname To generate a solution for the parametric sweep, enter: m3dfs -batch variables projectname where projectname is the name and directory path of Maxwell 3D project that you wish to solve. Use a script to generate batch solution for multiple projects. Batch Log Files When you first run a batch job, the system creates a file named batch.log in the user’s home directory. Log entries for further batch jobs are appended to the end of this file. This file lists: Go Back Contents • • • • The time that the batch job begins. The name and directory path of the project that is being solved. Whether the solution is completed successfully. Any error messages that are generated during the solution. If your batch job fails to solve the problem, examine this file to see what caused the error. Index Maxwell Online Help System 8 Copyright © 1995-2000 Ansoft Corporation Topics: Maxwell 3D Maxwell 3D Executive Commands Setting Up A 3D Model Setting Up and Solving A Parametric Model Solution Monitoring Area Menus and Keystrokes Variations in Screen Displays and Commands Batch Processing Batch Mode for Workstations (UNIX) Batch Log Files Batch Script Files Batch Mode for Windows Maxwell 3D Batch Script Files To run multiple batch jobs, you should create a UNIX script file. For instance, to generate in batch mode for the projects called Motor1 and connect (both in the directory ~/3dpjt), create the following script file using any UNIX text editor: m3dfs -batch ~/3dpjt/motor1; m3dfs -batch ~/3dpjt/connect; When executed, this script file generates solutions for each batch job sequentially. Batch Mode for Windows Batch processing for nominal problems works similarly in Microsoft Windows. The log files are identical to those on workstations. In both Windows NT and Windows 95, the software automatically looks for the environment variables HOMEDRIVE and HOMEPATH. If these variables are not set, batch.log will be created in the /windows directory. To generate batch solutions in the Windows version of the software, do one or both of the following: • • To generate a solution for the nominal problem using the Windows command shell, enter the following at the command prompt: path\m3dfs -batch projectname To generate a solution for the parametric problem using the Windows command shell, enter the following at the command prompt: path\m3dfs -batch variables projectname where path is the drive and directory path where the Maxwell 3D executables are installed (for example c:\win32app\maxwell) and projectname is the drive, directory path, and name of the Maxwell 3D project that you wish to solve. Go Back Contents Index Maxwell Online Help System 9 Copyright © 1995-2000 Ansoft Corporation Topics: Solvers Electrostatic Magnetostatic Eddy Current Maxwell 3D — Solvers Solvers Before you begin to draw the models in your project, choose which field solver to use for it. Each solver requires a different type of problem setup. If you later change the solver, all problem setups will become invalid, and all solutions will be deleted. Because of this, it is a good idea to decide on a solver before starting. > To choose a solver: 1. Select the pull-down menu next to the label Solver. 2. Select a solver from the menu. Electrostatic The electrostatic field simulator computes static electric fields due to: • • Stationary charge distributions. Applied potentials. The quantity for which the electrostatic field simulator solves is the scalar electric potential, φ; the electric field (E-field) and the electric flux density (D-field) are automatically calculated from the potential. Derived quantities such as forces, torques, energy, and capacitance may be calculated from these basic field quantities. Go Back Contents Index Maxwell Online Help System 10 Copyright © 1995-2000 Ansoft Corporation Topics: Solvers Electrostatic Magnetostatic Eddy Current Maxwell 3D — Solvers Magnetostatic The magnetostatic field simulator computes static magnetic fields. The source of the static magnetic field can be: • • • DC currents in conductors. Static external magnetic fields represented by boundary conditions. Permanent magnets. The quantities for which the magnetostatic field simulator solves are the magnetic field, H, and the current distribution, J; the magnetic flux density, B, is automatically calculated from the H-field. Derived quantities such as forces, torques, energy, and inductance may be calculated from these basic field quantities. Eddy Current The eddy current (AC magnetics) field simulator computes time-varying magnetic fields that arise from: • • AC currents in conductors. Time-varying external magnetic fields represented by boundary conditions. The quantity for which the eddy current field simulator solves is the magnetic field, H. The magnetic flux density, B, is automatically calculated from the H-field. Derived quantities such as forces, torques, energy, losses, and impedances may be calculated from these basic field quantities at different frequencies. Go Back Contents Index Maxwell Online Help System 11 Copyright © 1995-2000 Ansoft Corporation Topics: Using the Help System The Topics List The Button Commands Links in the Text Document Title Active Regions on Graphics Selecting Text and Graphics The Menu Bar Help Window Functions Page Number Screen Size (Percentage) Screen Size (Step) Page Scroll Scroll Bar Online Help System Using the Help System The following sections discuss the interface of the online help system, and give helpful advice on using each feature of the system. The Topics List The topics list shows topics that are available from the current document. It also highlights which topics are currently being viewed. As you move through the help system, the list will change to display the most detailed list of topics possible. > To go to the section describing a topic in the list: • Click on the topic in the list. As you go further into detail, you may lose track of where you are in the “information tree”. The first topic in the list will typically have a higher order list of topics, so by repeatedly clicking on the first item you can travel up the tree. You can also use the table of contents to navigate through the manual. The Button Commands Forward & Backward Go Back Contents Index These buttons move you forward and backward by one page in the current document. Every time you click on a hypertext command to jump to a new location, the history of where you’ve been is updated. This takes you back one hypertext jump. Takes you to the table of contents for the current document. If you are in a table of contents already, this takes you to a higher level document. Takes you to the Index of topics. Links in the Text Go Back Contents Links in the text are always blue. You can follow a hypertext link in the text by clicking on it with the mouse button. The link will highlight as you click on it, and the command will be executed when you release the mouse button. If you move the mouse pointer off of the link before you release the button, the command will not be executed. Index Maxwell Online Help System 12 Copyright © 1995-2000 Ansoft Corporation Topics: Using the Help System The Topics List The Button Commands Links in the Text Document Title Active Regions on Graphics Selecting Text and Graphics The Menu Bar Help Window Functions Page Number Screen Size (Percentage) Screen Size (Step) Page Scroll Scroll Bar Online Help System Document Title The document title helps you to keep track of where you are in the help system. Active Regions on Graphics Often, a screen capture or other diagram will have active regions. These active regions execute hypertext commands when you click on them. The region will highlight when you click on it, and as you release the button, the command will be executed. If you move the mouse pointer off of the link before you release the button, the command will not be executed. By holding down the mouse button and moving the mouse around, you can see where the active regions of a graphic are. Selecting Text and Graphics If you hold down the Control key on your keyboard, the cursor will change to allow you to select text and graphics. > To select document text: 1. Hold down the Control key and click the left mouse button where you wish to begin selecting text. 2. Drag the mouse to the end of the text you wish to select. If you select any text that contains anchored graphics frames, the graphics will become selected as well. Go Back Contents Index Maxwell Online Help System 13 Copyright © 1995-2000 Ansoft Corporation Topics: Using the Help System The Topics List The Button Commands Links in the Text Document Title Active Regions on Graphics Selecting Text and Graphics The Menu Bar Help Window Functions Page Number Screen Size (Percentage) Screen Size (Step) Page Scroll Scroll Bar Go Back Contents Index Maxwell Online Help System Online Help System The Menu Bar The following commands appear in the menu bar: File These commands perform various file operations. Open Open another document for viewing. Print Print the current document. Close Close the current document window. Edit These commands are used on the document text and graphics. Copy Copy the selection to the paste buffer. Copy Special Copy various formats from the selection to the paste buffer, without copying the selection itself. Select All Select every object on the page, or all of the text in the document, depending on what is selected. Find Search the current document for a specific string, or other document feature. Navigation These commands affect which page of the document is displayed in the help window. None of the commands affect the hypertext history except for the Go Back command. Go To Page Go to a specific page in the current document. Next Page Go to the next page in the current document. Previous Page Go to the previous page in the current document. First Page Go to the first page in the current document. Last Page Go to the last page in the current document. Go Back Undo the last hypertext jump in the history. Document This cascading menu lists all of the documents that Windows are currently open in the viewer. Zoom These commands affect the view of the document and its window. Zoom In Make the view of the current document more detailed. Zoom Out Make the view of the current document less detailed. Fit Page Fit the page size to the current size of the window. Fit Window Fit the size of the window to the current page size. Zoom to 100 Set the magnification to 100%, the default. 14 Copyright © 1995-2000 Ansoft Corporation Topics: Using the Help System The Topics List The Button Commands Links in the Text Document Title Active Regions on Graphics Selecting Text and Graphics The Menu Bar Help Window Functions Page Number Screen Size (Percentage) Screen Size (Step) Page Scroll Scroll Bar Online Help System Help Window Functions Once you have accessed the online documentation, you can change the display of the documentation window in the following ways: Page Number Screen Size (Percentage) Screen Size (Step) Page Scroll Scroll Bar This button allows you to choose the page you wish to be on. Choose this button to change the size of the documentation window by selecting a percentage size. Choose one of the Z buttons to shrink or expand the documentation window by one step. Choose these arrow page buttons to scroll the documentation up or down by one page. Use the scroll bar allows to scroll through the documentation faster than using the page scroll buttons. Page Number Use this button to choose the page you wish to be on: > To choose a page: 1. Select the Page Number button. 2. Enter the page you wish to go to. 3. Choose Go. You are taken to the page you specified. Screen Size (Percentage) Use this button to specify the size of the documentation window. Go Back Contents > To specify the size of the documentation window: 1. Select the Percentage button. A list of percentage sizes appears. 2. Select the percentage size you refer for the documentation window. 3. Select Fit Window to Page to fit a border to the documentation window. You can set the steps of the percentage by choosing Set at the bottom of the percentage list. Index Maxwell Online Help System 15 Copyright © 1995-2000 Ansoft Corporation Topics: Using the Help System The Topics List The Button Commands Links in the Text Document Title Active Regions on Graphics Selecting Text and Graphics The Menu Bar Help Window Functions Page Number Screen Size (Percentage) Screen Size (Step) Page Scroll Scroll Bar Online Help System Screen Size (Step) These buttons specify the size of the documentation window by steps. These steps are specified in the percentage button menu. > To increase the size of the documentation window: 1. Select the large Z button. 2. Select the percentage button. 3. Choose Fit Window to Page. The documentation window is now fitted with an appropriate border. > To decrease the size of the documentation window: 1. Select the small z button. 2. Select and hold the percentage button. 3. Choose Fit Window to Page. The documentation window is now fitted with an appropriate border. Page Scroll Use these buttons to scroll through the online documentation one page at a time. > To page through the online documentation: • Select the page arrow buttons. You are taken one page forward or backward in the documentation. Scroll Bar Use this to scroll through the online documentation quickly. > To scroll through the current document: 1. Click and hold the scroll bar. 2. Move the scroll bar to the section you wish to view in the document. Go Back The online documentation displays the text you wish to see. Contents Index Maxwell Online Help System 16 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window Modifying Coordinates Entering Data in the Side Windows Modifying Snap To Absolute Relative View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Screen Windows Each screen in divided up into many windows. These windows can allow you to change the coordinates of the model, enter commands through the keyboard, view the model, and observe the progress of a solution. Side Window The side window, usually located to the left of the project window, is where you can change the coordinates or set the snap-to behavior of the model. This window is also where many command-specific fields appear. Use this toggle menu to select the type of coordinate used. You may select from absolute or a relative coordinates. The selected coordinate appears as the name of the menu. The current units are displayed here. Use these fields to enter the x-, y-, or z-coordinates and the radius, distance, or angle. Notice the checkbox next to the coordinate fields. The checkbox must be selected to enable the coordinate field. These coordinate fields are used to enter the coordinates for a variety of commands. Use these checkboxes to select the type of “snap-to” you wish to employ when selecting objects or object artifacts (vertices, lines, faces, and so forth). When you select the Other checkbox, a window appears allowing you to select from a variety of snap-to options. Go Back Use the blank area under the coordinate section for entering information for many commands. Fields appear here allowing you to enter information specific to the command you just selected. Contents Index Maxwell Online Help System 17 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window Modifying Coordinates Entering Data in the Side Windows Modifying Snap To Absolute Relative View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Go Back Contents Maxwell 3D — Screen Windows Modifying Coordinates When measuring distances becomes important in constructing the model, you can choose between an absolute or a relative coordinate. > To change the coordinates in the side menu: 1. Choose Absolute or Relative from the Abs. [units] pull-down menu. This menu’s label displays the selected coordinate type and the current units. Absolute coordinates set your point in reference to the origin. Relative coordinates give you the coordinates with respect to a defined point or the cursor position. 2. Choose the field of the coordinate you wish to change. Make sure that the checkbox next to the coordinate is selected. If it is not, select the checkbox to enable the field. 3. Enter the new value of the coordinate. The point in the view window moves to the new location. The Rad and Ang fields display the new radius and angular values in an absolute coordinate system. The Dst and Ang fields display the distance and angle values between two points in a relative coordinate system. Entering Data in the Side Windows Very often, you will be asked to enter values, such as names of objects or coordinates, into the fields that appear in the side window. > To enter a name of an object: 1. Enter the name of the object in the field below the list box. 2. Choose OK to confirm your selection. > To enter coordinates: 1. Do one of the following: • Click on the blank field and enter the value of the coordinate. • Click on a point in one of the view windows. Each view window may represent a different plane. By choosing points in two of these planes, you establish the coordinates of the point. The values automatically appear in the coordinates fields. 2. Choose OK to confirm your selection. You can turn off any of the fields by choosing the button next to the coordinate field. Index Maxwell Online Help System 18 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window Modifying Coordinates Entering Data in the Side Windows Modifying Snap To Absolute Relative View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Modifying Snap To The snap-to behavior defines the positioning of a point on a grid or vertex. The Grid and Vertex snaps are set by default and already active. > To select the snap-to behavior: 1. Choose Other from the Snap to buttons. A window appears below the coordinates fields. 2. Select the type of Edge Snap you prefer. You may select from the following: Grid inters. Edge center Arc center Allows you to set the snap at the point where the grid intersects an axis. Allows you to set the snaps at the central points of the edges. Allows you to set the snap at the center of an arc. 3. Select the type of Face Snap that you prefer. You may select from the following: Axis inters. Allows you to set the face snap at the point where an axis crosses the face of an object. Face center Allows you to set the snap at the center of the face of an object. 4. Choose OK to accept the snap-to behavior. Go Back Contents Index Maxwell Online Help System 19 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window Modifying Coordinates Entering Data in the Side Windows Modifying Snap To Absolute Relative View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Absolute This setting displays the coordinates relative to the origin (0,0,0). This is the default. Click on a point in any window to display the point’s position. The coordinates appear in the coordinate fields in the side window. Relative This setting displays the distances and coordinates relative to the previous position of the 3D marker. > To choose the relative system: 1. Select a point in the view windows. 2. Choose Relative from the Abs. [units] pull-down menu. This displays the current type of coordinate system and its current units. 3. Select a point in any view window. The coordinates and distance are given relative to the initial point. The distance appears in the Dst. field in the side window. > To move the current position marker prior to choosing relative coordinates: 1. Choose Relative from the Abs. [units] pull-down menu. This menu’s label displays the current type of coordinates and the current units of the model. 2. Enter the x, y, and z distance by which you wish to move the position marker from its current position. This point becomes the new origin of the relative coordinates. After you enter an x, y, or z distance, the Move Marker button appears. 3. Choose Move Marker. The current position marker moves to the new point. Go Back Contents Index Maxwell Online Help System 20 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows View Windows The view windows are where you draw and display the model. By default, there are four view windows, one for each 2D plane, and one window that displays the entire model in 3D. These four view windows comprise the Project Window. You can draw parts of the model in any view window. Often, you will wish to manipulate one of these windows in order to change the shading, the point of view, or other features of the view window. You can activate the window you wish to manipulate by clicking the left mouse button on it. The border around the window will change color to show that it is now active. Once the window is active, you can modify the display of the objects within it. Each view window can be rotated or zoomed to change its appearance. This is done using the View menu, the right mouse button menu, or the hotkeys. Command Prompt The command prompt appears at the bottom of the module window. This is where you can enter script commands with the keyboard as opposed to using the menu commands or the icons. You can also view the current actions that the module executes. The command prompt is shown below: The command prompt can be accessed in the 3D Modeler, 3D Boundary Manager, Executive Parameters Modules, or 3D Post Processor using View/Command Prompt. Go Back Contents Index Maxwell Online Help System 21 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Screen Windows Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Next Behind Parallel to Grid Move along Axis Move in 3D Position Rotate Pan Zoom Select Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys More Go Back Right Mouse Button Menu The view of the 3D model may be manipulated by the commands accessed through the right mouse button menu. The right mouse button menu appears by clicking and holding the right mouse button in a view window. This menu allows you to change the perspective. > The general procedure for using the right mouse button commands is: 1. Click and hold the right mouse button anywhere on the model display. The menu appears. 2. Still holding the right mouse button, select one of the following commands: Next Behind Selects the object behind the currently selected object. Parallel to grid Constrains the mouse to move on the selected grid plane. Move along Constrains the mouse to move along the axis that’s perpendicular to axis the selected grid plane. Move in 3D Allows the mouse to move freely in the view windows. Position Mouse behaves as it normally does. This is the default setting. Rotate Rotates the model in space. Hold down the left mouse button to use. Contents Index Maxwell Online Help System 22 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Next Behind Parallel to Grid Move along Axis Move in 3D Position Rotate Pan Zoom Select Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Pan Zoom Select Pans the model across the screen. Hold down the left mouse button to use. Magnifies or shrinks the view. Hold down the left mouse button to use. Select objects with the mouse. 3. Release the right mouse button to select the command. Now you can manipulate the view according to the command you selected. Note: Rotate, Pan, and Zoom can also be accessed through hotkeys. Next Behind This option selects the object behind the currently selected object. This is useful when you are trying to select objects or faces in the interior of the model. You must first select an object or face before you can use this command. Parallel to Grid This option constrains the mouse to move on the grid plane selected with the View/Grid Plane command. For instance, if the xy-grid plane is selected, this command constrains the mouse to only move in the x and y directions on the grid. Move along Axis This option constrains the mouse to move along the axis perpendicular to the grid plane selected with the View/Grid Plane command. For instance, if the xy grid plane is selected, this command constrains the mouse to only move in the z direction. The mouse’s x- and y-coordinates would remain the same. Move in 3D Go Back This option allows the mouse to move freely in the view windows. Position Contents Position sets the mouse to position mode, which enables you to select points in the geometric model. The points you can select depend on the snap-to behavior. Index Maxwell Online Help System 23 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Next Behind Parallel to Grid Move along Axis Move in 3D Position Rotate Pan Zoom Select Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Rotate Use Rotate to rotate the object around its center. > To rotate an object in the view window: 1. Choose Rotate from the right mouse button menu. An arrow replaces the cursor. 2. Click and hold the left mouse button on the point you wish to turn. The object follows the movement of the cursor. This command may cause a slight delay in the display of the view window, particularly if the model is complex. Note that this command does not function in the same manner as Arrange/Rotate, which changes the object’s physical location. Pan Use Pan to move the model in the view window. > To pan: 1. Choose Pan from the right mouse button menu. 2. Click and hold the left mouse button on the model. The area you click on follows the cursor. 3. Move the cursor around the display window. The model moves with the cursor. This command is useful in centering the object in the view windows. Go Back Contents Index Maxwell Online Help System 24 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Next Behind Parallel to Grid Move along Axis Move in 3D Position Rotate Pan Zoom Select Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Zoom Use Zoom to magnify or shrink the view of the model. > To zoom in towards or away from the object: 1. Choose Zoom from the right mouse button menu. A magnifying glass icon appears. 2. Click and hold the left mouse button on the display window. 3. Do one of the following: • To magnify the view, move the cursor up while holding the left mouse button. • To shrink the view, move the cursor down while holding the left mouse button. Regardless of the position of the cursor, the center of the display window is magnified or shrunk. This command functions similarly to the View/Zoom In and View/Zoom Out options in the menu bar, except that you do not outline the field you wish to expand when using the command from the mouse menu. Instead, you zoom the entire field. You may need to use the Pan command to center the object in the screen before zooming in on the model. Select Use Select to select an object. > To select an object: 1. Choose Select from the right mouse button menu. A list of all objects in the window appears. 2. Double-click on the object you wish to select. Alternatively, you can choose the name of the object in the list and choose OK. If the Select command is active, the following commands appear in the right mouse button menu: Accept Go Back Contents Cancel Choose Accept to accept changes to the values. This command is identical to choosing OK to accept changes or enter values. Choose Cancel to abort the current action. This command has the same function as the Edit/Select command in the menu bar. Index Maxwell Online Help System 25 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Zoom In Use Zoom In to magnify a region of the viewing window. > To magnify the view: 1. Choose Zoom In. 2. Select a point at one corner of the region to be magnified. Click the left mouse button on the point. 3. Select a second point in a diagonal corner, using the mouse. The selected region expands to fill the window. Zoom Out Use Zoom Out to shrink the field of view in the viewing window. > To shrink the view: 1. Choose Zoom Out. 2. Select a point at one corner of region that is to be shrunk. Click the left mouse button on the point. 3. Select a second point in a diagonal corner, using the mouse. The current view shrinks to fit in the selected area. Fit All Use Fit All to display the entire plot in the viewing window. When you select this command, the view in the active viewing window expands to include all items in the model. The size of the window does not change. Go Back Contents Index Maxwell Online Help System 26 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Go Back Contents Index Maxwell Online Help System Maxwell 3D — Screen Windows Visibility Use this command to either hide or display items. > To hide or display items: 1. Choose Visibility. The following window appears: 2. Select the object to hide or display in one of the following ways: • Click on the name of the object with the left mouse button. You may select multiple objects. • Use wildcards to select object with similar names. To do this: a. Enter the name fragment and the wildcard in the field above Show and Hide. For example, use 3D* to select all objects starting with 3D. The Show and Hide buttons change to Sel and Desel. b. Choose Sel to select the objects and Desel to deselect the objects. 3. To change the visibility status of the selected object, do one of the following: • To hide an object, select Hide. • To display an object, select Show. 4. Choose Done when you are finished changing the settings. Objects are then hidden or displayed accordingly. 27 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Show Coords Use the Show Coords command to display information about selected points. > To view a point’s coordinates: 1. Display the desired plot. If necessary, use the Zoom In command to zoom in on a part of the plot. 2. Choose Show Coords. The cursor appears as crosshairs. 3. Move the mouse to the desired point on the plot. 4. Click the left mouse button. If the point is a data point on the graph, the point you chose is marked with a box. If the point lies outside of the graph, the point you chose is marked with a cross. A window appears in the upper left corner, displaying information about the selected point. 5. To view the coordinates of additional points, do one of the following: • Repeat steps 3 and 4. • Use the left and right arrow keys to move the box along the solved points on the graph. 6. Click the right mouse button to exit the Show Coords command. Go Back Contents Index Maxwell Online Help System 28 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Render/Wire Frame Render/Flat Shaded Render/Smooth Shaded Tool Bar Hotkeys Maxwell 3D — Screen Windows Render Use these commands to change how the objects in the geometric model appear. You can display them with: Wire Frame Flat Shaded Smooth Shaded Wire frame outlines (the default). Flat, shaded surfaces. Smoothed, shaded surfaces. Render/Wire Frame Choose Render/Wire Frame to view only the skeletal structure of the objects in the active window. This allows you to see all sides of the object at the same time. A wire frame display of a geometry is shown below: Go Back Contents Index Maxwell Online Help System 29 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Render/Wire Frame Render/Flat Shaded Render/Smooth Shaded Tool Bar Hotkeys Maxwell 3D — Screen Windows Render/Flat Shaded Choose Render/Shaded Flat to shade in the solid regions of an object in flat shaded mode. In this mode, the entire object is subdivided into planar polygons. Each polygon is shaded in the same color. A shaded flat display of a geometry is shown below: Render/Smooth Shaded Choose Render/Smooth Shaded to shade in the solid regions of an object in smooth shaded mode. In this mode, the entire object is subdivided into planar polygons. The shading varies across each polygon to give the impression of a smooth surface. A shaded, smooth display of a geometry is shown below: Go Back Contents Index Maxwell Online Help System 30 Copyright © 1995-2000 Ansoft Corporation Topics: Screen Windows Side Window View Windows Command Prompt Right Mouse Button Menu Zoom In Zoom Out Fit All Visibility Show Coords Render Tool Bar Hotkeys Maxwell 3D — Screen Windows Tool Bar A tool bar appears in the windows of most modules and acts as a shortcut for executing various commands. • • • To execute a command, click the mouse on a tool bar icon. To view a brief help message on a tool bar icon, hold down the mouse button on the icon. To view the help message without accessing the command, move the cursor off the icon before releasing the mouse button. Go Back Contents Index Maxwell Online Help System 31 Copyright © 1995-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Hotkeys Some commands in Maxwell 3D may be accessed through “hotkeys” — keystrokes that allow you to bypass the menu system and directly execute commands. They are generally designated and chosen as follows: Modifier + key BS Key Note: Hold down the modifier(s) — such as Shift or Ctrl — and press the key(s). Press the Back Space key. Press the key. All hotkeys should be entered in lower case. Hotkeys are not accessible if any of the command menus are displayed. Hotkeys are listed on menus after the commands which they execute. For example, the Window menu in 2D Modeler displays the following hotkeys: Grid Fill Solids G Ctrl+F > To use the hotkey to shade the wireframe objects: 1. Make sure all command menus are closed. If one of the command menus is open, click the right mouse button outside of the menu to close it. 2. Press the Control and F keys at the same time. The wireframe object is now shaded. You may view a list of all the hotkeys for Maxwell 3D. Hotkeys and the Mouse Go Back When manipulating the 3D view of a model, there are a set of hotkeys you may use with the mouse. They allow you to change the view of the model without using the right mouse button menu. Contents Index Maxwell Online Help System 32 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Mouse Hotkeys Use the following hotkeys instead of the right mouse button menu. Cursor Position on Display Window Action hold Ctrl + LMB Anywhere Rotates the view. hold Shift + LMB Anywhere Pans the view. Shift + double-click LMB Anywhere Centers the view. hold Ctrl + Shift + LMB Anywhere Zoom into or out of the view. Ctrl + double-click LMB Center Displays the front view of the model. Ctrl + double-click LMB Top Displays the top view of the model. Ctrl + double-click LMB Bottom Displays the bottom view of the model. Ctrl + double-click LMB Right Displays the right view of the model. Ctrl + double-click LMB Left Displays the left view of the model. Ctrl + double-click LMB Corners Displays an isometric view orientated toward the corner you double-clicked on. Ctrl + double-click RMB Center Displays the rear view of the model. Ctrl + double-click RMB Corners Displays the rear isometric views orientated toward the corner you doubleclicked on. More Go Back Results Contents Index Maxwell Online Help System 33 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys More List of Hotkeys The list of hotkeys, divided by module. 3D Modeler Hotkeys The following is a list of hotkeys for the 3D Modeler: Hotkey Ctrl + N File/New. Opens a new window. New windows will close the windows of any previous models. Ctrl + O File/Open. Reads in an existing geometric model or field solution. Opening a new window will close any currently open windows. Ctrl + W File/Close. Closes the current model or solution, deleting the window it is displayed in. Ctrl + S File/Save. Writes out a model to a set of disk files. Ctrl + Q File/Exit. Exits the current module and returns to the Executive Commands window. Ctrl + Z Edit/Undo. Reverses the effect of the last command. Ctrl + X Edit/Cut. Deletes the selected items, placing them in the paste buffer. Ctrl + C Edit/Copy. Copies the selected items to the paste buffer. Ctrl + V Edit/Paste. Copies the contents of the paste buffer to the active project. Del Edit/Clear. Deletes the selected items but does not place them in the paste buffer. Back Space Edit/Deselect All. Deselects all currently selected objects. Go Back Contents Index Maxwell Online Help System Function 34 Copyright © 1996-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Hotkey Function F6 View/Render/Wireframe. Displays the objects in the geometric model with wire outlines. F7 View/Render/Flat Shaded. Displays the objects in the geometric model with flat, shaded surfaces. F8 View/Render/Smooth Shaded. Displays the objects in the geometric model with smoothed, shaded surfaces. = View/Zoom In. Zooms in on an area of the geometry, magnifying the view. - View/Zoom Out. Zooms out of an area of the geometry, shrinking the view. F View/Fit All/All Views. Changes the view to display all objects in the geometric model. G View/Grid Plane/Hide. Hides the grid plane. Toggles with View/ Grid Plane/Show. Ctrl + G View/Setup Grid. Sets the grid spacing and other grid settings. F4 Window/Tile. Moves and resizes windows to display them all on the screen at the same time. F5 Window/Cascade. Stacks (“cascades”) windows, starting at the upper left corner of the project window. Go Back F3 Help/About Help. Provides help on the online help system. Contents F1 Help/On Context. Provides help on the items you click on. Index Maxwell Online Help System 35 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys More Ansoft Macro Editor Hotkeys The following is a list of hotkeys for the Ansoft Macro Editor: Ctrl + N File/New. Opens a new window. New windows will close the windows of any previous models. Ctrl + O File/Open. Reads in an existing geometric model or field solution. Opening a new window will close any currently open windows. Ctrl + W File/Close. Closes the current model or solution, deleting the window it is displayed in. Ctrl + S File/Save. Writes out a model to a set of disk files. Ctrl + Q File/Exit. Exits the current module and returns to the Executive Commands window. Ctrl + X Edit/Cut. Deletes the selected items, placing them in the paste buffer. Ctrl + C Edit/Copy. Copies the selected items to the paste buffer. Ctrl + V Edit/Paste. Copies the contents of the paste buffer to the active project. Ctrl +F5 Edit/All Parameters. Allows you to edit all the parameters. Ctrl +P Edit/Command Parameters. Allows you to edit the macro. Ctrl +F7 Edit/Add Database Export Macro. Creates an export database macro. Ctrl +F3 Edit/Comment. Comments a line in the macro. Ctrl+F4 Edit/Uncomment. Uncomments a line in the macro. Go Back Contents Index Maxwell Online Help System 36 Copyright © 1996-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Ctrl + F Search/Find. Locates the selected text. Ctrl + R Search/Replace. Replaces selected text with new text. Ctrl + E View/Edit Mode. Places the editor in edit mode, allowing you to edit the macro. Ctrl + A View/Assign Parameters Mode. Places the editor in assign parameter mode, allowing you to define the parameters of the macro. Go Back Contents Index Maxwell Online Help System 37 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys More Go Back Contents Index Maxwell Online Help System 3D Boundary Manager Hotkeys The following is a list of hotkeys for the 3D Boundary Manager: Hotkey Function Ctrl + S File/Save. Writes out a model to a set of disk files. Ctrl + Q File/Exit. Exits the current module and returns to the Executive Commands window. Ctrl + Z Edit/Undo. Reverses the effect of the last command. Del Edit/Clear Boundary/Source. Resets a surface to its default boundary conditions. S Edit/Select/By Name. Select items by name to be edited. Back Space Edit/Deselect All. Deselects all currently selected objects. F6 View/Render/Wireframe. Displays the objects in the geometric model with wire outlines. F7 View/Render/Flat Shaded. Displays the objects in the geometric model with flat, shaded surfaces. F8 View/Render/Smooth Shaded. Displays the objects in the geometric model with smoothed, shaded surfaces. Ctrl + T View/Toggle BoundaryVisualization. Toggles the boundary on or off. = View/Zoom In. Zooms in on an area of the geometry, magnifying the view. - View/Zoom Out. Zooms out of an area of the geometry, shrinking the view. 38 Copyright © 1996-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Hotkey Function F View/Fit All/All Views. Changes the view to display all objects in the geometric model. G View/Grid Plane/Show. Displays the grid plane (the default). Toggles with View/Grid Plane/Hide. Ctrl + G View/Setup Grid. Sets the grid spacing and other grid settings. F4 Window/Tile. Moves and resizes windows to display them all on the screen at the same time. F5 Window/Cascade. Stacks (“cascades”) windows, starting at the upper left corner of the project window. F3 Help/About Help. Provides help on the online help system. F1 Help/On Context. Provides help on the items you click on. Go Back Contents Index Maxwell Online Help System 39 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Meshmaker Hotkeys The following is a list of hotkeys for the Meshmaker: Hotkey Function Ctrl + N File/New. Opens a new window. New windows will close the windows of any previous models. Ctrl + O File/Open. Reads in an existing geometric model or field solution. Opening a new window will close any currently open windows. Ctrl + W File/Close. Closes the current model or solution, deleting the window it is displayed in. Ctrl + S File/Save. Writes out a model to a set of disk files. Ctrl + Q File/Exit. Exits the current module and returns to the Executive Commands window. F6 View/Render/Wireframe. Displays the objects in the geometric model with wire outlines. F7 View/Render/Flat Shaded. Displays the objects in the geometric model with flat, shaded surfaces. F8 View/Render/Smooth Shaded. Displays the objects in the geometric model with smoothed, shaded surfaces. More = View/Zoom In. Zooms in on an area of the geometry, magnifying the view. Go Back - View/Zoom Out. Zooms out of an area of the geometry, shrinking the view. F View/Fit All/All Views. Changes the view to display all objects in the geometric model. Contents Index Maxwell Online Help System 40 Copyright © 1996-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Hotkey Function G View/Grid Plane/Hide. Hides the grid plane. Toggles with View/ Grid Plane/Show. Ctrl + G View/Setup Grid. Sets the grid spacing and other grid settings. F4 Window/Tile. Moves and resizes windows to display them all on the screen at the same time. F5 Window/Cascade. Stacks (“cascades”) windows, starting at the upper left corner of the project window. F3 Help/About Help. Provides help on the online help system. F1 Help/On Context. Provides help on the items you click on. Go Back Contents Index Maxwell Online Help System 41 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Parametric Table Hotkeys The following is a list of hotkeys for the parametric table: Hotkey Function Ctrl + N File/New. Opens a new table. New tables will close the windows of any previous ones. Ctrl + O File/Open. Reads in an existing parametric table. Opening a new table will close any currently open ones. Ctrl + W File/Close. Closes the current parametric table, deleting the window it is displayed in. Ctrl + S File/Save. Writes out a parametric table to a set of disk files. Ctrl + Q File/Exit. Exits the module and returns to the Executive Commands window. Ctrl + X Edit/Cut. Deletes the selected items, placing them in the paste buffer. Ctrl + C Edit/Copy. Copies the selected items to the paste buffer. Ctrl + V Edit/Paste. Copies the contents of the paste buffer to the active project. Back Space Edit/Deselect All. Deselects all currently selected items. Ctrl + I Edit/Insert Rows. Inserts rows into the parametric table. Go Back Ctrl +D Edit/Delete Rows. Deletes rows from the parametric table. Contents Ctrl + V Variables/View. Lists the variables defined in the table. More Index Maxwell Online Help System 42 Copyright © 1996-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Hotkey Function F4 Window/Tile/All. Moves and resizes windows to display them all on the screen at the same time. F5 Window/Cascade/All. Stacks (“cascades”) windows, starting at the upper left corner of the project window. Go Back Contents Index Maxwell Online Help System 43 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys 3D Post Processor Hotkeys The following is a list of hotkeys for the Post Processor: Hotkey Function Ctrl + O File/Open. Reads in an existing geometric model or field solution. Opening a new window will close any currently open windows. Ctrl + W File/Close. Closes the current model or solution, deleting the window it is displayed in. Ctrl + S File/Save. Writes out a model to a set of disk files. Ctrl + Q File/Exit. Exits the current module and returns to the Executive Commands window. F6 View/Render/Wireframe. Displays the objects in the geometric model with wire outlines. F7 View/Render/Flat Shaded. Displays the objects in the geometric model with flat, shaded surfaces. F8 View/Render/Smooth Shaded. Displays the objects in the geometric model with smoothed, shaded surfaces. = View/Zoom In. Zooms in on an area of the geometry, magnifying the view. More - View/Zoom Out. Zooms out of an area of the geometry, shrinking the view. Go Back F View/Fit All/All Views. Changes the view to display all objects in the geometric model. G View/Grid Plane/Hide. Hides the grid plane. Toggles with View/ Grid Plane/Show. Contents Index Maxwell Online Help System 44 Copyright © 1996-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Hotkey Function Ctrl + G View/Setup Grid. Sets the grid spacing and other grid settings. C Data/Calculator. Accesses the solution calculator, which enables you to perform computations using basic field quantities. Ctrl+N Plot/Animation. Creates an animated plot of a field quantity. V Plot/Visibility. (Cutplane, rectangle, point, 3D line, and volume plots.) Specifies whether plots are visible or invisible. Ctrl+F Plot/Format/Graphs. Specifies the color, line thickness, and line style of a previously plotted line. Also determines the type of markers displayed at solution data points, and whether the graph is visible on the plot. F4 Window/Tile. Moves and resizes windows to display them all on the screen at the same time. F5 Window/Cascade. Stacks (“cascades”) windows, starting at the upper left corner of the project window. F3 Help/About Help. Provides help on the online help system. F1 Help/On Context. Provides help on the items you click on. Go Back Contents Index Maxwell Online Help System 45 Copyright © 1996-2000 Ansoft Corporation Maxwell 3D — Hotkeys Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys More Go Back Contents Variables Post Processor Hotkeys The following is a list of hotkeys for the Variables Post Processor: Hotkey Function Ctrl + N File/New. Opens a new table. New tables will close the windows of any previous ones. Ctrl + O File/Open. Reads in an existing parametric table. Opening a new table will close any currently open ones. Ctrl + W File/Close. Closes the current parametric table, deleting the window it is displayed in. Ctrl + S File/Save. Writes out a parametric table to a set of disk files. Ctrl + Q File/Exit. Exits the module and returns to the Executive Commands window. Ctrl + X Edit/Cut. Deletes the selected items, placing them in the paste buffer. Ctrl + C Edit/Copy. Copies the selected items to the paste buffer. Ctrl + V Edit/Paste. Copies the contents of the paste buffer to the active project. Del Edit/Clear. Deletes the selected items but does not place them in the paste buffer. Back Space Edit/Deselect All. Deselects all currently selected items. Ctrl + I Edit/Insert Rows. Inserts rows into the parametric table. Ctrl + D Edit/Delete Rows. Deletes rows from the parametric table. Index Maxwell Online Help System 46 Copyright © 1996-2000 Ansoft Corporation Topics: Hotkeys Hotkeys and the Mouse Mouse Hotkeys List of Hotkeys 3D Modeler Hotkeys Ansoft Macro Editor Hotkeys 3D Boundary Manager Hotkeys Meshmaker Hotkeys Parametric Table Hotkeys 3D Post Processor Hotkeys Variables Post Processor Hotkeys Maxwell 3D — Hotkeys Hotkey Function Ctrl + V Variables/View. Lists the variables defined in the table. Crtl + P Plot/New. Draws a new plot from the data given in the data table. = Plot/Zoom In. Zooms in on an area of the geometry, magnifying the view. - Plot/Zoom Out. Zooms out of an area of the geometry, shrinking the view. F Plot/Fit All. Changes the view to display all objects in the geometric model. Ctrl + F Plot/Format/Graphs. Specifies the color, line thickness, and line style of a previously plotted line. Also determines the type of markers displayed at solution data points, and whether the graph is visible on the plot. F4 Window/Tile/All. Moves and resizes windows to display them all on the screen at the same time. F5 Window/Cascade/All. Stacks (“cascades”) windows, starting at the upper left corner of the project window. Go Back Contents Index Maxwell Online Help System 47 Copyright © 1996-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler 3D Modeler Choose Draw from the Executive Commands menu to access the 3D Modeler. After selecting the field quantity you wish to compute, do the following to create (or modify) the geometric model of a structure: • • • Draw the objects in the model. Specify the preferences of the model. View or edit existing models. The 3D Modeler screen appears as shown below: Go Back Contents Index Maxwell Online Help System 48 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Go Back Contents Maxwell 3D — 3D Modeler Initializing the Drawing Units When you first access the 3D Modeler, the following screen appears: > To select the units for your model: 1. Click and hold the Select Units button. This button displays the currently defined units. A pull-down menu appears. 2. Select the new set of units from the pull-down menu. 3. Select the warning button to disable the warning message. This prevents the warning from reappearing with each new model you create. 4. Choose OK to accept the unit and warning settings, or Cancel to ignore the settings and use the defaults. Note: No matter what drawing units you select, the results will always be given in SI units. Index Maxwell Online Help System 49 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Modifying the Geometry If you are modifying the geometry of a model for which a solution has been generated, the system displays the following message: • • • If you make changes to the geometry and save those changes, all mesh files and solution data will be deleted and will have to be recomputed. Pick “View Only” if no changes are to be saved, “Modify” if changes are to be saved, or “Cancel” to cancel this operation. To change the geometry, choose Modify. To display the geometry without modifying it, choose View Only. The 3D Modeler screen then appears in a “view only” mode, allowing you to use commands for viewing only the geometry. To return to the Executive Commands window, choose Cancel. Go Back Contents Index Maxwell Online Help System 50 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Go Back Maxwell 3D — 3D Modeler Modeler Menu Commands The menus of commands available in the 3D Modeler are: File Loads and saves geometric models; sets printing options; prints screen captures; imports and exports other files; exits the 3D Modeler. Edit Erases effects of last command; cuts, copies, and pastes objects; removes unwanted objects; duplicates objects around an axis, line, or mirror; selects and deselects objects; specifies object attributes; controls object visibility. View Displays wireframe or shaded views of objects; changes the view of the geometric model; controls how the tool bar, coordinate system axes, drawing grid, status bar, and command prompt are displayed. Coordinates Moves, rotates, saves, and deletes local coordinate system definitions; reverts model back to global coordinate system; allows rotated and unrotated coordinate systems. Lines Draws points, polylines, arcs, circles, and rectangles. Surfaces Detaches faces of objects; connects and stitches two object faces together; changes outlines into covered faces and covered faces into open objects. Solids Draws boxes, cylinders, helixes and other 3D objects; sweeps 2D objects along a path or around an axis, creating 3D objects; unites, intersects, and subtracts 3D objects, making more complex objects. Also changes open objects into sheet objects. Arrange Moves, rotates, mirrors, and rescales objects. Options Selects units, the size of the problem region, and the default object color; defines user preferences for modeler settings. Window Adds and deletes view windows; tiles and cascades view windows. Help Accesses Maxwell 3D’s online documentation. Contents Index Maxwell Online Help System 51 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Tool Bar A tool bar appears in most modules and acts as a shortcut for executing various commands. • • • To execute a command, click the mouse on a tool bar icon. To view a brief help message on a tool bar icon, hold down the mouse button on the icon. To view the help message without accessing the command, move the cursor off the icon before releasing the mouse button. The commands that each icon executes are represented below. Click on an icon to view more information about the command it represents. In the 3D Modeler, the placement of the toolbar is controlled with the View/Tool Bar commands which allow you to place it on any side of the viewing windows. Go Back Contents Index Maxwell Online Help System 52 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Planning the Geometric Model The following sections are things to keep in mind when creating a geometric model. Setting Up the Modeling Environment In most cases, the default setup is the best one to work with. If you find it necessary to change aspects of the default setup, such as grid coordinates or snaps, consult the general steps below. > To change the default absolute coordinate setup for the solid modeling environment: 1. Choose Abs. A pull-down menu appears. 2. Choose Relative to change from the default coordinate system to a relative one. Enter the coordinates in the X, Y, and Z fields. You can toggle any inactive fields by clicking on the button next to them to make them active. By default the Grid and Vert (Vertex) buttons are active. Snaps A snap is a location filter that allows you to set specific coordinates not given by the default grid and vertex settings. Go Back > To change a snap: 1. Select Other Snap from the Snap to buttons. A pop-up menu appears. Only one snap type may be enabled at a time. 2. Select the Edge Snap you prefer. Grid Intersections allows you to set the snap at the point where the grid intersects an axis. Edge Centers allows you to set the snaps at the central points of the edges. Arc Centers allows you to set the snap at the center of an arc. 3. Select the Face Snap you prefer. Axis intersections allows you to set the face snap at the point where an axis crosses the face of an object. Face Centers allows you to set the snap at the center of the face of an object. 4. Choose OK to accept the changes in snaps. Contents Index Maxwell Online Help System 53 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Dividing a Structure into Objects At this step in the process, the objects that you create are strictly geometric entities. However, it is helpful to visualize each 3D object as a mass of material such as steel, ceramic, or air — even though the characteristics that define these materials are not assigned until later. For example, the geometric model shown below represents a simple conductor within a hollow coil used to study eddy currents. As a geometric model, the structure is simply a set of objects to which the names “box3d” and “object1” have been assigned. No material attributes are linked to these objects until you assign materials to them. Go Back Contents Index Maxwell Online Help System 54 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Creating Objects The general strategy to follow in creating the three-dimensional model of an electromagnetic structure is to build it as a collection of 3D objects. Treat each different material as a separate object. > To create a 3D object in the 3D Modeler: 1. Choose the appropriate icon for the object you wish to draw or choose the Solids Menu from the menu bar to choose the shape of the object. 2. Draw the object in any of the view windows. Opening and Saving Model Files By default, the model you create in the 3D Modeler is saved with the current project. • • • To load geometric models from other projects, use the File/Open command. To import 3D models in other file form, use the File/Import command. To save the geometric model while in the process of creating it, use the File/Save or FIle/Save As commands. File/Save will save the drawing under the established file name. File/Save As allows you to save the model under a different filename. Any changes you make are not saved automatically. Keep it Simple Keep the model as simple as possible. The more complex a geometric model is, the more complex the finite element mesh has to be — resulting in greater requirements for memory and processing power which can take longer to process a result. Take Advantage of Symmetry Go Back Contents If the structure has a plane of symmetry with the field on one side of a plane being the mirror image of the field on the other side, take advantage of the symmetry and only create the geometric model for half the structure. Use the Edit/Duplicate command to quickly create the other half. When setting boundary conditions, be sure to set the proper boundary conditions over the plane of symmetry. For example, if the electric field is expected to be tangential to the plane of symmetry, be sure to use the boundary condition that forces the E-field to be tangential to the surface of the cylinder. Index Maxwell Online Help System 55 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Final Objects Must Not Overlap In the final geometric model of a structure, object surfaces must not overlap. Objects can share surfaces or edges or can be contained entirely within one another, but they cannot have overlapping surfaces. • • Go Back Contents Index Maxwell Online Help System If one object partially overlaps another object, the geometry is invalid as the final model. The system has no way of knowing which object occupies the shared volume and problems will occur when the system attempts to create the finite element mesh. For example, above, the object on the right shows a sphere overlapping with a cube. If one object is completely inside another, there is no problem. The system can “subtract” the smaller object from the larger, and assume that the smaller object occupies the void in the larger object. For example, above, the structure to the left shows a sphere entirely within the cube. This is valid because the sphere is assumed to occupy a void in the cube. The restriction that the surfaces of objects must not overlap only holds for the final model. It is valid to create overlapping objects while building a geometry. When building complex objects by uniting and subtracting simpler objects, creating objects that overlap are almost always required.If two objects in the final model partially overlap, use the Solids/ Subtract, Solids/Intersect, or Solids/Unite commands to subtract, intersect, or unite the overlapping region of one of the objects. 56 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Sizing the Problem Region The problem region is the region in which a field solution is to be generated. In general: • • • No solution is computed outside the problem region. The default size of the problem region is approximately equal to the size of a box that encloses all objects. All space inside the problem region that is not occupied by an object is considered to be occupied by an object called background. Before saving your final model, you can use the Options/Region command to change the size of the problem region to something other than the default. You should consciously decide on the size of the problem region. If you accept the default values, be aware that the background object is approximately ten percent larger than the box that surrounds your model. Background An object named background is automatically created by the system when the final geometry is saved. It occupies any portion of the problem region not occupied by objects that you have created. The background object can be displayed while the geometric model is being created. Material characteristics and boundary conditions can be assigned to it just as they can for any other object in the geometric model. The background can occupy voids inside of objects. For example, if you subtract one object from another and then delete the smaller object, the resulting void is considered to be part of the background. Units Choose the Options/Units command to define the modeling units. You may either of the following metric or english units as the type of modeling units: Go Back Contents Metric English km, meters, cm, mm, microns, nm yards, feet, inches, mils Regardless of the selected modeling unit, all solutions are given in SI units. Index Maxwell Online Help System 57 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Level of Detail (Aspect Ratio) In general, do not create geometries in which large dimensions and small dimensions differ by more than three orders of magnitude. For example, do not create an object with one side larger than 2 inches and another side smaller than 0.002 inches. Likewise, do not place two objects with sides that are approximately 5 millimeters in length any closer than 0.005 millimeters to one another. The system will be able to create a finite element mesh for geometries in which dimensions vary by more than three orders of magnitude, but it will require much more time and memory to generate a solution. If you wish to create such objects you may want to create virtual objects between the objects so that a more appropriate mesh is generated. Sizing Limits (Min D and Max D) The 3D Modeler builds objects based on the concepts of Min D and Max D. These are the minimum and maximum sizes that an object can be. No object can be smaller than Min D, while no object can be greater than Max D. Min D is defined to be the distance from a point to a line that is small enough for the point to be considered resting on the line. Currently, Min D is assumed to be 10-7 times the smallest dimension of the problem region. Do not create objects smaller than this amount. Max D is defined to be the largest diagonal of the problem region. You will not be able to create an object exceeding the Max D. Go Back Contents Index Maxwell Online Help System 58 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Virtual Objects Virtual objects are dummy objects which are not needed in defining the geometry but are useful in the meshmaking, solution, and analysis stages. For example, if the dimensions of two objects differ by more than three orders of magnitude, the simulator may not be able to accurately solve for fields in the structure. To prevent this, draw a virtual object between the two objects. This introduces more points between the objects to serve as tetrahedra vertices which improves the aspect ratio of the mesh and makes the solution more accurate. The conductor below has a radius of 0.0004 meters and is four meters from the outer boundary. Drawing a virtual object with a radius of 0.04 meters between these two objects, enables the system to generate a better finite element mesh and more accurate solution for this structure. However, be aware that this tactic will not work in all cases. Depending on the dimensions of your geometry, your results may not be as expected. Virtual object Radius = 0.04 m Conductor Radius = 0.0004 m Outer boundary Radius = 4 m Go Back Contents Index Maxwell Online Help System 59 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Using 2D Objects as Thin Conductors and Resistors In capacitance computations and electrostatic field simulations, 2D objects can be used to model very thin conductors and resistors. As a general rule of thumb, use 2D objects when the thickness of the conductor or resistor is at least ten to twenty times smaller than the thickness of other objects in the geometry. This will make the solving time faster than if it has to compute a three-dimensional object. You can use thin 3D objects, but if the dimensions of the thin object are too small they can cause difficulties for the system when it attempts to create the finite element mesh. Using 2D Objects as Coil Terminals In magnetostatic and eddy current problems, you must specify the currents that give rise to magnetic fields. • • In conductors whose ends touch the edges of the solution region, you can specify currents and current densities via the Setup Boundaries/Sources command. You do not have to draw outer terminals in the current version of the Maxwell 3D. In conductors that lie entirely within the solution region and form a closed conduction path, you must explicitly draw 2D objects to serve as “coil” or “branch” terminals. The current flow or voltage drop across the terminal is also defined via the Setup Boundaries/Sources command. Any 2D objects that you wish to use as coil terminals must already be defined and included in the current geometry. These objects must also be an exact cross-section of the 3D conductor for which you wish to assign a terminal. A coil terminal is a 2D object that exactly coincides with an inside cross-section of a 3D object, as shown below. It cannot be on a face of the 3D object; it must be a slice that cuts Go Back Contents Index Maxwell Online Help System 60 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler through the object. Note that the current path above is a valid example of a coil terminal, since the objects comprise a closed loop within the problem space. Note: For magnetostatic and eddy current problems, when using symmetry a symmetry plane that cuts through a coil, you must define two terminals if the coil is cut perpendicular to the current flow. If the coil is cut parallel to the current flow, however, you may use only one terminal (which will be half the size of the original terminal). Go Back Contents Index Maxwell Online Help System 61 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Invalid Coil Terminals Invalid coil terminals are shown below. • • Coil terminals only work for current loops that are entirely contained within the problem space. The half coil above is part of a current loop that is not entirely contained within the solution region. Coil terminals only work for closed current paths. The bar on the right is not part of a closed current loop. Current injected into it through the terminal has no way to return to the other side of the terminal, and cannot flow outside of the object. Warning: Although Maxwell 3D permits you to set up coil terminals in objects that do not have a closed current path, one of the following situations can occur: • The simulator may fail to compute a solution. • For magnetostatic problems, the initial conduction solution may fail to converge. • The simulator may generate an inaccurate solution. Go Back Contents Index Maxwell Online Help System 62 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Force and the Geometric Model Torque and the Geometric Model Capacitance Matrices and the Geometric Model Inductance and the Geometric Model Impedance and the Geometric Model Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Go Back Contents Maxwell 3D — 3D Modeler Geometric Models for Executive Parameters If you plan to compute executive parameters such as force, torque, capacitance, inductance, or impedance, you may need to modify your model to suit the boundary conditions. Force and the Geometric Model The 3D Modeler computes virtual (electrostatic) or Lorentz (magnetostatic) forces by using the principles of virtual work. You may wish to consult the theory and equations behind this process in the Technical Notes. > To compute the force on your model: 1. Choose Force under the Setup Executive Parameters option in the executive commands menu. 2. Choose Create to create a setup. A pop-up window appears. 3. Enter the name of the setup. 4. Highlight the names of the objects to include in the setup. 5. Choose Yes to enter the objects into the setup. 6. Choose File/Save from the menu bar. 7. Choose Yes to save your changes. 8. Choose File/Exit to return to the Executive Commands window. Torque and the Geometric Model The 3D Modeler computes virtual and Lorentz torques using both work principles and Lorentz forces. You may wish to consult the theory in the Technical Notes. > To calculate the torque on your model: 1. Choose Torque under the Setup Executive Parameters option. 2. Choose Create to create a setup. A pop-up window appears. 3. Enter the name of the setup. 4. Highlighting the names of the objects to include in the setup. 5. Choose Yes to accept the object. 6. Choose File/Save from the menu bar. 7. Choose Yes to save your changes. 8. Choose File/Exit to return to the Executive Commands window. Index Maxwell Online Help System 63 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Force and the Geometric Model Torque and the Geometric Model Capacitance Matrices and the Geometric Model Inductance and the Geometric Model Impedance and the Geometric Model Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Capacitance Matrices and the Geometric Model The 3D Modeler computes capacitance from the results of a simulated electromagnetic field either in terms of charges and voltages or in terms of currents and time-varying voltages. Consult the Technical Notes for the equations and theory of calculating capacitance. > To calculate the capacitance of your model: 1. Choose Matrix under the Setup Executive Parameters option in the executive commands menu. 2. Highlight the names of the items you wish to include in the matrix. 3. Choose Yes to accept the objects into the matrix. You can remove unwanted objects by selecting them and choosing No. 4. Choose File/Save from the menu bar. 5. Choose Yes to save your changes. 6. Choose File/Exit to return to the Executive Commands window. Go Back Contents Index Maxwell Online Help System 64 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — 3D Modeler Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Force and the Geometric Model Torque and the Geometric Model Capacitance Matrices and the Geometric Model Inductance and the Geometric Model Impedance and the Geometric Model Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Inductance and the Geometric Model Clearly Define All Current Loops To obtain precise inductance values, clearly indicate the current loop to which each conductor belongs when assigning your executive parameters. Current loops may be drawn in the geometry or defined through the use of symmetry. Terminals, boundary conditions, and current directions must be consistent with the current paths you’ve established. If you are not careful when setting up the problem, the field simulator will not be able to identify the loop to which each conductor belongs. To calculate inductance, it will assign each conductor to a current loop of some sort — but not necessarily the one that you expected. In the example shown below, the simulator will be unable to determine whether the conductors are part of two completely independent current loops, or the same current loop. The simulator will assume that some type of current path exists and compute inductances for that loop. However, the current path that the field simulator comes up with may not be the one you intended when setting up the problem. Thus, the inductance values it computes may not be physically meaningful for the problem you had in mind. Current Direction Conductors ? ? Which loop? More Go Back Contents Current Direction Current Direction Index Maxwell Online Help System 65 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Force and the Geometric Model Torque and the Geometric Model Capacitance Matrices and the Geometric Model Inductance and the Geometric Model Impedance and the Geometric Model Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Go Back Contents Maxwell 3D — 3D Modeler Finding Inductance When No Loop Is Present Occasionally, you may need to calculate inductance for a problem where current loops cannot be explicitly defined. For example, the return path for current may be outside of the device being modeled. In cases like this, calculate inductances by modeling the conductors as though they are part of a current loop (even if no such loop exists in the actual structure). Approximate inductance values can be obtained through the use of symmetry. For instance, a row of pins in an integrated circuit package can be modeled as though each pin is part of a complete current loop, as illustrated below. Only one pin is shown, though the model would really include all pins in the row. Neumann Boundary Solution Region By setting up Neumann boundaries at the ends of the pins, you can use symmetry to define the current path for each pin, as shown to the left. The inductance is computed only for the part of the loop that is actually modeled in the field simulator (that is, the single row of pins). Current Direction Neumann Boundary One problem with this model is that the inductance includes the effects of the 3D field that exists in the entire loop, not just the row of pins. Additionally, the effect of other conductors on the pins’ inductance is not included. For instance, the conductors in the package’s lead frame are not included in the model, yet they could have a significant effect on the inductance of the package. To find inductances in this case, you would have to include these conductors in the model. Index Maxwell Online Help System 66 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Force and the Geometric Model Torque and the Geometric Model Capacitance Matrices and the Geometric Model Inductance and the Geometric Model Impedance and the Geometric Model Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Impedance and the Geometric Model When drawing a model for which an eddy current field solution is to be computed, your current loops must be well defined. For details, see Inductance and the Geometric Model. Skin Depth In AC magnetic field simulations and impedance computations, induced currents allow magnetic fields to penetrate conductors to a depth which is approximated by the formula: δ = where: • • • • Contents ω is the angular frequency, which is equal to 2πf. σ is the conductor’s conductivity. µr is the conductor’s relative permeability. µ0 is the permeability of free space. Currents will be concentrated near the surface of the conductor, decaying rapidly past the skin depth. As the above relationship indicates, the skin depth gets smaller as the frequency increases. To more accurately model the field patterns produced by induced currents, do one of the following: • • Go Back 2 -------------------ωσµ 0 µ r If the skin depth is large compared to the conductor, refine the mesh inside the object between the surface of the object and the skin depth (where you expect to find eddy currents). Strategies for doing so can be found under Eddy Refinement. If the following conditions hold, use an impedance boundary to model the effect of induced currents on the behavior of the magnetic field at that surface: • The skin depth is very small compared to the dimensions of the problem. • The magnetic field decays faster inside the conductor than along the surface. • The current source is far from the surface where eddy currents occur, compared to the size of the skin depth. For more information on impedance boundaries, see Eddy Current Boundary Conditions. Index Maxwell Online Help System 67 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Solution Analysis of Geometric Models Maxwell 3D allows you to use the Setup Executive Parameters command to prepare calculations for the force, torque, and capacitance of your model. Under Setup Solutions/Variables, a table of parameters lists all appropriate variables and parameters pertinent to the model. If you have purchased the Parametric Analysis module, this table can be modified so that you can then specify how many rows and columns you want and the range each parameter should have. For example, you can perform a parametric analysis of your model by plotting how force varies with torque, or how torque varies as the capacitance matrix changes. Later, you can save the fields, and analyze the faces and fields of your model with these parameters in the Post Processor. Go Back Contents Index Maxwell Online Help System 68 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Creating a Macro Executing a Macro Editing a Macro A Macro Example Script Instructions Measuring Distances Between Objects Maxwell 3D — 3D Modeler Macros A macro is a recorded list of commands that you can execute to create a model. When you execute this macro in any other project, the macro creates your model in the new project. You can access online help for a specific macro command by entering help commandname at the command prompt. This returns the full syntax of the command, including details on each of the necessary arguments and their formats. Creating a Macro After you have started to record the macro, you can enter the script commands by either using the mouse or entering the commands at the command prompt. > To create a macro in the modeler: 1. Choose View/Command Prompt from the modeler menu bar. The command prompt window appears below the project window. 2. At the command prompt, enter FileRecord Filename.mac where Filename.mac is the name of the macro you wish to create. From this point forward, every step will be recorded into the macro. 3. Create that part of your model that you wish to record. You can create this model by using the mouse or by entering the commands into the command prompt. The commands that can be entered appear in the Introduction to the Ansoft Macro Language guide. 4. When you have finished creating the model you want to record, enter FileRecStop. Your macro is now finished and has been recorded. Executing a Macro You can execute the macro you have created in any project you wish. The macro will create the object with the settings saved in the macro. Go Back Contents > To execute a macro: 1. Choose View/Command Prompt from the menu bar. The command prompt window appears below the project window. 2. At the command prompt, enter FileExec Filename.mac where Filename.mac is the name of the macro you wish to execute. Index Maxwell Online Help System 69 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Creating a Macro Executing a Macro Editing a Macro A Macro Example Script Instructions Measuring Distances Between Objects Go Back Contents Index Maxwell Online Help System Maxwell 3D — 3D Modeler Editing a Macro You can edit a macro with any text editor. You can also make changes to a macro and save it under a different file name. This allows you to run several macros in sequence, each producing a slightly different object. A Macro Example Here is an example of a simple macro. This macro generates a straight line with a specified number of segments: FileRecord parmline.mac Assign NAME Getstring “Enter polyline name” ExpAssign “nseg” GetLong “Enter number of segments” Assign STPOS GetPosition “Enter start position” Assign ENDPOS GetPosition “Enter end position” ExpAssign “x1” XComponent STPOS ExpAssign “y1” YComponent STPOS ExpAssign “z1” ZComponent STPOS ExpAssign “x2” XComponent ENDPOS ExpAssign “y2” YComponent ENDPOS ExpAssign “z2” ZComponent ENDPOS ExpEval “t=0” ExpEval “x=x1 + t*(x2-x1)/nseg” ExpEval “y=y1 + t*(y2-y1)/nseg” ExpEval “z=z1 + t*(z2-z1)/nseg” EditPline NAME Repeat Add Eval “nseg” 1 AddVert3d ExpEval “X” ExpEval ”y” ExpEval “z” ExpInc “t” 1 END EndPline 70 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Creating a Macro Executing a Macro Editing a Macro A Macro Example Script Instructions Measuring Distances Between Objects Maxwell 3D — 3D Modeler ReColor NAME 255 255 0 FileRecStop To create the previous macro, you must type each line at the command prompt, then choose Enter to accept the command. When you have finished, this macro is saved under the name Parmline.mac and can be executed in any project by typing: FileExec Parmline.mac at the command prompt. Go Back Contents Index Maxwell Online Help System 71 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Creating a Macro Executing a Macro Editing a Macro A Macro Example Script Instructions Measuring Distances Between Objects Maxwell 3D — 3D Modeler Script Instructions Aside from script commands, three conditional script instructions also exist that can be entered at the command line. IF IF is used to create a conditional argument. For example: IF EQ 2 2 ECHO “2 is equal to 2” END... Executing these commands will produce the echoed statement. REPEAT REPEAT is used to repeat a command. For example: REPEAT 5 echo “Any instructions here” END... Executing these commands will repeat the echoed statement five times. WHILE WHILE is used to create a concurrent action. For example: ASSIGN count 5 WHILE count ASSIGN count SUB count 1 ECHO “count is “ count Go Back Contents END... Executing these commands will display Count is 4, Count is 3, and so forth until the decreasing value reaches zero. It stops at zero because the WHILE condition becomes false when the quantity reaches a negative value. Index Maxwell Online Help System 72 Copyright © 1995-2000 Ansoft Corporation Topics: 3D Modeler Initializing the Drawing Units Modifying the Geometry Modeler Menu Commands Tool Bar Planning the Geometric Model Geometric Models for Executive Parameters Solution Analysis of Geometric Models Macros Measuring Distances Between Objects Maxwell 3D — 3D Modeler Measuring Distances Between Objects Eventually, you may need you measure the distance between the objects or the faces of the objects in your model. You will need to use the coordinates fields in the side window to determine the distance between any two points. > To measure the distance between two points, faces, or objects: 1. Make sure that the coordinates type/unit menu in the side window is set to Abs for absolute coordinates. 2. Double-click on a point in the active view window or enter the coordinates of the point in the coordinates fields in the side window. This point represents the initial point from which you will measure the distance. 3. Choose Rel from the coordinates type/unit menu in the side window. The Rad field changes to the Dst field. 4. Double-click on a point in the active view window or enter the coordinates of the point in the coordinates fields in the side window. This point represents the final point from which you will measure this distance. The Dst field displays the distance between the two points. Go Back Contents Index Maxwell Online Help System 73 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File Menu Use the File commands to perform the following tasks: • • • • • • • • • Create new geometric models in the 3D Modeler. Open existing model or solution files. Close model or solution files. Save models or solutions in disk files. Record, save, execute, and delete macros. Import a model or solution, replacing the one that’s currently loaded. Export a model or solution to a different file format. Define printer setups and print models. Exit from the current software module. When you choose File from the menu bar, a menu similar to the following one appears: Go Back Contents Index Maxwell Online Help System 74 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File Commands The function of each File command is as follows. New Open Close Save Save As Macro Import Export Export Animation Print Setup Print Apply Changes Revert Exit Opens a new window. New windows will close the windows of any previous models. Reads in an existing geometric model or field solution. Opening a new window will close any currently open windows. Closes the current model or solution, deleting the window it is displayed in. Writes out a model to a set of disk files. Writes out a model under a different name. Saves, records, executes, and deletes macros. Reads in geometric files. Also allows you to edit these files and save the changes. Saves the current model or solution to a different file format. Post Processor. Exports an animated plot. Defines your print settings. Prints windows in the current project. Macro Editor. Applies the changes in the macro to the current model. Meshmaker. Post Processor. Reverts the model to its original state. Exits the current module and returns to the Executive Commands window. Not all of these commands are available on the File menu of each software module. Go Back Contents Your model is not automatically saved. Therefore, be sure to frequently save your work while creating or editing a project. This prevents you from losing all of your changes if a problem occurs that causes your workstation or PC to crash. If you made changes since the last time the model was saved, you are prompted to save when you close the project or exit the software. Index Maxwell Online Help System 75 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File Extensions Different modules of Maxwell software save their files with different file extensions so that you and the software can tell which module created which file. For instance, the file named gear.sm2 is a 2D Modeler file. Some commonly used file extensions and their associated software modules are listed below. .sm3 .sm2 .obs, .att .sld Go Back .sol Geometric model files from the 3D Modeler. This module can be accessed from: • Maxwell 3D version 4.1 or later. • Ansoft HFSS. • The Maxwell Q3D Extractor. Geometric model files from the 2D Modeler. This module can be accessed from: • The 2D Modeler command in the Utilities panel. • The Maxwell 2D Extractor. • The Maxwell Planar Parameter Extractor • Maxwell 2D version 6.1 or later. • Ansoft Ensemble. 2D modeler files can also be created in PlotData. Geometric model files from Maxwell 2D’s Meshmaker module version 4.33 or earlier. Geometric model files from the previous version of the 3D Modeler. This module can be accessed from: • Maxwell 3D version 4.1 or earlier. • The Maxwell 3D Parameter Extractor version 1.2 or earlier. • The Maxwell Quick 3D Parameter Extractor version 2.0 or earlier. • Maxwell Eminence version 4.0 or earlier. These files can also be created in the current 3D Modeler. Solution files from Maxwell 3D. Contents Index Maxwell Online Help System 76 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/New Use the File/New command to create a new, unnamed model or table. Any item created in this window can be saved as a new project and is independent of any other model that may be loaded in the software. You specify the name of the new item when you save it, by using the File/Save or File/Save As commands. > To create a new project: 1. Choose File/New. If your old model or table has not been saved, you will be prompted to save it. If the item has been saved, the old one vanishes and a window appears. 2. If you are creating a new model, select the units for the new model. 3. Toggle the warning button, if desired. This allows you to turn off the drawing units warning window. If the warning has been toggled off, no window appears. 4. Choose OK to accept the units or choose Cancel to ignore the new window. 5. Create your new model or table as you would normally. Go Back Contents Index Maxwell Online Help System 77 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open Read Only Mode Opening Maxwell 2D Files version 4.33 (or earlier) File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Open Use this command to read in the following from a file: • • • A geometric model. Objects can be copied from other models into the current project, but other models cannot be edited or saved as part of the current project. A field solution. The currently loaded solution is not deleted. A parametric table. The currently loaded solution is not deleted. On workstations, compressed files are automatically uncompressed when opened. > To read in a file: 1. Choose File/Open. A file browser appears. 2. Use the file browser to find the file you wish to open. By default, files with the acceptable file extensions for the software you are using appear in Filter bar. 3. Select the file you wish to open: • On a workstation, these files appear in the Files list box. • On a PC, these files appear next to the Directories box. The selected file is automatically listed. 4. Choose OK to complete the command. The model then appears in the software. Read Only Mode In read-only mode, the system prevents you from saving any changes to the original file. However, you can use the File/Save As command to save the changes to a new file. Go Back Contents Index Maxwell Online Help System 78 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open Read Only Mode Opening Maxwell 2D Files version 4.33 (or earlier) File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu Opening Maxwell 2D Files version 4.33 (or earlier) In the 3D Modeler, the File/Open command is able to open geometry files created using version 4.33 (or earlier) of Maxwell 2D. This allows you to directly import these geometric models into the 3D Modeler, bypassing the Translators command on the Maxwell Control Panel. To open a file created with version 4.33 (or earlier) of Maxwell 2D, add an .obs or .att extension to the file name. The selected file will automatically be translated into the .sm2 file format used by the 2D Modeler. The original file will not be modified unless you choose to save the changes in .obs or .att format. Only 2D geometric models may be read into the 3D Modeler (whether in the Utilities panel or another Maxwell software package). No mesh, material, boundary, or solution information can be translated or read from the 2D files. File/Close Use this command to close an open geometric model, executive command operation, or field solution and its associated view window. > To close a file: • Choose File/Close. If the project has changed since the last time it was saved, you will be prompted whether or not to save it to a disk file. Afterwards, the view window vanishes. Go Back Contents Index Maxwell Online Help System 79 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Save Use this command to save a geometric model, a set of boundary conditions, a material assignment, any executive parameters, or a field solution to a file. > To save to a file: • Choose File/Save. One of the following things happens: • If the file has been saved before or you have specified a name for the project, the system saves the model to a disk file. • If this is the first time the project is being saved and you have not yet specified a name for it, the menu shown under the description of the File/Save As command appears. Follow the directions for this command to save the unnamed model for the first time. File/Save As Use this command to save a geometric model or field solution under a different name. Go Back > To save a file using the File/Save As command: 1. Choose File/Save As. The Save Model window appears. 2. Use the file browser to find the directory where you wish to save the file. 3. Enter the name of the file to save in the Save file name field. 4. Select Binary format to save the file in binary form. Leave it unselected to save the file in ascii form. 5. (3D Modeler only.) Select Verify model to verify the model before saving. This is active by default. Optionally, leave this option deselected to save without verifying the model. 6. If the window has a Switch to saved field, do one of the following: • Leave the field selected to display the new file name, and close the current file. • Deselect Switch to saved to save the file under the new name without changing which file is displayed. 7. Choose OK or press Return. Contents Note: Index Maxwell Online Help System Be sure to save geometric models periodically; they are not saved automatically. Saving frequently helps prevent the loss of your work if a problem occurs that causes your computer to crash. 80 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Macro/Start Recording File/Macro/Stop Recording File/Macro/Execute File/Macro/Delete File/Macro/Promote File/Macro/Edit Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Macro Choose the File/Macro commands to perform the following tasks: Start Recording Stop Recording Execute Delete Promote Edit Macro Creates a new macro and begins recording commands to it. Stops recording script commands in the macro. Executes the recorded macro. Deletes an existing macro. Copies a selected macro to a new directory. Accesses the macro editor. File/Macro/Start Recording Choose this command to create a new macro and begin recording commands to it. The commands recorded in the macro may be entered thorough the command prompt window, tool bar icons, or menu bar commands. > To record a macro: 1. Choose File/Macro/Start Recording. The Input macro name window appears. 2. Enter the name of the macro. A .mac extension is automatically appended to the filename. 3. Choose OK to accept the name and begin recording the macro or Cancel to cancel the creation of the macro. The window closes and you may begin entering commands to record. Choose File/ Macro/Stop Recording to end the macro. Refer to Maxwell 3D’s Introduction to the Ansoft Macro Language for a complete list of recordable macro commands. Go Back Contents Index Maxwell Online Help System 81 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Macro/Start Recording File/Macro/Stop Recording File/Macro/Execute File/Macro/Delete File/Macro/Promote File/Macro/Edit Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Macro/Stop Recording Choose this command to stop recording the macro you are currently creating. > To stop recording a macro: • Choose File/Macro/Stop Recording. The macro stops recording. Recorded macros may be executed with the File/Macro/Execute command. File/Macro/Execute Choose this command to execute recorded macros. > To execute a macro: 1. Choose File/Macro/Execute. The Execute macro file browser appears. 2. Select the type of macro to execute: • Project Macros lists the available project-related macros. • User Macros lists the more commonly-used macros. • Shared Macros lists the macros that are used in more than once location. • System Macros are located in the installation directory and list the commonly used system macros. Once selected, the available macros appear. 3. use the browser to locate and select the macro (.mac) file to execute. 4. Choose OK. The macro is executed, performing each script command recorded in the macro file. Go Back Contents Index Maxwell Online Help System 82 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Macro/Start Recording File/Macro/Stop Recording File/Macro/Execute File/Macro/Delete File/Macro/Promote File/Macro/Edit Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Macro/Delete Choose this command to delete any recorded macros. > To delete a macro: 1. Choose File/Macro/Delete. The Delete macro file browser appears. 2. Select the type of macro file to delete: • Project Macros lists the available project-related macros. • User Macros lists the more commonly-used macros. • Shared Macros lists the macros that are used in more than one location. • System Macros are located in the installation directory. Once selected, the available macros appear. 3. Select the macro (.mac) file to delete from the browser. 4. Choose OK. The selected macro is deleted. Go Back Contents Index Maxwell Online Help System 83 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Macro/Start Recording File/Macro/Stop Recording File/Macro/Execute File/Macro/Delete File/Macro/Promote File/Macro/Edit Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Go Back Contents Maxwell 3D — File Menu File/Macro/Promote Choose this command to copy a selected macro file into a new directory. The following macro classifications are available: Project Macros User Macros Shared Macros System Macros Project-related macros. The most common macros used in creating and completing a project. Macros that can be used in more than one location. System-related macros. > To promote a macro: 1. Choose File/Macro/Promote. If no directory exists in which to promote the macros, a window appears, asking you whether or not to create the directory. Choose Yes to create the directory. When the directory is in place, the Promote Macro window appears: 2. Select the Selected Macro menu bar to define the type of macro to move. Once defined, a list of available macros appear in the left side of the window and the selected directory appears in the field below the list. 3. Select the Promote To menu bar to define the directory in which to store the new macro. Once defined, the directory in which to store the macro appears in the field below the right side of the window. 4. Choose Promote to add the macro to the right side of the window. 5. Choose Close to accept the settings and close the window. Index Maxwell Online Help System 84 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Macro/Start Recording File/Macro/Stop Recording File/Macro/Execute File/Macro/Delete File/Macro/Promote File/Macro/Edit Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Macro/Edit Macro Choose this command to edit an existing macro. You may need to specify the macro editor to use in your preferences (.prefs) file prior to using this command. The preferences file is located in the /Maxwell/config directory. To define the editor, add the following line to the end of your .prefs file: MacroEditor EditorName macedit where macedit is the executable name of the Ansoft Macro Editor. > To edit a macro: 1. Choose File/Macro/Edit Macro. The Ansoft Macro Editor appears. 2. Modify the selected macro accordingly. 3. When finished, choose File/Exit to exit the text editor. You return to the Maxwell 3D Modeler. Go Back Contents Index Maxwell Online Help System 85 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Import/2D Modeler File File/Import/3D Modeler/ ACIS File File/Import/Translate File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Go Back Maxwell 3D — File Menu File/Import Use these commands to read a geometric model or field solution directly into the current window. The imported file replaces the existing model or solution in the view window and behaves like any other model or solution. The File/Import commands are as follow: 2D Modeler File 3D Modeler/ACIS Translate Imports a 2D modeler (.sm2) file. Imports a 3D modeler (.sld or .sm3) file. Imports a STEP, IGES, or ProEngineer model file. When importing an .sld file, any air regions that were created in the old model become the problem region in the new version. Likewise, any terminals created in the old model are imported as sheet objects. Like the File/Open command, this command can sometimes be used to bypass the Translators command in the Maxwell Control Panel. Compressed files are automatically uncompressed when they are opened. File/Import/2D Modeler File Use this command to import an .sm2 file created with the Maxwell 2D Modeler. > To import a file in the 3D Modeler: 1. Choose File/Import/2D Modeler File from the File menu. 2. Use the file browser that appears to find the file you wish to open. 3. Select the file you wish to import: • On the workstation, these files appear in the Files list box. • On the PC, these files appear next to the Directories box. 4. Choose OK. The file is imported, replacing the existing model. Contents Index Maxwell Online Help System 86 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Import/2D Modeler File File/Import/3D Modeler/ ACIS File File/Import/Translate File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Import/3D Modeler/ACIS File 3D Modeler Use this command to import an .sld file. When importing an .sld file, keep the following points in mind: • Any air regions that were created in the old model become the problem region in the new version. • Any terminals created in the old model are imported as sheet objects. • The imported file replaces the existing model in the view window and behaves like any other model. • Like the File/Open command, this command can sometimes be used to bypass the Translators command in the Maxwell Control Panel. • Compressed files are automatically uncompressed when they are opened. > To import an .sld file in the 3D Modeler: 1. Choose File/Import/3D Modeler/ACIS File from the File menu. 2. Use the file browser that appears to find the file you wish to open. 3. Select the file you wish to import: • On the workstation, these files appear in the Files list box. • On the PC, these files appear next to the Directories box. 4. Choose OK. The file is imported, replacing the existing model. Go Back Contents Index Maxwell Online Help System 87 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Import/2D Modeler File File/Import/3D Modeler/ ACIS File File/Import/Translate File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Import/Translate Use this command to import a STEP, STP, IGES, or IGS model file into the Maxwell 3D Modeler. Once imported, the software classifies the file based on the extension of the initial file and invokes the appropriate translator. The translated file is then written to an ACIS version 5.0 model file. There is an automatic healing procedure is invoked after reading in the model. Thus, most of the errors that could be corrected on translated models, like reversed face-normals, adjacent faces not matching correctly will be corrected. Currently, there are no userdefined tolerances or adjustments that can be done to help the automatic healing procedure. Some of the healing and translation functions are elaborate and time consuming. So the Abort button in the progress window may not respond quickly if you choose it. A file named xlate.log is created in the project directory during the translation. This file shows details about translation process and can be examined if the translation fails. > To import a file: 1. Choose File/Import/Translate. The M3D-Xlator window appears, along with the Import 3D Model file browser. 2. Select the .stp or .igs file to translate from the browser. 3. Choose OK. The Translation in Progress window appears, scrolling text information about the translation in progress. Choose Abort at any time during the translation to abort the process and return to the M3D-Xlator window. The model can now be saved as an .sm3 file for use in the Maxwell 3D Modeler. Scaling and Units Conversion Once the model has been translated, verify that the units have been scaled correctly on import. Choose Options/Units to change the units while keeping the same numerical values, or to change the units while keeping the dimensions constant. Go Back Contents For example, if you have drawn a model in feet, that is two feet long, you can switch to inches such that the model is two inches long, or 24 inches long. If you find that the model does not have proper dimension after the translation, you can rescale to match the dimensions or units of the original geometry. Index Maxwell Online Help System 88 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Import/2D Modeler File File/Import/3D Modeler/ ACIS File File/Import/Translate File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu Design Intent and Planning The design intent is the intention to do finite element analysis for electromagnetic analysis must be present at the time of drawing the geometry. It would be difficult and wasteful of resources to try to solve geometries that were drawn completely ignoring the needs of electromagnetic analysis. However this does not mean the model must be drawn exclusively for computational electromagnetics. Most CAD tools are user friendly and allow you, with very simple user directives, to maintain multiple design intents on the same model. If the model is drawn systematically from large features to small features, dimensioned properly, it would be a very simple matter to suppress manufacturing details from a base model and generate a finite element model. One of the simplest examples is the rounded corners on a box. If you draw (in ProEngineer or a similar feature-based modeler for manufacturing) a rectangle, extrude it and round a few edges, it would be trivial to suppress the corners to get a simpler model for FEA. On the other hand if you have drawn the rectangle, rounded a few corners, and then extruded the shape, it would be very difficult to suppress the rounded corners. Choose a tool that has sufficient accuracy to output models that will be correct, be aware of how it is drawn, and de-feature and simplify the model in the original CAD tool before exporting to STEP or IGES formats. This way, the analysis will be completely successful. Note: Given a choice between STEP and IGES, choose STEP. It is more accurate and typically holds more information than IGES. Go Back Contents Index Maxwell Online Help System 89 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Import/2D Modeler File File/Import/3D Modeler/ ACIS File File/Import/Translate File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu STEP and IGES The STEP and IGES file formats are industry standard file formats. Various vendors implement export to STEP and IGES with varying degrees of accuracy. The CAD vendors serve many different segments of the market and so the geometry described by these STEP and IGES files vary greatly. Some of the segments served by CAD vendors are: • • • • • • The design philosophy of the original CAD tool influences the STEP and IGES files in various ways. For example: • • • • • Go Back Design/visualization tools Manufacturing Production drawing/blueprinting Prototyping Driving numerically controlled milling machines. Finite element stress, thermal or electromagnetic analysis. Some of the models for visualizations are never intended to be manufactured. They do not form solids, but they all render quite successfully. Manufacturing tools pay great deal of attention to mounting brackets, steps, notches, screw holes etc. Many of these details are electrically insignificant. Many have surface features like embossed name of the model/manufacturer or a logo. Many tools that generate blueprints can allow some inaccuracies in drawing because it is usually read by those who can judiciously correct minor drawing mistakes. Tools that generate models to drive numerically controlled milling machines setup the tool path for the machines. Because it is not a fatal error for them if the tool path cuts non-existing metal, (and is even sometimes desirable because this will reduce burring and similar actions), the model might not make a properly closed solid objects. Even if the CAD tool is designed for Finite Element Analysis, different fields have different features that are significant. The fillets and rounds which are considered irrelevant in thermal or electromagnetic analysis is crucial in stress analysis irrespective of the tool in which it was drawn. Contents Index Maxwell Online Help System 90 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Import/2D Modeler File File/Import/3D Modeler/ ACIS File File/Import/Translate File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu Batch Processing with the Translator For batch processing you can invoke the new translator in the command line mode. For example to read in an IGES file named in.igs and to create an output file named out.sm3, one can use the following command: m3d_xlator -xlate -input_format iges -input in.igs -output out.sm3 This is useful for translating a several files using a script or batch command. Go Back Contents Index Maxwell Online Help System 91 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export/2D Modeler File/Export/Old 3D File/Export/ACIS Ver 1.7 File File/Export/ACIS Ver 2.1 File File/Export/ACIS Ver 3.0 File File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Export Use these commands to write out a file in a 2D or 3D format. The File/Export commands are as follow: 2D Modeler File Old 3D Modeler (.sld) ACIS Ver 1.7 File (.sm3) ACIS Ver 2.1 File (.sm3) ACIS Ver 3.0 File (.sm3) Exports the model file in .sm2 format. Exports the model file in the old 3D modeler (.sld) format. Exports the model file in ACIS version 1.7 .sm3 format. Exports the model file in ACIS version 2.1 .sm3 format Exports the model file in ACIS version 3.0 .sm3 format When you export a file in the 2D (.sm2) format, the xy plane is the one that is exported. If you need to export an xy plane that is away from the origin, use the Coordinates/Move Origin command to redefine the location of the origin, then export the plane. File/Export/2D Modeler File Choose this command to export the model in .sm2 format. > To export a file: 1. Choose File/Export/2D Modeler FIle. A file browser appears. 2. Use the browser to find the file you wish to open. 3. Select the file you wish to export: • On the workstation, these files appear in the Files list box. • On the PC, these files appear next to the Directories box. 4. Choose OK. The file is exported in the specified format. Go Back Contents Index Maxwell Online Help System 92 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export/2D Modeler File/Export/Old 3D File/Export/ACIS Ver 1.7 File File/Export/ACIS Ver 2.1 File File/Export/ACIS Ver 3.0 File File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Export/Old 3D Modeler Choose this command to export the model in .sld model format used by older versions of Maxwell 3D software. > To export a file: 1. Choose File/Export/Old 3D Modeler. A file browser appears. 2. Use the browser to find the file you wish to open. 3. Select the file you wish to export: • On the workstation, these files appear in the Files list box. • On the PC, these files appear next to the Directories box. 4. Choose OK. The file is exported in the .sld format. File/Export/ACIS Ver 1.7 File Choose this command to export the model in an ACIS .sm3 model format used by older versions of Maxwell 3D software. > To export a file: 1. Choose File/Export/ACIS Ver 1.7 File. A file browser appears. 2. Use the browser to find the file you wish to open. 3. Select the file you wish to export: • On the workstation, these files appear in the Files list box. • On the PC, these files appear next to the Directories box. 4. Choose OK. The file is exported in the .sm3 format. Go Back Contents Index Maxwell Online Help System 93 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export/2D Modeler File/Export/Old 3D File/Export/ACIS Ver 1.7 File File/Export/ACIS Ver 2.1 File File/Export/ACIS Ver 3.0 File File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Export/ACIS Ver 2.1 File Choose this command to export the model in an ACIS .sm3 model format used by older versions of Maxwell 3D software. > To export a file: 1. Choose File/Export/ACIS Ver 2.1 File. A file browser appears. 2. Use the browser to find the file you wish to open. 3. Select the file you wish to export: • On the workstation, these files appear in the Files list box. • On the PC, these files appear next to the Directories box. 4. Choose OK. The file is exported in the .sm3 format. File/Export/ACIS Ver 3.0 File Choose this command to export the model in an ACIS .sm3 model format used by older versions of Maxwell 3D software. > To export a file: 1. Choose File/Export/ACIS Ver 3.0 File. A file browser appears. 2. Use the browser to find the file you wish to open. 3. Select the file you wish to export: • On the workstation, these files appear in the Files list box. • On the PC, these files appear next to the Directories box. 4. Choose OK. The file is exported in the .sm3 format. Go Back Contents Index Maxwell Online Help System 94 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — File Menu Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit More Go Back Contents Index Maxwell Online Help System File/Export Animation 3D Post Processor. Choose this command to export an animation to a new file. Animations are typically exported using Cinepak with a compression of 50% by default. > To export an animation: 1. Create an animated plot in the 3D Post Processor. 2. Choose File/Export Animation. The Export Animation window appears: 3. Select the animation to export from the Export animation pull-down menu. 4. Enter the File name of the animation to export. Optionally, choose the file folder icon to access a file browser and select the directory in which to store the file. 5. Define the Format in which to export the animation. By default, GIF is the selected format. 6. Define the Size of the animation by doing one of the following: • Select Use active window size (the default) to use the current window size as the size of the animation. • Select Specify size and enter the values for the Width and Height of the animation window. 95 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu 7. Enter the Delay between frames. This value is entered in seconds, and uses a value of 1 by default. 8. Optionally, select Gray scale to export the animation in gray scale. Gray scale animations tend to use less memory than full color animations. 9. Choose OK to export the animation or Cancel to cancel the action. Go Back Contents Index Maxwell Online Help System 96 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Print Setup Use this command to define your printer settings such as the printer you wish to send the output to and the form and the orientation of the output. For workstations, this command is identical to the Print command in the Maxwell Control Panel. > To define the printer settings on a PC: 1. Choose File/Print Setup. The Print Setup window appears. 2. Select the Printer that you will send the output to. 3. Select the Form of the output document. 4. Select the Orientation of the output document. 5. If the output is two-sided, select the type of output form you prefer. 6. Specify any Maxwell options. 7. Choose OK to accept the settings or choose Cancel to cancel the action. Go Back Contents Index Maxwell Online Help System 97 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Print/Rectangle File/Print/Active View File/Print/Project File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Print Use the File/Print commands to print regions or windows of the screen. The following commands are available: Rectangle Active View Project Prints only the selected region. Prints the active view window. Prints all view windows in the current project. File/Print/Rectangle Use this command to print a selected region of the window to a hardcopy. > To print a region of the screen: 1. Choose File/Print/Rectangle. The Print window appears. 2. Select one of the following: • Select File to print the selected region to a file. File formats are defined using the File/Print Setup command. • Select Printer and enter the name of the printer to which to send the hardcopy. 3. Optionally, choose Print Setup to define the print settings. This command is identical to the File/Print Setup command. 4. Choose OK to accept the settings. The window closes, and the mouse cursor changes to a hand icon. 5. Click the left mouse button on the window from which to print. The cursor changes to crosshairs. 6. Click the left mouse button on one corner of the area to print. 7. Click the left mouse button on the opposite corner to print. 8. Repeat steps 6 and 7 for each region to print. 9. Click the right mouse button to exit. The selected regions are printed to the selected format. Go Back Contents Index Maxwell Online Help System 98 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Print/Rectangle File/Print/Active View File/Print/Project File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Print/Active View Use this command to print only the active view window. > To print the model in the active view window: 1. Select the view window to print. 2. Choose File/Print/Active View. The Print window appears. 3. Select one of the following: • Select File to print the selected region to a file. File formats are defined using the File/Print Setup command. • Select Printer and enter the name of the printer to which to send the hardcopy. 4. Optionally, choose Print Setup to define the print settings. This command is identical to the File/Print Setup command. 5. Choose OK to accept the settings. The active view window is then printed. File/Print/Project Use this command to print all current windows in the project. > To print the project: 1. Choose File/Print/Project. The Print window appears. 2. Select one of the following: • Select File to print the selected region to a file. File formats are defined using the File/Print Setup command. • Select Printer and enter the name of the printer to which to send the hardcopy. 3. Optionally, choose Print Setup to define the print settings. This command is identical to the File/Print Setup command. 4. Choose OK to accept the settings. The all view windows in the project are then printed. Go Back Contents Index Maxwell Online Help System 99 Copyright © 1995-2000 Ansoft Corporation Topics: File Menu File Commands File Extensions File/New File/Open File/Close File/Save File/Save As File/Macro File/Import File/Export File/Export Animation File/Print Setup File/Print File/Apply Changes File/Revert File/Exit Maxwell 3D — File Menu File/Apply Changes Macro Editor Use this command to apply the changes made to the current macro to the macro in the Macro Editor. > To apply the changes: 1. Modify the modeler macro as needed. 2. Choose File/Apply Changes. The modifications are applied to the macro and the model changes accordingly. File/Revert Meshmaker Use this command to undo your seed and mesh settings and revert back to the original meshing state of the object. > To revert back to the standard mesh: • Choose File/Revert. Your changes are undone. The mesh on the objects reverts to its original state. File/Exit Use this command to exit the current software module. Go Back Contents Index Maxwell Online Help System > To exit the module: 1. Choose File/Exit. The following message appears for each open project with unsaved changes: Save changes to “projectname” before closing? where projectname represents the name of the selected project. 2. Do one of the following: • Choose Cancel to stay in the module and not save the changes. • Choose Yes to save the changes for the project before exiting. • Choose No to exit without saving the changes. You then exit the current module and return to the Executive Commands window. 100 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit Menu Use the Edit commands to do the following: • • • • Undo or redo the last command. Edit, undelete, select, or deselect rows of data, objects, or other items. Duplicate objects along a line or around an axis, or mirror them about a plane. Change the attributes and visibility of objects. When you choose Edit from the menu bar, a menu similar to the following one appears: Go Back Contents Index Maxwell Online Help System 101 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Go Back Contents Index Maxwell Online Help System Maxwell 3D — Edit Menu Edit Commands Undo Redo Cut Copy Paste Clear Undelete Duplicate Reverses the effect of the last command. Executes the last undone command again. Deletes the selected items, placing them in the paste buffer. Copies the selected items to the paste buffer. Copies the contents of the paste buffer to the active project. Deletes the selected items but does not place them in the paste buffer. Restores an item that has been removed with the Clear command. Duplicates the selected items: Along Line Along a straight line. Around Axis Around an axis. Mirror By mirroring them about a plane. Select Select items to be edited. Select All 3D Modeler. Selects all items. Deselect All Deselects all currently selected objects. Attributes Change attributes of an item: Visibility Displays or hides objects. Hide Selection Hides the selected objects. By Item Hides or makes visible selected objects. Toggle Region Toggles boundary region on/off. Show All Displays all invisible objects. Command Displays the command history of macro commands. History Clear Bound- Boundary/Source Resets a surface to its default boundary conditions. ary/Source Manager. Reprioritize Boundary/Source Defines the priority of a boundary or source on the Bnd/Source Manager. model. Select BodiesMeshmaker. Selects objects for mesh refinement. Select Faces Meshmaker. Selects faces. Toggles with Deselect All Faces. Insert Row Param. Solutions Inserts a new row of data to a table. Delete Row Param. Solutions Deletes a row of data from a table. 102 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Go Back Maxwell 3D — Edit Menu Edit/Undo Use this command to undo your last action. This is extremely useful for correcting mistakes in sketches, but can be used to undo almost any action. You can redo the undone step with the Edit/Redo command. > To undo the last step: • Choose Edit/Undo. Your last step is now undone. Edit/Redo Use this command to redo the last step cancelled by the Edit/Undo command. > To redo the step that you cancelled with Edit/Undo: • Choose Edit/Redo. The step is redone. Edit/Cut Use this command to remove objects or rows of data from the view window and place them in the paste buffer. > To cut items from the active view window: 1. Select the items by using one of the Edit/Select commands. 2. Choose Edit/Cut. The items are removed from the screen and placed in the paste buffer. Items that have been cut may be pasted back into the active window using the Edit/Paste command. The items currently stored in the paste buffer are replaced by the next items that are cut or copied into the buffer. Contents Index Maxwell Online Help System 103 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Copy Use this command to copy the selected objects or rows of data into the paste buffer. The selected items are not deleted. > To copy items into the paste buffer: 1. Select the items by using one of the Edit/Select commands. 2. Choose Edit/Copy. The items are copied into the paste buffer. Items that have been copied may be pasted into the active window using the Edit/Paste command. The items currently stored in the paste buffer are replaced by the next items that are cut or copied. Go Back Contents Index Maxwell Online Help System 104 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Go Back Maxwell 3D — Edit Menu Edit/Paste Use this command to copy the contents of the paste buffer to the active window. The items in the paste buffer may be pasted back into the same window, or into a different view window. Geometric objects may be copied into a different project as well as a different window. Any item in the paste buffer can be pasted repeatedly. The Edit/Paste command only pastes the items that were placed in the paste buffer by the most recent Edit/Cut or Edit/Copy command. Each time Edit/Cut or Edit/Copy is chosen, the buffer is overwritten with new items. > To paste an item or group of items in the same project: 1. Select the items to paste. 2. Choose Edit/Cut or Edit/Copy to place the items in the paste buffer. 3. Select the view window into which the items are to be pasted. 4. Choose Edit/Paste. A rectangle outlining the location of the items from the paste buffer appears on the screen to show you their location. 5. Move the rectangle to the place where you want the items located and click the left mouse button. The pasted items then appear in the new location. > To paste an object to a different project: 1. Select the items to paste. 2. Choose Edit/Cut or Edit/Copy to place the object in the paste buffer. 3. Open the new project that you wish to place the object in. The current project closes automatically. 4. Choose Coordinates/Set Object CS to set the coordinate system. 5. Select an anchor point in the view windows. This marks where your object will be pasted. 6. Choose Edit/Paste to paste the object in its new location. The object appears in its new location. Contents Index Maxwell Online Help System 105 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Clear Use this command to delete all the selected items. The deleted items are not stored in the paste buffer. > To clear items: 1. Select the items by using one of the Edit/Select commands. 2. Choose Edit/Clear. The selected items are deleted from the screen. Edit/Undelete Use this command to undelete an object that you have deleted with the Edit/Clear command. > To restore a previously deleted object to your model: 1. Choose any view window. 2. Choose Edit/Undelete. The last item to be deleted reappears. Edit/Duplicate Use these commands to make copies of objects in the active window. These commands combine the functions of the Edit/Copy and Edit/Paste commands, copying the selected items and pasting them the number of times you specify. They are: Along Line Around Axis Mirror Go Back Contents Duplicates the selected item along a straight line. Duplicates the selected item and revolves the copies of it around an axis. Duplicates the selected item and mirrors it about a plane. Before duplicating an item, you must first select it by clicking on it or by using one of the commands from the Edit/Select menu. The Edit/Duplicate commands can only be used to copy items within a project. To copy items to another project, use the Edit/Cut and Edit/Paste commands. Index Maxwell Online Help System 106 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Duplicate/Along Line Use this command to copy the selected objects along a straight line. The line along which the items are duplicated can be vertical, horizontal, or lie at an angle. > To duplicate items along a line: 1. Select the items by using one of the Edit/Select commands. 2. Choose Edit/Duplicate/Along Line. 3. Select an anchor point for the items to be duplicated. This point is used to align the duplicated objects along the line. Any point in the drawing space can be selected; however, selecting an anchor point on an item’s edge or within the item makes it easier to select the duplication line. The coordinates of this point are now displayed under the Enter Vector field. Choose Reset Start to select a new point if you misplace the original point. Alternatively, you can use the keyboard to enter the coordinates of this vector in the Enter Vector fields. 4. Enter the length of the vector in the Vector length field. 5. Choose Enter to accept the vector or choose Cancel to cancel the action. 6. Enter the number of copies to be made in the Total Number field. The number of copies that you specify includes the original copied object. 7. Choose Enter or press Return. The system then copies the items, spacing them along the line according to the point you selected. Go Back Contents Index Maxwell Online Help System 107 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Edit Menu Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Edit/Duplicate/Around Axis Use this command to copy the selected objects and revolve them around an axis. You may duplicate items around the predefined x-, y-, and z-axes, or a specified axis of your own. > To duplicate items around an axis: 1. Select the items by using one of the Edit/Select commands. 2. Choose Edit/Duplicate/Around Axis. New fields appear in the side window. 3. Select the axis around which you wish to duplicate the object. 4. Enter the angle between each duplicate in the Angle field. • A positive angle causes the item to be copied in the counter-clockwise direction. • A negative angle causes the item to be copied in the clockwise direction. 5. Enter the number of copies to be made in the Total Number field. The number of copies that you specify includes the original copied object. 6. Choose Enter to accept the duplicate or choose Cancel to cancel the duplicates. The system copies the selected items, spacing each duplicate along the axis at the angle you specified. For example, the rectangle on the following page was copied three times, each copy at an angle of 90 degrees. Note that the duplicates of the object are selected. More Go Back Contents Index Maxwell Online Help System 108 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu When you copy an object, the original object remains in its position. Go Back Contents Index Maxwell Online Help System 109 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Duplicate/Mirror Use this command to mirror and copy the selected objects about a plane. This command is similar to the Arrange/Mirror command, except that it copies the selected items instead of moving them. > To mirror and duplicate items about a plane: 1. Select the items by using one of the Edit/Select commands. 2. Choose Edit/Duplicate/Mirror. 3. Select the first point on the plane. You may use the keyboard to enter the point’s coordinates in the coordinates fields. 4. Choose Enter to accept this point or choose Cancel to cancel the action. 5. Select the point on the normal plane. (Again, you may enter the point from the keyboard.) 6. Choose Enter to accept this point or choose Cancel to cancel the duplicate. A mirror-image copy of the selected items appears on the screen. In this case, the rectangle in the positive xy-plane was duplicated around the y-axis. Note that the duplicated rectangle is highlighted, not the original one. Go Back Contents Index Maxwell Online Help System 110 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Edit Menu Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row More Go Back Contents Edit/Select Use these commands to select items to be edited. This command can also be accessed by clicking the right mouse button and choosing Select from the menu that appears. You must select an item or group of items with one of the Edit/Select commands before entering the commands in the tables below. Selecting identifies the objects and text on which those commands act. The following commands require a selection: Edit Menu Arrange Menu Cut Move Copy Rotate Clear Mirror Duplicate (all subcommands) Scale Deselect All Visibility/Hide Selection > To select objects using the Edit/Select command: 1. Choose Edit/Select. A list of objects appears on the right of the window. 2. Select an object in one of the following ways: • On workstations, choose the name of the object you want to select. The object’s color changes to purple. On PCs, hold Ctrl to prevent deselecting other objects while selecting the new item. • Click on the object itself with the mouse. When selecting faces of objects with the mouse, if you click on an edge, a face adjacent to this edge will be selected. Click again on the same edge, and the next adjacent face becomes selected. When you continue to click on the edge, the faces are selected and deselected in a circular manner. This allows you to select faces that are normally hidden behind other faces. • Enter the name (with wildcards, if necessary) in the edit box below the list box. Index Maxwell Online Help System 111 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Go Back Maxwell 3D — Edit Menu In modules other than the 3D Modeler, use the Edit/Select commands to select items: By Name By Volume Faces Intersection 3D Boundary/Source Manager 3D Boundary/Source Manager 3D Boundary/Source Manager Selects objects, boundaries, and faces by name. Selects the objects that lie inside a box that you specify. Selects the intersecting faces of two 3D objects. Edit/Select/By Name 3D Boundary/Source Manager Use this command to select items by name. > To select objects by name: 1. Choose Edit/Select/By Name. A pop-up window appears. 2. Select an Object, Boundary, or Face. 3. Select the object by either highlighting the object’s name or entering the object’s name, and choosing OK. Use wild cards to select multiple objects. 4. Choose Done to select the highlighted objects. Edit/Select/By Volume 3D Boundary/Source Manager Use this command to select objects that lie completely within a volume box. > To create a volume box: 1. Choose Edit/Select/By Volume. 2. Select a point in the window. This marks the box base vertex. 3. Enter the dimensions of the box in the coordinates fields. 4. Choose Enter to accept the values or choose Cancel to cancel the action. The objects within the box are highlighted. The box itself vanishes. Contents Index Maxwell Online Help System 112 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Select/Faces Intersection 3D Boundary/Source Manager Use this command to select the intersecting surfaces of two 3D objects. > To select intersecting surfaces: 1. Choose Edit/Select/Faces Intersection. A list of objects in the model appears. 2. Select the two objects whose surfaces touch. 3. Choose Pick Intersection. The intersecting surfaces of the objects are selected. 4. Repeat steps 2 and 3 to select additional intersecting surfaces. 5. Choose Done when you are finished. Edit/Select All 3D Modeler Use this command to select all the objects in the view windows. This is particularly useful for copying the entire model (When used in conjunction with the Edit/Copy command) or deleting the objects of the model (when used in conjunction with the Edit/Clear command). > To select all the items in the view windows: • Choose Edit/Select All. All items in the viewing windows are selected. Go Back Contents Index Maxwell Online Help System 113 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Edit Menu Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row More Go Back Contents Edit/Deselect All Use this command to deselect any items that are currently selected and highlighted. > To deselect all selected items: • Choose Edit/Deselect All. All previously selected items are now deselected and no longer highlighted. Deselecting Items With the Mouse > To deselect individual items with the mouse: 1. Click and hold the right mouse button to obtain the right mouse button menu. 2. Choose Deselect All. All previously selected items are now deselected and no longer highlighted. Edit/Attributes The commands in the Edit/Attributes menu are: By Clicking Recolor Change various object attributes, including names, visibility, color, shading, and orientation. Change the color of the selected items. These attributes are set on an item-by-item basis. Edit/Attributes/By Clicking Use this command to modify object and text attributes one item at a time. The following attributes may be changed: • • • • • The name and color of a geometric object. The visibility of the object. Whether an object is used in the model from which a solution is generated. The display of the object as wireframe or shaded. Whether the orientation of the object is shown. Clicking on the objects themselves is typically the most useful way to select them. Index Maxwell Online Help System 114 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Go Back Maxwell 3D — Edit Menu > To change the attributes of an object: 1. Choose Edit/Attributes/By Clicking. A list of objects appears in the side window. 2. Select the object whose attributes you wish to change. 3. Choose OK. The Object Attributes window appears. 4. Change the attributes you wish to modify. 5. Choose OK or press Return. The object’s attributes are changed. To leave an object’s attributes completely unchanged, choose Cancel from the Object Attributes window. 6. Choose Cancel from the side window to exit the command. When you select an object using the Edit/Attributes/By Clicking command, the following window appears. The following object attributes may be modified. Contents Index Maxwell Online Help System 115 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Color Controls the object’s color. > To change the color: 1. Click on the box beside the Color field. A palette of colors appears. 2. Select the new color. The color of the object is changed to the color you selected. Name Specifies the name of the object. > To change the name: 1. Click the left mouse button on the Name field. 2. Enter the new name for the object. Names can be up to 15 characters long. They may only include alphanumeric characters (a-z, A-Z, and 0-9) and underscores (_). You cannot assign the same name to more than one object. The name background is reserved for use by the system and cannot be assigned to an object. Show Orientation Determines whether the object’s orientation is displayed. > To show the object’s orientation: 1. Choose Show Orientation. A list of the objects in the active window appears. 2. Select the name of the objects whose orientations you wish to display. 3. Choose OK to accept the object or choose Cancel to ignore the action. The object’s orientation appears. Arrows mark the directions of the axes. Go Back Contents Index Maxwell Online Help System 116 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Model Determines whether the object is used in the final geometric model — that is, whether material properties and boundary conditions are defined and a finite element mesh generated for the object. By default, all objects are model objects. No materials or boundary conditions can be specified for “non-model” objects. These objects are saved with the rest of the geometry and remain a part of the geometric model, even though they are not used in generating a solution. > To toggle between “model” and “non-model” status for an object: • Select Model. Display as Wireframe This option determines the shading of the object. If the Display as Wireframe button is active, the objects in the selected window appear in wireframe. If the button is inactive, the objects are shaded in the active view window. > To toggle between wireframe and shaded status for an object: • Select Display as Wireframe. Displaying an object in wireframe is useful when your model contains an object that rests inside another. This allows you to see both objects simultaneously. Shading objects is best used when your model has two or more different objects occupying separate spaces. This allows you to see the objects in their full sizes. As a general rule, set a wireframe display on thin or 2D objects. Set a shaded display on 3D objects. This is conceptually easier to imagine. Go Back Contents Index Maxwell Online Help System 117 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Attributes/Recolor Use this command to change the color of the selected objects. You may select any color that is part of the user color palette in the Color Manager. Recoloring objects may allow you to easily differentiate between modeled objects on the screen. > To change the color of the selected items: 1. Select the items by using the Edit/Select command. 2. Choose Edit/Attributes/Recolor. A pop-up window appears, displaying the current default drawing color in a square in the Color field. 3. Click on the colored square. A palette of colors appears. 4. Select the new color for the object. 5. Select the Make it the default color to assign the color as the default. This is the default setting. 6. Select the Recolor Selection to recolor the selected objects. This is the default setting. 7. Choose OK to accept the recolor or choose Cancel to cancel the recoloring. The object and text colors change to the new settings. Go Back Contents Index Maxwell Online Help System 118 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Go Back Contents Maxwell 3D — Edit Menu Edit/Visibility Use the following Edit/Visibility commands to hide or display items: Hide Selection All modules By Item All modules Hides selected objects. Specify, object by object, whether to display objects. Toggle Region Boundary/Source Manager, Toggles the modeling region on Setup Executive Parameters. and off. Edit/Visibility/Hide Selection Use this command to hide an object. Hidden objects that are defined as model objects will be included in the final model, but will not be visible. > To hide an object: 1. Select the object to hide with one of the Edit/Select commands. 2. Choose Edit/Visibility/Hide Selection. The selected objects and text are hidden. To redisplay all objects, use the Edit/Show All command. Edit/Visibility/By Item Use this command to either hide or display items. > To hide or display items: 1. Choose Edit/Visibility/By Item. A menu appears with the names of all the objects in your model. 2. To change the visibility status of an object, click the left mouse button on it to highlight it. Do one of the following: • To hide an object, set it to No. • To display an object, set it to Yes. 3. Choose OK when you are finished changing the settings. Objects are then hidden or displayed accordingly. To redisplay all objects, use the Edit/ Show All command. Index Maxwell Online Help System 119 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Visibility/Toggle Region Use this command to toggle the boundary region on or off. This does not affect the model itself. > To toggle the boundary region: • Choose Edit/Visibility/Toggle Region. The region toggles on and off. Edit/Show All Use this command to display all items that have been made invisible with one of the Edit/ Visibility commands. > To display all invisible items: • Choose Edit/Show All. All items are now visible. Go Back Contents Index Maxwell Online Help System 120 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Command History Ansoft Macro Editor Use this command to display the list of commands you have just executed in the form of a macro. Once the macro is displayed in the Ansoft Macro Editor, it can be modified and saved. When the model is saved in the Maxwell 3D Modeler as an .sm3 file, the macro is saved in mod3/projname.mac. When the .sm3 file is read, its corresponding macro file is also read. Some geometries can be visualized, including boxes, cylinders, rectangles, circles, arcs, and points. When you select the line in the macro editor, the geometry is highlighted in the Maxwell 3D Modeler, and as you change the parameters of the command, you can preview it in the modeler. > To save the commands as a macro: 1. Create the model using the Maxwell 3D Modeler. 2. Choose Edit/Command History. The Ansoft Macro Editor appears. 3. Use the Ansoft Macro Editor to modify the list of commands, or any values associated with them. 4. Optionally, choose File/Apply Changes to immediately apply changes made to the model. This allows you to make corrections without the need to exit the Macro Editor. 5. Choose File/Save to save any changes to the macro. 6. Choose File/Exit to return to the Maxwell 3D Modeler. Note: To access this command and receive these features, choose Edit/Command History instead of File/Macro/Edit Macro. Accessing the Macro Editor directly from the software will not provide access to this command. Go Back Contents Index Maxwell Online Help System 121 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Clear Boundary/Source Boundary/Source Manager Use this command to reset the selected surfaces to their default boundary conditions, deleting any boundaries or sources that you may have set. • • Boundaries between objects are reset to Natural boundaries. Outside boundaries are reset to Neumann boundaries. > To clear a condition: 1. Select the object whose boundary conditions you want to clear. 2. Choose Edit/Clear Boundary/Source. Use the Edit/Undo Clear command to restore a boundary or source cleared with the Edit/Clear Boundary/Source command. Go Back Contents Index Maxwell Online Help System 122 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Reprioritize Boundary/Source 3D Boundary/Source Manager Use this command to change the position of the selected boundary in the Boundary list. The order the boundaries appear in the Boundary list indicates the order in which they were defined. The boundaries at the top of the list were defined first, while the boundaries at the bottom were defined last. The order in which the boundaries are defined is critical when two boundaries overlap. > To change the order of the boundaries: 1. Select the object whose order you want to change. 2. Choose Edit/Reprioritize Boundary/Source. The boundary moves down one spot in the Boundary list. Edit/Select Bodies Meshmaker Use this command to select the objects that you want to manually seed. This command toggles with the Edit/Deselect All Bodies command. > To select a body to manually mesh: 1. Choose Edit/Select Bodies. A list of objects appears. 2. Select the objects you want to manually mesh. 3. Choose OK. Edit/Deselect All Bodies Meshmaker Go Back Contents Use this command to deselect all of the selected bodies that you are manually seeding. > To deselect the objects: • Choose Edit/Deselect All Bodies. All the objects are now deselected. Index Maxwell Online Help System 123 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Select Faces Meshmaker Use this command to select the faces that you want to manually seed. This command toggles with Edit/Deselect All Faces. > To select a face to manually seed: 1. Choose Edit/Select Faces. A list of faces appears. 2. Select the name of the face you wish to manually seed. 3. Choose OK. The selected faces can now be manually seeded. Edit/Deselect All Faces Meshmaker Use this command to deselect all the faces you selected with the Edit/Select Faces command. > To deselect all the faces: • Choose Edit/Deselect All Faces. All the faces are deselected. Edit/Insert Row Parametric Solution Options Use this command to insert rows of data into your table. Go Back > To insert a row in your data table: • Choose Edit/Insert Row. The name for the new row of data appears under the Setup column. Contents Index Maxwell Online Help System 124 Copyright © 1995-2000 Ansoft Corporation Topics: Edit Menu Edit Commands Edit/Undo Edit/Redo Edit/Cut Edit/Copy Edit/Paste Edit/Clear Edit/Undelete Edit/Duplicate Edit/Select Edit/Select All Edit/Deselect All Edit/Attributes Edit/Visibility Edit/Show All Edit/Command History Edit/Clear Bnd/Src Edit/Reprioritize Bnd/Src Edit/Select Bodies Edit/Deselect All Bodies Edit/Select Faces Edit/Deselect All Faces Edit/Insert Row Edit/Delete Row Maxwell 3D — Edit Menu Edit/Delete Row Parametric Solution Options Use this command to delete unwanted rows of data from your data table. This will hasten the solving process. > To delete rows of data from your table: 1. Choose Setup from the data table. 2. Choose Edit/Delete Row. The tables are now deleted. Go Back Contents Index Maxwell Online Help System 125 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View Menu Use the commands on the View menu to: • • • Display wire frame, flat shaded, or smooth shaded views of objects. Set defaults for displaying the geometric model, its coordinate system, and grid. Specify the location of the tool bar, command prompt, and status bar. When you choose the View menu, a menu similar to the following one appears: Go Back Contents Index Maxwell Online Help System 126 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View Commands The commands on the View menu are: Render Displays the objects in the geometric model with wire outlines, flat shaded surfaces, or smoothed, shaded surfaces. Zoom In Zooms in on an area of the geometry, magnifying the view. Zoom Out Zooms out of an area of the geometry, shrinking the view. Fit Selection Changes the view to display all items that are selected. Fit All Changes the view to display all objects in the model. Reset Standard Views Returns all view windows to the standard views. Orientations Defines the orientation of the model axes. Coordinate System Controls how the model’s coordinate axes are displayed. Grid Plane Changes the display of the xy, yz, and xz grid planes. Setup Grid Sets the grid spacing and other grid settings. Side Window Sets the side window to the left or right of the view windows. Tool Bar Specifies the location and display of the tool bar. Command Prompt Accesses the command prompt, allowing you to enter scripts. Status Bar Controls whether the status bar is displayed. Save Module Saves your current module settings and preferences. Preferences Revert to Defaults Reverts all settings back to the original defaults. Toggle Boundary Boundary/Source Manager. Toggles the boundary on or off. Visualization Using the Mouse to Change the View Go Back Contents As an alternative to using the commands on the View menu, you can use the pop-up window given by pressing the right mouse button. Choose Pan, Zoom, or Rotate from the menu. Choose Position to return to normal viewing. You can also Pan, Zoom, or Rotate without the right mouse button menu. You can use the mouse in conjunction with the keyboard to change the view of the model such as with hotkeys. Index Maxwell Online Help System 127 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Render Use these commands to change how the objects in the geometric model appear. You can display them with: Wireframe Flat Shaded Smooth Shaded Wire frame outlines (the default). Flat, shaded surfaces. Smoothed, shaded surfaces. The type of rendering you select applies only to the active view window. View/Render/Wireframe Use this command to view only the skeletal structure of the objects in the active window. This allows you to see all sides of the object at the same time. > To make your sketch a wire framed model: 1. Select the window in which you want to view the objects as wire frame. 2. Choose View/Render/Wireframe. A wire frame display of a geometry is shown below: Go Back Contents Index Maxwell Online Help System 128 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Render/Flat Shaded Use this command to shade in the solid regions of an object in flat shaded mode. In this mode, the entire object is subdivided into planar polygons. Each polygon is shaded in the same color. Only the active view window is affected by this command. > To render your objects in flat-shaded mode: 1. Select the window that you wish to view the shaded objects. 2. Choose View/Render/Shaded Flat. A shaded flat display of a geometry is shown below: Go Back Contents Index Maxwell Online Help System 129 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Render/Smooth Shaded Use this command to shade in the solid regions of an object in smooth shaded mode. In this mode, the entire object is subdivided into planar polygons. The shading varies across each polygon to give the impression of a smooth surface. Only the active view window is affected by this command. > To render your objects in smooth-shaded mode: 1. Select the view window that you wish to view the shaded objects. 2. Choose View/Render/Smooth Shaded. A shaded, smooth display of a geometry is shown below: Go Back Contents Index Maxwell Online Help System 130 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Zoom In Use this command to zoom in on a region of the active view window, magnifying the view. > To zoom in on the view window: 1. Choose View/Zoom In. 2. Select a point at one corner of the region that is to be zoomed in one of the following ways: • Click the left mouse button on the point. • Enter coordinates of the point in the coordinates fields. 3. Select a point in the diagonal corner, using either the mouse or the keyboard. The system then expands the selected region to fill the window. Zooming In With the Mouse As an alternative to using the View/Zoom In command, use the mouse to zoom in toward the geometric model. > To zoom in using the mouse: 1. Click the right mouse button. A pop-up menu appears. 2. Select Zoom from the menu. A small magnifying glass icon appears. 3. Click and hold the magnifying glass icon at the center of the screen that you want to zoom in on. 4. Move the icon towards the top of the screen. As your move the icon, you will be zooming in toward the object. Go Back Contents Index Maxwell Online Help System 131 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Zoom Out Use this command to zoom out on the field of view in the active view window, shrinking the view. > To zoom out and shrink the view: 1. Choose View/Zoom Out. 2. Select a point at one corner of the region that is to be zoomed in one of the following ways: • Click the left mouse button on the point. • Enter coordinates of the point in the coordinates fields. 3. Choose the point in the diagonal corner, using either the mouse or the keyboard. The system then redraws the screen, changing the current view to fit in the selected area. Zooming Out With the Mouse As an alternative to using the View/Zoom Out command, use the mouse to zoom out of the geometric model. > To zoom out using the mouse: 1. Click and hold the right mouse button to obtain the menu. A pop-up menu appears. 2. Select Zoom from the menu. A magnifying glass icon appears. 3. Click and hold the magnifying glass icon at the center of the screen that you want to zoom out from. 4. Move the icon towards the bottom of the screen. As your move the icon, you will be zooming out away from the object. Go Back Contents Index Maxwell Online Help System 132 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Fit Selection Use this command to display all selected items in the active view window. This command allows you to see all selected items at the same time. > To fit all the selected items in the active view window: 1. Select a view window as the active one. 2. Choose View/Fit Selection. The view in the active viewing window changes to include all items in the model that have been selected by clicking or by one of the commands on the Edit/Select menu. View/Fit All Use these commands to display the entire geometric model in the active view window Each model is redrawn in the windows to allow the entire model to fit within it based on the type of command: All Views Active View Displays the entire model in each of the view windows. Displays the entire model in the active view window. View/Fit All/All Views Choose this command to fit the entire model in all viewing windows. View/Fit All/Active View Choose this command to view the entire model and the modeling region in one view window. > To fit all the objects in the active window: 1. Select a view window as the active one. 2. Choose View/Fit All. Go Back The view in the active viewing window expands to include all items in the model. The size of the window does not change. Contents Index Maxwell Online Help System 133 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Reset Standard Views Use this command to return all viewing windows in the 3D Modeler to their standard displays. This command removes all shading, zooming, and panning effects that may have altered the display of the model. > To reset the viewing windows to their defaults: • Choose View/Reset Standard Views. All view windows are reset to their standard displays. View/Orientations Use this command to define and display a new orientation for the 3D model. > To create a new orientation: 1. Choose View/Orientations. The Edit View Orientation window appears. 2. Choose Create. The Create New Orientation window appears. 3. Enter the Name of the new view orientation. 4. Do one of the following: • Enter the Theta and Phi angles of orientation. Angles are entered in degrees. • Choose Use Current View Orientation to use the currently defined orientation as the named orientation. 5. Choose OK to accept the orientation. 6. Choose Close to return to the 3D Modeler. > To use a defined orientation for the display of the model: 1. Choose View/Orientations. The Edit View Orientation window appears. 2. Select the orientation to use from the Orientations list. 3. Choose Set. The model is redrawn in each view window with the selected orientation. Go Back Contents Index Maxwell Online Help System 134 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Coordinate System Use these commands to do the following: Show Hide Large Small Positive Only Two Sided Shows the x-, y-, and z-axes (the default). Toggles with View/Coordinate System/Hide. Hides the x-, y-, and z-axes. Toggles with View/Coordinate System/Show. Displays the x-, y-, and z-axes as extending to the edges of the view window (the default). Toggles with View/Coordinate System/ Small. Displays the x-, y-, and z-axes in a smaller size. Toggles with View/ Coordinate System/Large. Displays only the positive x-, y-, and z-axes (the default). Toggles with View/Coordinate System/Both Sides. Displays both the positive and negative x-, y-, and z-axes. Toggles with View/Coordinate System/Positive Only. These commands operate on the active view window. View/Coordinate System/Show Use this command to display the x-, y-, and z-axes of the model’s coordinate system (the default). It toggles with View/Coordinate System/Hide. > To display the axes: 1. Select a window as the active one. 2. Choose View/Coordinate System/Show. View/Coordinate System/Hide Go Back Contents Use this command to hide the x-, y-, and z-axes of the model’s coordinate system. It toggles with View/Coordinate System/Show. > To hide the axes: 1. Select a window as the active one. 2. Choose View/Coordinate System/Hide. Index Maxwell Online Help System 135 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Coordinate System/Large Use this command to display the x-, y-, and z-axes in a size that extends to the edges of the view window (the default). It toggles with View/Coordinate System/Small. > To make the axes fill the window: 1. Select a window as the active one. 2. Choose View/Coordinate System/Large. View/Coordinate System/Small Use this command to display the x-, y-, and z-axes in a smaller size that lies entirely within the active view window. It toggles with View/Coordinate System/Large. > To make the axes fit entirely within the window: 1. Select a window as the active one. 2. Choose View/Coordinate System/Small. View/Coordinate System/Positive Only Use this command to display the positive x-, y-, and z-axes (the default). It toggles with View/Coordinate System/Two Sided. > To view only the positively valued axes: 1. Select a window as the active one. 2. Choose View/Coordinate System/Positive Only. View/Coordinate System/Two Sided Use this command to display the positive and negative x-, y-, and z-axes. It toggles with View/Coordinate System/Positive Only. Go Back > To view both sets of axes: 1. Select a window as the active one. 2. Choose View/Coordinate System/Two Sided. Contents Index Maxwell Online Help System 136 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Grid Plane Use these commands to do the following: Show Hide XY YZ XZ Displays the grid plane (the default). Toggles with View/Grid Plane/ Hide. Hides the grid plane. Toggles with View/Grid Plane/Show. Displays the grid in the xy-plane (the default). Displays the grid in the yz-plane. Displays the grid in the xz-plane. These commands operate on the active view window. Note: The View/Grid Plane commands only control the location and display of the grid. Other grid settings — such as the grid spacing and the type of grid — can be specified using the View/Setup Grid command. View/Grid Plane/Show Use this command to display the grid plane (the default). It toggles with View/Grid Plane/ Hide. > To view the grid plane: 1. Select a window as the active one. 2. Choose View/Grid Plane/Show. View/Grid Plane/Hide Use this command to hide the grid plane. It toggles with View/Grid Plane/Show. Go Back > To conceal the grid plane: 1. Select a window as the active one. 2. Choose View/Grid Plane/Hide. Contents Index Maxwell Online Help System 137 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Grid Plane/XY Use this command to display the active window’s grid in the xy-plane (the default). > To view the XY-plane: 1. Select a window as the active one. 2. Choose View/Grid Plane/XY. View/Grid Plane/YZ Use this command to display the active window’s grid in the yz-plane. This is the default setting. > To view the YZ-plane: 1. Select a window as the active one. 2. Choose View/Grid Plane/YZ. View/Grid Plane/XZ Use this command to display the active window’s grid in the xz-plane. > To view the XZ-plane: 1. Select a window as the active one. 2. Choose View/Grid Plane/XZ. Go Back Contents Index Maxwell Online Help System 138 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Setup Grid Use this command to change the following grid settings: • • • • • Auto Adjust Density Cartesian Polar Suggested Spacing Grid Visibility This command operates on the grid in the active view window. Note: To change the grid’s location, hide it, or display it, use the View/Grid Plane commands. > To set the grid settings: 1. To change the density of the grid, choose Auto Adjust Density. The default value is set to 30 pixels, which is generally the best setting for displaying objects. 2. Turn off Auto Adjust Density to specify a grid in the current units. The grid density does not change if you zoom towards or away from the object. 3. Select either a Cartesian or Polar coordinate system. 4. Enter the values of dX, dY, and dZ for Cartesian coordinates or dR and dTheta for Polar. Choose Suggested Spacing to fill those fields with the default values. 5. Select Grid Visible on (the default) to see the grid. 6. Choose OK to accept the values and continue or Cancel to cancel the changes. Go Back Contents Index Maxwell Online Help System 139 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Side Window The side window is the region to the side of the screen where the coordinates fields and snaps are located. Use the View/Side Window command to move the side window to the left or right of the project window. > To move the side window: • Choose View/Side Window/Left to move the side window to the left of the view window or choose View/Side Window/Right to move the side window to the right. > To change the value of a coordinate in the fields: 1. Select the coordinate you wish to change. This makes the field active. 2. Enter the new value of the coordinate in the field. The position of your point in the view windows automatically changes to correspond with the new value. Go Back Contents Index Maxwell Online Help System 140 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Toolbar Use these commands to display or hide the tool bar and change its location. Left Right Top Bottom Show Hide Moves the tool bar to the left side of the window. Moves the tool bar to the right side of the window. Moves the tool bar to the top of the window (the default). Moves the tool bar to the bottom of the window. Displays the tool bar (the default). Toggles with View/Toolbar/Hide. Hides the tool bar. Toggles with View/Toolbar/Show. The tool bar is not available in some modules. > To move the tool bar to a new location, follow these general steps: 1. Choose View/Toolbar. 2. Choose one of the six positions to place the tool bar in its new location. The tool bar moves to its new location. For example, View/Toolbar/Right shows: Go Back Contents Index Maxwell Online Help System 141 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Go Back Maxwell 3D — View Menu View/Command Prompt The command prompt window appears below the project window. This window is where you can perform operations in the current module by entering Maxwell commands through the keyboard, instead of accessing them via hotkeys, menus, or the tool bar icons. The command prompt is not available in some Maxwell 3D modules. Use this command to display or hide the command prompt window. > To display or hide the command prompt: • Choose View/Command Prompt. > To complete the command name in the command prompt window: • Press Escape. > To repeat your previous command in the command prompt window: • Press Ctrl-P. You can also create macros at the command prompt. A macro is a saved series of commands which can be repeatedly executed to create identical objects or solve similar problems across different projects. > To create a macro: 1. Choose View/Command Prompt from the modeler menu bar. The command prompt window appears below the project window. 2. At the command prompt, enter FileRecord “Filename.mac” where Filename.mac is the name of the macro you wish to create. From this point forward, every step will be recorded into the macro. 3. Enter the script commands you wish to record. The commands that can be entered are listed in the M3DFS Intro to the Ansoft Macro Language Guide. 4. When you have finished creating the model you want to record, enter FileRecStop. Your macro is now finished and has been recorded. A check box appears next to this command if the command prompt is visible. Contents Index Maxwell Online Help System 142 Copyright © 1995-2000 Ansoft Corporation Topics: View Menu View Commands Using the Mouse to Change the View View/Render View/Zoom In View/Zoom Out View/Fit Selection View/Fit All View/Reset Standard Views View/Orientations View/Coordinate System View/Grid Plane View/Setup Grid View/Side Window View/Toolbar View/Command Prompt View/Status Bar View/Save Module Preferences View/Revert to Defaults View/Toggle Boundary Visualization Maxwell 3D — View Menu View/Status Bar Use this command to display or hide the status bar at the bottom of the current module window. The status bar displays information about the command that’s currently being executed. > To display or hide the status bar: • Choose View/Status Bar. A check box appears next to this command if the status bar is visible. View/Save Module Preferences Use this command to save all your settings as the default, such as the visibility of the status bar, and the location and visibility of the side window, command window, and tool bar. > To save your default settings: • Choose View/Save Module Preferences. View/Revert to Defaults Use this command to erase your current default settings and revert to the original Maxwell 3D default settings. > To erase your settings and revert to the original default settings: • Choose View/Revert to Settings. Your settings are deleted and replaced with the original default settings. View/Toggle Boundary Visualization Boundary/Source Manager Go Back Contents Use this command to toggle the boundary on and off. Toggling the boundary on and off does not affect the problem. It merely hides or displays the boundary region. > To toggle the boundary: • Choose View/Toggle Boundary Visualization. Index Maxwell Online Help System 143 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Coordinates Menu Use the commands on the Coordinates menu to: • • • • • Move the origin of the local coordinate system. Rotate the local coordinate system about the origin along the x-, y-, or z-axis. Save or delete the current local coordinate system definition. Switch to a rotated or unrotated local coordinate system. Switch between local and global coordinate systems. When you choose Coordinates from the menu bar, the following menu appears: Go Back Contents Index Maxwell Online Help System 144 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Coordinates Commands The commands on the Coordinates menu are: Set Current CS Moves and rotates the coordinate systems: Move Origin Moves the origin of the local coordinate system. Rotate X Rotates the x-axis to a specified point. Rotate Y Rotates the y-axis to a specified point. Rotate Z Rotates the z-axis to a specified point. Use Object CS Sets the current coordinate system to the coordinate system of the selected object. Save Current CS Saves the current local coordinate system settings. Delete CS Deletes one of the saved local coordinate systems. Set Object CS Sets the object’s coordinate system. Global Reverts to the global coordinate system. Local Changes to the local coordinate system. Unrotated Reverts to an unrotated local coordinate system. Rotated Changes to the rotated local coordinate system. Note: The Coordinates commands determine how the local coordinate system is defined. They do not affect the visibility or size of the coordinate axes, grid display, or other grid settings. To change these things, use the commands on the View menu. Go Back Contents Index Maxwell Online Help System 145 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Global Local Saved local Object Rotated Coordinates/Set Current CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Using Coordinate Systems The 3D Modeler allows you to define more than one coordinate system, and easily move between them, so that you can draw and manipulate objects easily. For example: • • • By rotating a coordinate system, you can more easily add objects that are turned at an angle and added relative to each other. By moving the origin, you can enter coordinates relative to an existing object, without having to add or subtract the existing object’s coordinates. By setting a coordinate system so that it is associated with a specific object, you can use the coordinate system that is most useful for dealing with that object. You can toggle back and forth through these coordinate systems, depending on what you are drawing. If you have set or defined all the possibilities, you have the option of any one of the following coordinate systems: Global The default coordinate system. Local The current coordinate system, which has been rotated from the global coordinate system, had the origin defined at a different place in the model, or both. You can save the local coordinate system for later use. Saved local A local coordinate system that has been given a name. These local coordinate systems are appear in the Coordinates menu. If you select a saved local coordinate system, you can toggle between it and the global coordinate system using the Global and Local commands. Go Back Contents Index Maxwell Online Help System Object A local coordinate system that is associated with an object. Rotated A local coordinate system that has had the x-, y-, or z-axis rotated from the previous (local or global) coordinate system. 146 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Set Current CS/Move Origin Rotating Coordinate Systems Coordinates/Set Current CS/Rotate X Coordinates/Set Current CS/Rotate Y Coordinates/Set Current CS/Rotate Z Coordinates/Set Current CS/Use Object CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Coordinates/Set Current CS Choose these commands to move or rotate the coordinate systems: Move Origin Rotate X Rotate Y Rotate Z Use Object CS Moves the origin of the local coordinate system. Rotates the x-axis to a specified point. Rotates the y-axis to a specified point. Rotates the z-axis to a specified point. Sets the current coordinate system to the coordinate system of the selected object. Coordinates/Set Current CS/Move Origin Use this command to change the location of the origin of the local coordinate system. > To move the origin: 1. Select the point where you wish to define the new origin. 2. Choose Coordinates/Move Origin or choose its tool bar icon. The coordinates of this point appear in the side window, and the origin moves to the new point. Go Back Contents Index Maxwell Online Help System original origin and new point 147 origin moved to new point Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Set Current CS/Move Origin Rotating Coordinate Systems Coordinates/Set Current CS/Rotate X Coordinates/Set Current CS/Rotate Y Coordinates/Set Current CS/Rotate Z Coordinates/Set Current CS/Use Object CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Rotating Coordinate Systems Use the Rotate X, Rotate Y, and Rotate Z commands to rotate your local coordinate system about the x-, y-, or z-axis, toward a specified point. These commands are especially useful when you wish to align the coordinate system with an existing object. Rotation of an axis through a projection of the current position depends upon the active grid plane. The axis you wish to rotate must lie on the active grid plane, so that it may rotate about the perpendicular axis to the new point. The depth of the rotation depends on the axis line in the active view window: • • If the axis line is a dash-dot line (perpendicular to the grid plane), the axis is rotated to go through the current position. If the axis line is solid (on the grid plane itself), the axis is rotated only to go through the projection of the current position on the grid plane. In this case, the perpendicular axis remains fixed, while the other axes move. Go Back Contents original coordinate system with point projection coordinate system with y-axis rotated onto point projection Index Maxwell Online Help System 148 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Set Current CS/Move Origin Rotating Coordinate Systems Coordinates/Set Current CS/Rotate X Coordinates/Set Current CS/Rotate Y Coordinates/Set Current CS/Rotate Z Coordinates/Set Current CS/Use Object CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Coordinates/Set Current CS/Rotate X > To rotate the x-axis toward a specified point: 1. Select the point where you wish to define the new x-axis line. The point you mark is the point that the coordinate system rotates towards. 2. Choose Coordinates/Rotate X. The x-axis rotates to its new position. Note: When rotating an axis through the projection of the current position, set the active grid plane to coordinate with the plane along which you wish to rotate the axis. For example, set the active grid plane to XZ if you wish to rotate either the x- or z-axis to a new point. Coordinates/Set Current CS/Rotate Y Use this command to rotate the y-axis toward a specified point. > To rotate the y-axis toward a specified point: 1. Select the point where you wish to define the new y-axis line. The point you mark is the point that the coordinate system rotates towards. 2. Choose Coordinates/Rotate Y. The y-axis rotates to its new position. Coordinates/Set Current CS/Rotate Z Use this command to rotate the z-axis toward a specified point. > To rotate the z-axis toward a specified point: 1. Select the point where you wish to define the new z-axis line. The point you mark is the point that the coordinate system rotates towards. 2. Choose Coordinates/Rotate Z. Go Back The z-axis rotates to its new position. Contents Index Maxwell Online Help System 149 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Set Current CS/Move Origin Rotating Coordinate Systems Coordinates/Set Current CS/Rotate X Coordinates/Set Current CS/Rotate Y Coordinates/Set Current CS/Rotate Z Coordinates/Set Current CS/Use Object CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Go Back Maxwell 3D — Coordinates Menu Coordinates/Set Current CS/Use Object CS Use this command to move the local coordinate system to match an object’s coordinate system. You can modify the local coordinate system with the Coordinates/Set Object CS command. global coordinate system object coordinate system (of box) > To move the local coordinate system: 1. Choose Coordinates/Set Current CS/Use Object’s CS. A list of objects appears in the side window under the heading Existing Solids. 2. Select the name of the object for which you wish to align the local coordinate system. 3. Choose OK to move the local coordinate system to the object’s coordinate system or choose Cancel to cancel the action. The local coordinate system now matches the object’s coordinate system. Contents Index Maxwell Online Help System 150 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Coordinates/Save Current CS Use this command to save the definition of the local coordinate system. > To save the local coordinate system definition: 1. Make certain you have defined the coordinate system you want. 2. Choose Coordinates/Save Current CS. The system saves the local coordinate system. Coordinates/Delete Use this command to delete one of the saved local coordinate systems. > To delete a local coordinate system: 1. Make certain you have selected the coordinate system you want. 2. Choose Coordinates/Delete. The system deletes the local coordinate system and reverts to the original global coordinate system. Coordinates/Set Object CS Use this command to set the coordinate system of an object. > To set an object’s coordinate system: 1. Choose Coordinates/Set Object CS. A list of objects appears in the side window under the heading Existing Solids. 2. Select the name of the object for which you wish to set the coordinates. 3. Choose OK. The object’s coordinate system is set. Go Back Contents Index Maxwell Online Help System 151 Copyright © 1995-2000 Ansoft Corporation Topics: Coordinates Menu Coordinates Commands Using Coordinate Systems Coordinates/Set Current CS Coordinates/Save Current CS Coordinates/Delete Coordinates/Set Object CS Coordinates/Global Coordinates/Local Coordinates/Unrotated Coordinates/Rotated Maxwell 3D — Coordinates Menu Coordinates/Global Use this command to revert back to the global coordinate system. > To change to global coordinates: • Choose Coordinates/Global. A check appears next to this command if global coordinates have been specified. Coordinates/Local Use this command to revert back to the most recently used local coordinate system. This command is disabled if you have not yet defined any local coordinate system with the Coordinates/Move Origin or Coordinates/Rotate commands. > To change to local coordinates: • Choose Coordinates/Local. A check appears next to this command if local coordinates have been specified. Coordinates/Unrotated Use this command to change to an unrotated local coordinate system. This command preserves your local coordinate system origin, but makes all axes parallel to the global coordinate system. > To change to an unrotated local coordinate system: • Choose Coordinates/Unrotated. A check appears next to this command if unrotated local coordinates have been specified. Coordinates/Rotated Go Back Contents Use this command to restore the original rotation of your local coordinate system. > To change to a rotated local coordinate system: • Choose Coordinates/Rotated. A check appears next to this command if rotated local coordinates have been specified. Index Maxwell Online Help System 152 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Lines Menu Use the commands on the Lines menu to: • • • • Draw point objects. Draw and edit polyline objects. Create arcs. Draw circles and rectangles. When you choose Lines from the menu bar, the following menu appears: Lines Commands The commands on the Lines menu are: Point Polyline Go Back Arc Circle Rectangle Draws a point object in the view windows. Draws 2D or 3D polyline objects such as a triangles, arcs, and other irregularly shaped objects. Creates an arc. Draws a circle. Draws a rectangle or square. Contents Index Maxwell Online Help System 153 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Curved Lines, Segments, and True Surfaces When you draw a curved polyline object, such as an arc, circle, or spline, or create a fillet, you have the potential of creating a “true surface.” This is a curve modeled with a very large number of points. With the Lines/Arc and Lines/Circle commands, you have the option of specifying the number of segments (facets in solid objects) used in the object. There is a trade-off between objects approximated with too few and too many segments. If too few segments are specified, the result is a shape that doesn’t look much like the object. If too many segments are specified, the model becomes more complicated than necessary, resulting in increased computing requirements. However, the solution accuracy is generally higher with a true surface. In most cases accept the default values. Note: The Arc selection in Lines/Polyline creates a true surface. However, the Arc selection in Lines/Arc gives you the option of a segmented arc. Go Back Contents Index Maxwell Online Help System 154 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Lines/Point Use this command to draw a point. These points can represent point sources in your model or serve as snap points in more complex geometries. > To draw a point: 1. Choose Lines/Point. 2. Double-click on the location in the active window where you wish to draw the point. The coordinates of the point appear in the coordinates field. Alternatively, you can enter the coordinates of this point in the coordinates fields in the side window. 3. To change the coordinates of the point, select a new point. Alternatively, you can enter the new value of the point in the coordinates fields in the side window. The point moves accordingly with the new coordinate. 4. Choose Enter to enter the Point Position or choose Cancel to cancel the point. 5. Select the color of the point. 6. Enter the name of the point in the Name field. 7. Choose Enter to accept the point. The point object appears in the view windows. Go Back Contents Index Maxwell Online Help System 155 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Lines/Polyline Use this command to draw irregular 2D or 3D shapes, lines, or objects.Polylines can be used to draw complex and multi-sided two-dimensional or three-dimensional objects. This is often more convenient than constraining yourself to circles and rectangles. Triangles, pentagons, and more complex shapes are sketched in this way. Creating a Polyline > To draw a polyline: 1. Choose Lines/Polyline. A list of polyline or sheet objects appears under the heading Plines/Sheets if any are present in the model. You can select one of these to edit, or enter a name for a new polyline object. 2. Enter a name for the new polyline or accept the default. 3. Choose OK to accept the name or choose Cancel to cancel the polyline. 4. Optionally, change the name of the line in the Creating field. 5. Select a color for the polyline or accept the default. 6. Leave the polyline mode set to Add Vert to add a vertex to the polyline. 7. If desired, click and hold the Straight button to select Arc or Spline from the type of segments listed on the pull-down menu. 8. Select a beginning point for your polyline, then choose Enter. 9. Select the next point in your polyline, using arcs or splines as needed, then choose Enter. 10. Repeat steps 6 through 8 until the polyline is complete. If necessary, choose Close to place the final point at the start point. Note: • • Go Back Contents If you are editing a polyline and move or add a point that touches the end of an open polyline, the polylines are automatically stitched together. If you are not in the Edit Polyline mode and you move, rotate, or duplicate two or more open polylines so that their ends meet, they are not automatically stitched together. However, if you edit either touching polyline, all polylines that touch the edited polyline are stitched together when you begin editing. 11. If the polyline is closed, select Covered to create a surface using the polyline. 12. Choose Done to end the polyline. Index Maxwell Online Help System 156 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Editing a Polyline When editing a polyline (after you have created a polyline) the polyline mode button becomes Ins Vert. > To edit a polyline: 1. If you are not already in Edit Polyline mode, choose Lines/Polyline. A list of polyline or sheet objects appears under the heading Plines/Sheets if any have been created previously. 2. Select the object you want to edit. 3. Choose OK to accept the object or choose Cancel to cancel the edit. You are now in Edit Polyline mode. 4. Click and hold the Ins Vert button to access the pull-down menu of polyline editing modes. Select any of the following: • Choose Ins Vert, Del Vert, or Move Vert to insert, delete, or move any vertex in the object. Select the vertex, then choose Enter. • Choose Del Edge to delete an edge of the object. Select a point on the edge, then choose Enter. • Choose Edge Geom to change an existing edge from its current form to a straight line, an arc, or a spline. To do this: a. Choose Edge Geom from the pull-down menu. b. Select the type of geometry you want the edge of your object to have. c. Click on an existing edge of the object you are editing. d. Choose Enter to accept the new style or Cancel to ignore the change. • Choose Tangency to make the edge of an arc tangent to the adjacent edge, causing the edges to move smoothly into one another. 5. If desired, choose Join Splines to join any splines together. Choose Split Splines to separate the splines at the vertices. 6. If desired, choose Close to connect the beginning and end points. Choose Open to create an opening in the polyline. Go Back Contents Index Maxwell Online Help System 157 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Arc Arcs are curves created by entering the end points on the curve. The center point of the arc is created automatically. You can move the center point of the arc. Since arcs produce true surfaces, use arcs with care, in areas where solution accuracy is critical. To create an arc using line segments, use the Lines/Arc command. > To draw an arc: 1. Select the first point of the arc, then choose Enter. 2. Select the end point in the arc then choose Enter. The modeler draws the default arc by treating the distance between the two points as the diameter of a circle. The arc is the half circle described by the two points. The center point of the arc is placed on the half circle equidistant between the two points. Note: If you select the points by double-clicking the mouse, the center point may be “moved” to the location of your last point. 3. Click and hold the mouse button on the center point to move it. You can modify the arc by moving the center point to the location you desire. This allows you to create a true surface arc by defining three points along it’s surface. Go Back Contents Index Maxwell Online Help System 158 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Splines Splines are curves created by entering points on the curve. Since splines produce true surfaces, use splines with care, in areas where solution accuracy is critical. The following is an example of drawing a curved line with splines: Go Back Contents Index Maxwell Online Help System 159 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Tangency Choose Tangency to make the end of an arc tangent to the adjacent line, causing the lines to move smoothly into one another. > To make two adjacent lines tangent: 1. From Edit Polyline mode, click and hold the Ins Vert button to select the Tangency editing mode. 2. Click on the arc you want to change — to make tangent to an adjacent line. If you use tangency on two straight lines connected at an angle, the line you select will be moved to extend the attached line. 3. If desired, enter one of the following: • The Radius of the arc. A larger radius will produce a shallower arc. Select Make Fillet to adjust the position of the endpoints of the arc. • The Included angle, to adjust how many degrees of a circle should be included in the arc. 4. Choose Enter to accept the changes or choose Cancel to ignore them. The edge that you modified is now tangent to the adjacent edge. Go Back Contents Index Maxwell Online Help System 160 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Filleting When you make an arc tangent, or change a straight line to an arc, you can select Make Fillet to adjust the endpoints of the arc rather than adjusting the included angle of the arc. Note: Filleting assumes that the two lines attached to the arc are not parallel, and that you are filleting an arc between two straight lines. Go Back Contents Index Maxwell Online Help System 161 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Lines/Arc Use this command to draw a 2D arc. > To draw an arc: 1. Choose Lines/Arc. You are prompted to select the arc axis and to enter the center point of the arc. 2. Select the axis — X, Y, or Z — about which the arc is drawn. This axis passes through the center point, and is orthogonal to the plane in which the arc is drawn. 3. Select the center point of the arc in the following way: a. Do one of the following: • Click on the point in one of the view windows. The coordinates for the point appear in the X, Y, and Z fields in the side window. • Enter the coordinates for the center point in the X, Y, and Z fields. b. Choose Enter to select the arc axis and center point. 4. Enter the arc’s radius in the Radius field. You can change the radius by clicking on a point in the active view window or by entering a new value in the Radius field. The circle containing your arc appears, and adjusts as you enter new values. 5. Choose Enter to confirm the radius and starting point. 6. Specify the parameters of the arc in the following way: a. Select Clockwise to specify a clockwise direction for the arc. If you leave this unselected, the arc has a counterclockwise direction. The direction is from axis on which the arc starts. Note: Go Back Contents Index Maxwell Online Help System The axis on which the arc starts follows the right-hand rule. For example, if the x-axis is the axis of the arc, the arc would begin on the y-axis (the direction of the x-axis is determined by y cross z). b. Enter the angle of the arc in the Angle field. This is the angle from the axis on which the arc starts. Enter the angle in degrees. c. Enter the number of line segments to use in approximating the curved surface of the arc in the Num Segments field. The number of segments must be greater than 2. Deselect Num Segments to create an arc with a true surface. d. Enter the name of the arc in the Name field. e. Select the color of the arc. f. Choose Enter to finish specifying the arc. The arc appears in the each of the view windows. 162 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Lines/Circle Use this command to draw a 2D circle. Circles can be swept to create cylinders and coils. > To sketch a circle: 1. Choose Lines/Circle. 2. Select the Circle Axis. 3. Select a point in the active window where you want to place the center of the circle. Alternatively, enter the coordinates of this point in the coordinates fields. 4. Choose Enter to confirm the axis and center of the circle. 5. Enter the radius of the circle in the Radius field. You can change this radius by clicking on a point in the active view window or by entering a new value in the Radius field. The circle will adjust as you enter a new value. 6. Select Num Segments to approximate the shape of a circle using line segments. Otherwise, it is treated as a true surface. Enter the number of segments to use when approximating a circle in the field under the Num Segments option. The number of segments must be greater than 2. 7. Select Covered to cover the circle with a face to create a sheet object. It is similar to the Surfaces/Cover Lines command. 8. Enter the name of the circle in the Name field or accept the default name. 9. Choose the Color box to change the color of the circle. 10. Choose Enter to accept the circle or choose Cancel to cancel the circle. The circle appears in each of the view windows. Like arcs and splines, circles are not dependent on segments, as in previous versions of the Maxwell 3D. They are treated as true surfaces with respect to meshing and sweeping. Go Back Contents Index Maxwell Online Help System 163 Copyright © 1995-2000 Ansoft Corporation Topics: Lines Menu Lines Commands Curved Lines, Segments, and True Surfaces Lines/Point Lines/Polyline Creating a Polyline Editing a Polyline Arc Splines Tangency Filleting Lines/Arc Lines/Circle Lines/Rectangle Maxwell 3D — Lines Menu Lines/Rectangle Use this command to create a square or rectangle. You can sweep a square or rectangle to form a box. > To draw a rectangle or square: 1. Choose Lines/Rectangle. 2. Select the point where you want a corner of the square to appear. 3. Choose Enter to enter the First point of the rectangle. A row of Rectangle Plane buttons appears in the side window. 4. Select the rectangle plane in which you wish to place the base of the rectangle. 5. Enter the size of the square in the Size fields. Alternatively, you can click on the point where you wish to place the opposite vertex of the rectangle. 6. Optionally, deselect Covered to make the created polyline an open object. Covered object are considered to be 2D solids. 7. Enter the name of the rectangle or accept the default. 8. Click on the Color box to change the color of the rectangle. A palette of colors appears. 9. Select a new color. 10. Choose Enter to accept the rectangle or choose Cancel to cancel the rectangle. Below is an example of two rectangles shown in the 3D view window. Go Back Contents Index Maxwell Online Help System 164 Copyright © 1995-2000 Ansoft Corporation Topics: Surfaces Menu Surfaces Commands Surfaces/Cover Lines Surfaces/Uncover Faces Surfaces/Detach Faces Surfaces/Section Surfaces/Connect Surfaces/Stitch Maxwell 3D — Surfaces Menu Surfaces Menu Use the commands on the Surfaces menu to: • • • • • • Change a polyline object into a sheet object. Cover or uncover the faces of objects to form sheet objects or polylines. Detach the faces of objects. Create cross-sections of 3D objects. Connect multiple polyline objects into a 3D sheet object. Stitch two or more sheet objects together to act as a single object. When you choose Surfaces from the menu bar, the following menu appears: Go Back Contents Index Maxwell Online Help System 165 Copyright © 1995-2000 Ansoft Corporation Topics: Surfaces Menu Surfaces Commands Surfaces/Cover Lines Surfaces/Uncover Faces Surfaces/Detach Faces Surfaces/Section Surfaces/Connect Surfaces/Stitch Maxwell 3D — Surfaces Menu Surfaces Commands The commands on the Surfaces menu do the following: Cover Lines Uncover Faces Detach Faces Section Connect Stitch Changes a closed polyline object into a sheet object. Changes the face of a 2D object to a polyline, or changes the faces of a 3D solid to a 3D sheet object. Detaches the faces of objects from the objects themselves. Creates a planar cross-section of 3D objects, but leaves the original objects intact. Connects two or more polyline objects by creating surfaces between them. Joins sheet objects with touching edges together as a single object. Surfaces/Cover Lines Use the Surfaces/Cover Lines command to cover closed polyline objects with faces to create sheet objects. Essentially, a sheet object is an object which has a surface, but no volume. When you sweep a polyline object, the ends of the object are open, thus your object is not truly a solid. When you use this command prior to a sweep, you convert your polyline to a sheet. Sweeping this sheet will allow you to create a solid. > To convert a polyline to a sheet object: 1. Choose Surfaces/Cover Lines. A list of closed polylines appears under the heading Closed Plines in the side window. 2. Select the names of the polyline to highlight them. 3. Choose OK to select the polylines or Cancel to cancel the action. Go Back The polylines are now sheet objects which may be swept to form a solid, used as terminals in setting up boundaries in the Boundary/Source Manager, or can be used in stitching operations. Contents Index Maxwell Online Help System 166 Copyright © 1995-2000 Ansoft Corporation Topics: Surfaces Menu Surfaces Commands Surfaces/Cover Lines Surfaces/Uncover Faces Surfaces/Detach Faces Surfaces/Section Surfaces/Connect Surfaces/Stitch Maxwell 3D — Surfaces Menu Surfaces/Uncover Faces Use this command to uncover the object faces of sheet objects which leaves a closed polyline object. You may also uncover the faces of solid objects leaving them as sheet objects. > To uncover the faces of an object: 1. Choose Surfaces/Uncover Faces. 2. Select the faces of the objects in the view window that you wish to uncover. 3. Choose Enter to accept the faces or Cancel to cancel the action. The object faces are now uncovered, leaving open faces on the objects. Surfaces/Detach Faces Use this command to detach the object faces of sheet objects to leave a closed polyline object. You may also detach the faces of solid objects leaving them as sheet objects. > To uncover the faces of an object: 1. Choose Surfaces/Detach Faces. 2. Select the faces of the objects in the view window that you wish to uncover. 3. Choose Enter to accept the faces or Cancel to cancel the action. The object faces are now uncovered, leaving open faces on the objects. Go Back Contents Index Maxwell Online Help System 167 Copyright © 1995-2000 Ansoft Corporation Topics: Surfaces Menu Surfaces Commands Surfaces/Cover Lines Surfaces/Uncover Faces Surfaces/Detach Faces Surfaces/Section Surfaces/Connect Surfaces/Stitch Maxwell 3D — Surfaces Menu Surfaces/Section Use this command to create cross-sections of 3D objects on the xy, yz, or xz plane. The cross-sections are created as planar, closed polyline objects. • • If you want the section plane to be elsewhere than the global coordinate system, set your local coordinate system first using the Coordinates/Move Origin or Coordinates/Rotate commands. Sectioning only works on solid objects, although you may see sheet objects listed when you select objects for sectioning. If you select these, they will simply be ignored. > To create a cross-section of an object: 1. Make sure the axes you want to use for the cross-sectioning plane are positioned correctly. 2. Choose Surfaces/Section. The cursor changes to a pointing icon. 3. Select the section plane you will use to divide the object. 4. Choose Enter to accept the section plane (or choose Cancel to cancel the action). A list of solid objects in the model appears in the side window. 5. Select the solids you want to section, using the mouse cursor or the list in the side window. 6. Choose OK to accept the objects or choose Cancel to cancel the action. A closed polyline object is created for each part of each object that is sliced by the selected axis. The sectioned objects are unchanged. Go Back Contents Index Maxwell Online Help System 168 Copyright © 1995-2000 Ansoft Corporation Topics: Surfaces Menu Surfaces Commands Surfaces/Cover Lines Surfaces/Uncover Faces Surfaces/Detach Faces Surfaces/Section Surfaces/Connect Surfaces/Stitch Maxwell 3D — Surfaces Menu Surfaces/Connect Use this command to connect two or more polyline objects by creating surfaces between them. You may form complex 3D sheet objects with this command and later convert these sheet objects into solids using the Surfaces/Stitch or Surfaces/Cover Sheets commands. > To connect two or more polylines together: 1. Choose Surfaces/Connect. A list of polylines appears in the side window under Existing Wires. 2. Select the names of the objects in the order that you want to connect them. Alternatively, select the objects themselves in the view windows in the order you wish to connect them. 3. Choose OK to accept the connection or choose Cancel to cancel the action. The polylines are now connected with a surface, creating a sheet object. The name of the connected objects appears as Connect. The polyline objects remain intact after the Connect object has been formed. Go Back Contents Index Maxwell Online Help System 169 Copyright © 1995-2000 Ansoft Corporation Topics: Surfaces Menu Surfaces Commands Surfaces/Cover Lines Surfaces/Uncover Faces Surfaces/Detach Faces Surfaces/Section Surfaces/Connect Surfaces/Stitch Maxwell 3D — Surfaces Menu Surfaces/Stitch Use this command to stitch sheet objects together. There is no limit to the number of sheet objects that can be stitched together as long as the surfaces of the objects are in contact with one another. Note: In Maxwell 3D, the objects being stitched together are not preserved. Therefore, if you wish to keep a copy of the objects, do the following: 1. Make a copy of the objects, using Edit/Copy. 2. Perform the stitch operation. 3. Paste the objects back into the project, using Edit/Paste. > To join two or more objects: 1. Choose Surfaces/Stitch. A list of all sheet objects in the model appears. 2. Select the objects you wish to stitch together. 3. Choose OK to accept the stitch or choose Cancel to cancel the action. The objects are now stitched together as one. You will not be able to treat any of the objects individually after they are stitched. The stitched object retains the name of the first object to be stitched. If the stitched sheet objects form a completely closed object, the object formed becomes a solid. If the objects you attempt to stitch together are not in contact with one another, those objects will be excluded from the stitching and may result in creating an empty object. Go Back Contents Index Maxwell Online Help System 170 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids Menu Use the commands on the Solids menu to: • • • • • Draw simple 3D objects such as cylinders, boxes, cones and spheres. Draw a spiral or helix. Sweep a 2D object to create a 3D object. 2D objects can be swept: • Along a vector that you enter. • Around the x-, y-, or z-axis. • Along an open or closed 2D polyline or 3D object (optionally, with a twist). Unite, intersect, split, or subtract 3D objects to create more complex objects. Cover open surfaces to create solids objects. When you choose Solids from the menu bar, the following menu appears: Go Back Contents Index Maxwell Online Help System 171 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids Commands The commands in the Solids menu do the following: Box Cylinder Helix Sweep Unite Intersect Subtract Split Cover Surfaces Draws a rectangular or square box. Draws a cylinder. Draws a 2D or 3D helix by sweeping an existing 2D polyline object. Draws a 3D object by sweeping a 2D object: Around Axis Around the x-, y-, or z-axis. Along Vector Along a vector that you specify. Along Path Along an open 2D polyline object. Along Path With Twist Along an open 2D polyline object with a twist. Unites two 3D objects into a single object for boolean operations. Takes the intersection of two 3D objects, creating a new object. Subtracts one 3D object from another, creating a new object. Splits an object on the XY, YZ, or XZ planes to produce two new objects. Covers open objects, converting them into solids. Go Back Contents Index Maxwell Online Help System 172 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Box Use this command to draw a rectangular 3D object. > To draw a rectangular or square box: 1. Choose Solids/Box. 2. Select the point in the active window where you wish to place the box base vertex. The coordinates of this point appear in the side window. You can change these coordinates by double-clicking on the field of the coordinate you wish to modify and entering a new value. The object in the view window changes accordingly. Alternatively, you can use the keyboard to enter the coordinates of this point in the coordinates fields. 3. Choose Enter to accept the Box Base Vertex. 4. Enter the X, Y, and Z dimensions of the box in the Enter Box Size field in the side window. As you enter each value, the view window will display the change in dimensions. You can click on a point in the view windows to represent the opposite vertex, but entering the values will give you a more precise and controlled box. 5. Enter a name for the box. 6. Click on the Color square to select a new color. A palette of colors appears. 7. Select a new color. 8. Choose Enter to accept the box or choose Cancel to cancel the box. Go Back Contents Index Maxwell Online Help System 173 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Cylinder Use this command to create a cylinder. Cylinders can simulate coils when you subtract a smaller cylinder from a large one. > To draw a cylinder: 1. Choose Solids/Cylinder. 2. Select the point in the view window where you wish to place the center of the base of the cylinder. The coordinates of this point will be displayed in the side window. You can change these coordinates by double-clicking on the field of the coordinate you wish to modify and entering a new value. The object in the view window changes accordingly. Alternatively, you can use the keyboard to enter the coordinates of this point in the coordinates fields. 3. Choose Enter to accept the Base center. 4. Choose the Cylinder Axis to define the perpendicular axis of the cylinder. The axis will be automatically defined as the axis that is perpendicular to the plane in which the base rests. For example, if the base was drawn in the xy plane, the cylinder axis is the z-axis. 5. Enter the radius and height of the cylinder in the Radius & Height fields in the side window. Note: 6. 7. 8. 9. If you create a cylinder with height of zero, the software creates a circular sheet object. Enter a name for the cylinder. Click on the Color square to select a new color. A palette of colors appears. Select a new color. Choose Enter to accept the cylinder or choose Cancel to cancel the cylinder. Go Back Contents Index Maxwell Online Help System 174 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Go Back Contents Index Maxwell Online Help System Maxwell 3D — Solids Menu Solids/Helix Use this command to sketch a helix or spiral in the view window. The object that you sweep into a helix must have only straight edges. > To draw a helix: 1. Choose Solids/Helix. A list of polyline and sheet objects in the model appears in the side window. Warning: Keep the following in mind when creating a helix: • The object you select to sweep for the helix must be a segmented object. You cannot use an object with a true surface, such as an arc or spline. • The objects you sweep to form the helix are deleted. 2. Select the name of one of these objects to highlight it. The name of the object appears in the Helix Profile box. 3. Choose OK at the bottom of the list to select the item or choose Cancel to cancel the action. 4. In the Helix Parameters window, select the Helix Axis. 5. Specify the Turn direction. 6. Enter the pitch of the helix in the Helix Pitch field. This is the distance between successive turns of the helix. The units for pitch are those you specified for the model. 7. Enter the Number of turns in the helix. This specifies the number of complete revolutions the object makes about the helix axis. 8. Enter the Number of segments per turn. The system approximates the curved surfaces of the helix using segments. This specifies the number of segments to use approximating each turn of the helix. Generally use no fewer than 12 or no more than 36 segments per turn. 9. Enter the Radius change per turn or accept the default. This specifies the amount to increase or decrease the radius of the helix each turn. The units for the radius are those you specified for the model. 10. Enter the name of the helix in the Name field. 11. Select a color from the palette. 12. Choose OK to enter the helix parameters or choose Cancel to cancel the action. 175 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Sweep Use these commands to create a 3D object by sweeping a 2D object. Around Axis Along Vector Along Path Along Path With Twist Around the x-, y-, or z-axis. Along a vector that you specify. Along an open or closed 2D polyline object. Along an open or closed 2D polyline object with a twist. 2D objects that can be swept into a 3D object include: • • • 2D objects created using Lines/Circle, Lines/Rectangle, or Lines/Polyline. 2D objects created in the 2D Modeler. 2D objects created in PlotData by saving a plot as a *.sm2 file. If you sweep an open object, the resulting object will have open ends. If you sweep a sheet object, the resulting object is a solid. The 2D object need not be orthogonal to the sweep path. Note: In Maxwell 3D, the 2D objects being swept are not preserved. Therefore, if you wish to keep a copy of the 2D objects, do the following: 1. Make a copy of the objects, using Edit/Copy. 2. Perform the sweep. 3. Paste the 2D objects back into the project, using Edit/Paste. Go Back Contents Index Maxwell Online Help System 176 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Sweep/Around Axis Use this command to sweep an object around a defined axis. Sweeping circles around an axis is a convenient way to create an open coil loop. Before using this command, keep the following guidelines in mind: • • • The object must lie in the plane of the axis you are sweeping around. For example, if you are sweeping an object around the z-axis, the object must lie in the xz or yz plane. The normal of the object’s plane faces must be perpendicular to the axis about which you are sweeping. The object may not cross the axis about which it is being swept. > To sweep the object around an axis: 1. Choose Solids/Sweep/Around Axis. A list of profiles appears in the Profiles field. 2. Select the object you wish to sweep. You may select more than one. 3. Choose OK to select the objects. Sweep controls appear in the side window. 4. Select the axis that you wish to sweep the object around. 5. Enter the angle through which to sweep the object in the Angle of sweep field. The value must be between -360 and 360 degrees. 6. Enter the number of legs the object is swept through in the Number of Steps field. For example, enter 4 for a square shape (for 360 degrees). Leave the default value of zero for a smooth, circular sweep, which creates a true surface. 7. Enter the draft angle in the Draft Angle field. This indicates the angle at which the profile expands or contracts as it is swept. The Extended and Round options become available. Note: Go Back Contents Index Maxwell Online Help System The Draft Angle is only available if the sweep angle is greater than -360 degrees and less than 360 degrees. 8. If necessary, choose whether the sweep values will be Extended or Round. Extended values will leave the swept object with the sharp edges of the original object, while Round values will leave the swept object with rounded edges. 9. Choose Enter to accept your values or choose Cancel to cancel the action. A new sheet or solid object is drawn in the view windows. The new object has the name and color of the original profile. 177 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Sweep/Along Vector Use this command to sweep a polyline or closed profile along a vector. Sweeping an open or closed polyline will result in an open object. You must use the Surfaces/Cover Outline or the Surfaces/Cover Sheets command to create solids from sheet objects and polylines. > To sweep the object along a vector: 1. Choose Solids/Sweep/Along Vector. A list of profiles appears in the side window. 2. Select the names of the objects you wish to sweep along an axis. 3. Choose OK to select the objects. The Enter Vector fields appears. 4. Enter the x, y, and z components of the vector that you wish to sweep the objects along. The length of this vector appears in the Vector Length field. If necessary, double-click on this field and enter a new vector length. The coordinates change accordingly. 5. Choose Enter. 6. Enter a name for the swept object. 7. Choose Enter to accept the object or choose Cancel to cancel the sweep. A new sheet or solid object is drawn in the view windows. The new object has the name and color of the original profile. The following figure shows a polyline swept to create a 3D sheet object: Go Back Contents Index Maxwell Online Help System 178 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Go Back Contents Index Maxwell Online Help System Maxwell 3D — Solids Menu Solids/Sweep/Along Path Use this command to sweep a polyline or sheet along a path defined by a polyline. Sweeping an uncovered polyline results in an open object; sweeping a sheet object results in a solid. Use the Surfaces/Cover Lines or the Solids/Cover Surfaces command to create solids from sheet objects and polylines. When you are sweeping an object along a path, keep in mind that one of the endpoints of the path must lie in the same plane as the object being swept. > To sweep the object along a path: 1. Create the polyline you want to use as a path. The red path in the following figure will be used to sweep the circle at its right end: 2. Choose Solids/Sweep/Along Path. A list of all visible polylines and sheet objects appears in the side window. 3. Select the names of the objects you wish to sweep along a path. 4. Choose OK to select the objects. A list of the polylines appears in the side window. These polylines will form the path along which you will sweep the object. 5. Choose the polyline to sweep the profile along. The name appears in the Sweep Path field. 6. Choose OK to select the polyline. A hand-shaped icon appears, pointing to the blank fields in the side window. 179 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu 7. If necessary, double-click on the Draft Angle field and enter a new value. 8. If necessary, choose whether the sweep values will be Extended or Round. Extended values leave the swept object with the sharp edges of the original object, while Round values leave the swept object with smooth, rounded edges. 9. Choose Enter to accept the object or choose Cancel to cancel the sweep. The new object has the name and color of the original profile. The following figure shows the result of sweeping the circle in the previous figure along a polyline: Go Back Contents Index Maxwell Online Help System 180 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Solids Menu Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Solids/Sweep/Along Path With Twist Use this command to sweep a polyline or closed profile along a path, twisting the profiles as they are swept. This is useful when generating irregularly shaped 3D objects. Sweeping an uncovered polyline results in an open object; sweeping a sheet object results in a solid. Use the Surfaces/Cover Lines or the Solids/Cover Surfaces command to create solids from sheet objects and polylines. When you are sweeping an object along a path with a twist, keep the following things in mind: • • If you are twisting the object you are sweeping (there is an Angle of Twist value other than zero), the path must be smooth and continuous, without any sharp bends. One of the endpoints of the path must lie in the same plane as the object being swept. > To sweep the object: 1. Create the polyline you want to use as a path. The red path in the following figure will be used to sweep the circle at its right end: More Go Back Contents Index Maxwell Online Help System 2. Choose Solids/Sweep/Along Path With Twist. A list of visible polylines and sheet objects appears. 3. Select the object to sweep along a path. 4. Choose OK to select the object. A list of polylines appears. One of these polylines will form the path along which you sweep the object. 181 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu 5. Select the polyline to use as a path. The name of the object appears in the Sweep Path field. 6. Choose OK to accept the selection. A hand-shaped icon appears, pointing to the blank fields in the side window. 7. Enter the angle of the twist in the path in the Angle of Twist field. This is the number of degrees the profile will rotate as it is swept through the complete path. The following figure shows a circle (with 8 segments) twisted through 180 degrees. 8. Choose Enter to accept the sweep parameters or Cancel to cancel the sweep. The new object has the name and color of the original profile. Go Back Contents Index Maxwell Online Help System 182 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Unite Use this command to join two or more overlapping objects into one solid object. This command unites the objects at the point of intersection. Note: The objects being joined are not preserved for later use. Therefore, if you wish to keep a copy of the 2D objects, do the following: 1. Make a copy of the objects, using Edit/Copy. 2. Perform the sweep. 3. Paste the 2D objects back into the project, using Edit/Paste. > To unite two objects: 1. Choose Solids/Unite. A list of visible Existing solids appears in the side window. 2. Select the names of the solids that you wish to unite. The united solid retains the name and color of the first solid. 3. Choose OK to accept the objects or Cancel to cancel the action. The objects are now united into one. If the objects do not overlap, an error occurs. For example, you will not be able to unite a sphere with a cylinder if they do not touch. Solids/Intersect Use this command to form a new object by taking the intersection of two or more objects. Note: Go Back The objects being intersected are not preserved for later use. > To intersect the objects: 1. Choose Solids/Intersect. A list of visible solid objects appears in the side window. 2. Select the solids that you wish to take the intersection of. 3. Choose OK to accept the object or choose Cancel to cancel the action. The objects vanish, leaving only the new object that was formed from the intersection. Contents Index Maxwell Online Help System Warning: If the objects you choose to intersect do not overlap, the result is a null object and both objects vanish. 183 Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Subtract Use this command to subtract one group of objects from another. Note: The objects being subtracted are not preserved for later use. Therefore, if you wish to keep a copy of the 2D objects, do the following: 1. Make a copy of the objects, using Edit/Copy. 2. Perform the sweep. 3. Paste the 2D objects back into the project, using Edit/Paste. > To subtract one item from another: 1. Choose Solids/Subtract. A list of visible Existing solids appears in the side window. 2. Select the solids from which you wish to subtract. 3. Choose OK to select the objects. 4. Select the names of the solids that you wish to subtract from the first. 5. Choose OK to select the objects. The second group of objects is subtracted from the first one, resulting in new objects. The new objects retain the name of the first group of objects. Go Back Contents Index Maxwell Online Help System Intersecting box and cylinder. 184 Box subtracted from cylinder (cylinder selected first). Copyright © 1995-2000 Ansoft Corporation Topics: Solids Menu Solids Commands Solids/Box Solids/Cylinder Solids/Helix Solids/Sweep Solids/Sweep/Around Axis Solids/Sweep/Along Vector Solids/Sweep/Along Path Solids/Sweep/Along Path With Twist Solids/Unite Solids/Intersect Solids/Subtract Solids/Split Solids/Cover Surfaces Maxwell 3D — Solids Menu Solids/Split Splits objects on the xy, yz, or xz plane. • If you want the section plane to be elsewhere than the global coordinate system, set your local coordinate system first using the Coordinates/Move Origin or Coordinates/Rotates commands. Note: • • Unlike the seemingly similar Surfaces/Section command, the split objects are not left unchanged. Also unlike the Surfaces/Section command, sheet objects can be split into more than one object. > To divide an object into smaller pieces: 1. Choose Solids/Split. The cursor changes to a pointing icon. 2. Select the Split plane that you will use to split the object. 3. Select which fragments you want to keep — Above the split plane, Below it, or all pieces on Both sides of the plane. Any fragments not identified for keeping are discarded. 4. Choose Enter to accept the split or Cancel to cancel the action. 5. Select the names of the existing solids that you want to split. 6. Choose OK to accept the solids or Cancel to cancel the action. The objects are divided along the split plane. Solids/Cover Surfaces Use this command to cover all open areas in the sheet objects of your model. For example, if you have a hollow cylinder which has open ends, this command will cover those ends to form a solid cylinder. The open edges must form closed polylines when taken by themselves. Go Back Contents Index Maxwell Online Help System > To cover sheet objects to form a solid: 1. Choose Solids/Cover Surfaces. A list of sheet objects appears in the side window. 2. Select the sheets you wish to cover. 3. Choose OK to accept the cover or Cancel to cancel the action. The sheet objects are now solid objects. 185 Copyright © 1995-2000 Ansoft Corporation Topics: Arrange Menu Arrange Commands Arrange/Move Using the Mouse Using the Keyboard Arrange/Rotate Arrange/Mirror Arrange/Scale Maxwell 3D — Arrange Menu Arrange Menu Use the commands on the Arrange menu to: • • • • Move objects to new locations in the window. Rotate objects around an axis. Mirror objects across a plane. Change the scaling sizes of objects. When you choose Arrange from the menu bar, the following menu appears: Arrange Commands The commands on the Arrange menu are: Move Rotate Mirror Scale Go Back Moves the selected objects to the location you specify. Rotates the selected objects around the x-, y-, or z-axis. Mirrors the selected objects about any plane. Changes the scale of the selected objects, resizing them. These commands remain inactive until an object has been selected. Contents Index Maxwell Online Help System 186 Copyright © 1995-2000 Ansoft Corporation Topics: Arrange Menu Arrange Commands Arrange/Move Using the Mouse Using the Keyboard Arrange/Rotate Arrange/Mirror Arrange/Scale Maxwell 3D — Arrange Menu Arrange/Move Use this command to move selected objects by: • • • Picking and moving them with the mouse. Entering the cartesian coordinates where they are to be moved. Entering their new location as an offset from their current location. The exact method that you use depends on the way your geometric model is set up and your personal preference. Using the Mouse > To move objects using the mouse: 1. Select the items by clicking on them or with the Edit/Select command. 2. Choose Arrange/Move. 3. Select the point you wish to be the anchor point. 4. Choose Reset Start from the side window. 5. Select the target point. 6. Choose Enter to accept the new location or choose Cancel to cancel the change. All selected items move the distance determined by the offset between the base point and the target point. Using the Keyboard > To move the selected items using the keyboard: 1. Select the items by clicking on them or with the Edit/Select command. 2. Choose Arrange/Move. 3. Enter the displacement vector components in the Enter Vector field. 4. The length of the vector is displayed in the Vector length field. You can change this number directly or reenter coordinates if the number is unsatisfactory. 5. Choose Enter to accept the new location or choose Cancel to cancel the change. Go Back All selected items move the distance and direction determined by the offset between the base point and the target point. Contents Index Maxwell Online Help System 187 Copyright © 1995-2000 Ansoft Corporation Topics: Arrange Menu Arrange Commands Arrange/Move Using the Mouse Using the Keyboard Arrange/Rotate Arrange/Mirror Arrange/Scale Maxwell 3D — Arrange Menu Arrange/Rotate Use this command to rotate the selected objects about an arbitrary axis. > To rotate items about an axis: 1. Select the items by clicking on them or with the Edit/Select command. 2. Choose Arrange/Rotate. New fields appear in the side window. 3. Select the axis about which you wish to rotate the selected objects. 4. Enter the Angle of the rotation in the Angle field or accept the default. This is the angle at which the objects will rotate about the axis. 5. Choose Enter to accept the rotation or choose Cancel to cancel the rotation. The selected object (or group of objects) rotates about the selected axis by the specified angle. To rotate and copy objects, use the Edit/Duplicate/Around Axis command. To select clockwise or counter-clockwise rotation, change the sign of the angle. Go Back Contents Index Maxwell Online Help System 188 Copyright © 1995-2000 Ansoft Corporation Topics: Arrange Menu Arrange Commands Arrange/Move Using the Mouse Using the Keyboard Arrange/Rotate Arrange/Mirror Arrange/Scale Maxwell 3D — Arrange Menu Arrange/Mirror Use this command to mirror selected objects about a plane. The plane is selected by defining a point on the plane and a normal point. This command allows you to move an object to a more suitable location. > To mirror objects across a plane: 1. Select the items by clicking on them or with the Edit/Select command. 2. Choose Arrange/Mirror. 3. Select a point on the plane where you wish to mirror the object. The coordinates of the point you selected appear in the coordinates fields. The angle and radian measure of the mirror also appear. Alternatively, you can use the keyboard to enter the coordinates of the point in the side window. 4. Choose Enter to accept the point on the plane. You are prompted to select a normal point. 5. Select the normal point. Again, the coordinates and the angle of the new point appear in the coordinates fields. Alternatively, you can use the keyboard to enter the point in the coordinates fields in the side window. 6. Choose Enter to accept the coordinates or Cancel to cancel the mirror. The selected items are mirrored about the plane you selected. To mirror and copy objects across a plane, use the Edit/Duplicate/Mirror command. Go Back Contents Index Maxwell Online Help System 189 Copyright © 1995-2000 Ansoft Corporation Topics: Arrange Menu Arrange Commands Arrange/Move Using the Mouse Using the Keyboard Arrange/Rotate Arrange/Mirror Arrange/Scale Maxwell 3D — Arrange Menu Arrange/Scale Use this command to change the scale of an object’s dimensions. The scale of an object is its size in relation to its vertices and an anchor point. For example, if you specify 2 as a scale factor for a geometric object, its vertices are moved so that the distance between them and the anchor point is doubled, making the object twice as large. Similarly, if you specify 0.5 as the scale factor, the vertices move so that the distance between them and the anchor point is halved, making the object half as large. The object is positioned differently depending on the location of the coordinate system’s origin. > To rescale the dimensions of an object: 1. Select the items with the Edit/Select command. 2. Choose Arrange/Scale. The Scaling Factor field appears in the side window. 3. Enter the scale factor. 4. Choose Enter or press Return to accept the scaling. Choose Cancel to cancel the scaling. The selected items are rescaled about the current coordinate system’s origin. Go Back Contents Index Maxwell Online Help System 190 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Options Menu Use the commands on the Options menu to: • • • • • • • Select the units of measurement for the geometric model. Check to see if your objects overlap. Specify the size of the solution region. Change the color of the selected objects. Display the expression evaluator panel, which may be used to enter, modify, and calculate algebraic expressions. Set the color in which selected objects are highlighted. Specify the preferences for new projects. When you choose Options from the menu bar, a menu similar to the following one appears: Go Back Contents Index Maxwell Online Help System 191 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Options Commands The commands on the Options menu are: Units Check Overlap Region Expressions Default Color Selection Color Preferences Selects the units of measurement for drawing the geometric model. Checks to see if any objects in the modeling regions occupy the same space. Sets the size of the solution region. You must set the size of the problem region before saving the final geometric model. Otherwise, the default — a region approximately equal to that of the smallest bounding box which contains all objects — is used. Lists the mathematical expressions in the problem. Changes the color of selected objects and sets the default color of new objects. Sets the color of a selected object to a new selection color. Sets default settings for the units, grid size and type, shading, and color preferences for new projects. Also sets the default file type as ascii or binary. In the 3D Post Processor, this defines the default lighting settings, and number of displayed color keys. Go Back Contents Index Maxwell Online Help System 192 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Options/Units Use this command to specify the units of measurement for drawing the geometric model. When the units of measurement have been specified, the modeler will assign those units to the objects in the view windows. You can then choose to display the new units on the project grid or rescale the entire grid to the new units. This will not affect the units in the solution, which will always be given as SI units. > To specify the units of measurement: 1. Choose Options/Units. The Drawing Units window appears. 2. Choose Select Units to select the new units for your model. 3. Specify how the change in units will affect the model: • Choose Display in New Units (the default) to display the dimensions in the new units without changing their scale. For instance, choosing centimeters as the new unit causes a dimension of ten millimeters to be displayed as one centimeter. • Choose Rescale to New Units to change the scale so that all dimensions are converted to the new units. For instance, choosing centimeters as the new unit causes a dimension of ten millimeters to become ten centimeters. 4. Choose OK to accept the new units or choose Cancel to cancel the change. Options/Check Overlap Use this command to see if any objects in the modeling regions occupy the same space. This is important because the final geometry will be invalid if any of the objects overlap. > To check a modeling region of object overlaps: • Choose Options/Check Overlap. Go Back A response window appears to tell you if it has found any overlaps. Overlapping objects can be joined with the Solids/Unite command, intersected with the Solids/Intersect command, subtracted with the Solids/Subtract command, or moved to a new position with the Arrange/Move command. Contents Index Maxwell Online Help System 193 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Options/Region Use these commands to define the size of the region in which the mesh is created. The size of the region is defined automatically the first time you save, and usually does not need to be modified. Visualize the modeling region as a tight, rectangular box that is approximately equal to the smallest box which completely encloses the structure. The system generates a field solution for the entire modeling region — which can be quite large if you leave it set to its default size. In most cases, it makes sense to reduce the size of the problem region in order to conserve computing resources and speed up the solution time. In addition, when defining boundaries it is often necessary to define the size of the solution region so that one or more boundaries are flush against the structure. The area outside the problem region is known as the background. No solution or mesh generation occurs in this region. The commands in the Options/Region submenu are: Define Fit All Hide Show Verify Defines the size and coordinates of the modeling region. Fits the entire modeling region into the window and scales the size proportionally. Hides the boundary of the modeling region. Shows the boundary of the modeling region. Verifies the correctness of the modeling region. Go Back Contents Index Maxwell Online Help System 194 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Options/Region/Define Use this command to define the coordinates and size of the modeling region. > To define the size of the problem region in the active window: 1. Choose Options/Region/Define. 2. In the coordinates fields, enter the x-, y-, and z-coordinates of the first vertex you wish to define. Optionally, you can enter new values for the radian and angular values of the mesh region. Accept the default to define the first vertex as the origin. You can also define this point by clicking on the point you wish to define. The coordinates of the point appear in the coordinates fields in the side window. 3. Choose Enter to accept the values or Cancel to cancel the action. 4. Enter the X, Y, and Z dimensions in the fields under Enter region size. 5. Choose Enter to accept the values or choose Cancel to cancel the action. If the box you defined is too small to accommodate all the objects in the model, the region is automatically expanded. Options/Region/Fit All Use this command to fit the entire modeling region in the active view window. > To fit the entire problem region into the active view window: 1. Choose Options/Region/Fit All. 2. If necessary, enter the Padding Percent. This provides a space between the boundary of the modeling region and the border of the view window. 3. If necessary, choose the Round off button to round the percentage scaling. 4. Choose OK to accept the values. The entire region appears in the active window. Go Back Contents Index Maxwell Online Help System 195 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Options/Region/Hide Use this command to hide the boundary of the modeling region. > To hide the boundary in the active window: • Choose Options/Region/Hide. This command toggles with the Options/Region/ Show command. The boundary of the modeling region vanishes. Options/Region/Show Use this command to display the boundary of the modeling region. > To show the boundary of the modeling region in the active window: • Choose Options/Region/Show. This command toggles with the Options/Region/ Hide command. The boundary of the modeling region appears. Options/Region/Verify Use this command to verify that the model in enclosed within boundary region. This command checks to see if any objects extend beyond the region. > To verify the region: • Choose Options/Region/Verify. The response screen will appear to tell you if any objects in the model extend beyond the problem region. If any objects exist outside the region, they are highlighted, alerting you to the error. Go Back Contents Index Maxwell Online Help System 196 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Background Object The part of the mesh region not occupied by objects is considered to be the “background” object. The background extends to the boundaries of the mesh region and fills in any voids not occupied by objects. Since the background object is defined as a perfect conductor, no solution is generated inside the background (even though an initial mesh is generated for it). Outer Boundaries The region outside the problem space is not considered to be part of the problem. The effect of electromagnetic sources beyond the background can only be modeled by placing the appropriate boundary conditions on the outer walls of the problem space. If no boundary conditions are specified here, the area beyond the problem region is ignored by the system. No solution is generated there. Excluded (Non-Existent) Background When assigning materials, you can declare that an object is excluded — in other words, that it is not part of the problem region and effectively does not exist. Excluding the background object allows you to limit the field solution to objects which you have defined. Surfaces exposed to the background become the outer boundaries of the problem region. This is useful when you are assigning boundary conditions to edges of irregularly shaped objects. For instance, you cannot assign matching boundaries to the edges of a pieshaped model unless the background is excluded from the solution region. If you only want to compute a solution inside the objects you created, the size of the modeling region does not matter. Accept the default size and subsequently exclude the background object. Go Back Contents Index Maxwell Online Help System 197 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Optimal Size of the Modeling Region The optimal size of the modeling region varies from problem to problem. The distribution of energy and the necessary boundary conditions and sources play an important role. For example, in cases where the energy associated with a field is concentrated in a small region of a structure — perhaps an air gap — a large problem region is not necessary. Size the problem region so that its boundaries are where the field strength is near zero with respect to the model. There may be times where you want to model half of a structure in order to take advantage of symmetry. To properly model the structure, the problem region must be sized so that the plane of symmetry lies on the edge of the problem region. Finally, in cases where you plan to attach outer terminals to objects, it makes sense to define the problem region so that all outer terminals coincide with a boundary of the problem region. Because outer terminals must be exposed to a region in which no solution is generated, the only alternative would be to expose the terminals to the background and then declare the background to be non-existent. In many cases, it is easier to define the problem region to be the appropriate size in the first place. Go Back Contents Index Maxwell Online Help System 198 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Options Menu Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences More Go Back Contents Index Maxwell Online Help System Options/Expressions Choose Options/Expressions to add, modify, or display the functions used in defining your model. These functions represent various quantities, such as angles and distances, in your model. The following window appears: Common Functions The following legal functions may be used to define mathematical expressions: / + * % ** << >> = == != > Division. Addition. Subtraction and unary minus. Multiplication. Modulus. Exponentiation. Left shift. Right shift. Assigns. Equals. Not equals. Greater than. 199 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Options Menu Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences More Go Back Contents Index Maxwell Online Help System < >= <= & | ^ ~ && II ! if pwlx pwly dset sign abs exp pow ln log lg sqrt floor ceil round rand deg rad sin cos tan Less than. Greater than or equal to. Less than or equal to. Bitwise AND. Bitwise OR. Bitwise XOR. 1’s compliment. Logical AND. Logical OR. Factorial. IF statement. Piecewise linear function in the x-direction. Piecewise linear function in the y-direction. Defines a dataset. Syntax: dset((x0, y0), (x1, y1), ... (xn, yn)) Returns the sign of an argument. Syntax: sign (x) Absolute value. Syntax: abs (x) Exponential. Syntax: exp (x) = ex Raises the specified value to the specified power. Syntax: pow (x, y) = xy Natural log. Syntax: ln (x) Log base 10. Syntax: log (x) Log base 2. Syntax: lg (x) Square root. Syntax: sqrt (x) Rounds down. Syntax: floor (x) Rounds up. Syntax: ceil (x) Rounds to nearest. Syntax: round (x) Generates a random number between 0 and 1. Syntax: rand () Convert radians to degrees. Syntax: deg (x) Convert degrees to radians. Syntax: rad (x) Sine. Syntax: sin (x) Cosine. Syntax: cos (x) Tangent. Syntax: tan (x) 200 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu asin acos atan atan2 sinh cosh tanh Arc sine. Syntax: asin (x) Arc cosine. Syntax: acos (x) Arc tangent. Syntax: atan (x) Arc tangent (in the range of -n/2 to n/2). Syntax: atan2 (x) Hyperbolic sine. Syntax: sinh (x) Hyperbolic cosine. Syntax: cosh (x) Hyperbolic tangent. Syntax: tanh (x) All trigonometric expressions expect their arguments to be in degrees, and the inverse trigonometric functions’ return values are in degrees. These function names are reserved and may not be used as variable names. Consult the documentation on the Expression Evaluator for more information on the intrinsic functions and variables used to define expressions. Go Back Contents Index Maxwell Online Help System 201 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Go Back Contents Maxwell 3D — Options Menu Defining a Function > In general, to define a function: 1. Enter the function name in the field to the left of the equals sign. Function names must start with an alphabetic character, and may include alphanumeric characters and the underscore. Note that pi is a built-in constant and may not be redefined. 2. Enter the expression for the function in the field to the right of the equals sign. 3. Choose Add or press Return. The function is then listed in the following fields: Name Displays the name of the function. Value Displays the numeric value of the function (if applicable). Expression Displays the function. 4. When you finish adding functions, choose Done. For further information on the functions and expressions used in the Symbol Table, consult the online documentation on the Expression Evaluator. Changing a Function > To modify an existing function: 1. Select the function. 2. Change any variables, operators, intrinsic functions, or other factors. 3. Choose Update. The updated function appears in the Symbol Table. Deleting Functions > To delete an expression: 1. Choose Options/Expressions. The Symbol Table appears. 2. Select the expression you wish to delete to highlight it. 3. Choose Delete. The expression vanishes. 4. Choose Done. The expression is deleted. Dataset Choose Dataset to access the Edit Dataset window and create datasets for the solution. Datasets are used in conjunction with piecewise linear functionality to create functions. Index Maxwell Online Help System 202 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Maxwell 3D — Options Menu Options/Default Color Use this command to change an object’s color or to specify a default color for new objects. > To set the default color: 1. Choose Options/Default Color. The Color window appears: 2. 3. 4. 5. 6. Click on the Current Color square. A palette of colors appears. Select the new color. It displays in the color square. Optionally, select Make it the default color to define this color as the default color. Optionally, select Recolor Selection to recolor the selected objects. Choose OK to accept the color or choose Cancel to cancel the color change. Options/Selection Color Use this command to edit the colors of selected objects in terms of their RGB intensities. Go Back Contents > To modify the select color: 1. Choose Options/Selection Color. The Selection Color window appears. 2. Slide the scroll bars to adjust the color in the color pool or enter the values in the Red, Green, and Blue fields at the bottom of the scroll bars. 3. Choose OK to accept this color or choose Cancel to cancel the color change. Index Maxwell Online Help System 203 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Options Menu Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Options/Preferences Use this command to specify your default 3D Modeler or 3D Post Processor preferences for new projects. This command allows you to set: • • • • • • The number of views on the screen. The shading of the default display of your model. Any macros you wish to execute upon starting a new model. The default units and selection color of your model. The type of grid and grid size used in your model. The save format of the model (binary or ascii). Any preferences you set remain as the default settings for all future models. > To set any of these preferences: 1. Choose Options/Preferences. The following window appears: More Go Back Contents Index Maxwell Online Help System 2. Enter the Number of Views you wish to see when you open a new project in the 3D Modeler. The default is set to four, which covers all major axes and one 3D view. 3. Select a Default view from the pull-down menu. This determines the shading of your model. 4. Select a style of Coordinate system from the pull-down menu. 204 Copyright © 1995-2000 Ansoft Corporation Topics: Options Menu Options Commands Options/Units Options/Check Overlap Options/Region Options/Region/Define Options/Region/Fit All Options/Region/Hide Options/Region/Show Options/Region/Verify Background Object Optimal Size of the Modeling Region Options/Expressions Common Functions Defining a Function Changing a Function Deleting Functions Dataset Options/Default Color Options/Selection Color Options/Preferences 3D Post Processor Preferences Go Back Contents Maxwell 3D — Options Menu 5. 6. 7. 8. Select a default Units setting from the pull-down menu. Select the Grid type from the pull-down menu. Enter the Auto adjust grid size. You can toggle this setting to turn it off. Select Display units selection dialog for new projects to turn on the units selection dialog box for new projects. 9. Select Display reminder for recording macro to display a reminder dialog box on startup when you create macros. 10. Select Check overlap on save to automatically check overlap when saving. 11. Select Save in binary format to switch the save format between ascii and binary. 12. Enter any macros you wish to execute on startup in the Startup macro field. 13. Click on the Default color square to choose a new default color. 14. Click on the Selection color square to choose a new color for selected items. 15. Choose Revert to defaults if you wish to erase your settings. 16. Choose OK to accept the new defaults or choose Cancel to cancel the defaults you specified. Your preferences are now specified. The project changes to suit the new settings. 3D Post Processor Preferences If you choose this command from the 3D Post Processor, a window appears, allowing you to define the settings for plot lighting, and colorkey colors. > To define the post processor preferences: 1. Choose Options/Preferences. The 3D Post Processor Preferences window appears. 2. Optionally, select Plot lighting to turn on a light source in the display. When you display a model, an imaginary light source is projected on the objects. As you turn or rotate the model, the colors on the objects will change. When you turn the light source off, the colors remain the same no matter which direction you rotate the object. 3. Enter the Number of displayed colorkey colors. By default, this is set to 25. This field dictates the maximum number of colors displayed in the color key, regardless of the number of divisions in the plot. 4. Choose OK to accept the settings or Cancel to ignore them and return to the 3D Post Processor. Index Maxwell Online Help System 205 Copyright © 1995-2000 Ansoft Corporation Topics: Window Menu Window Commands Window/New Window/Close Window/Tile Window/Cascade Maxwell 3D — Window Menu Window Menu Use the commands on the Window menu to: • • • Create new windows. Close view windows. Tile and cascade view windows. When you choose Window from the menu bar, the following menu appears: Window Commands The commands on the Window menu are: New Close Tile Cascade Go Back Creates a new 3D view window. Closes the active view window. Moves and resizes windows to display them all on the screen at the same time. Stacks (“cascades”) windows, starting at the upper left corner of the project window. Contents Index Maxwell Online Help System 206 Copyright © 1995-2000 Ansoft Corporation Topics: Window Menu Window Commands Window/New Window/Close Window/Tile Window/Cascade Maxwell 3D — Window Menu Window/New Use this command to create a new view window. > To create a new view window: • Choose Window/New. A new window appears on the screen and automatically becomes the active window. The new window displays the yz-plane by default. You can create as many windows as you like. Each window’s coordinate system, grid, and viewing area are set independently. In the 3D Modeler, objects drawn in one window are displayed in the other windows that include the item’s location in their field of view. You can also begin drawing an object in one window and complete the object in another. Window/Close Use this command to close the active view window. > To close a view window: 1. Select a window to make it the active one. 2. Choose Window/Close. The view window disappears. The geometric model is not deleted if you close view windows. To display the model again, open a new window or exit the module and re-enter it. Window/Tile Go Back Contents Use this command to move and resize view windows so that they are visible on the screen at the same time. This command is used to organize your windows so that you can see exactly what each window is displaying at any given time. This tile form is the default setting of the 3D Modeler. > To tile the view windows: • Choose Window/Tile. All open windows appear on the screen at the same time. Index Maxwell Online Help System 207 Copyright © 1995-2000 Ansoft Corporation Topics: Window Menu Window Commands Window/New Window/Close Window/Tile Window/Cascade Maxwell 3D — Window Menu Window/Cascade Use this command to move and resize the windows so that they are stacked on top of each other. > To cascade your view windows: • Choose Window/Cascade. All open windows are displayed in a stack on the screen, with the active view window on top of all other view windows. Go Back Contents Index Maxwell Online Help System 208 Copyright © 1995-2000 Ansoft Corporation Topics: Help Menu Help Commands Help/About Help Help/On Module Help/On Maxwell 3D Help/On Context Help/Contents Help/Index Help/Tutorial Help/Shortcuts Help/Shortcuts/Hotkeys Help/Shortcuts/Tool Bar Maxwell 3D — Help Menu Help Menu Use the commands on the Help menu to: • • • • • • Access information on the commands of the current module. Access information on the current module you are in. Access information on the online help system and documentation. Access the table of contents and index of the online documentation. Access the online tutorial. Learn about the hotkeys. When you choose Help, a menu similar to the following one appears. Each menu is dependent upon its module and varies accordingly. For example, this menu is particular to the modeler: Go Back Contents Index Maxwell Online Help System 209 Copyright © 1995-2000 Ansoft Corporation Topics: Help Menu Help Commands Help/About Help Help/On Module Help/On Maxwell 3D Help/On Context Help/Contents Help/Index Help/Tutorial Help/Shortcuts Help/Shortcuts/Hotkeys Help/Shortcuts/Tool Bar Maxwell 3D — Help Menu Help Commands The commands in the Help menu are: About Help On Module On Maxwell 3D On Context Contents Index Tutorial Shortcuts Provides help on the online help system. Provides an overview of the current module. Accesses the first page of the online documentation. Provides help on the commands of the Maxwell 3D. Accesses the table of contents for the online documentation. Accesses the index for the online help system. 3D Modeler. Accesses the online tutorial for the 3D Modeler. Provides a list of hotkeys and the uses of tool bars. Not all of these commands are present in all modules. Help/About Help Use this command to learn how to use the features of the online documentation, such as the scroll buttons, the menu commands, and the hyperlinked commands. > To find out information on how to use the online documentation: • Choose Help/About Help. The information on how to use the online documentation appears. Help/On Module Go Back Contents Index Maxwell Online Help System Use this command to learn about the current module you are in. For example, if you are in the 3D Modeler, this command will read Help/On 3D Modeler. Choosing this will take you to the online documentation on the modeler. Similarly, if you are in the Post Processor, the command will read Help/On Post Processor. Accessing it will take you to the first page of the documentation on the Post Processor. > To access the documentation for the current module: • Choose Help/On Module. The documentation on the current module appears. 210 Copyright © 1995-2000 Ansoft Corporation Topics: Help Menu Help Commands Help/About Help Help/On Module Help/On Maxwell 3D Help/On Context Help/Contents Help/Index Help/Tutorial Help/Shortcuts Help/Shortcuts/Hotkeys Help/Shortcuts/Tool Bar Maxwell 3D — Help Menu Help/On Maxwell 3D Use this command to get a description of Maxwell 3D, its features, functions, and uses. This command takes you to the first page of the online documentation. > To access the online documentation: • Choose Help/On Maxwell 3D. The first page of the online documentation appears. Help/On Context Use this command to access help on the command you have chosen. > To access help on a particular command or user-interface item: 1. Choose Help/On Context. A cursor with a question mark appears. 2. Select the menu item, icon, or portion of the screen on which you wish to access the online documentation. A help screen appears, displaying pertinent information on the item you have chosen. If no documentation is available on the item you have chosen, a window appears, explaining the error. Help/Contents Use this command to access the table of contents. The table of contents is organized by module in the sequence in which you are expected to use the modules. > To access the table of contents: • Choose Help/Contents. The table of contents appears. Go Back Contents Index Maxwell Online Help System 211 Copyright © 1995-2000 Ansoft Corporation Topics: Help Menu Help Commands Help/About Help Help/On Module Help/On Maxwell 3D Help/On Context Help/Contents Help/Index Help/Tutorial Help/Shortcuts Help/Shortcuts/Hotkeys Help/Shortcuts/Tool Bar Maxwell 3D — Help Menu Help/Index Use this command to access the index. The index lists all headings, commands, and topics covered in the online documentation. > To access the index: • Choose Help/Index. The index appears. Help/Tutorial 3D Modeler Choose this command to access the online tutorial on the 3D Modeler. The tutorial gives examples of how to draw various objects in the 3D Modeler. Help/Shortcuts Use this command to get a list of hotkeys or uses of the tool bars. These allow you to execute commands much faster than by using the commands in the menu bar. Hotkeys Tool Bar Lists and explains the hotkeys. Explains the uses of tool bars. Help/Shortcuts/Hotkeys Hotkeys are keystrokes designed to execute commonly used viewing and exiting commands. These appear beside their respective commands in the pull-down menus. Click here for a list of the more commonly used hotkeys. Help/Shortcuts/Tool Bar Go Back Tool bars are a list of icons that allow you to execute commonly used commands without the need to pull down the menus. Each module has a different tool bar. Contents To execute a tool bar command, click on the icon of that command. To see an explanation of the icon command, click on the icon and hold down the left mouse button. Index Maxwell Online Help System 212 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Go Back Contents Index Maxwell Online Help System Maxwell 3D — Material Manager Material Manager Select Setup Materials to do the following: • • Specify the material attributes for objects by assigning materials from the global database to them. Create new materials and add them to the local database. You can define new materials, or derive them from existing materials. When you choose Setup Materials, the following window appears: If you are setting up an electrostatic problem, the following message appears: Note: All materials with a conductivity greater than 10000 siemens/meter will be treated as perfect conductors. This is useful to remember because you can make an object a perfect conductor rather than spend time deriving a material with a high conductivity. 213 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Modifying the Material Setup If you select Setup Materials after generating a solution, the following message appears: If you make changes to the material assignments and save those changes, all solution data will be deleted and will have to be recomputed. Pick “View Only” if no changes are to be saved, “Modify” if changes are to be saved or “Cancel” to cancel this operation. > Do one of the following: • Choose View Only to access the Material Manager in view-only mode. You can view (but not change) all material assignments. • Choose Modify to change the existing material assignments. If you modify and save any material assignments, you must solve the problem again. All solution data are deleted. • Choose Cancel to abort the command and return to the Executive Commands window. Go Back Contents Index Maxwell Online Help System 214 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Assigning Materials All objects in the model must be assigned a material. When you assign a material to an object, the properties associated with the material — such as relative permeability, relative permittivity, conductivity, and so forth — are assigned to the object. Only one object, background, is assigned a default material (vacuum). The background represents the space surrounding the model — that is, the area of your model that is not contained within any closed geometric objects. To set up a valid model in Maxwell 3D, you must assign a material to all “unassigned” 3D objects in the model. > Assigning materials is a two-step process. 1. If they are not already included in the material database, add all the materials you will need as described in the Adding Materials to the Database section. 2. Assign a database material to each object in the model as described in the Assigning Materials to Objects section. For example, to assign polyamide as the material for the object substrate, first add polyamide to the material database and then assign the material polyamide to the object substrate. Go Back Contents Index Maxwell Online Help System 215 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Global Material Database Local Material Database Inheritance Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Material Database The material database consists of a group of predefined materials that may be assigned to individual objects in a model. Global Material Database The global material database is the primary material database used throughout all Maxwell software. Materials from the global database can only be deleted or modified from the Maxwell Control Panel, not from Material Manager. These are listed as External materials in the materials list displayed in the lower left corner of the screen. Local Material Database The local material database is a copy of the global material database supplied with the Maxwell 3D. You can add new materials to a project’s local database. Materials added to a local database can be deleted or modified. However, they cannot be accessed by other projects and are flagged as Local materials in the display list. Any Local or External material in a project’s material database may be assigned to objects in its model. Inheritance New materials can be “derived” from any existing material in the database, allowing you to create a family of materials that share, or inherit, several characteristics of the base material. You can then modify the characteristics of the derived materials as necessary. One advantage to deriving materials is that you can change the common characteristics of all materials in the family simply by changing the characteristics of the base material. In addition, it makes accessing material data faster and helps to eliminate redundancies in related materials. Go Back Contents Index Maxwell Online Help System 216 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Go Back Contents Maxwell 3D — Material Manager Adding Materials to the Database > If the materials you want to use are not in the project’s material database, add them as follows: 1. Do one of the following: • To create a new material, choose Material/Add. • To create a material whose characteristics are derived from an existing material: a. Select a material in the Materials list box. b. Choose Material/Derive. 2. Enter a new name for the material. Note: The stem word Material is reserved for use as the default name of new materials. It cannot be assigned as a material name. 3. If appropriate, select one of the following material types: Perfect Conductor A perfectly conducting material. Anisotropic Material A material whose properties vary with direction. Nonlinear Material (Magnetostatic.) A material with a nonlinear relative permeability, which must be specified using a BH curve. 4. Enter the material’s properties in the Material Attributes fields. • For perfect conductors, the material’s conductivity is automatically set to infinity. This material properties can be changed in perfect conductors. • For anisotropic materials, specify the major diagonals of the material’s anisotropy tensors as described under Anisotropic Materials. • For nonlinear materials, a button labeled BH Curve replaces the Rel. Permeability field. You must define a BH-curve to specify the relative permeability. • For permanent magnets, you must specify a non-zero value for the coercivity or the retentivity. 5. After all material characteristics have been set, choose Enter. The new material now appears in the Materials list box and can be assigned to objects. Index Maxwell Online Help System 217 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Material Manager Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Functional and Vector Material Properties Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Assigning Materials to Objects After any materials are added to the project’s material database, you can assign them to objects. > To assign materials to objects: 1. Select the objects to be assigned a material by doing one of the following: • Select the name of an object from the Objects list box displayed on the left side of the screen. • Click the left mouse button on an object in the display window. The object and its name are both highlighted. • To select multiple objects, follow the procedure under Selecting Several Objects at Once. Note that the procedure for selecting objects on the PC version of Maxwell 3D is different from that of the Workstation version. See Variations in Screen Displays and Commands for details. 2. Select the name of the material to assign to the object. Its characteristics are displayed in the Material Attributes box at the bottom of the Material Manager window. 3. With both the object name(s) and material name highlighted, choose Assign. 4. If a material with vector, anisotropic, or functional properties is assigned to an object, the window on the following page appears. Specify the tensor or function orientation or the vector direction, following the procedure under Functional and Vector Material Properties. The default orientation for the material aligns it with the More Go Back Contents Index Maxwell Online Help System 218 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Functional and Vector Material Properties Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager x-axis of the global coordinate system. Repeat this procedure to assign a material to every object in the model. Maxwell 3D will not allow you to continue setting up your model until all objects have been assigned materials. Go Back Contents Index Maxwell Online Help System 219 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Functional and Vector Material Properties Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Functional and Vector Material Properties The properties of some materials vary in magnitude according to the position inside an object. For instance, conductivity and relative permeability could vary if there is a density gradient across the object. Other material properties vary in direction according to the position inside an object. For instance, the magnetization vector of some permanent magnets varies in direction at different points inside the magnet. Such material properties must be defined as functions. In addition, functional material properties can be used to define a material property according to a mathematical expression. If you have purchased parametric analysis capability, material properties that are to be varied during a parametric sweep must be identified as functions. When you assign a material with vector, anisotropic or functional properties to an object, the menu prompts you to specify the material’s orientation to the object’s local coordinate system. • • For functional properties, the system prompts you to specify the material’s orientation to the object’s local coordinate system. For vector properties such as magnetization and polarization, the system prompts you to define the vector’s direction. (The fields for specifying an origin do not appear if the vector property has a constant magnitude and direction.) A local coordinate system is used to evaluate material properties that vary in magnitude or direction according to their position. By default, the local coordinate system is aligned with the global xy-coordinate system and has its origin at the center of the object. Go Back Contents > To specify the direction of a material with vector or functional properties: 1. Choose Assign. The Assignment Coord. Sys. window appears. 2. Assign the material to the object using the procedure under the Assigning Materials to Objects section. 3. Select one of the following options: • Align with object’s orientation. • Align relative to object’s orientation. • Align with a given direction. 4. Choose OK to assign the material or choose Cancel to cancel the action. Index Maxwell Online Help System 220 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Functional and Vector Material Properties Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Align with Object’s Orientation This aligns the function or vector with the x-axis of the object’s local coordinate system. The need for an orientation specific direction arises when one desires to assign objects with anisotropic material properties. This means that a material behaves differently in one direction (orthogonal) than in another. Maxwell 3D differentiates anisotropic materials into two categories: permanent magnets and “other.” For permanent magnets, you must define the anisotropic axis, or preferred magnetization direction. This direction is defined to be where the x-axis itself points. For any other anisotropic material, you define the behavior of the material in any or all of the axes. > If you selected with object’s orientation: • Choose OK to accept the alignment. The About X (roll), About Y (pitch), and About Z (yaw) fields remain inactive. Go Back Contents Index Maxwell Online Help System 221 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Functional and Vector Material Properties Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Align Relative to Object’s Orientation This option aligns the function relative to the objects’s orientation. > If you selected relative to object’s orientation (the default): 1. For magnetostatic problems, select the Relative Orientation from the ordering pull-down menu. This function only affects the permanent magnetization in the x, y, and z directions. 2. Enter the Relative Orientation (in degrees) of the vector or function in the About X, About Y, and About Z fields. These are defined as follows: • About X (Roll) — the rotation of the vector or function about the x-axis. Currently, the roll angle has no impact on permanent magnets, though it rotates the y and ztensors of other anisotropic materials about the x-axis. • About Y (Pitch) — the rotation of the vector or function about the y-axis. Currently, the pitch angle rotates the x-axis (and thus the object’s orientation) within the xzplane. A positive angle will move the x-axis in the negative z direction. Likewise, a negative angle will move the x-axis in the positive z direction. • About Z (Yaw) — the rotation of the vector or function about the z-axis. Currently, the yaw angle rotates the x-axis (and thus the object’s orientation) within the xyplane. This concept is illustrated below. In the first panel, the tensor is rotated α degrees about the x-axis. In the second panel, a tensor is rotated β degrees about the yaxis. In the third panel, a tensor is rotated γ degrees about the z-axis. The resulting tensor has the coordinate system relative to the fixed coordinate system. z’ z z y’ α Go Back Contents β y z’ x z y’ Roll γ y x’ x Pitch x y x’ Yaw 3. Choose OK to accept these values or Cancel to ignore the values. Index Maxwell Online Help System 222 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Functional and Vector Material Properties Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Align with a Given Direction Aligns the function at an angle to the object’s global coordinate system. This lets you specify the direction in which an anisotropic or vector material property points, or define a functional material property that acts at an angle to the global coordinate system. > If you selected with a given direction: 1. For permanent magnets, select the order of enforcement from the ordering pulldown menu. This controls the order in which the angles are evaluated for the material assignment. This only affects magnetization. 2. Enter the angles of About X, About Y, and About Z (in degrees) of the vector or function in the Global Orientation fields. You must select the buttons below each field to specify which values are functions. If you specify any values as functions, you must then enter the origin in the Global Origin field. 3. If necessary, choose Reset to reset the values of the field and re-enter the values. 4. If a material with functional properties is being assigned, enter the coordinates of the new global origin for the function in the X, Y, and Z fields. 5. Choose OK to accept the values or Cancel to cancel them. Go Back Contents Index Maxwell Online Help System 223 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Excluded Objects In some cases, you must exclude the background from the model. The Maxwell 3D will not solve for the electric and magnetic fields in an excluded object, making it theoretically non-existent. Exclude the background when you plan to use the outside edges of objects as the outside boundaries of the model. Do this when you want to take advantage of symmetry and model only part of a symmetrical structure. One requirement for this is that the object edges that will be matching boundaries must lie at the outside edges of the model. Excluding and Including Background Objects Above the Objects list box is a button that toggles between Include and Exclude. Exclude is enabled only when the background object is selected. > To exclude or include the background object: 1. Select the background object. 2. Select Exclude to ignore an object in field solutions. Select Include to include an object in the field solutions. Go Back Contents Index Maxwell Online Help System 224 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Changing Material Attributes > To change the attributes associated with a material in the project’s local material database: 1. Select the appropriate Local material in the Material list box. The attributes of the selected material appear in the Material Attributes box. Note: You cannot modify the properties of materials in the global database. These materials are labeled as External (lock) in the Material list box. 2. Optionally, change the type of material as described in the Adding Materials to the Database section. 3. Modify the appropriate material characteristics. Refer to Material Attributes for a description of material attributes. • If the material is anisotropic, see Anisotropic Materials for instructions on changing the material’s attributes. • If the material is nonlinear, see Nonlinear Materials for instructions on how to modify its BH-curve. • If the material has functional properties, see Functional Material Properties for instructions on how to modify functions and change whether the material properties are functional or not. 4. To delete the changes and revert back to the material’s original properties, choose Revert. 5. Choose Enter to save the new characteristics for the selected material. Underiving and Rederiving Materials Any derived materials can be underived and modified. Go Back Contents Index Maxwell Online Help System > To underive a material: 1. Select the derived material from the materials list. 2. Choose Material/Underive. The material characteristic fields below the view window become active. 3. Enter any new values in the material characteristics fields. 4. Do one of the following: • Choose Enter to accept the new derived material characteristics. • Choose Revert to ignore any changes to the derived material. 225 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Deleting Materials > To delete a material from the local material database: 1. Select the Local material you wish to delete. 2. Choose Material. A menu appears. 3. Choose Clear. The material is deleted. Deleting Derived Materials If you delete a material, any materials that have been derived from it will be listed as Underived in the Material Attributes box. They will, however, retain the common characteristics of the deleted material. Go Back Contents Index Maxwell Online Help System 226 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Relative Permittivity Relative Permeability Conductivity Imaginary Permeability Magnetic Coercivity Magnetic Retentivity Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Material Attributes Use the following fields to describe the electromagnetic properties of a linear, isotropic material. Although all of the properties listed below apply to a material, the specific properties that appear in the Material Manager window depend on which field solver and drawing type were selected for a model. The solvers and model types that require a particular material property to be specified are listed under that material property. Note: Only two material properties at a time may be specified for electrostatic and magnetostatic models. The other properties are computed from these editable properties. Use the Options command to identify which two properties may be entered. See Dependent and Independent (Editable) Material Properties for details. Relative Permittivity Electrostatic, Eddy Current Enter the relative permittivity (the dielectric constant) of a material, εr, in the Rel. Permittivity(Eps) field. The relative permittivity is a dimensionless number. Relative Permeability Magnetostatic, Eddy Current Enter the relative permeability of a material, µr, in the field Rel. Permeability (Mu). The relative permeability is a dimensionless number. Go Back Contents Index Maxwell Online Help System 227 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Relative Permittivity Relative Permeability Conductivity Imaginary Permeability Magnetic Coercivity Magnetic Retentivity Magnetization Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Conductivity Electrostatic, Eddy Current Enter the conductivity of a material, σ, in the Conductivity field. Conductivity is entered in siemens/meter. Depending on which field solver you selected for the model, objects are treated differently based on their conductivity. • • No conduction currents can flow in perfectly insulating materials. All materials whose conductivity is above 10,000 siemens/meter will be treated as perfect conductors in electrostatic problems. No field solution will be computed inside objects that are assigned these materials. Warning: Electrostatic field solutions may fail to converge if materials with relatively low conductivities are used as charge or voltage sources in a model. Go Back Contents Index Maxwell Online Help System 228 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Relative Permittivity Relative Permeability Conductivity Imaginary Permeability Magnetic Coercivity Magnetic Retentivity Magnetization Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Imaginary Permeability Eddy Current Some materials exhibit a permeability that includes both a real and imaginary component. The imaginary component is used to model magnetic losses in a time-varying field using the relationship: B = ( µ′ – j ( µ″r ) )µ o H where: • • µ’r is the real component of the relative permeability. µ”ris the imaginary component of the relative permeability. As shown below, a complex relative permeability causes the B-field to lag behind the Hfield — similar to the behavior of a nonlinear, lossy material. The power loss during this cycle (the pink area) is approximately equal to the hysteresis loss (the area within the blue lines). The hysteresis curve for a material with a constant, real permeability (the straight yellow line) is shown as a reference. Nonlinear µr (Hysteresis curve) B Constant, real µr H Constant, complex µr Go Back Contents Enter the imaginary relative permeability of a material, µ″ r , in the Imag. Permeability field. The default imaginary permeability of zero is that of a material that exhibits no magnetic loss in a time-varying field. Index Maxwell Online Help System 229 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Relative Permittivity Relative Permeability Conductivity Imaginary Permeability Magnetic Coercivity Magnetic Retentivity Magnetization Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Magnetic Coercivity Magnetostatic Enter the value of a material’s magnetic coercivity, Hc, in the Magnetic Coercivity field. In a linear, permanently magnetized material, the magnetic coercivity is equal to the value of H needed to reduce B to zero: B = µo µr ( H + H c ) This relationship is shown graphically on the left side of the figure below. Magnetic coercivity is entered in amperes/meter. The default coercivity, zero, is that of a material that is not permanently magnetized. To define a linear permanent magnet, enter a non-zero value for Hc. Magnetostatic B Electrostatic D Br Dr Magnetic Remanence Electric Retentivity E H Ec Hc Magnetic Coercivity Permeability µ = Electric Coercivity B ------r Hc Permittivity D ε = ------r Ec Go Back Contents Index Maxwell Online Help System 230 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Relative Permittivity Relative Permeability Conductivity Imaginary Permeability Magnetic Coercivity Magnetic Retentivity Magnetization Selecting Several Objects at Once Deselecting Objects Help Menu Go Back Maxwell 3D — Material Manager Magnetic Retentivity Magnetostatic Enter the value of a material’s magnetic retentivity (or remanence), Br, in the Magnetic Retentivity field. The magnetic retentivity gives the level of permanent magnetization in a material. In physical terms, it is equal to the magnetic flux density, B, that remains in a material when the magnetic field, H, drops to zero — as shown on the left side of the figure above. Magnetic retentivity is entered in teslas. The default retentivity, zero, is that of a material that is not permanently magnetized. To define a linear permanent magnet, enter a nonzero value for Br. Magnetization Magnetostatic Enter the value of a material’s magnetization, Mp, in the Magnetization field. The magnetization is a vector representing the magnetic moment per unit volume of the material. It is related to the magnetic field and magnetic flux density by: B = µo ( µr H + M p ) Magnetization is entered in amperes/meter. To define a permanently magnetized material, enter a non-zero value for Mp. The direction of the magnetization vector is specified when you assign the material to the object — as described in the Functional and Vector Material Properties section. Enter the angle of the magnetization vector from the global x-axis in the Angle field. To define a material whose magnetization varies in direction, use the Options command to identify magnetization as a Vector Function. Then, use the Vector Fn button (which appears next to Magnetization) to select which type of magnetization vector is defined. See Vector Functions for details. Contents Index Maxwell Online Help System 231 Copyright © 1995-2000 Ansoft Corporation Topics: Material Manager Modifying the Material Setup Assigning Materials Material Database Adding Materials to the Database Assigning Materials to Objects Excluded Objects Changing Material Attributes Deleting Materials Material Attributes Selecting Several Objects at Once Deselecting Objects Help Menu Maxwell 3D — Material Manager Selecting Several Objects at Once If more than one object is made of a particular material, select several objects at once using one of the following methods: > Use the mouse to select several objects as follows: 1. Choose Multiple Select. 2. Click the left mouse button on each object or object name. > Use the Select commands as follows: • Choose Select from the selection box. Do one of the following: • Choose By Name to select objects that have the same first letter or some other characteristic of their names in common. The following field appears: Enter object name/regular expression • Using asterisks as a wildcard characters, enter an expression that identifies the objects you wish to select. For example, to select all objects that begin with the letter c, enter c*. Choose All Objects to select all objects. The names of all selected objects are highlighted. After the objects are selected, follow the steps under Assigning Materials to Objects to assign a material to the selected objects. Deselecting Objects > To deselect selected objects: • To deselect a single selected object or group of objects, simply click on the object or group’s name in the list. • To deselect all selected objects and groups, choose Deselect. The objects are deselected and their names are no longer highlighted. Go Back Contents Help Menu Choose Help from the lower left corner of the Material Manager window to access the online documentation on the Material Manager, Maxwell 3D, and other features of the software. Index Maxwell Online Help System 232 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Maxwell 3D — Material Manager Perfect Conductors All solvers Choose Perfect Conductor to define a perfectly conducting material — that is, a material whose conductivity is infinite. No field solution is performed inside a perfect conductor. Instead, the Maxwell 3D treats the conductor as follows: • • In electrostatic problems, all materials with a conductivity above 10,000 siemens/ meter are treated as perfect conductors. (For all practical purposes, the solver treats these materials as having an “infinite” conductivity.) All charge is distributed on the surface of an object which cancels out the electric field inside the object. In magnetostatic and eddy current problems, all currents in perfect conductors are surface currents — modeling the behavior of current at very high frequencies where the skin depth approaches zero. Magnetic fields cannot penetrate the conductor, and no currents are induced inside it. Note: Be aware of the following when using perfect conductors in eddy current problems: • In some cases, conductors whose skin depths are very small compared to a structure’s dimensions can be modeled using impedance boundaries instead of perfect conductors. • Do not use a perfect conductor if the skin depth is relatively large (that is, greater than 1/20 to 1/50 of the model’s dimensions). Instead, assign a regular conductor such as copper to the object, and turn on the eddy effect in the Boundary/Source Manager. This explicitly tells the simulator to compute induced currents inside the conductor. If Perfect Conductor is selected, no functional material properties may be defined. The Options button is grayed out to indicate this. Go Back Contents Index Maxwell Online Help System 233 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Anisotropic Permittivity Tensor Anisotropic Permeability Tensor Anisotropic Conductivity Tensor Anisotropic Imaginary Relative Permeability Tensor Permanent Magnets Nonlinear Materials Functional Material Properties Maxwell 3D — Material Manager Anisotropic Materials All solvers Some materials exhibit characteristics that vary with direction and need to be defined by defining their anisotropy tensors. Choose Anisotropic Material to define a material with anisotropic properties. You must define the three diagonals for anisotropic conductivity, permittivity, permeability, and imaginary permeability. Each diagonal represents a tensor of your model along an axis. > To define the diagonals, follow this general procedure: 1. Choose Material/Add. 2. Select Anisotropic Material from the Material Attributes box. 3. Select the property you wish to define. 4. If any of the diagonals are functions, choose Options to specify which diagonals are constant values and which are functions. When you exit this step, any functional diagonals appear as undefined. 5. Select Functions to define your functions. 6. Repeat this procedure for each of the properties. 7. Enter the name of the material in the Material Attributes box. 8. Choose Enter to accept this material. Go Back Contents Index Maxwell Online Help System 234 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Anisotropic Permittivity Tensor Anisotropic Permeability Tensor Anisotropic Conductivity Tensor Anisotropic Imaginary Relative Permeability Tensor Permanent Magnets Nonlinear Materials Functional Material Properties Maxwell 3D — Material Manager Anisotropic Permittivity Tensor Electrostatic, Eddy Current The permittivity tensor for an anisotropic material is described by: ε = ε1 ε0 0 0 0 ε2 ε0 0 0 0 ε3 ε0 where: • • • • ε1 is the relative permittivity of the material along one tensor axis. ε2 is the relative permittivity along the orthogonal tensor axis. ε3 is the relative permittivity along the third tensor axis. ε0 is the permittivity of free space. The relationship between E and D is then: Dx Ex Dy = ε E y Dz Go Back Contents Index Maxwell Online Help System Ez > To specify the relative permittivity for an anisotropic material: 1. Select Permittivity. 2. Enter the value of ε1 in the diag[1] field. 3. Enter the value of ε2 in the diag[2] field. 4. Enter the value of ε3 in the diag[3] field. If the relative permittivity is the same in all directions, use the same value for ε1, ε2, and ε3. If any of these values are functions, choose Options and select which values are to be defined as functions. You define the functions by choosing Functions. 235 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Anisotropic Permittivity Tensor Anisotropic Permeability Tensor Anisotropic Conductivity Tensor Anisotropic Imaginary Relative Permeability Tensor Permanent Magnets Nonlinear Materials Functional Material Properties Maxwell 3D — Material Manager Anisotropic Permeability Tensor Magnetostatic, Eddy Current The permeability tensor for an anisotropic material is described by: µ1 µ0 0 0 0 µ2 µ0 0 0 0 µ3 µ0 [µ] = where: • • • • µ1 is the relative permeability along one axis of the material’s permeability tensor. µ2 is the relative permeability along the orthogonal permeability tensor axis. µ3 is the relative permeability along the third permeability tensor axis. µ0 is the permeability of free space. The relationship between B and H is: Bx Hx By = µ H y Bz Hz > To specify the relative permeability for an anisotropic material, 1. Select Permeability. 2. Enter the value of µ1 in the diag[1] field. 3. Enter the value of µ2 in the diag[2] field. 4. Enter the value of µ3 in the diag[3] field. Go Back Contents If the relative permeability is the same in all directions, use the same value for µ1, µ2, and µ3. If any of these values are functions and not constants, you must select which values are to be defined as functions. To define the magnetization as a constant or a type of function, refer to the Options section. Index Maxwell Online Help System 236 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Anisotropic Permittivity Tensor Anisotropic Permeability Tensor Anisotropic Conductivity Tensor Anisotropic Imaginary Relative Permeability Tensor Permanent Magnets Nonlinear Materials Functional Material Properties Maxwell 3D — Material Manager Anisotropic Conductivity Tensor Eddy Current The conductivity tensor for an anisotropic material is described by: σ1 0 0 [σ] = 0 σ2 0 0 0 σ3 where: • • • σ1 is the relative conductivity along one axis of the material’s conductivity tensor. σ2 is the relative conductivity along the material’s orthogonal conductivity tensor axis. σ3 is the relative conductivity along the material’s third conductivity tensor axis. The relationship between J and E is then: Jx Ex Jy = σ Ey Jz Ez > To specify the conductivity for an anisotropic material: 1. Select Conductivity. 2. Enter the value of σ1 in the diag[1] field. 3. Enter the value of σ2 in the diag[2] field. 4. Enter the value of σ3 in the diag[3] field. Go Back Contents The values of σ1 and σ2 apply to axes that lie in the xy cross-section being modeled. The values of σ3 apply to the z component. These values affect current flowing in dielectrics between the conductors. To define the imaginary permeability, refer to the Options section. To define a function expression, refer to the Functions section. Index Maxwell Online Help System 237 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Anisotropic Permittivity Tensor Anisotropic Permeability Tensor Anisotropic Conductivity Tensor Anisotropic Imaginary Relative Permeability Tensor Permanent Magnets Nonlinear Materials Functional Material Properties Maxwell 3D — Material Manager Anisotropic Imaginary Relative Permeability Tensor Eddy Current The "imaginary permeability" tensor for an anisotropic material is described by: ( µ '1 – jµ''1 )µ o 0 0 0 ( µ ' 2 – jµ'' 2 )µ o 0 0 0 ( µ' 3 – jµ'' 3 )µ 0 [ µ'' ] = where • • • • • µ’’1 is the “imaginary relative permeability” in one direction. µ’’2 is the “imaginary relative permeability” in the orthogonal direction. µ’’3 is the “imaginary relative permeability” in the third direction. µ’1, µ’2, and µ’3 are the relative real permeabilites specified earlier. µ0 is the permeability of free space. The relationship between B and H will then be: Bx Hx By = µ H y Bz Hz > To specify the imaginary relative permeability for an anisotropic material: 1. Select Imag. Permeability. 2. Enter the value of µ’’1 in the diag[1] field. 3. Enter the value of µ’’2 in the diag[2] field. 4. Enter the value of µ’’3 in the diag[3] field. Go Back Contents If the imaginary relative permeability is the same in all directions, use the same value for µ’’1, µ’’2, and µ’’3. To define the imaginary permeability as a constant or a type of functions, refer to the Options section. µ’’1 Index Maxwell Online Help System 238 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear vs. Linear Permanent Magnets Nonlinear Materials Functional Material Properties Maxwell 3D — Material Manager Permanent Magnets A permanent magnet is defined as a material that generates a magnetic flux due to permanent magnetic dipoles in that material. Nonlinear vs. Linear Permanent Magnets In general, permanent magnets are nonlinear and should be modeled via a BH-curve as shown below. The magnetic coercivity, Hc, is defined as the BH-curve’s H-axis intercept, and the magnetic remanence, Br, as its B-axis intercept. B Linear Permanent Magnet Nonlinear Permanent Magnet Br Hc H In many applications, however, the permanent magnet’s behavior can be approximated using a linear relationship between B and H. In these cases, there is no need to create a nonlinear material. Simply enter the appropriate values of Br or Hc for the material when defining its properties. Go Back Contents Index Maxwell Online Help System 239 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties Maxwell 3D — Material Manager Nonlinear Materials Magnetostatic If a material has a permeability that varies with the flux density, a B vs. H curve (BHcurve) such as the one below is needed to describe the material’s nonlinear behavior. In nonlinear materials, the B-field (magnetic flux density) is a function of itself: B = µ r ( B )µ o H Go Back where µr(B), the relative permeability, depends on the magnitude of the B-field at each point in the material. Therefore, to model the magnetic behavior of the material, a curve relating the B-field directly to the H-field is used to describe the nonlinear relationship. Contents Index Maxwell Online Help System 240 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties Go Back Contents Maxwell 3D — Material Manager Adding Nonlinear Materials > To add a nonlinear material to the local database for a magnetostatic problem, follow this general procedure: 1. Select Nonlinear Material as the material type. 2. Choose BH Curve. The following window appears: 3. Enter a new BH-curve for the material. Alternatively, you can import an existing BH-curve. 4. Choose Exit. A message appears prompting you to save changes. • Choose Yes to save the BH-curve and return to the Material Manager. • Choose No to exit without saving the BH-curve. • Choose Cancel to remain in the BH-curve entry window. Enter the other material properties as you would normally. Index Maxwell Online Help System 241 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties Maxwell 3D — Material Manager Entering a BH-Curve > To enter a BH-curve: 1. Choose Add Point. 2. Enter the points on the curve. Do one (or both) of the following: • To enter points with the mouse, double-click the left mouse button on the points in the display area. Start at B=0, which is the value of Hc, the magnetic coercivity. • To enter points with the keyboard, enter the H and B values of each point in the H and B fields at the bottom of the window: a. Double click the mouse in the H field. b. Enter the H value of the point. c. Press the TAB key to move to the B field. d. Enter the B value of the point. e. Choose Enter or press Return to accept the point. If you enter a curve whose slope is less than that of the permeability of free space, an error message appears. 3. When you finish entering the curve, double-click the mouse on the last point in the curve. If you are using keyboard entry, choose Enter or press Return twice. The system then draws the BH-curve according to the points you specified. Deleting a BH-Curve > To delete a BH-curve: • Choose Clear All. Modifying B and H values for a BH-Curve Go Back Contents > To modify the B and H values of the points on a BH-curve: 1. Choose Move Point. 2. Select the new control point on the BH-curve. Control points are the squares marking the input points. 3. Move the point to the new coordinates using the mouse, and click the left mouse button again. (Alternatively, enter the new B and H values of the point in the B and H fields, then choose Enter.) 4. When you are finished moving points, click the right mouse button. Index Maxwell Online Help System 242 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties Maxwell 3D — Material Manager Adding Points to a BH-Curve > To add points to a BH-curve: 1. Choose Add Point. The last point in the BH-curve is automatically selected. 2. Specify the B and H values of additional points on the curve using the mouse or the keyboard as described under Entering a BH-Curve. 3. When you finish entering the curve, double click the mouse on the last point in the curve. If you are using keyboard entry, choose Enter or press Return twice. The system redraws the BH-curve, adding the new points. Importing a BH-Curve > To read a BH-curve from a file: 1. Choose Import. A pop-up window appears. 2. Enter the directory path name of the BH-curve. 3. Select the BH-curve file type (.bh format or .dat format). 4. Choose OK. Note: BH-curves created in both the previous and present versions of the Maxwell 3D can be imported for use in the current version of the software. Exporting a BH-Curve After you have created the BH-curve for your material, you can export it to other projects. Go Back > To save a BH-curve to a file: 1. Choose Export. A pop-up window appears. 2. Enter the directory path name of the BH-curve in the File Name field. Alternatively, use the file folder icon as described under Importing a BH-Curve to locate the directory where you want to store the file. 3. Select the BH-curve file type (.bh format or .dat format). 4. Choose OK. Contents Index Maxwell Online Help System 243 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties Maxwell 3D — Material Manager Axes Use these fields to modify how the axes for entering and displaying BH-curves are displayed, and to select the units in which the BH-curve is entered. Minimum Maximum Intercept ampere/ meter, oersted tesla, gauss Accept Cancel Round Off Enter the minimum values to be displayed on the B and H axes. Enter the maximum B and H values to be displayed on the axes. View-only field showing the B and H values at the point where the BH-curve intersects the B axis. The H value represents the material’s magnetic coercivity, Hc, and the B value represents its magnetic retentivity, Br. Lets you select the units in which H values are entered and displayed. Click the left mouse button on this field to display a menu of units. H values may be entered in ampere/meter (the default) or oersted. Lets you select the units in which B values are entered and displayed. Click the left mouse button on this field to display a menu of units. B values may be entered in tesla (the default) or gauss. Accepts the new axes settings and units. Cancels the new axes settings and units, reverting to the previous settings. Rounds off the minimum and maximum B and H values to better display the BH-curve. Go Back Contents Index Maxwell Online Help System 244 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Material Manager Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties View Choose View to view the entire BH-curve. A graph of the BH-curve similar to the one shown below is displayed. Three new buttons appear beneath the view window: Show Coords Displays the B and H-coordinates of the points you click on. Plot Set Specifies axis scales, tick marks, labels, plot headings, minimum and maximum B and H values to be plotted, and whether a plot legend and axes are displayed. Graph Set Specifies the color, line thickness, line style, name, and marker type of the BH-curve. Also specifies whether the curve is visible on the plot. If you do not choose to show the markers or the line, the curve is not displayed on the plot. Note: You cannot make changes to the BH-curve while viewing a graph of it. To edit the BH-curve, choose Edit Curve. Nonlinear Permanent Magnets A ferromagnetic material exhibits an overall constructive response as a function of the influences that it experiences. One can supply a magnetic field to a volume containing a ferromagnetic material, and the overall magnetic field in that volume will be larger than the magnetic field supplied. This physics relationship is represented by: B = ( µ0 H + µ0 M ) where: More Go Back Contents Index Maxwell Online Help System • • • B is the total magnetic field. H is the supplied field. M is the response of the material to the supplied field. These are vectorial references, and it is not necessary for B, H, and M to all be aligned in a parallel direction. One subclass of ferromagnetic materials is the permanent magnet subclass. The materials are unique in that they ‘store’ part of the supplied magnetic field in the form of energy. This storage of magnetic energy is represented by how the material behaves in what is 245 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Material Manager Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties called the second quadrant of the hysteresis curve. In general, this curve is nonlinear in nature in the second quadrant. A large majority of permanent magnet materials are actually linear in the second quadrant, and this allows us to more easily compute and provide the appropriate physics within a device where they are used. Additionally, a full range of operating conditions can be determined readily, where reluctance and variations in supplied fields can be taken into account. When the material is actually nonlinear in the second quadrant, the material behavior is a function of history, and of the overall supplied fields throughout the volume of the material. To correctly model a nonlinear permanent magnet, one would have to maintain a full history of the supplied fields and determine multiple recoil minor loop characteristics from the original nonlinear curve. Each of these new characteristic curves depends upon the local amplitude and direction of the supplied field, as well as the overall reluctance. More B A Go Back Contents Figure A depicts a nonlinear material with a particular shape and overall reluctance. Figure B shows the same material type with a different shape. Note the difference in the operating points associated with the geometry alone. Index Maxwell Online Help System 246 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Adding Nonlinear Materials Entering a BH-Curve Deleting a BH-Curve Modifying B and H values for a BH-Curve Adding Points to a BHCurve Importing a BH-Curve Exporting a BH-Curve Axes View Nonlinear Permanent Magnets Functional Material Properties Maxwell 3D — Material Manager In general, one cannot consider the appropriate handling of this type of material when using the formulations and assumptions associated within a magnetostatic solution. The software interpolates along the nonlinear curve to determine static operating conditions for the magnetic materials in question, and this provides an appropriate solution under two very significant conditions. In Air Demagnetization If a nonlinear permanent magnet is ‘charged’ or energized in a magnetizing fixture, then removed from the fixture, the material will demagnetize itself based on its geometric proportions. This behavior will traverse along the second quadrant nonlinear curve. Maxwell will provide the correct operating point. In Device Demagnetization If one assembles a device with a nonlinear permanent magnet in a non-energized condition, and then magnetizes the magnet in the assembly the magnet will demagnetize itself based on its geometric proportions as well as taking into consideration the additional passive components in the assembly. This is generally the preferred manner to handle nonlinear permanent magnet assemblies as it allows for a larger amount of energy to be stored, then used in assembly operation. Other Device Considerations Under all additional operating conditions the appropriate operating point and thus magnetization character of the nonlinear permanent magnet will be incorrectly handled. This means that permanent magnet devices, which rely on history, or on additionally supplied fields acting near or on the permanent magnets, will not be computed correctly by a single magnetostatic solution. In these cases, you can sequentially iterate from one solution to another to create a pseudo-history simulation, and derive the correct results. Go Back Contents Index Maxwell Online Help System 247 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Functional Material Properties Any material property that can be specified by entering a constant can also be specified using a mathematical function, which you can define. Functional material properties can be used to: • • • Define material properties that vary in magnitude according to their position inside an object. Define material properties whose value is given by a mathematical relationship — for instance, one relating it to another property’s value. If you have purchased the 3D Parametrics module, define properties with values that vary during a parametric sweep. These properties are set to constant functional values. > In general, to define a functional material property: 1. Add or derive a Local material as described in the Adding Materials to the Database section. 2. Choose Options to specify which material properties are constant and which are functional. 3. Choose Functions to define math functions that describe the material property’s behavior. 4. Enter the appropriate function name as the value for the material property. Go Back Contents Index Maxwell Online Help System 248 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Options Choose Options to do the following: • • Identify which material properties vary as functions and which remain constant. For magnetostatic or electrostatic problems, select which two material properties may be entered, and which two are computed from them. For each material property, select one of the following: • • • Constant. The material property’s value is constant throughout an object (the default). Functional. The material property’s value is a function. • For scalar material properties such as relative permittivity, relative permeability, and conductivity, the function defines the value of the material property at all points. • For vector material properties such as polarization and magnetization, the function defines the magnitude of the vector at all points. Its direction is constant and is defined when you assign the material to an object. Vector Fn. If a material property (such as magnetization) is a vector, specify whether its direction and magnitude are constant or are a function of position. This option also allows you to define radial and tangential vector material properties such as tangential magnetization in a material. Dependent and Independent (Editable) Material Properties In magnetostatic and electrostatic problems, only two of the four available material properties need to be specified. The values of the other two properties are dependent on these properties, and can be computed from the two you enter. This prevents you from over-specifying a material’s properties. Use the Options command to pick the properties you would like to enter for a material. To select an editable property, click on the select button next to the property. Go Back Contents Index Maxwell Online Help System 249 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Magnetostatic Properties In magnetostatic problems, select two of the following: Mu Hc Br Mp The relative permeability, µr. The magnetic coercivity, Hc. The magnetic retentivity, Br. The permanent dipole magnetization, Mp. These properties are related by: B = µ o ( ( 1 + χ m )H + M p ) = µ o ( µ r H + M p ) B = µo µr ( H + H c ) where: • • • • • • • B is the magnetic flux density. H is the magnetic field. µ0 is the permeability of free space, 4π×10-7 webers/ampere-meter. µr is the relative permeability. Hc is the magnetic coercivity. Mp is the permanent dipole magnetization. χm is the magnetic susceptibility. The magnetic retentivity, Br, represents the value of B in a material when H goes to zero. These relationships then reduce to: Br = µo M p = µo µr H c Thus, only two quantities are needed to specify the magnetic properties of the material. The other two can be obtained using this relationship. Go Back Contents Index Maxwell Online Help System 250 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Electrostatic Properties In electrostatic problems, enter the following: • • the Relative Permittivity in Eps units. the Conductivity in siemens/meter. Relative Permittivity Enter the relative permittivity (the dielectric constant) of a material, εr, in the Rel. Permittivity(Eps) field. The relative permittivity is a dimensionless number. Conductivity Enter the conductivity of a material, σ, in the Conductivity field. Conductivity is entered in siemens/meter. Depending on which field solver you selected for the model, objects are treated differently based on their conductivity. • • Perfectly insulating materials (materials whose conductivity is zero) will automatically be excluded from DC conduction field solutions. No conduction currents can flow in these materials. All materials whose conductivity is above 10,000 siemens/meter will be treated as perfect conductors in electrostatic and AC conduction solutions. No field solution will be computed inside objects that are assigned these materials. Warning: Electrostatic field solutions may fail to converge if materials with relatively low conductivities are used as charge or voltage sources in a model. Go Back Contents Index Maxwell Online Help System 251 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Functions Choose Functions to define mathematical functions that give a material property’s value. The following window appears: > In general, to define a function: 1. Enter the function name in the field to the left of the equals sign. 2. Optionally, choose Datasets to define an expression based on a piecewise linear construction. 3. Enter the expression for the function in the field to the right of the equals sign. Note: The predefined variables X, Y, Z, PHI, THETA, and R must be entered in capital letters. X, Y, and Z are the axes. PHI is the angle between the X and Y axes. THETA is the angle between the Y and Z axes. R is the distance from the origin. 4. Choose Add or press Return. Go Back Contents Index Maxwell Online Help System The function is then listed in the following fields: Name Value Expression Displays the name of the function. Displays the numeric value of the function (if applicable). Displays the function. 5. When you finish adding functions, choose Done. 252 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Material Manager Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Modifying a Function > To modify an existing function: 1. Select the function. 2. Change any variables, operators, intrinsic functions, or other factors. 3. Choose Update. The updated function appears. Deleting a Function > To delete a function: 1. Select the function you wish to delete. 2. Choose Delete. The selected function is deleted. Vector Functions Choose Vector Fn to identify whether the direction and magnitude of vector material properties (such as magnetization) are constant or functional. Use this option to define vector properties in which the magnitude and the direction of one or more components of the vector property: • • • Vary as a function of position Are parametric Depend on other properties The Magnetization pop-up window appears when you choose Vector Fn. More Go Back Contents Index Maxwell Online Help System > To define a vector function: 1. If the values for the x-, y-, or z-components of the vector are constants, enter the value in the X Component, Y Component, and Z Component fields. 2. If the value of an x-, y-, or z-component is functional, choose the Function button to the right of each field, and enter the function name in the X Component, Y Component, or Z Component fields. If you do not specify a function or value, the word UNDEFINED appears in the component field. A “generic” vector is defined by its x-, y-, and z-components. The direction in which it points depends on whether you have specified constant or functional values for the components. If they are constant, the vector points in a uniform direction. The magnetization vector, M, below, varies in both magnitude and direction according to the relationship 253 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Mx=X, My=Y, and Mz=Z. Enter the x-, y-, and z-components and define whether they are functional or constant. The orientation of the vector with the model’s coordinate system is defined when you assign the material to an object (as described in Functional and Vector Material Properties). z M y Mx=X My=Y x Mz=Z Go Back Contents Index Maxwell Online Help System 254 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Radial Vector Functions A radial vector lying within a single plane is defined to always point radially outward from a center point. Radial vectors are defined in the general form: M = M x ˆi + M y ˆj + M z kˆ where for a vector lying in the yz-plane: Mx = 0 y M y = M -------------------2 2 y +z z M z = M -------------------2 2 y +z You specify the magnitude and center point that are used to define the radial vector. Its orientation with the model’s coordinate system is defined when you assign the material to an object (as described under Functional and Vector Material Properties.) Go Back Contents Index Maxwell Online Help System 255 Copyright © 1995-2000 Ansoft Corporation Topics: Perfect Conductors Anisotropic Materials Permanent Magnets Nonlinear Materials Functional Material Properties Options Dependent and Independent (Editable) Material Properties Functions Vector Functions Radial Vector Functions Tangential Vector Functions Maxwell 3D — Material Manager Tangential Vector Functions A tangential vector lying within a single plane is defined to point tangentially from a center point. In effect, it is the tangent of a radial vector. Tangential vectors are defined in the general form: M = M x ˆi + M y ˆj + M z kˆ where for a vector lying in the xy-plane: –y M x = M --------------------2 2 x +y x M y = M --------------------2 2 x +y Mz = 0 Its orientation is defined when you assign a material to an object. Go Back Contents Index Maxwell Online Help System 256 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Boundary/Source Manager Choose Setup Boundaries/Sources to: • • • Define boundary conditions that control how the electric or magnetic field behaves at object faces, planes of symmetry and periodicity, and edges of the problem region. Define sources of voltage, charge, and current. Identify conductors in which eddy currents are induced. When you choose Setup Boundaries/Sources from the Executive Commands menu, the 3D Boundary/Source Manager window appears, as shown below: Go Back Contents Index Maxwell Online Help System 257 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Modifying Boundary Conditions and Sources If you are modifying boundary conditions and sources after a solution has been generated, the Maxwell 3D displays the following message: WARNING • • • If you make changes to the boundary setup and save those changes, all solution data will be deleted and will have to be recomputed. Pick “View Only” if no changes are to be saved, “Modify” if changes are to be saved, or “Cancel” to cancel this operation. To display the existing sources and boundary conditions without modifying them, choose View Only. To change sources and boundary conditions, choose Modify. To return to the main menu, choose Cancel. Eddy Current Boundaries If you are solving an eddy current model, the Set/Unset Eddy Effect window appears by default, allowing you to define which objects have the eddy effect on them. Be certain to set the eddy effect on the desired objects before defining the boundaries and sources for the model. This function is identical to the Model/Set Eddy Effect command. Go Back Contents Index Maxwell Online Help System 258 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Selecting With the Mouse Picking Objects, Faces, or Boundaries Selecting Existing Boundaries and Sources Things to Consider Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Go Back Contents Maxwell 3D — Boundary/Source Manager Selecting Objects and Faces Before creating a boundary or source, you must specify its location. This is done using the Boundary/Source Manager’s selection commands, which are described below. You must select an object or surface before you can assign a boundary condition or source to it. Selecting With the Mouse When you access the Boundary/Source Manager, the mouse is automatically placed in select mode. To select objects or surfaces, click the left mouse button on them. You can also use the other Select commands on the right mouse button menu to select items in the model. The selection commands in the right mouse button (RMB) menu are: Next Behind Select All Deselect All By Box Selects the object or face that lies behind the currently selected object. Selects all objects in the project window. Deselects all selected objects. Selects the objects that lie within a box that you draw. The way the mouse selects items depends on how you’ve defined its snap mode. By default, Grid and Vertex snaps are turned on. Next Behind Use the Next Behind command to select the object or face that lies behind the currently selected object or face. This command chooses objects or faces depending on the graphical pick mode. Next Behind does nothing if no object has been previously selected or if the object you select has nothing behind it. > To select the object that is hidden behind or within your currently selected object: 1. Select the object that contains or conceals another object to highlight it. 2. Click and hold the RMB to obtain the menu. 3. Choose Next Behind from the RMB menu. A list of objects appears. 4. Select the object you wish to highlight. The object obscured by the original object is selected while the original object is deselected. Index Maxwell Online Help System 259 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Selecting With the Mouse Picking Objects, Faces, or Boundaries Selecting Existing Boundaries and Sources Things to Consider Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Select All Use the Select All command to select all objects in the project window. Even if the graphical pick mode is set to Face or Boundary, Select All selects only the objects in the model. > To select all the objects in the model: 1. Click and hold the RMB to obtain the menu. 2. Choose Select All from the RMB menu. All objects are selected and highlighted. Deselect All Use the Deselect All command to deselect the objects you have previously selected. > To deselect all the objects: 1. Click and hold the right mouse button (RMB) to obtain the menu. 2. Choose Deselect All from the RMB menu. All objects in the view window are deselected. By Box Use the By Box command to create a box that selects the objects that lie within it. > To select the objects that lie within a box: 1. Click and hold the right mouse button (RMB) to obtain the menu. 2. Choose By Box from the RMB menu. 3. Double-click on the base vertex of your box. A set of blank coordinates fields appear. 4. Enter the lengths of the sides of the box. 5. Choose Enter to accept the values or choose Cancel to cancel the action. Go Back The objects within the box are highlighted. The box vanishes after the objects are selected. This command is identical to the Edit/Select/By Volume command. Contents Index Maxwell Online Help System 260 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Selecting With the Mouse Picking Objects, Faces, or Boundaries Selecting Existing Boundaries and Sources Things to Consider Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Picking Objects, Faces, or Boundaries The Pick options control what you can select with the mouse. They let you switch between selecting objects, surfaces, and entire boundaries. Object Face Boundary Selects closed 2D or 3D geometric objects. Selects surfaces of objects. Selects boundaries. If you switch between these selection modes, the surfaces or objects that you’ve already selected remain selected. Selecting Existing Boundaries and Sources To select a boundary or source that has already been defined, highlight its name in the boundary and source list in the lower left corner of the Boundary/Source Manager window. Information about it, such as the type and value of the boundary or source, appears throughout the Boundary/Source Manager window. In the Boundary/Source Manager window, the boundaries you select are listed in the order in which you created them. In the case where overlapping boundaries are formed, the overlap area accepts the most recently created boundary as the true boundary condition. Note: When selecting and creating existing boundaries, remember that in the cases of overlapping boundaries, the boundary you select will be the most recently created one. Only the most recently created boundary will be treated as the true boundary. The only exception to this is the case of current density terminals, which cannot overwritten even by other terminals, and can be selected as normal. Go Back Contents Index Maxwell Online Help System 261 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Selecting With the Mouse Picking Objects, Faces, or Boundaries Selecting Existing Boundaries and Sources Things to Consider Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Things to Consider Be aware of the following when selecting objects and surfaces to be assigned boundary conditions or sources. Selecting the Edges of the Problem Region To assign boundaries or sources to the edges of the problem region, you must select the surfaces of the background object. The background object is automatically created by the system and defines the size of the solution region. It is treated like any other object in the model when assigning sources and boundaries. You can select individual faces, or the entire background region. If you have excluded the background object from your model, do not assign boundary conditions or sources to it. Selecting Objects and Surfaces That Lie Inside Other Objects To select objects and surfaces that lie inside other objects (such as an object that lies within an air box, a conductive shield, or the background object), do one of the following: • • • Make the objects on the outside of the model invisible using the Edit/Visibility commands. This is useful when you want to select objects using the mouse. Since the mouse cannot select invisible objects, you can select the interior surfaces or objects by clicking on them. Use the Edit/Select/By Name or Edit/Select/By Volume commands to select objects or surfaces inside the model. Use the Next Behind command on the right mouse button menu. This selects the object that lies behind the one you initially selected. This command does nothing if no objects have been previously selected. Go Back Contents Index Maxwell Online Help System 262 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Model Commands Model/Functions Model/Units Model/Set Eddy Effect Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Tool Bar Functions The tool bar, located just beneath the menu bar, provides icons that can be used to execute certain commands. Click on the icon to activate its command. To see what the command does without activating it, click on the icon and hold down the left mouse button. Click on the image of the icon below to access the online documentation on the icon command: Boundary/Source Manager Menu Commands The following menus are available in the Boundary/Source Manager: File Edit View Model Window Go Back Help Saves your work and exits the Boundary/Source Manager module. Selects objects in your model and changes your boundary conditions; Edits attributes and the visibility of the objects in your model; clears boundaries and sources; restores cleared boundary conditions and sources. Changes the viewing settings. This is identical to the 3D Modeler menu command. Sets the functions, preferred units, and the eddy effect; shows conduction paths. Changes the settings of the view windows. This menu is identical to the one in the 3D Modeler. Accesses the online documentation. Contents Index Maxwell Online Help System 263 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Boundary/Source Manager Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Model Commands Model/Functions Model/Units Model/Set Eddy Effect Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Model Commands The following commands are available in the Model menu: Functions Units Set Eddy Effect Pick Terminals Show Conduction Paths Verify Conduction Paths Defines mathematical functions. Defines the units you prefer on your variables. Eddy Current. Turns on the eddy effect. Creates terminals in the model. Computes and displays all the conduction paths in your model. Verifies the correctness of the conduction paths in your model. Model/Functions Choose Model/Functions to define mathematical functions that give the value of the potential, current density, charge density, and so forth. The following window appears. More Go Back Contents Index Maxwell Online Help System > To enter a new function: 1. Choose Model/Functions. The Functions window appears. 2. Enter the name of the new function in the field to the left of the equals sign. 264 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Model Commands Model/Functions Model/Units Model/Set Eddy Effect Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager 3. Enter the definition of the function in the field to the right of the equals sign. 4. Choose Add. The function now appears in the list and can be used to define functional boundaries and sources. > To modify an existing function: 1. Choose Model/Functions. The Functions window appears. 2. Select the function you wish to modify. The function appears in the fields beside the equals sign. 3. Double-click on the values of the function you wish to change. 4. Enter the new values for the function. 5. Choose Update to add the function to the list. The new function appears in the list. > To delete a function: 1. Choose Model/Functions. The Functions window appears. 2. Select a function to highlight it. 3. Choose Delete. Model/Units Choose Model/Units to specify the units of your boundaries and sources. > To choose your preferred units: 1. Choose Model/Units. A Select Units Preferences window appears. 2. Select the quantities you wish to change. 3. Select the new units from the list of units in the right of the screen. 4. Choose OK to accept the new units or Cancel to ignore the changes. 5. Repeat steps 2 through 4 for changing units in additional quantities. The units change to your new settings. Go Back Contents Index Maxwell Online Help System 265 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Model Commands Model/Functions Model/Units Model/Set Eddy Effect Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Go Back Contents Index Maxwell Online Help System Maxwell 3D — Boundary/Source Manager Model/Set Eddy Effect Eddy Current Choose this command to do the following: • • Specify the behavior of eddy currents and the AC magnetic field in conductors. When you activate the Eddy effect setting, the solver computes the induced eddy currents. Specify the Displacement Current on the objects in the model. Typically, background objects are excluded from eddy and displacement current settings. > To select conductors in which eddy currents occur: 1. Choose Model/Set Eddy Effect. The following window appears: 2. Select Eddy effect (the default) to begin assigning the eddy effect settings to the selected objects. 3. Select the conductor’s name from the list. 4. To turn on the eddy effect in the selected conductors, choose Set. 5. To turn off the eddy effect in the selected conductors, choose Unset. 6. Optionally, choose Suggested Values to use the suggested default eddy effect assignments. This setting typically forces all non-background objects included in the model to be assigned the eddy effect. 7. Choose Done when you are finished. 266 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Model Commands Model/Functions Model/Units Model/Set Eddy Effect Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Go Back Maxwell 3D — Boundary/Source Manager Setting Displacement Currents You may also use the Set/Unset Eddy Effect window to define the displacement current on the objects. > To select the conductors for which displacement currents occur: 1. Choose Model/Set Eddy Effect. The following window appears: 2. Select Displacement current. 3. Select the conductors to which to assign a displacement current from the list. Selected names become highlighted. 4. To turn on the displacement current assignment in the selected conductors, choose Set Disp. 5. To turn off the displacement current assignment in the selected conductors, choose Unset Disp. 6. Optionally, choose Suggested Values to use the suggested default displacement current assignments. This setting typically forces all non-background objects included in the model to be assigned with displacement currents. 7. Choose Done when you are finished. Contents Index Maxwell Online Help System 267 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Model Commands Model/Functions Model/Units Model/Set Eddy Effect Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Model/Pick Terminals Use this command to calculate the current or voltage terminals on the selected objects in your model. Terminals can be picked directly by selecting the appropriate face of a 3D object or by selecting 2D objects in the model. Terminals can be either planar faces or 2D objects. > To create a terminal: 1. Select an item to highlight it. 2. Choose Model/Pick Terminals. The Pick Terminals window appears. 3. Select Use only 2D objects to use only 2D objects as terminals. This box is selected by default. Deselect the box to disable it. 4. Select the Terminal Type you wish to compute. Branch terminal computes any branching coil terminals in the model. Outer Terminal computes the terminals on the edges of the region. 5. Choose OK to pick the terminals or choose Cancel to cancel the calculation. A status bar appears during the conduction solution, showing its progress as it computes the conduction paths for the terminals. You may interrupt the computation by choosing Abort. The terminals for the objects are created and added to the boundary list. Model/Show Conduction Paths This command computes and displays the conduction paths in your model. Calculate conduction paths is a memory-consuming process and should be used only when necessary, such as when a terminal is created or a current density source is specified. > To proceed with the calculation: 1. Select the name of the conduction path. 2. Choose Done. Go Back The calculation continues for all the conduction paths. Contents Index Maxwell Online Help System 268 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Model Commands Model/Functions Model/Units Model/Set Eddy Effect Model/Pick Terminals Model/Show Conduction Paths Model/Verify Conduction Paths Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Model/Verify Conduction Paths Use this command to verify the correctness of the computed current conduction paths. > To verify the conduction path: • Choose Model/Verify Conduction Paths. The conduction paths in the model are corrected and verified. Go Back Contents Index Maxwell Online Help System 269 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Defining Boundaries and Sources > In general, to define a boundary condition or source: 1. Select the Graphical Pick of the object, face, or boundary to which you will assign a value. For example, if you want to select the face of an object, choose Face. In this case, when you click in the view window, the mouse selects the faces of objects at the chosen position. 2. Select the face or object using the selection commands. 3. Select whether you want to assign a Boundary or a Source. • Select Boundary to specify the surface behavior of the electric or magnetic field. • Select Source to define a source of electric or magnetic field. 4. Select the type of boundary condition or source to be assigned to the selected object or surface. 5. Enter the name for the boundary or source type or accept the default. 6. Select which boundaries are functional and which are constant. 7. Select the units for the boundary or source. Note: Go Back Contents Instructions for defining specific boundary and source types are given in: • Electrostatic Boundary Conditions • Electrostatic Sources • Magnetostatic Boundary Conditions • Magnetostatic Sources • Eddy Current Boundary Conditions • Eddy Current Sources Make sure that you include the required field sources and references for the solver type you’ve selected. 8. Enter the Value of the boundary or source. When entering current, the arrow associated with current in the selected object shows the direction as if a positive value is entered for the current. If a negative value is entered the actual current flow direction is opposite to what the arrow shows. Choose Swap Direction to reverse the direction of the arrow. 9. Choose Assign to create the new boundary or source. The new boundary or source is then added to the boundary and source listing in the lower left corner of the Boundary/Source Manager window. Index Maxwell Online Help System 270 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Defining a Functional Boundary or Source Units Options Functions of Position Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Functional Boundaries and Sources In the Boundary/Source Manager, functional boundaries and sources are used to do the following: • • Define the value of a boundary or source quantity (such as the voltage, magnetic field, or current density) using a mathematical relationship — such as one relating its value to that of another quantity. Define the value of the current density or charge density as a function of position. Note: • The following cannot be defined as functions of position: • Permeability • Anisotropic properties • Magnetostatic voltage or current • Eddy current voltage or current • Impedence • Master and slave boundaries If parametric analysis capability was purchased, identify which boundary or source quantities are to be varied during a parametric sweep. These variables are always set to constant values in the parametric analysis. Defining a Functional Boundary or Source Go Back Contents > In general, to define a functional boundary or source: 1. Select an edge or surface and specify the boundary condition or source. Be certain to avoid overlapping boundaries. If two or more boundary conditions overlap on the same object, face, or surface, only the most recently created one will be used as the true boundary. Only current density terminals cannot be overwritten in this manner, even if you define a new current density terminal as the new boundary. 2. Choose Model/Functions to define math functions that describe the boundary or source’s behavior. You can also define which boundary or source quantities are constant or functional. 3. After defining the function, enter its name as the value for the functional boundary or source quantity. 4. Choose Assign to create the functional boundary condition or source. Index Maxwell Online Help System 271 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Defining a Functional Boundary or Source Units Options Functions of Position Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Units This command is used to specify the units for the boundaries and sources in the model. > To specify the units: 1. Choose Units. The Select Units Preferences window appears. 2. Select the preferred units. 3. Choose OK. The new units are specified. Options Choose this command to define which values are constants and which are functions. Typically, this button is inactive, and will direct you to using the Model/Functions command to define the functional values. The software treats non-functional values as constants by default. Go Back Contents Index Maxwell Online Help System 272 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Defining a Functional Boundary or Source Units Options Functions of Position Setting the Eddy Effect Maxwell 3D — Boundary/Source Manager Functions of Position You can define boundary and source quantities that vary as a function of position. The example below shows how a functional current density can be used to specify a uniform current density in a cylindrical object. This allows a wound coil to be modeled more accurately than when you specify the total current in the coil (which does not force current to be uniformly distributed throughout the coil’s cross-section). JX J y JY JX ( y – 5) = – J mag sin θ = – J mag ---------------------------------------------------2 2 (x – 9) + (y – 5) θ ( x – 9) J Y = J mag cos θ = J mag ---------------------------------------------------2 2 (x – 9) + (y – 5) (x=9, y=5) JZ = 0 x Use the Model/Functions command to create a function for each component of the current density, JX, JY, and JZ. In the coil shown above, the components of current would be: Jx = -8000((y-5)/sqrt((x-9)*(x-9)+(y-5)*(y-5))) Jy = 8000((x-9)/sqrt((x-9)*(x-9)+(y-5)*(y-5))) Jz = 0 Go Back Here, you only need to define JX and JY as functional — JZ is equal to a constant value of zero. Contents Index Maxwell Online Help System 273 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Eddy Effect and AC Magnetic Field Behavior Maxwell 3D — Boundary/Source Manager Setting the Eddy Effect In some situations, it makes more sense to use perfect conductors to simulate induced currents instead of setting the eddy effect in regular conductors. All currents in perfect conductors are surface currents, simulating the behavior of ordinary conductors that carry high-frequency signals. In an eddy current simulation, perfect conductors are generally used to simplify the computation process. Use the chart below to determine if you should use the eddy effect or perfect conductors to simulate induced currents. Does the object carry source current? Yes Simulate exact source current distribution in the conductor? Yes Use a regular conductor. Turn on eddy effect. No Yes No No Let current flow homogeneously through the conductor? Yes Use a regular conductor. Turn off eddy effect. Yes Go Back Let fields penetrate but do not compute induced current? No No Let current flow only on conductor’s surface? Simulate exact induced current distribution in the conductor? Yes Use a perfect conductor. Turn off eddy effect. Yes Do not let fields penetrate; assume surface current opposes the fields? Contents Index Maxwell Online Help System 274 Copyright © 1995-2000 Ansoft Corporation Topics: Boundary/Source Manager Modifying Boundary Conditions and Sources Eddy Current Boundaries Selecting Objects and Faces Tool Bar Functions Boundary/Source Manager Menu Commands Defining Boundaries and Sources Functional Boundaries and Sources Setting the Eddy Effect Eddy Effect and AC Magnetic Field Behavior Maxwell 3D — Boundary/Source Manager Eddy Effect and AC Magnetic Field Behavior The three types of AC magnetic field behavior that can be simulated using the Eddy Effect command are shown below. Eddy Currents Surface Currents Skin Depth H-field Direction A — Regular Conductor, Eddy Effect OFF B — Regular Conductor, Eddy Effect ON C - Perfect Conductor, Eddy Effect OFF Object A shows the behavior of the H-field when an object is identified as a conductor with no eddy current effect. The magnetic field passes completely through the conductor and induces no currents in it. Object B shows the behavior of the H-field when eddy currents are induced in a conductor. The magnetic field penetrates the conductors to the skin depth. The eddy current will be concentrated near the surface, falling off rapidly past the skin depth. Go Back Contents Object C shows the behavior of the H-field when an object is identified as a perfect conductor. The magnetic field cannot penetrate into the conductor. All currents are modeled as surface currents — that is, currents with zero skin depth. This behavior occurs in conductors that carry high-frequency currents. Index Maxwell Online Help System 275 Copyright © 1995-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Sources and References Magnetostatic Sources and References Eddy Current Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Required Field Sources and References Each field solver requires you to specify sources of electric or magnetic fields, and references for computing these fields. Solver requirements are given under: • • • Electrostatic Sources and References Magnetostatics Sources and References Eddy Current Sources and References You must specify at least one of the boundary conditions or sources listed in these sections, so the simulator will be able to compute accurate values for fields and parameters. Electrostatic Sources and References Required DC Electric Field Sources Specify at least one of the following as a source of electric fields: • • • The charge on a surface or object. The charge density on a surface or inside an object. The voltage difference between two surfaces. Define the electric potential on each surface using either a voltage boundary or a voltage source. Required References for Electric Potential Include at least one of the following as a reference for computing the electric potential: • • • A voltage boundary. A voltage source. An odd symmetry (flux normal) boundary. Go Back Contents Index Maxwell Online Help System 276 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Required Field Sources and References Electrostatic Sources and References Magnetostatic Sources and References Eddy Current Sources and References Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Magnetostatic Sources and References Required DC Magnetic Field Sources Define at least one of the following as a source of static magnetic fields: • • • • • The current in a conduction path. The current density in a conductor. The voltage differential across a conduction path. The magnetic field on an outside surface. A permanent magnet. Reference for DC Magnetic Fields If currents or current densities are the only sources of static magnetic fields in your model, set at least one outer boundary to the following: • • • The default boundary conditions. An odd symmetry (flux tangential) boundary. An even symmetry (flux normal) boundary. Eddy Current Sources and References Required AC Magnetic Field Sources Specify at least one of the following as a source of AC magnetic fields in your model: • • • The current in a conduction path. The current density in a conductor. The magnetic field on an outside surface. Reference for AC Magnetic Fields If currents or current densities are the only sources of AC magnetic fields in your model, set at least one outer boundary to the following: Go Back • • • The default boundary conditions. An odd symmetry (flux tangential) boundary. An even symmetry (flux normal) boundary. Contents Index Maxwell Online Help System 277 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Master Slave Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Electrostatic Boundary Conditions The following boundary conditions are available for electrostatic problems: Boundary Type E-Field Behavior Used to model… Default Boundary Conditions (Natural and Neumann) Field behaves as follows: • Natural boundaries — The normal component of D changes by the amount of surface charge density. No special conditions are imposed. • Neumann boundaries — E is tangential to the boundary. Flux cannot cross a Neumann boundary. Ordinary E-field behavior on boundaries. Object interfaces are initially set to natural boundaries; outer boundaries are initially set to Neumann boundaries. Voltage Boundary is at a constant, known potential. E is normal to the boundary. Boundaries at known potentials. Symmetry Field behaves as follows: • Even Symmetry (Flux Tangential) — E is tangential to the boundary; its normal components are zero. • Odd Symmetry (Flux Normal) — E is normal to the boundary; its tangential components are zero. Planes of geometric and electrical symmetry. Matching (Master and Slave) The E-field on the slave boundary is forced to match the magnitude and direction (or the negative of the direction) of the E-field on the master boundary. Planes of symmetry in periodic structures where E is oblique to the boundary. Go Back Contents Index Maxwell Online Help System 278 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Master Slave Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Default Boundary Conditions These boundary conditions are automatically defined for an electrostatic model: • • Natural boundaries are assigned to the surfaces between dielectrics. Neumann boundaries are assigned to the outside edges of the problem region. To leave a surface set to its default boundary condition, do nothing. Deleted boundary conditions and sources automatically revert to the default boundary conditions. Voltage This condition sets the electric potential (voltage) on a surface to a specific value. > To set a voltage boundary: 1. Select the name of the boundary. 2. With Boundary selected, select Voltage from the pull-down menu. 3. Choose Units to specify the units for the values. 4. Enter the electric potential on the boundary in the Value field. 5. Choose Assign. The voltage is assigned to the boundary. Symmetry This boundary condition defines a plane of geometric or electric symmetry in a structure. Assign it only to the outer surfaces of the problem region. Go Back > To set a symmetry boundary: 1. Select the name of the boundary. 2. With Boundary selected, select Symmetry from the pull-down menu. 3. Select the type of symmetry: Even Symmetry (flux tangential) The signs of the voltages and charges are the same on both sides of the symmetry plane. Odd Symmetry (flux normal) The signs of the voltages and charges are opposite on either side of the symmetry plane. 4. Choose Assign. The boundary is applied to the model. Contents Index Maxwell Online Help System 279 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Master Slave Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Master Assigning a master boundary is the first step in creating matching boundaries that model planes of periodicity where the E-field on one surface matches the E-field on another. The field on the master boundary is mapped to the slave boundary. Assign master boundaries only to the outer surfaces of the problem region. > To set a master boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Master from the pull-down menu. The following fields appear: 3. Change the mouse mode to Position using the right mouse button menu. 4. Select the origin of the master boundary, or enter its coordinates using the X, Y, and Z fields. You must select a vertex point of an object. 5. Choose Set Origin. The origin’s coordinates appear next to the button. 6. Select the point defining the u-axis of the boundary as described in step 3. 7. Choose Set Upoint. The point’s coordinates appear next to the button. 8. Select the point defining the v-axis of the boundary as described in step 3. 9. Choose Set Vpoint. The point’s coordinates appear next to the button. 10. Choose Assign. Go Back Contents Index Maxwell Online Help System 280 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Master Slave Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Slave Assigning a slave boundary is the second step in creating matching boundaries. The field on the master boundary is mapped to the slave boundary. > To set a slave boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Slave from the pull-down menu. The following fields appear: 3. In the Master field, enter the name of a master boundary that the slave boundary is assigned to. The most recently defined master boundary automatically appears. 4. Set the field behavior on the boundary. Under Relation, select: Es = Em The slave and master boundaries have same magnitude and direction. Es = – EmThe slave and master boundaries have same magnitude but opposite direction. 5. Change the mouse mode to Position using the right mouse button menu. 6. Set the Axis Definition for the origin, u-axis, and v-axis of the slave boundary as you did for the master boundary. 7. Choose Assign. Go Back Note: You must define a master boundary before creating the slave boundaries that are associated with it. Assign slave boundaries only to the outer surfaces of the problem region. Contents Index Maxwell Online Help System 281 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Floating Conductor Voltage Charge Charge Density Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Electrostatic Sources The following sources are available for electrostatic problems: Source Type of Excitation Floating Conductor Used to model conductors at unknown potentials. Voltage The DC voltage on a surface or object. Charge The total charge on a surface or object (either a conductor or dielectric). Charge Density The charge density in an object. Floating Conductor This type of source models conductors at unknown potentials and specifies the total charge on the conductor. > To define a floating conductor: 1. With Source selected, choose the name of the source. 2. Select Floating Conductor from the pull-down menu. 3. Choose Units to specify the units for the values. 4. Enter the charge on the boundary in the Value field. 5. Choose Assign. Go Back Contents Index Maxwell Online Help System 282 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Floating Conductor Voltage Charge Charge Density Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Voltage This type of source sets the electric potential (voltage) on a surface to a specific value. > To set a voltage source: 1. With Source selected, choose the name of the source. 2. Select Voltage from the pull-down menu. 3. Choose Units to specify the units for the values. 4. Enter the electric potential in the Value field. 5. Choose Assign. Voltage sources are identical to voltage boundaries. Charge This type of source defines the total charge on a surface or object. The potential on the charge is computed during the solution. > To define a charge source: 1. With Source selected, choose the name of the source. 2. Select Charge from the pull-down menu. 3. Choose Units to specify the units. 4. Enter the charge in the Value field. 5. Choose Assign. Charge Density This type of source defines the charge density on a surface or object. Go Back > To define the charge density on a surface or object: 1. With Source selected, choose the name of the source. 2. Select Charge Density from the pull-down menu. 3. Choose Units to specify the units. 4. Enter the charge density in the Value field. 5. Choose Assign. Contents Index Maxwell Online Help System 283 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Insulating Symmetry Master Slave Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Go Back Maxwell 3D — Boundary/Source Manager Magnetostatic Boundary Conditions The magnetostatic field solver allows you to define the following types of boundaries: Boundary Type H-Field Behavior Used to model… Default Boundary Conditions (Natural and Neumann) Field behaves as follows: • Natural boundaries — H is continuous across the boundary. • Neumann boundaries — H is tangential to the boundary and flux cannot cross it. Ordinary field behavior. Initially, object interfaces are natural boundaries; outer boundaries and excluded objects are Neumann boundaries. Magnetic Field (H-Field) The tangential components of H are set to pre-defined values. Flux is perpendicular. External magnetic fields. Symmetry Field behaves as follows: • Odd Symmetry (Flux Tangential) — H is tangential to the boundary; its normal components are zero. • Even Symmetry (Flux Normal) — H is normal to the boundary; its tangential components are zero. Planes of geometric and magnetic symmetry. Insulating Same as Neumann, except that current cannot cross the boundary. Thin, perfectly insulating sheets between touching conductors. Matching (Master and Slave) The H-field on the slave boundary is forced to match the magnitude and direction (or the negative of the direction) of the H-field on the master boundary. Planes of symmetry in periodic structures where H is oblique to the boundary. Contents Index Maxwell Online Help System 284 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Insulating Symmetry Master Slave Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Default Boundary Conditions These boundary conditions are automatically defined for a magnetostatic model: • • Natural boundaries are assigned to the surfaces between objects. Neumann boundaries are assigned to the outside edges of the problem region. To leave a surface set to its default boundary condition, do nothing. Deleted boundary conditions and sources automatically reset to the default boundary conditions. H Field (Magnetic Field) This type of boundary defines external magnetic fields in a model. Assign it only to the outer surfaces of the problem region. Warning: Be careful when using this type of boundary! There are two basic things to watch out for: • Do not violate Ampere’s law! • All magnetic field boundaries must be connected to each other. Defining disconnected magnetic field and even symmetry boundaries can produce unexpected results, as there is no unique solution to such problems. > To define a magnetic field boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select H Field from the pull-down menu. 3. Choose Units to specify the units. 4. Enter the x-, y-, and z-components of the external field in their respective fields. 5. Choose Assign. Go Back Contents Index Maxwell Online Help System 285 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Insulating Symmetry Master Slave Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Insulating This boundary condition is used to model very thin sheets of perfectly insulating material between touching conductors. Current cannot cross an insulating boundary. > To set an insulating boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Insulating from the pull-down menu. 3. Choose Assign. Symmetry This boundary condition defines a plane of geometric or magnetic symmetry in a structure. Assign it only to the outer surfaces of the problem region. > To set a symmetry boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Symmetry from the pull-down menu. 3. Select the type of symmetry: Even Symmetry (flux normal) Current flows in the same direction on both sides of the symmetry plane. Odd Symmetry (flux tangential) Current flows in opposite directions on either side of the symmetry plane. 4. Choose Assign. Warning: Go Back When using even symmetry boundaries, there are two things to watch out for: • Do not violate Ampere’s law! • All magnetic field boundaries must be connected to each other. Defining disconnected magnetic field boundaries and even symmetry boundaries can produce unexpected results, as there is no unique solution to such problems. Contents Index Maxwell Online Help System 286 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Insulating Symmetry Master Slave Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Master Assigning a master boundary is the first step in creating matching boundaries that model planes of periodicity where the H-field on one surface matches the H-field on another. The field on the master boundary is mapped to the slave boundary. Assign master boundaries only to the outer surfaces of the problem region. > To set a master boundary: 1. With Boundary selected, choose the name of the boundary. 2. Choose Master from the pull-down menu. The following fields appear: 3. Change the mouse mode to Position using the right mouse button menu. 4. Select the origin of the master boundary, or enter its coordinates in the X, Y, and Z fields. You must select a vertex point of an object. 5. Choose Set Origin. The origin’s coordinates appear next to the button. 6. Select the point defining the u-axis of the boundary as described in step 3. 7. Choose Set Upoint. The point’s coordinates appear next to the button. 8. Select the point defining the v-axis of the boundary as described in step 3. 9. Choose Set Vpoint. The point’s coordinates appear next to the button. 10. Choose Assign. Go Back Contents Index Maxwell Online Help System 287 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Insulating Symmetry Master Slave Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Slave Assigning a slave boundary is the second step in creating matching boundaries. The field on the master boundary is mapped to the slave boundary. Note: You must define a master boundary before creating the slave boundaries that are associated with it. Assign slave boundaries only to the outer surfaces of the problem region. > To set a slave boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Slave from the pull-down menu. 3. In the Master field, enter the name of a master boundary that the slave boundary is assigned to. The most recently defined master boundary automatically appears. 4. Set the field behavior on the boundary. Under Relation, select: Hs = Hm The slave and master boundary fields have same magnitude and direction. Hs = –Hm The slave boundary field has same magnitude but opposite direction from the master boundary field. 5. Change the mouse mode to Position using the right mouse button menu. This lets you select the three points that define the plane of the slave boundary. 6. Select the origin of the slave boundary, or enter its coordinates in the X, Y, and Z fields. You must select a vertex point of an object. 7. Choose Set Origin. The origin’s coordinates appear next to the button. 8. Select the point defining the u-axis of the boundary as described in step 6. 9. Choose Set Upoint. The point’s coordinates appear next to the button. 10. Select the point defining the v-axis of the boundary as described in step 6. 11. Choose Set Vpoint. The point’s coordinates appear next to the button. 12. Choose Assign. Go Back Contents Index Maxwell Online Help System 288 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminal Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Magnetostatic Sources The following sources of magnetic fields are available for magnetostatic problems: Source Type of Excitation Voltage The DC voltage on a surface or object. Voltage Drop The voltage drop across a sheet object. Current The total current in a conductor. Current Density The current density in a conductor. Current Density Terminal The terminal source current. In addition, permanent magnets serve as sources of magnetic fields. Voltage This type of source sets the voltage on a surface to a specific value. Use it to set up a voltage drop across a conduction path to cause current to flow. > To set a voltage source: 1. With Source selected, choose the name of the source. 2. Select the outside surface of a conductor in the conduction path. 3. Select Voltage from the pull-down menu. 4. Choose Units to specify the units. 5. Enter the voltage on the surface in the Value field. 6. Choose Assign. Go Back Contents Warning: For current to flow, you must define a minimum of two voltage sources or a voltage drop. Each source must be set to a different voltage. Current flows from surfaces at higher voltages to surfaces at lower voltages. Index Maxwell Online Help System 289 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminal Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Voltage Drop This type of source sets the voltage drop across a sheet object to a specific value. The voltage drop applies only to sheet objects: > To set a voltage drop: 1. With Source selected, choose the name of the source. 2. Select Voltage Drop from the pull-down menu. 3. Select the sheet object to specify the voltage drop on. 4. Choose Units to specify the units. 5. Enter the voltage drop on the surface in the Value field. 6. Choose Assign. Current Specifies the total current in a conduction path. The conduction path may be contained completely within the problem region (for example, a coil), or may touch the edges of the problem region. > To set a current source: 1. With Source selected, choose the name of the source. 2. Select the outside surface of a conductor in the conduction path. 3. Select Current from the pull-down menu. 4. Choose Units to specify the units. 5. Enter the current on the surface in the Value field. 6. Choose Solid or Stranded from the toggle box to define the current source as a solid or stranded conductor. 7. Choose Assign. Go Back Contents Index Maxwell Online Help System 290 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminal Eddy Current Boundary Conditions Eddy Current Sources Maxwell 3D — Boundary/Source Manager Current Density This command specifies the x-, y-, and z-components of the current density in a conduction path. If the current density is a function of position, the value is entered in ampere/m2, even if you change the units in the problem. > To define the current density: 1. With Source selected, choose the name of the source. 2. Select the conductor in which you would like to specify the current density. 3. Select Current Density from the pull-down menu. The following fields appear: 4. Choose Units to specify the units. 5. Enter the x-, y-, and z-components of the current density in their respective fields 6. Choose OK to accept the objects or choose Cancel to cancel the action. Current Density Terminal Go Back Contents Index Maxwell Online Help System This option specifies which object is the current density terminal in the model. > To define the current density terminal: 1. Select the 2D object or face to which to assign the terminal. 2. Select Source, then choose Current Density Terminal from the source list. 3. Choose Assign. The object is now defined as a current density terminal. 291 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Symmetry Master Slave Insulating Radiation Impedance Eddy Current Sources Maxwell 3D — Boundary/Source Manager Eddy Current Boundary Conditions The eddy current field solver allows you to define the following types of boundaries: Boundary Type H-Field Behavior Used to model… Default Boundary Conditions (Natural and Neumann) Field behaves as follows: • Natural boundaries — H is continuous across the boundary. • Neumann boundaries — H is tangential to the boundary and flux cannot cross it. Ordinary field behavior. Initially, object interfaces are natural boundaries; outer boundaries and excluded objects are Neumann boundaries. Magnetic Field The tangential components of H are set to pre-defined values. Flux is perpendicular. External AC magnetic fields. Symmetry Field behaves as follows: • Odd Symmetry (Flux Tangential) — H is tangential to the boundary; its normal components are zero. • Even Symmetry (Flux Normal) — H is normal to the boundary; its tangential components are zero. Planes of geometric and magnetic symmetry. Impedance Includes the effect of induced currents beyond the boundary surface. Conductors with very small skin depths. Insulating Same as Neumann, except that current cannot cross the boundary. Perfectly insulating sheets between conductors. Go Back Radiation No restrictions on the field behavior. Unbounded eddy currents. Contents Matching (Master and Slave) The H-field on the slave boundary is forced to match the magnitude and direction (or the negative of the direction) of the H-field on the master boundary. Planes of symmetry in periodic structures where H is oblique to the boundary. Index Maxwell Online Help System 292 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Symmetry Master Slave Insulating Radiation Impedance Eddy Current Sources Maxwell 3D — Boundary/Source Manager Default Boundary Conditions These boundary conditions are automatically defined for an eddy current model: • • Natural boundaries are assigned to the surfaces between objects. Neumann boundaries are assigned to the outside edges of the problem region. To leave a surface set to its default boundary condition, do nothing. Deleted boundary conditions and sources automatically reset to the default boundary conditions. H Field (Magnetic Field) This type of boundary defines external magnetic fields in a model. Assign it only to the outer surfaces of the problem region. Regardless of the model’s drawing units, magnetic field values are entered in teslas. Warning: Be careful when using this type of boundary! There are two basic things to watch out for: • Do not violate Ampere’s law! • All magnetic field boundaries must be connected to each other. Defining disconnected magnetic field and even symmetry boundaries can produce unexpected results, as there is no unique solution to such problems. > To define a magnetic field boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select H Field from the pull-down menu. 3. Choose Units to specify the units. 4. Enter the x-, y-, and z-components of the external field in their respective fields. 5. Enter the phase angle, θ, of the external field in the Phase field. 6. Choose Assign. Go Back Contents Index Maxwell Online Help System 293 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Symmetry Master Slave Insulating Radiation Impedance Eddy Current Sources Maxwell 3D — Boundary/Source Manager Symmetry This boundary condition defines a plane of geometric or magnetic symmetry in a structure. Assign it only to the outer surfaces of the problem region. > To set a symmetry boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Symmetry from the pull-down menu. 3. Select the type of symmetry: Even Symmetry (flux normal) Currents flow in the same direction on both sides of the symmetry plane, and are in phase. Odd Symmetry (flux tangential) Currents flow in opposite directions on either side of the symmetry plane, 180° out of phase. 4. Choose Assign. Warning: Be careful when using even symmetry boundaries! There are two basic things to watch out for: • Do not violate Ampere’s law. • All magnetic field boundaries must be connected to each other. Defining disconnected magnetic field and even symmetry boundaries can produce unexpected results, as there is no unique solution to such problems. Go Back Contents Index Maxwell Online Help System 294 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Symmetry Master Slave Insulating Radiation Impedance Eddy Current Sources Maxwell 3D — Boundary/Source Manager Master Assigning a master boundary is the first step in creating matching boundaries that model planes of periodicity where the H-field on one surface matches the H-field on another. The field on the master boundary is mapped to the slave boundary. Assign master boundaries only to the outer surfaces of the problem region. > To set a master boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Master. The following fields appear: 3. Change the mouse mode to Position using the right mouse button menu. 4. Select the master boundary, or enter its coordinates using the X, Y and Z fields. You must select a vertex point of an object. 5. Choose Set Origin. The origin’s coordinates appear next to the button. 6. Select the point defining the u-axis of the boundary as described in step 3. 7. Choose Set Upoint. The point’s coordinates appear next to the button. 8. Select the point defining the v-axis of the boundary as described in step 3. 9. Choose Set Vpoint. The point’s coordinates appear next to the button. 10. Choose Assign. Go Back Contents Index Maxwell Online Help System 295 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Symmetry Master Slave Insulating Radiation Impedance Eddy Current Sources Maxwell 3D — Boundary/Source Manager Slave Assigning a slave boundary is the second step in creating matching boundaries. The field on the master boundary is mapped to the slave boundary. Note: You must define a master boundary before creating the slave boundaries that are associated with it. Assign slave boundaries only to the outer surfaces of the problem region. > To set a slave boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Slave from the pull-down menu. 3. In the Master field, enter the name of a master boundary that the slave boundary is assigned to. The most recently defined master boundary automatically appears. 4. Set the field behavior on the boundary. Under Relation, select: Hs = Hm The slave and master boundary fields have the same magnitude and direction. The fields on the boundaries are in phase. Hs = – Hm The slave boundary field has the same magnitude but opposite direction of the master boundary field. These boundaries are out of phase. 5. Change the mouse mode to Position using the right mouse button menu. This lets you select the three points that define the plane of the slave boundary. 6. Set the Axis Definition for the origin, u-axis, and v-axis of the slave boundary the same way you did for the master boundary. 7. Choose Assign. Insulating This boundary condition is generally used to model very thin sheets of perfectly insulating material between touching conductors. Current cannot cross an insulating boundary. Go Back > To set an insulating boundary: 1. With Boundary selected, choose the name of the boundary. 2. Choose Insulating from the pull-down menu and choose Assign. Contents Index Maxwell Online Help System 296 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Default Boundary Conditions H Field (Magnetic Field) Symmetry Master Slave Insulating Radiation Impedance Eddy Current Sources Maxwell 3D — Boundary/Source Manager Radiation To simulate problems that allow fields to radiate infinitely far into space, you can define surfaces to be radiation boundaries. The system absorbs the field at the radiation boundary, essentially ballooning the boundary infinitely far away from the structure. > To assign a radiation boundary: 1. Select the object to which to assign the radiation boundary. 2. With Boundary selected, select Radiation from the pull-down menu. 3. Choose Assign. The boundary is assigned to the object. Impedance This boundary condition is used to simulate the effect of induced currents in a conductor without explicitly computing them. Since the conductor itself is not included in the model (saving time needed to mesh and solve for currents), assign the impedance boundary condition to an outside edge of the problem region or to an excluded object. > To define an impedance boundary: 1. With Boundary selected, choose the name of the boundary. 2. Select Impedance from the pull-down menu. 3. Enter the conductivity (in inverse ohm-meters) in the Conductivity field. 4. Enter the conductor’s relative permeability in the Rel. Permeability field. 5. Choose Assign. Go Back Contents Index Maxwell Online Help System 297 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Current Current Density Terminal Current Density Maxwell 3D — Boundary/Source Manager Eddy Current Sources The eddy current solver allows you to define the following sources of AC magnetic fields: Source Type of Excitation Current The total current in a conductor. Current Density Terminal The current density terminals in a conductor. Current Density The current density in a conductor. Current Specifies the total AC current in a conduction path. The conduction path may be contained completely within the problem region (for example, a coil), or may touch the edges of the problem region. > To specify the total AC current: 1. With Source selected, choose the name of the source. 2. Select Current from the pull-down menu. 3. Choose Units to specify the units. 4. Enter the current in the Value field. 5. Enter the phase (in degrees) in the Phase field. 6. Choose Solid or Stranded from the toggle box to define the current source as a solid or stranded conductor. Current Density Terminal Go Back Contents Index Maxwell Online Help System Specifies the current density terminals in a conduction path. Terminals can only be assigned to 2D objects that completely cut through an object and whose edges match the surface of their cutplane precisely, such as the top and bottom surfaces of cylinders. > To define a current density terminal: 1. Select the 2D object to define as the terminal. 2. With Source selected, select Current Density Terminal from the pull-down menu. 3. Choose Assign. The current density terminal is now defined in the model. 298 Copyright © 1997-2000 Ansoft Corporation Topics: Required Field Sources and References Electrostatic Boundary Conditions Electrostatic Sources Magnetostatic Boundary Conditions Magnetostatic Sources Eddy Current Boundary Conditions Eddy Current Sources Current Current Density Terminal Current Density Maxwell 3D — Boundary/Source Manager Current Density Specifies the x-, y-, and z-components of the AC current density in a conduction path. > To define the current density: 1. With Source selected, choose the name of the source. 2. Select the conductor in which you’d like to specify the current density. 3. Select Current Density. The following fields appear: 4. 5. 6. 7. 8. Go Back Choose Units to specify the units. Enter the x-, y-, and z-components of the current density in their respective fields. Enter the phase angle, θ, of the current density in the Phase field. Choose Assign. The Select Terminal window appears. Select the names of the sheet objects to serve as the current density terminals. This object must form an exact cross-section of the current density conduction path.You must create 2D objects which represent locations where current flows into and out of the problem region, or branches at any location in the conduction path. In current loops, any exact 2D cross-section may serve as a terminal. 9. Choose OK to accept the object or choose Cancel to cancel the action. Contents Index Maxwell Online Help System 299 Copyright © 1997-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions and Sources Maxwell 3D recognizes the following: • • Magnetostatic boundary conditions which describe the behavior of H on a surface. Magnetostatic sources which specify the DC current or current density in a conductor. Use them to specify the behavior of the magnetic fields in your model. Magnetostatic Boundary Conditions The magnetostatic field solver allows you to define the following types of boundaries: • • • • • • Default (Natural and Neumann) H Field (Magnetic Field) Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching (Master and Slave) Default Boundary Conditions These boundary conditions are automatically defined for a magnetostatic model: • • Natural boundaries are assigned to the surfaces between objects. Neumann boundaries are assigned to the outside edges of the problem region. If a surface is not assigned any boundary conditions, it receives the default boundary condition. If you delete a boundary condition or source, the object resets to the default boundary condition or source values. Go Back Contents Index Maxwell Online Help System 300 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Natural Initially, all surfaces between two objects are defined as natural boundaries. At a natural boundary, • The tangential component of the H-field is continuous: HT 1 = HT 2 + JS • where: • HT1 is the tangential component of H in a defined region 1. • HT2 is the tangential component of H in a defined region 2. • Js is the surface current density. The normal component of B at the surface is continuous. In most cases, there is no reason to modify the natural boundary condition at the surface between two objects. Neumann If an outer surface — one on the edge of the problem region — is set to be a Neumann boundary, the magnetic field is tangential to that surface. The condition that holds is: Hn = 0 where Hn is the component of the H-field that is normal to the boundary. A Neumann boundary models a sort of magnetic wall that prevents any flux from crossing the boundary. If a boundary is sufficiently far away from any current sources and the magnitude of the H-field at the boundary is small, a Neumann boundary has a relatively small impact on the overall field pattern. Go Back All surfaces bordering an object you have defined as non-existent are initially set to be Neumann. A Neumann boundary is also the default condition for surfaces on the edge of the problem region — that is, surfaces exposed to non-meshed space. Contents Index Maxwell Online Help System 301 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Symmetry A symmetry boundary models a plane of symmetry in a structure. Use this type of boundary condition to take advantage of geometric and magnetic symmetry in a structure. Doing so enables you to reduce the size of your model, which helps to conserve computing resources. Two types of symmetry are available: • • Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) These boundaries can only be assigned to the outside edges of the solution region. Odd Symmetry (Flux Tangential) Use an odd symmetry boundary to model a plane of symmetry in which current on one side of a plane flows in the opposite direction to current on the other side of the plane. Magnetic flux is tangential to this type of boundary. To define an odd symmetry boundary, the simulator sets the selected edge to a Neumann boundary. Image Solution Region Current in Current out Go Back Contents The B-field is tangential to an odd symmetry boundary. Index Maxwell Online Help System 302 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Even Symmetry (Flux Normal) Use an even symmetry boundary to define a plane of symmetry where the direction of current flow is the same on both sides of the plane. Magnetic flux is normal to this type of boundary. To define an even symmetry boundary, the simulator sets the selected edge to a magnetic field boundary with a field value of zero — acting as a magnetic mirror to the model. Image Current in Solution Region Current in The B-field is perpendicular to an even symmetry boundary. Warning: Go Back Be careful when using even symmetry boundaries! There are some basic things to watch out for: • Do not violate Ampere’s law. • All even symmetry boundaries must be connected to each other, or to magnetic field boundaries. Defining disconnected magnetic field and even source boundaries can produce unexpected results, as there is no unique solution to such problems. Contents Index Maxwell Online Help System 303 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources H Field (Magnetic Field) A magnetic field boundary (also known as a value or Dirichlet boundary) is any surface on which the tangential component of the H-field is set to a specific value. Use this type of boundary to model external magnetic fields. For example, suppose a structure is placed in a uniform magnetic field (in amperes/meter) of H = 0.08 xˆ + 0.04 yˆ + 0.01 zˆ , as shown below: Magnetic field boundaries with H = 0.08x + 0.04y + 0.01z External magnetic field To define the external field, use magnetic field boundaries on all outer surfaces. Specify the full vector value of H on each boundary as a function of x, y, and z — that is, define functional boundaries with a value of H=0.08X+0.04Y+0.01Z. The system automatically calculates the component of the field that is tangential to each surface and uses it as the boundary condition. The normal component of the field is left as an unknown, but if all boundaries have been set properly, the results will come out as desired. Warning: Go Back Contents Be careful when using magnetic field boundaries! There are two basic things to watch out for: • Do not violate Ampere’s law. • All magnetic field boundaries must be connected to each other. Defining disconnected magnetic field and even source boundaries can produce unexpected results, as there is no unique solution to such problems. Index Maxwell Online Help System 304 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Violating Ampere’s Law Ampere’s law dictates that: °∫c H • dl = ∫ ∫s J • ds where the closed line integral is any arbitrary path and the surface integral is the surface enclosed by that path. Consider the structure below — a current-carrying cable inside a box. If the box’s outer surfaces are set to even symmetry (flux normal) boundaries or magnetic field boundaries with Ht = 0, the magnetic field is perpendicular to the surfaces. Therefore, H•dl is equal to zero at all points along a path that coincides with the edge of the box. The integral becomes: °∫c H • dl = 0 Since there is non-zero current enclosed by the line integral, this violates Ampere’s law. J >0 All outer surfaces — Magnetic Field or Even Symmetry: Ht=0 Go Back In most cases, you can avoid violating Ampere’s law by leaving the outside surfaces of a model set to the default boundary conditions or by using superposition of magnetic fields. Contents Index Maxwell Online Help System 305 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Superposition If a problem does not contain nonlinear materials, superposition of magnetic fields can be used to avoid violating Ampere’s law. For example, assume that you are modeling a device that is in an external magnetic field of 0.1 amperes/meter in the y direction. To do so, you might define the outer surfaces to be magnetic field boundaries set to a vector value of 0.1 ampere/meter in the y direction. However, if there are currents cutting through the problem space, the pre-set boundary conditions might collide with Ampere’s law. In such a case, you can use superposition. > Superimpose the field solutions as follows: 1. Solve the problem with the external field and no source currents. 2. In the Post Processor, save the results to a file using the Data/Calculator/Write command. 3. Solve the problem with source currents but with no external field. 4. Using the data calculator in the Post Processor, read the first solution back into memory and add it to the second solution. The result is the superposition of the two solutions. Go Back Contents Index Maxwell Online Help System 306 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Disconnected Magnetic Field and Even Symmetry Boundaries All surfaces that are defined as magnetic field or even symmetry (flux normal) boundaries must be contiguous. If two groups of these boundaries are separated by another type of boundary, there is no unique solution to the problem and the system produces unexpected results. A perfect solenoid is shown below. The magnetic field inside the solenoid has an x-component only. Outside the solenoid, its magnitude is zero. z y x J H Go Back Magnetic field boundaries are needed on the front and back to force the H-field to be normal to these surfaces. Because the field is zero along the top, bottom, and sides, you might expect that these boundaries could be either default or magnetic field boundaries. However, to avoid violating the “disconnected magnetic field boundary” rule, all outside surfaces must be defined as magnetic field boundaries. Contents Index Maxwell Online Help System 307 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Matching Matching boundaries allow you to model planes of periodicity where the H-field on one surface exactly matches the H-field on another. They force the magnetic field at each point on one surface (the “slave” boundary) to match the magnetic field at each corresponding point on the other surface (the “master” boundary). They are very useful for modeling devices such as motors, in which the electric field repeats every 180°, 120°, 90°, or less. Basically, they enable you to model the smallest possible periodic segment of the device — reducing the amount of computing resources needed during the solution. To set up matching boundaries, you must create both a master boundary and a slave boundary. Unlike symmetry boundaries, H does not have to be tangential or normal to these boundaries. The only condition is that the fields on the two boundaries must have the same magnitude and direction (or the same magnitude and opposite directions). Master The simulator computes the magnetic field on a master boundary using currents, permanent magnets, and magnetic fields as input. The field is then mapped to the slave boundary. Slave The magnetic field on the slave boundary is forced to match the field on the master boundary. The magnitude of the magnetic field on both boundaries is the same. However, the fields on the two boundaries can either point in the same direction, or in opposite directions. Go Back Contents Index Maxwell Online Help System 308 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources When to Use Matching Boundaries Matching boundaries enable you to take advantage of periodicity in a structure. For example, below is a diagram of the cross-section of a simple brushless DC motor. The field in such a motor repeats itself every 90 degrees; that is, the field pattern in one quarter of the motor matches the magnitude and direction (or the opposite of the direction) of the field pattern in the other three quarters. With matching boundaries, all you have to model is one quarter of the structure. Master + – HM S + – – N N S – + N Matching Boundaries: HM = HS – HS Slave + – Note that a symmetry boundary cannot be used to simulate periodicity because the magnetic field is not necessarily either perpendicular or tangential to periodic surfaces. For example, in the quarter model shown on the right, the magnetic field is exactly perpendicular to the bounding surfaces only when the gap separating the permanent magnets is perfectly horizontal or vertical. For all other positions of the rotor, matching boundaries are required. Go Back Contents Index Maxwell Online Help System 309 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Insulating An insulating boundary prevents current from flowing across a surface — for instance, the interface between two touching conductors. It acts like a thin, perfectly insulating sheet separating the objects on one side of the boundary from those on the other side. No current can cross an insulating boundary; otherwise, it behaves like the default boundary conditions. Use insulating boundaries to model very thin layers of insulating material between conductors. Modeling thin insulating sheets in a structure with insulating boundaries saves you the time needed to draw and assign material properties to such objects. Because the system does not have to explicitly generate a mesh inside the insulating layer, using an insulating boundary also speeds up the solution process. Warning: Insulating boundaries do not work if you define currents using voltage sources. Instead, specify the current or current density in the model’s conductors. Go Back Contents Index Maxwell Online Help System 310 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Magnetostatic Sources The magnetostatic solver allows you to define the following sources of magnetic fields: • • • • • Voltage Voltage Drop Current Current Density Current Density Terminal Voltage This type of source specifies the DC voltage on a surface, enabling you to define currents in a model by specifying the voltage drop across a conduction path. Use it if one of the following applies: • • You cannot explicitly specify the current density or net current inside a conductor, but know the voltage drop across it. A conduction path in your model contains more than one type of material. For current to flow, you must specify a minimum of two voltage sources, each set to a different voltage. There must be a path for current to flow between these surfaces — that is, they must be connected by one or more conductors. Current flows from surfaces at higher voltages to those at lower voltages. Warning: Do not assign voltage sources to a conduction path where you specified the total current or the current density. You cannot mix current sources. This over-specifies your model, causing an error. Voltage Drop Go Back Contents Index Maxwell Online Help System A voltage drop source specifies the DC voltage drop across a terminal. Use this type of source when one of the following applies: • • You cannot explicitly specify the current density or net current inside a conductor. A conduction path in your model contains more than one type of material in the closed loop. The voltage drop applies only to sheet objects inside a closed loop. 311 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Current This type of source specifies the total DC current in a conductor. Use it if one of the following applies: • • • You cannot explicitly specify the current density inside an object but know the net current flowing through it. The object has been defined as a perfect conductor. In these objects, current is distributed over the surface and no fields penetrate the conductor. You cannot define the current density in a perfect conductor, and therefore must specify its total current. The model’s conductors are irregularly shaped, making it difficult to define the current density. When specifying the current in an object, an arrow appears, indicating the direction of the current. The current direction shown by the arrow in the modeling region is always the positive current direction. You can change the direction of the arrow by choosing the Swap Direction command. During the solution process, the magnetostatic field solver uses the total current to compute the current density in the conduction path. This then serves as input to the DC magnetic field solution. Warning: All current that flows into the model through an outer surface must leave through another outer surface (or surfaces) in the same conduction path. Make sure that the direction of current on each surface is such that the total current for the conduction path adds up to zero. Go Back Contents Index Maxwell Online Help System 312 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Current Density This type of source specifies the current density in amp/m2 in the selected conductor. Current density is generally used to define a uniform current distribution in a conduction path. Current is distributed throughout the conductor according to the values you specify for the x-, y-, and z-components of the current density. Keep the following things in mind when assigning current densities: • • • Be careful not to violate the law of zero divergence! Define current densities as functions of position in circular objects like coils. This lets you specify a uniform current density in the coil’s cross-section (which cannot be done when defining the total current in the coil) to create a current density terminal. When it solves for magnetic fields, the system performs a conduction current solution before performing the full static magnetic field solution. The result of the conduction solution — the current density J — serves as input to the magnetostatic solution. However, the system does not include objects for which current densities are explicitly specified in the conduction simulation. It simply uses the current density as direct input to the magnetostatic solver. Current Density Terminals Current density terminals are exact 2D cross-sections of the inside of a conductor. These terminals eliminate unwanted high values in the solver and result in a faster convergence in the final solution. You can have multiple terminals in a conduction path. Note: Go Back When you exit the boundary manager after assigning a current density terminal, the software performs an error check to make sure that you have assigned at least one current density terminal to every conduction path that has current density sources. A check is also made to ensure that you do not mix current sources and current density sources on the same conduction path. You are not permitted to mix stranded and non-stranded currents on the same conduction path. Contents Index Maxwell Online Help System 313 Copyright © 1995-2000 Ansoft Corporation Topics: Magnetostatic Boundary Conditions and Sources Magnetostatic Boundary Conditions Default Boundary Conditions Symmetry H Field (Magnetic Field) Matching Insulating Magnetostatic Sources Voltage Voltage Drop Current Current Density Current Density Terminals Magnetostatic Boundary Conditions and Sources Zero Divergence Be careful when explicitly specifying current densities (as opposed to specifying the current in a conductor). You must set up your problem so that it is consistent with reality — that is, currents entering a region must also exit that region. For instance, the example on the left violates this principle. Each side of the coil is represented by a different object, each of which has a current density of 100 ampere/meter2. The conflict with reality arises at the ends of each object. The current supposedly flows straight to the end of each side, suggesting that charges are collecting there. Mathematically, this violates the law of zero divergence. J J Incorrect — Non-zero divergence Correct — Zero divergence dρ ∇ • J = ------ = 0 dt The correct way to set up this problem is shown on the right. In this example, the current does make a complete loop but no build-up of charge is implied. Go Back Contents It is also possible to set up the problem so that the current enters and exits from an outer boundary. For example, to model a cable carrying current through the problem region, place the two ends of the cables in contact with the outer boundaries of the background. Then, specify a current density. The current enters one side of the problem region and exits on the other, and does not violate the law of zero divergence. Index Maxwell Online Help System 314 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Natural Neumann Voltage Symmetry Matching Electrostatic Sources Floating Conductor Voltage Charge Charge Density Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions and Sources Maxwell 3D recognizes the following: • • Electrostatic boundary conditions which describe the behavior of E on a surface and enable you to specify the surface’s electric potential. Electrostatic sources which specify the charge, charge density, or electric potential on objects and selected surfaces. Use them to define sources of electric fields in your model. Electrostatic Boundary Conditions The electrostatic solver allows you to assign the following boundary conditions: • • • • • Default (Natural and Neumann) Even Symmetry (Flux Tangential) Odd Symmetry (Flux Normal) Voltage Matching (Master and Slave) Default Boundary Conditions These boundary conditions are automatically defined for an electrostatic model: • • Natural boundaries are assigned to the surfaces between dielectrics. Neumann boundaries are assigned to the outside edges of the problem region. If a surface is not assigned any boundary conditions, it receives the default boundary condition. If you delete a boundary condition or source, the object resets to the default boundary condition or source values. Go Back Contents Index Maxwell Online Help System 315 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Natural Neumann Voltage Symmetry Matching Electrostatic Sources Floating Conductor Voltage Charge Charge Density Electrostatic Boundary Conditions and Sources Natural Initially, all surfaces between dielectrics are defined as natural boundaries, which means: • • The tangential components of the E-field are continuous across the surface. The normal component of the D-field at the surface is discontinuous by the amount of the surface charge density: D n1 – D n2 = ρ s where: • Dn1 is the normal component of the D-field in a defined region 1. • Dn2 is the normal component of the D-field in a defined region 2. • ρs is the surface charge density. In most cases, there is no reason to modify the natural boundary condition at the surface between two dielectrics. About the only time you need to change the boundary condition that’s assigned to a dielectric interface is when you wish to model the interface as a thin conductor using a voltage boundary. Neumann Initially, Neumann boundaries are assigned to the outside edges of the problem region. For these boundaries, the condition that holds is: Dn = 0 which means that the normal component of the D-field is zero, or that the charge on the boundary is zero. Therefore, the electric field is tangential to Neumann surfaces. Neumann boundaries are identical to even symmetry (flux tangential) boundaries. Go Back Contents Index Maxwell Online Help System 316 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Voltage Surface Potential and Field Solutions Modeling Thin Conductors Symmetry Matching Electrostatic Sources Floating Conductor Voltage Charge Charge Density Electrostatic Boundary Conditions and Sources Voltage Use a voltage boundary, sometimes called a value or Dirichlet boundary, to identify a surface on which the electric scalar potential is at a specific value. Contours of equal potential are parallel to voltage boundaries — each surface is at a single potential. The E-field is perpendicular to a voltage boundary. Warning: You must assign a voltage boundary to all non-floating conductors. Otherwise, the system treats those surfaces as natural boundaries which may cause the solver to generate an incorrect solution. For a description of how to set voltage boundaries in electrostatic problems, consult the Setup Boundaries/Sources section on voltage boundaries. Surface Potential and Field Solutions The potential on the surface of a conductor is all that Maxwell 3D needs to know about that conductor. Because the region inside the conductor is at an equal potential, no electric field exists there. Therefore, the electrostatic field simulator does not need to solve for the potential inside the conductor. Whatever you specify as the potential on the surface is assumed to be the potential throughout the entire conductor. Modeling Thin Conductors Go Back Voltage boundaries can be used to model very thin conductors (that is, conductors with a thickness at least two orders of magnitude smaller than their other dimensions). For example, to model two very thin metal plates with a dielectric sandwiched between them, define the top and bottom surfaces of the dielectric to be voltage boundaries. This simulates the presence of the plates without having to draw them. To model irregularly shaped thin conductors (such as striplines on a dielectric), draw the conductors using 2D objects and then define the objects as voltage boundaries. Modeling thin conductors with voltage boundaries reduces the amount of computing resources used during the solution, since Maxwell 3D does not need to generate a mesh inside the conductors. Contents Index Maxwell Online Help System 317 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Even Symmetry (Flux Tangential) Odd Symmetry (Flux Normal) Matching Electrostatic Sources Floating Conductor Voltage Charge Charge Density Electrostatic Boundary Conditions and Sources Symmetry A symmetry boundary models a plane of symmetry in a structure. Use this type of boundary condition to take advantage of both geometric symmetry and electric symmetry. Doing so enables you to reduce the size of your model — allowing you to conserve computing resources. Two types of symmetry boundaries are available: • • Even Symmetry (Flux Tangential) Odd Symmetry (Flux Normal) These boundaries can only be assigned to the outside edges of the solution region. Even Symmetry (Flux Tangential) Use an even symmetry boundary to define a plane of symmetry where the signs (positive or negative) of the voltages and charges on one side of the plane are the same as those on the other side. Electric flux is tangential to the boundary and thus does not cross it. To define an even symmetry boundary, the simulator sets the selected edge to a Neumann boundary — acting as an electrical mirror to the model. Image Solution Region + + + Positive + Charge + + + + + + + + + + + + + + + Positive Charge + + The E-field is tangential to an even symmetry boundary. Go Back Contents Index Maxwell Online Help System 318 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Even Symmetry (Flux Tangential) Odd Symmetry (Flux Normal) Matching Electrostatic Sources Floating Conductor Voltage Charge Charge Density Electrostatic Boundary Conditions and Sources Odd Symmetry (Flux Normal) Use an odd symmetry boundary to define a plane of symmetry where the signs (positive or negative) of all charges and voltages on one side of the plane are the opposite of those on the other side. Electric flux is normal to the boundary. To define an odd symmetry boundary, the simulator sets the selected edge to a voltage boundary with a potential of zero volts. Solution Region Image + + Positive + Charge + + – + + + – + – – – – Negative Charge – – – The E-field is perpendicular to an odd symmetry boundary. Go Back Contents Index Maxwell Online Help System 319 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Matching Master Slave When to Use Matching Boundaries Electrostatic Sources Floating Conductor Voltage Charge Charge Density Electrostatic Boundary Conditions and Sources Matching Matching boundaries allow you to model planes of periodicity where the E-field on one surface matches the E-field on another. They are very useful for modeling devices such as motors, in which the electric field repeats every 180°, 120°, 90°, or less. They enable you to model the smallest possible periodic segment of the device — reducing the amount of computing resources needed during the solution. To set up matching boundaries, you must create a master boundary and a slave boundary. Unlike symmetry boundaries, E does not have to be tangential or normal to these boundaries. The only condition is that the fields on the two boundaries must have the same magnitude and direction (or the same magnitude and opposite directions). Master The simulator computes the electric field on a master boundary using the charges and voltages that you specified for the model as input. No other special conditions are imposed. Slave The electric field on the slave boundary is forced to match the field on the master boundary. The magnitude of the electric field on both boundaries is the same. The fields on the two boundaries can either point in the same direction, or in opposite directions. Go Back Contents Index Maxwell Online Help System 320 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Matching Master Slave When to Use Matching Boundaries Electrostatic Sources Floating Conductor Voltage Charge Charge Density Electrostatic Boundary Conditions and Sources When to Use Matching Boundaries Consider a simple electrostatic micromotor in which the rotor is held at zero volts and the six stator poles are switched between zero volts, 100 volts, and –100 volts. The E-field pattern at any point in time repeats itself every 180° — causing the field in one half of the motor to match the field in the other half. If you use matching boundaries, you only need to model half of the motor, as shown below. The E-field on the slave boundary (the left side of the motor) is forced to match the magnitude and point in the opposite direction from the E-field on the master boundary (the right side of the motor) — simulating the field pattern that would occur if the entire motor was modeled. ESlave (us = 1, vs = –5)EMaster(um = 1, vm = 5) Slave vs vm Master us, um 0 volts -100 volts 100 volts Go Back Note that a symmetry boundary cannot be used in place of matching boundaries in this example. The electric field is not necessarily either perpendicular or tangential to the motor’s periodic surfaces. In the example above, the electric field would be exactly tangential to the periodic surface only when the poles of the rotor are aligned with the poles of the stator. In the other positions of the rotor, the field is not tangential and matching boundaries are required. Contents Index Maxwell Online Help System 321 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Matching Electrostatic Sources Floating Conductor Voltage Charge Charge on Conductors Charge on Dielectrics Charge Density Electrostatic Boundary Conditions and Sources Electrostatic Sources The electrostatic solver allows you to define the following sources of electric field: • • • • Floating Conductor Voltage Charge Charge Density Floating Conductor Floating conductor sources are used to model conductors at unknown potentials. You specify the total charge on the conductor. Its potential is computed by the system during the solution process, and is constant. Charge on a floating conductor is assumed to be distributed on the surface of the conductor in such a way as to cancel out the E-field inside the conductor. (If the E-field were not zero inside the conductor, charges would flow and the problem would not be static.) Voltage This type of source specifies the total DC voltage (electric potential) on a conductor. Note that conductors that touch should be set to the same voltage or defined as a single voltage source, since their potentials are identical. Voltage sources are essentially the same as voltage boundaries. Charge This type of charge source defines the total charge on a surface or object. Its potential is computed during the field solution. If there is no net charge, accept the default of zero. Charge on Conductors Go Back Contents Index Maxwell Online Help System On a conductor, the charge you specify is distributed over the surface as needed to ensure that the E-field inside it is zero. Charge on Dielectrics If the object is not a conductor, charge is assumed to be uniformly distributed throughout its volume. 322 Copyright © 1995-2000 Ansoft Corporation Topics: Electrostatic Boundary Conditions and Sources Electrostatic Boundary Conditions Default Boundary Conditions Voltage Symmetry Matching Electrostatic Sources Floating Conductor Voltage Charge Charge Density Charge Density in Dielectrics Electrostatic Boundary Conditions and Sources Charge Density This type of source specifies the charge density in an object or on a surface. The object’s or surface’s potential is computed during the field solution. If there is no net charge, accept the default of zero. Charge Density in Dielectrics For charge density in dielectrics, constant values can be entered in any relevant units that you specify, but are typically entered in coulombs/meter3. For functional values of position, the charge density must be entered in MKS units. This is true for any functional values that you specify. • • If you enter a constant charge density, charge is assumed to be uniformly distributed throughout the dielectric in the density you specify. If you enter a functional charge density, charge is distributed throughout the volume of the dielectric according to the function of position that you specify. The electric field inside the dielectric is not equal to zero. Go Back Contents Index Maxwell Online Help System 323 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions and Sources Maxwell 3D recognizes the following: • • A set of eddy current boundary conditions which describe the behavior of H(t) on a surface. A set of eddy current sources which specify the AC current or current density in objects and on selected surfaces. Use them to define magnetic fields in your model. Note: Remember that you must specify both a magnitude and a phase for all AC quantities. Go Back Contents Index Maxwell Online Help System 324 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions The eddy current field simulator allows you to define the following boundary conditions: • • • • • • • • Default (Natural and Neumann) H Field (Magnetic Field) Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching (Master and Slave) Impedance Radiation Default Boundary Conditions The Boundary/Source Manager automatically defines these boundary conditions for an eddy current model: • • Natural boundaries are assigned to the surfaces between objects. Neumann boundaries are assigned to the outside edges of the problem region. If a surface is not assigned any boundary conditions, it receives the default boundary conditions. If you delete a boundary condition or source, the object resets to the default boundary condition or source values. Natural Natural boundaries in eddy current problems behave the same way as natural boundaries in magnetostatic problems. Neumann Go Back Neumann boundaries in eddy current problems behave the same way as Neumann boundaries in magnetostatic problems. These boundaries have flux tangential symmetry in eddy current and magnetostatic problems. Contents Index Maxwell Online Help System 325 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Eddy Current Boundary Conditions and Sources H Field (Magnetic Field) Magnetic field boundaries (known as value or Dirichlet boundaries) are used to model the presence of external AC magnetic fields. They behave the same way as magnetostatic magnetic field boundaries. The only difference is that you must specify the magnitude and phase of the tangential components of H at the boundary (that is, the phase difference between the field at the boundary and the reference phase for the problem). Warning: When using magnetic field boundaries, there are two things to watch out for: • Do not violate Ampere’s law. • All magnetic field boundaries must be connected to each other, or to even symmetry (flux normal) boundaries. Defining disconnected magnetic field and even source boundaries can produce unexpected results, as there is no unique solution to such problems. Symmetry A symmetry boundary models a plane of symmetry in a structure. Use this type of boundary condition to take advantage of geometric symmetry and magnetic symmetry in a structure. Doing so enables you to reduce the size of your model, which helps to conserve computing resources. Two types of symmetry are available: • • Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) These boundaries can only be assigned to the outside edges of the solution region. Odd Symmetry (Flux Tangential) Go Back Use an odd symmetry boundary to model a plane of symmetry in which current on one side of a plane flows in the opposite direction of current on the other side of the plane. This type of boundary behaves the same way as magnetostatic odd symmetry (flux tangential) boundaries. Currents on either side of the boundary are assumed to be 180° out of phase. Contents Index Maxwell Online Help System 326 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Go Back Eddy Current Boundary Conditions and Sources Even Symmetry (Flux Normal) Use an even symmetry boundary to define a plane of symmetry when the direction of current flow is the same on both sides of the plane. This type of boundary behaves the same way as magnetostatic even symmetry (flux normal) boundaries. Currents on both sides of the boundary are assumed to have the same phase. Warning: Be careful when using even symmetry boundaries! There are two basic things to watch out for: • Do not violate Ampere’s law! • All even symmetry boundaries must be connected to each other, or to magnetic field boundaries. Defining disconnected magnetic field and even source boundaries can produce unexpected results, as there is no unique solution to such problems. Insulating Insulating boundaries prevent current from flowing across a surface. They model thin, perfectly insulating sheets that separate objects on opposite sides of a boundary. Insulating boundaries in eddy current problems behave the same way as magnetostatic insulating boundaries. Matching Matching boundaries model planes of periodicity where the H-field on one surface exactly matches the H-field on another. They force the magnetic field at each point on one surface (the “slave” boundary) to match the magnetic field at each corresponding point on the other surface (the “master” boundary). Matching boundaries in eddy current problems behave the same way as magnetostatic matching boundaries. The magnitude, direction, and phase of the magnetic field on the master boundary is imposed on the slave boundary. Forcing the field on the slave boundary to point in the opposite direction from the field on the master boundary causes it to oscillate 180 degrees out of phase. Contents Index Maxwell Online Help System 327 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Eddy Current Boundary Conditions and Sources Impedance Impedance boundaries allow you to simulate the effect of induced currents in a conductor without explicitly computing them. Use this boundary condition for models where: • • • The skin depth in the conductor is less than two orders of magnitude smaller than the dimensions of the structure. In models like this, the meshmaker may not be able to create a fine enough mesh in the conductor to compute eddy currents. The magnetic field decays much more rapidly inside the conductor in the direction that’s normal to the surface than it does in directions that are tangential to the surface. The AC current source is relatively far away from the surface where eddy currents occur, compared to the size of the skin depth. The conductor itself is not included in the solution region. Instead, when setting up the model, do one of the following: • • When drawing the model, make the surface along which eddy currents are to be computed an outer surface of the problem region. Exclude the object from the problem region by making it part of the background object, or by making the object a perfect conductor in the Materials Manager. The solver does not find solutions inside a perfect conductor. Then, when defining boundaries, assign an impedance boundary to this surface. By entering the conductivity, σ, and the relative permeability, µr, of the object, you specify the skin depth of induced eddy currents. The simulator uses this skin depth value when computing the electromagnetic field solution. It assumes that the H-field falls off exponentially inside the conductor. The ohmic loss due to induced currents can then be computed from the tangential components of the H-field along the impedance boundary — the surface of the object that you are interested in. Note: Go Back Contents An impedance boundary only approximates the effect of eddy currents acting at a shallow skin depth. It does not directly compute them. In general, the fields modeled using an impedance boundary will closely match the field patterns that would actually occur in the structure. However, at discontinuities in the surface (such as corners), the field patterns may be different. Index Maxwell Online Help System 328 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Go Back Eddy Current Boundary Conditions and Sources When to Use Impedance Boundaries A typical situation where impedance boundaries can be used to reduce the complexity of a model is shown below. Suppose you want to compute eddy current losses in the conductor next to the current source shown below on the left. If the source carries AC current at a frequency of 1 MHz, the skin depth in the conductor is 6.6 x 10–5 meters. This is several orders of magnitude smaller than the conductor’s thickness. Since the conductor where currents are induced is also relatively far away from the current source, an impedance boundary can be used to model the induced currents — as shown on the right. Skin Depth = 6.6x10–5 m 0.5 m 0.5 m 1 MHz Current Source Thickness 1x10-3 m Conductor: µr =1 σ = 5.8x107 S/m Model without Impedance Boundary Outside edge of problem region 1 MHz Current Source Impedance Boundary: µr =1 σ = 5.8x107 S/m Model with Impedance Boundary The conductor itself is not included in the model. Instead, the outside boundary of the model is moved to the inside surface of the conductor. This outside surface is defined as an impedance boundary, using the conductivity and permeability specified previously. Since the simulator does not have to actually compute a solution inside the conductor, the field solution is computed more quickly and uses less memory. After solving, you can compute the ohmic loss for the surface using the solution calculator and plot the loss density on the boundary. Contents Index Maxwell Online Help System 329 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Go Back Eddy Current Boundary Conditions and Sources Radiation Eddy Current only. To simulate problems that allow electromagnetic fields to propagate infinitely far into space, you can define surfaces to be radiation boundaries. Such a boundary condition absorbs the field so that no reflection of the waves back into the space of the solution occurs at the boundary. In a far field region, field components are expressed by: E = –Z n × H where: Z = µ --ε and Z is the component of the E-field that is tangential to the surface. Using the field impedance, the equation becomes: n × E = – Zn × ( n × H ) which is used as a radiation boundary. The radiation boundary condition should be placed far enough from the source of radiation so that the approximation of the far field in the region of the boundary holds. The second-order radiation boundary condition is an approximation of free space. The accuracy of the approximation depends on the distance between the boundary and the object from which the radiation emanates. A radiation surface does not have to be spherical. However, it should be exposed to the background, convex with regard to the radiation source, and located at least one-quarter of a wavelength away from the radiating sources. In some cases you may want to use smaller distances. Contents Index Maxwell Online Help System 330 Copyright © 1995-2000 Ansoft Corporation Eddy Current Boundary Conditions and Sources Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals More Go Back Eddy Current Sources The eddy current solver allows you to define the following sources of AC magnetic fields: • • • Current Current Density Current Density Terminals Note: When defining AC current sources, you must specify both a magnitude and phase (that is, the phase difference between the current source and the reference phase for the problem). Current This type of source specifies the AC current in a conductor. Use it if one of the following applies: • • • You cannot explicitly specify the current density inside an object but know the net current flowing through it. The object has been defined to be a perfect conductor. In these objects, current is distributed over the surface and no fields penetrate the conductor. You cannot define the current density in a perfect conductor, and therefore must specify its total current. The model’s conductors are irregularly shaped, making it difficult to define current densities as functions of position. When specifying the current in an object, an arrow appears, indicating the direction of the current. The current direction shown in the modeling region is always the positive current direction. Current sources must be assigned constant values. During the solution process, the total current serves as input to the AC magnetic field solution. Eddy currents are computed if you set the eddy effect in the conductors that Contents Index Maxwell Online Help System 331 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Eddy Current Boundary Conditions and Sources make up the conduction path. Warning: All current that flows into the model through an outer surface must leave through another outer surface (or surfaces) in the same conduction path. Make sure that the direction of current on each surface is such that the total current for the conduction path adds up to zero. Also, you must observe the following rules of applying eddy current sources: • No object may have more than two terminals per conduction path. • You cannot mix outer terminals and branch terminals in an object. • You cannot mix voltage, current, and current density sources on an object. • All terminals must be planar faces or 2D sheet objects. • For coil terminals, you need to create a 2D sheet object that matches the exact cross-section of your object in order to apply a source to it. Go Back Contents Index Maxwell Online Help System 332 Copyright © 1995-2000 Ansoft Corporation Topics: Eddy Current Boundary Conditions and Sources Eddy Current Boundary Conditions Default Boundary Conditions Natural Neumann H Field (Magnetic Field) Symmetry Odd Symmetry (Flux Tangential) Even Symmetry (Flux Normal) Insulating Matching Impedance When to Use Impedance Boundaries Radiation Eddy Current Sources Current Current Density Current Density Terminals Eddy Current Boundary Conditions and Sources Current Density This type of source specifies the current density in amp/m2 in the selected conductor. Current density is generally used to define a uniform current distribution in a straight object or a circular coil. Current is distributed throughout the object according to the values you specify for the x-, y-, and z-components of the current density. There are two things that you must keep in mind when assigning current densities in eddy current models: • • Be careful not to violate the law of zero divergence. Define current densities as functions of position in circular objects like coils where you want to maintain a uniform current density. Current Density Terminals Current density terminals are exact 2D cross-sections of the inside of a conductor which act as current sources. These terminals eliminate unwanted high values in the solver and result in a faster convergence in the final solution. Multiple terminals can exist in any conduction path. Note: When you exit the boundary manager, the software performs an error check to make sure that you have assigned at least one current density terminal to every conduction path that has current density sources. A check is also made to ensure that you do not mix current sources and current density sources on the same conduction path. You are not permitted to mix stranded and non-stranded currents on the same conduction path. Go Back Contents Index Maxwell Online Help System 333 Copyright © 1995-2000 Ansoft Corporation Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Maxwell 3D — Executive Parameters Executive Parameters Choose Setup Executive Parameters to request that one or more of the following quantities be computed during the solution: • • • • A capacitance, inductance, or impedance matrix. The virtual or Lorentz force on an object or group of objects. The virtual or Lorentz torque on an object or group of objects. If you have purchased the parametric analysis module, the matrix entries of a parametric sweep. When you select this command, a menu of all available executive parameters appears. The menu shown here lists all parameters; however, different parameters are available depending on which solver you selected. Choose the parameter to be computed and enter the appropriate information in the window that appears. A check box appears next to all parameters that have already been selected. Go Back Contents Index Maxwell Online Help System 334 Copyright © 1995-2000 Ansoft Corporation Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Maxwell 3D — Executive Parameters Executive Parameters Commands The Setup Executive Parameters commands allow you to select one or more of the following quantities to be computed during the solution process: Matrix Force Torque Select Matrix Entries A capacitance, inductance, or impedance matrix. The specific matrix that is computed depends on the solver. The net force on an object or group of objects. Virtual force is available for all solvers. Lorentz force is available for the magnetostatic and eddy current solvers. The net torque on an object or group of objects. Virtual torque is available for all solvers. Lorentz torque is available for the magnetostatic and eddy current solvers. Selects matrix entries to add to the parametric table. Depending on the solver you have selected, different executive parameters are available. Click on the parameter for an explanation of it. Electrostatic Lorentz Force Virtual Force Lorentz Torque Virtual Torque Capacitance Matrix Magnetostatic Lorentz Force Virtual Force Lorentz Torque Virtual Torque Inductance Matrix Eddy Current Lorentz Force Virtual Force Lorentz Torque Virtual Torque Impedance Matrix Executive Parameters Menu Commands Each executive parameter setup window has the following menu commands: Go Back Contents Index Maxwell Online Help System File Edit View Window Help Saves the current setup and exits the module. Deselects all selected objects and toggles the visibility of objects. Controls and modifies the view displayed in the viewing window. Opens, closes, tiles, and cascades viewing windows. Accesses the online documentation. 335 Copyright © 1995-2000 Ansoft Corporation Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Maxwell 3D — Executive Parameters Exiting an Executive Parameters Command > When you finish setting up an executive parameter computation: 1. Choose Exit. 2. You are prompted to save your changes. • Choose Yes to save the parameter setup you have just entered and exit. • Choose No to exit without saving. • Choose Cancel to stay in the current window. If you saved the parameter setup, a check box appears next to its command on the Setup Executive Parameters menu. Tool Bar The tool bar, located just below the menu bar, is primarily composed of the viewing icons from the modeler. To activate a tool bar command, click on the icon whose command you wish to execute. For a brief description of the command, click and hold the left mouse button on the icon. Click on an icon below to see and explanation of it. Go Back Contents Index Maxwell Online Help System 336 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Executive Parameters Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Matrix Choose Matrix to request that one of the following be computed during the solution: • • • Capacitance Matrix (C-Matrix) for electrostatic problems. Impedance Matrix (Z-Matrix) for eddy current problems. Inductance Matrix (L-Matrix) for magnetostatic problems. When you choose Matrix from the pull-down menu, the following window appears: More Go Back Contents Matrix computations for magnetostatic and eddy current problems can be set up for conductors if: Index Maxwell Online Help System 337 Copyright © 1995-2000 Ansoft Corporation Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Maxwell 3D — Executive Parameters • One of the faces of the conductor is carrying “high” current. “High” current refers to the current going into the conductor. • An object surrounding the 3D objects is carrying “high” or branch current. This object can be a 3D object that encompasses all the objects, or it can be a 2D object which cuts across the conductors. • For magnetostatic problems: • There is a voltage source with two terminals in a conductor. • There is a voltage source with a branch terminal in a conductor. • There is a current density source with two terminals in a conductor. • There is a current density source with a branch terminal in a conductor. > To set up a matrix computation: 1. Choose Setup Executive Parameters/Matrix. 2. Select the conductors to be included in the matrix using the Select commands. Only single 3D objects or an object surrounding several 3D objects may be included in the matrix setup. For magnetostatic problems, the object must be a current source, a current density source, or a voltage source. For electrostatic problems, the conductor must be a voltage source. For eddy current problems, the object must be a current source. 3. Choose Yes to include the conductor in the matrix. Choose No to remove a conductor from the matrix. 4. Choose File/Save to save your matrix. 5. Choose File/Exit to return to the Executive Commands window. Go Back Contents Index Maxwell Online Help System 338 Copyright © 1995-2000 Ansoft Corporation Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Maxwell 3D — Executive Parameters The Return Path for Current Inductance and impedance are computed after the general field solution, and use different source assignments than those specified under Boundary/Source Manager. During each subsolution of the matrix computation, one ampere of current is allowed to flow through a single conductor — a different conductor in each subsolution. No current flows through the other conductors. Conductors that are not included in the matrix are treated as non-conducting objects in the solution process. Go Back Contents Index Maxwell Online Help System 339 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Executive Parameters Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Force Choose Force to compute the force on an object or group of objects. • • • In electrostatic models, it’s the net virtual force or Lorentz force. In magnetostatic models, it’s the net virtual force or Lorentz force. In eddy current models, it’s the time-averaged virtual force or Lorentz force. When you choose Force from the pull-down menu, the following window appears: More Go Back Contents Index Maxwell Online Help System You can create multiple force setups. Each setup contains objects that are assumed to be 340 Copyright © 1995-2000 Ansoft Corporation Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Maxwell 3D — Executive Parameters rigidly connected when the force computation is performed. > To set up a force computation, do the following: 1. Choose Setup Executive Parameters/Force. 2. Choose Create to create your setup. A pop-up window appears. The default name of the setup appears automatically. 3. Enter a new name for the setup or accept the default. 4. Choose OK. The new setup appears in the Groups field. 5. Repeat steps 2 through 4 until you have created the number of setups you require. 6. Select the setup. 7. Select the objects for which force is to be computed in the setup. Choose each object’s name, or use the Select commands to pick them. Note: Objects in a force computation must be able to move freely. If multiple objects are selected, the system assumes that they are rigidly connected. Physically attached objects must all be selected to obtain meaningful results. 8. Choose the type(s) of force to be computed: Lorentz Force The Lorentz force acting on the objects. Virtual Force The virtual force acting on the objects. 9. Choose Yes to include the selected objects in the force computation. Choose No to remove the selected objects from the force computation. 10. Repeat steps 6 through 8 for each setup. 11. Choose File/Save to save your settings. 12. Choose File/Exit to return to the Executive Commands window. Go Back Contents Index Maxwell Online Help System 341 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Executive Parameters Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Torque Choose Torque to compute the torque on an object or group of objects about a point. • • • In electrostatic models, it’s the net virtual torque or Lorentz torque In magnetostatic models, it’s the net virtual torque or Lorentz torque. In eddy current models, it’s the time-averaged virtual torque or Lorentz torque. When you select Torque from the pull-down menu, the following screen appears: More Go Back Contents Index Maxwell Online Help System > To set up a torque calculation: 1. Choose Setup Executive Parameters/Torque. 2. Choose Create to create your setup. The default name of the setup appears automatically. 342 Copyright © 1995-2000 Ansoft Corporation Topics: Executive Parameters Executive Parameters Commands Executive Parameters Menu Commands Exiting an Executive Parameters Command Tool Bar Matrix The Return Path for Current Force Torque Maxwell 3D — Executive Parameters 3. Enter a new name for the setup or accept the default. 4. Choose OK to accept the name of the setup. The new setup appears in the Groups field. 5. Repeat steps 2 through 4 until you have created the number of setups you require. 6. Select the name of the setup. 7. Select the objects for which torque is to be computed in the setup by choosing an object’s name from the list, or using the Select commands to highlight the object. Note: Objects in a torque computation must be able to move freely. If multiple objects are selected, the system assumes that they are rigidly connected. Physically attached objects must all be selected to obtain meaningful results. 8. Choose the type of torque to be computed: Lorentz Torque The Lorentz torque acting on the objects. Virtual Torque The virtual torque acting on the objects. 9. Specify the torque: a. Double-click on a point in the problem region to mark the Anchor Point. This is the starting point of the axis on which the object will rotate. b. Choose Set Anchor Point. c. Double-click on a point in the problem region to mark the End Point. This is the ending point of the axis on which the object will rotate. d. Choose Set End Point. The axis on which the object will rotate is formed. 10. Choose Yes to include the selected objects in the torque computation. Choose No to remove the selected objects from the torque computation. 11. Choose File/Save. Skip this step if you do not wish you save your settings. 12. Choose File/Exit to return to the Executive Commands window. Go Back Contents Index Maxwell Online Help System 343 Copyright © 1995-2000 Ansoft Corporation Topics: Select Matrix Entries Maxwell 3D — Select Matrix Entries Select Matrix Entries Use this command to create a matrix to be solved during the nominal problem solution. > To select the entries for a matrix: 1. Choose Setup Executive Parameters/Select Matrix Entries. The following window appears: 2. 3. 4. 5. Select a Row entry to highlight it. Select a Column entry to highlight it. Choose Add to add the selected matrix to the Selected entries list. Choose OK to accept the matrix entries or Cancel to cancel the action. The new matrix entry appears in the Selected entries list. Go Back Contents > To remove an entry from the Selected entries list: 1. Select the entry you wish to remove to highlight it. 2. Choose Remove. The entry is removed from the list. Index Maxwell Online Help System 344 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Go Back Maxwell 3D — Solution Options Setup Solution Options After conductor types, material attributes, boundaries, and sources have been specified, choose Setup Solution/Options to: • • • • • Select which finite element mesh is used during the solution process. Manually seed, create, and refine the finite element mesh. Specify whether fields and/or executive parameters are computed during a solution. Set the stopping criteria for adaptive field solutions. Specify the frequency at which eddy current field simulations take place. When you choose Setup Solution/Options from the Executive Commands menu, the following window appears: If you are solving an electrostatic problem, only the left half of the window will appear. If you are solving a magnetostatic problem, Magnetic Field Solve is selected by default. Contents Index Maxwell Online Help System 345 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Solution Options Topics: Setup Solution Options Finite Element Meshing Need for a Fine Mesh Meshmaker Sizing Limits (Min D) General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Finite Element Meshing Representing an electric or magnetic field over a relatively large region is a fairly difficult task. Fields cannot be accurately described with a single polynomial expression that covers the entire problem region. The approach taken by Maxwell 3D is to use finite element analysis to subdivide the problem region into many smaller regions (tetrahedra) where fields may be accurately computed. Need for a Fine Mesh Although this implementation of the finite element method is largely transparent to users of the software, a general understanding of it is necessary to ensure that the field solution is as accurate as possible for a given amount of computing resources. Maxwell 3D directly computes only electric and magnetic fields at the nodes (vertices) of tetrahedra. To obtain values for the electric or magnetic field at all other locations, it interpolates the field from the nodal values of the finite element mesh. For example, in the electrostatic field solver, the value of the electric potential is stored at each node; potentials at locations inside the tetrahedra are interpolated from the nodal values. There are a number of factors that facilitate the need to refine the mesh: • • More Go Back Contents Index Maxwell Online Help System • If the tetrahedra are too large, the fields inside the tetrahedra cannot be interpolated accurately. A large tetrahedron located where the field gradients are mild would have similar interpolation error to much smaller tetrahedra in a strong gradient region. Since we do not know where the strong gradients are going to be prior to solving the problem, the initial meshes are seldom adequate. If the field in the vicinity of a tetrahedron is changing too rapidly, the fields inside the tetrahedra cannot be interpolated accurately. The shape of the tetrahedron affects the interpolation errors. More complex shapes lead to excessively large meshes. Refining large meshes lead to even larger meshes. The meshmaker relies on adaptive refinement to focus the computational effort exactly into regions that require it. The optimal mesh for a structure is one that has enough tetrahedra to accurately represent a field solution but not so many that the available computing resources are overwhelmed. The initial mesh that is generated for a structure is rarely the optimal mesh. The mesh must be refined — that is, it has to be divided into more tetrahedra. 346 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing Need for a Fine Mesh Meshmaker Sizing Limits (Min D) General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options The Setup Solution/Options command lets you control the mesh refinement process. There are two ways to accomplish this task: • • Adaptive mesh refinement. Refines the mesh iteratively in regions where the energy error is high. You set the criteria that controls mesh refinement during an adaptive field solution. Many problems can be solved using only adaptive refinement. Manual mesh refinement. You explicitly specify where the mesh is refined. This is useful when you know where high-error areas such as air gaps or discontinuities in a core are located. Use either strategy or a combination of both to best refine the mesh. Meshmaker Sizing Limits (Min D) Like the 3D Modeler, the 3D Meshmaker uses the concept of Min D as the foundation for constructing the finite element mesh. Min D is defined to be the distance between a point and a line that is small enough so that the point may be considered to be resting on the line. Currently, Min D is set to be 10-7 times the smallest dimension of the problem region. If the distance between two points is smaller than Min D, the points are considered coincident. The tolerance used in geometry calculations are based on Min D. For example, a point is considered to be on a plane if the perpendicular distance from the point to the plane is smaller than Min D. Go Back Contents Index Maxwell Online Help System 347 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options General Procedure > To specify solution criteria for a model, follow this general procedure: 1. Choose Setup Solution Options. 2. Specify the solution parameters, including: • The starting mesh. • Whether you want to manually refine the mesh. • The solver type. • For eddy current solutions, the frequency at which fields and source currents oscillate. • Whether fields and executive parameters are computed during the solution. • Whether an adaptive analysis is performed. • The percent refinement per pass. • The stopping criterion for adaptive field solutions. • For adaptive magnetostatic solutions, the conduction percent error and analysis. 3. Choose OK to save the solution criteria and return to the Executive Commands menu. Note: The process of computing a field solution is an iterative one in which the system converges on a field pattern that satisfies Maxwell’s equations. In general, accept the default stopping and refinement criteria for the first few field solutions. Then, check their convergence to see if the stopping criteria need to be adjusted. Go Back Contents Index Maxwell Online Help System 348 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Initial Current Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Go Back Maxwell 3D — Solution Options Starting Mesh Choose one of the following to specify the type of mesh to start the solution process. Initial The initial, coarse mesh is automatically created at the start of the solution process. As much as possible, it uses the vertices (object points) of the geometry as the vertices of elements in the mesh. In general, you should perform an adaptive analysis if you select Initial Mesh. Because the elements of an initial mesh are relatively large, a non-adaptive solution that uses the initial mesh is not likely to be an accurate one. Current The finite element mesh that was most recently refined. To take advantage of a previous adaptive analysis or manual mesh refinement, choose this as the starting mesh. > If you are generating the first solution for a project, follow these guidelines to decide what type of mesh to use: • If the geometry is simple, you can optionally seed the mesh to give the adaptive meshing process a head start. For each object, use a seed value that is approximately one-eighth of that object’s longest dimension. • If the geometry is complex, even the smallest amount of seeding may result in a mesh that is too complicated. Start with an unseeded initial mesh and adaptively refine it. • Manually refine the mesh inside perfect conductors to make the solution converge more quickly. • For all geometries, perform at least one adaptive solution to further refine the mesh. > Use the following guidelines for subsequent refinements: • Use the current mesh whenever you want to generate a solution based on the last mesh that was created — or to further refine an existing solution. • Use the initial mesh to discard any previous manual or adaptive mesh refinements and start over from scratch. Contents Index Maxwell Online Help System 349 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options Manual Mesh Choose Manual Mesh to manually refine the finite element mesh in areas of interest. Use this command to: • • • Seed the mesh with extra points and save the seeding. Refine the mesh inside geometric objects or on a surface. Change the attributes of the mesh, such as the display type or plot mode. When you choose Manual Mesh, the following window appears: Note: The saved manual mesh automatically becomes the Current Mesh. Go Back Contents Index Maxwell Online Help System 350 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Solution Options Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Meshmaker Tool Bar Functions The tool bar, located just beneath the menu bar, provides icons that can be used to execute certain commands. Click on the icon to activate its command. To see what the command does without activating it, click on the icon and hold down the left mouse button. The Meshmaker tool bar is shown below. Meshmaker Commands The following menus appear in the Meshmaker’s menu bar: FIle This menu allows you to save your mesh, create a new mesh, open and close a previous mesh, and exit the Meshmaker. Edit Select the bodies and faces of objects. View This menu is identical to the one in the 3D Modeler. Coordinates This menu is identical to the one in the 3D Modeler. Seed Seed objects, thus making the finite element mesh more able to give an accurate solution. Mesh Makes, displays, and deletes meshes. Refine Refines an object face, surface, or other attribute of an object. Window This menu is identical to the one in the 3D Modeler. Help Accesses the online help and documentation. More Go Back Contents Index Maxwell Online Help System After the mesh is completed, you may need to refine the mesh to obtain more accurate results that will converge faster. The Refine menu is enabled only after a mesh is created. The commands in the refine menu allow you to: • • Refine the mesh of the face or surface of an object. Refine the mesh of an object or box. 351 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options • Define or clear the meshing region. When you choose Refine from the menu bar, the following menu appears: When refining the mesh on an object or face, the 3D Meshmaker selects all the tetrahedra on the geometric entity and finds the largest length, area, or volume. After it finds the largest value, the 3D Meshmaker refines the mesh until the value of the length, area, or volume reaches the value you specify. When specifying refinements for your objects and surfaces, you may refine the following aspects of the mesh: By Length By Triangle Area By Volume By Skin Depth Refines the length of all the tetrahedra until they are below the entered Value. Refines the area of the triangles of the tetrahedra until they are below the entered Value. Refines the volume of the tetrahedra until they are below the entered Value. Refines the skin depth region by the calculated Skin Depth value. Go Back Contents Index Maxwell Online Help System 352 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Residuals Linear Residual Nonlinear Residual Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options Solver Type You can specify which type of solver to use to solve the problem. The Direct solver is the default, and will always converge to a solution. The ICCG (incomplete conjugate gradient solver) solver is faster for large matrices, but occasionally fails to converge (usually on magnetic problems with high permeabilites and small air-gaps). When you select the ICCG option, you must enter a value for the Linear Residual. Residuals The residual is a normalized measure of how close a field solution comes to satisfying the electromagnetic field equation that is being solved. The solution from each iteration is substituted back into the field equation. If it happens to be the exact solution, the residual is zero. Otherwise, the residual is non-zero and a small correction is added to the solution process for the next iteration. The iterative solution process continues until the residual is less than the specified target value. The residual does not affect the finite element mesh. The system attempts to reduce the residual to the target value while using the same mesh. Linear Residual ICCG solvers only. The Linear Residual specifies how close a field solution must come to satisfying the appropriate form of Maxwell’s equations. In most cases, accept the default value. Nonlinear Residual Go Back For magnetostatic problems that contain nonlinear materials, there is also a Nonlinear residual. The nonlinear residual specifies how close a magnetostatic field solution must come to satisfying the appropriate form of Maxwell’s equations. Contents Index Maxwell Online Help System 353 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options Frequency Eddy Current The frequency at which source currents and external fields oscillate. Frequency can be specified in hertz, kilohertz, megahertz, or gigahertz — click on the button next to the Frequency field, and select the units. Note: If you change the units, the Frequency field changes to retain the original frequency. The frequency that you choose affects the simulated loss. For example, at high frequencies, the skin effect increases the series resistance by forcing current to the outside of conductors. The hysteresis loss associated with materials that have a non-zero imaginary permeability also increases with frequency. Go Back Contents Index Maxwell Online Help System 354 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options Solution Types Magnetostatic problems only. Select the types of solutions to generate. • • For magnetostatic solutions, select Magnetic Field Solve to instruct the solver to generate an appropriate solution. For conduction solutions, select Conduction Solve to instruct the solver to generate the conduction solutions. Solve For Fields and Parameters Select the field quantities to be computed during the solution process: Fields Parameters Solves for the model’s electric or magnetic fields. Computes any executive parameters (force, torque, capacitance, impedance, inductance, and so forth) or post-processing macros that were requested via the Setup Executive Parameters command. In general, leave both of these options selected. Go Back Contents Index Maxwell Online Help System 355 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Adaptive Solution Non-Adaptive Solution Percent Refinement Per Pass Stopping Criterion Conduction Percent Error and Analysis Suggested Values Meshing Errors Go Back Contents Maxwell 3D — Solution Options Adaptive Analysis Select Adaptive Analysis to iteratively refine the mesh during the solution. The general adaptive solution process appears below. The electrostatic solution process, magnetostatic solution process, and eddy current solution process differ slightly from this model. Start field solution Generate initial mesh Compute field energy and residual Refine mesh Perform error analysis No Stopping criterion met? Yes Stop field solution Adaptive Solution In general, an adaptive field solution follows this process: 1. Maxwell 3D generates a field solution using the mesh type that you specify. (The initial mesh is generated before the field solution begins.) 2. It computes the energy and residual, and compares them to the specified solver residual. When the residual is less than the specified value, the solution is done. 3. The simulator computes the percent error, which is the percentage of the total system energy associated with the residual. The process stops if it is less than the specified value, or if the number of requested passes has been performed. 4. New tetrahedra are added to the finite element mesh in areas of high error. 5. Another solution is generated using the refined mesh, and the entire process (solve — error analysis — refine) repeats until the stopping criterion is satisfied. Index Maxwell Online Help System 356 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Adaptive Solution Non-Adaptive Solution Percent Refinement Per Pass Stopping Criterion Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options Non-Adaptive Solution A non-adaptive solution only follows steps 1 through 3 on the previous page. It does not refine the mesh. Percent Refinement Per Pass Determines how many tetrahedra are added after each iteration of the adaptive refinement process. For instance, entering 10 in this field causes the ten percent of the tetrahedra with the highest error to be refined. Generally, accept the default value. Stopping Criterion Maxwell 3D breaks out of the adaptive solution cycle when one of the following criteria is met. Number of Requested Passes Specify the maximum number of refinement cycles (adaptive passes) that you want Maxwell 3D to perform. Typically, use a value between three and five. The size of the finite element mesh — and the amount of memory required to generate a solution — grows with each adaptive refinement of the mesh. Setting the number of passes too high can cause the software to request more memory than is available. Percent Error Specify the acceptable Percent Error of the solution. This lets you control the solution accuracy. In general, accept the default for this field. Smaller values produce slower, more accurate solutions while larger values produce faster, less accurate solutions. The system stops the adaptive refinement process when both of the following calculated values are less than your specified values: Go Back • Contents • Index Maxwell Online Help System The percent error energy. Maxwell 3D computes the total field energy and the energy contributed to this total by the error residual. The percent error energy is the percentage of total energy that the residual contributes. A small percent error energy indicates that only a small amount of the total energy is associated with the residual (error) and that the solution is highly accurate. The percent change in energy between adaptive passes. Small energy changes between passes indicate the solution has converged. 357 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Convergence of the Conduction Solution Suggested Values Meshing Errors Maxwell 3D — Solution Options Conduction Percent Error and Analysis Adaptive magnetostatic solutions Select Conduction Solve to generate a conduction solution. As in the adaptive solution, you are expected to specify the percent error of the conduction current solution, which is computed as part of the adaptive magnetostatic solution process. An adaptive conduction current solution uses a solve — error analysis — refine cycle that is similar to the general adaptive solution process. When the percent error of the conduction solution falls below the specified value, the conduction solution stops and the adaptive magnetostatic field solution begins. In most cases, use the default error value. Use a higher error value if your model has complicated conduction paths with sharp bends and corners or changes in cross-sectional areas. Convergence of the Conduction Solution To determine whether you’ve specified an appropriate percent error, monitor the conduction current solution when you solve for fields. An adaptive conduction simulation should converge to a stable value within five or six passes. > To view convergence statistics on the conduction solution: • Choose Convergence. If the conduction solution fails to converge, specify a higher Conduction Percent Error. Solve the problem again, noting the convergence. Repeat this procedure, increasing the percent error of the conduction solution until it converges within five or six passes. Go Back Contents Index Maxwell Online Help System 358 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Maxwell 3D — Solution Options Suggested Values Choose this button to reset all fields to their suggested values. Doing so gives you a set of solution options that enables you to compute a reasonably accurate adaptive solution. In general, use the suggested values for the first set of adaptive solutions. Then, examine the convergence data to see if the solution has converged. > If the solution has not converged, do the following: 1. Modify the default solution criteria. Increase the number of requested passes and do one or more of the following: • Increase the percent refinement per pass. • Specify a higher value for the conduction percent error. • Decrease the percent error. 2. Solve the problem using the updated solution criteria. Go Back Contents Index Maxwell Online Help System 359 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Meshing Errors The Meshmaker is very robust and will generate meshes even for extreme geometries. However, when attempting to mesh a combination of ambiguous models, the Meshmaker may fail. When this happens, the Meshmaker analyzes the model and generates a report of the error encountered. This report is saved to model_analysis.html in the project directory. You may open this file with any web browser or software capable of loading .html files. Keep the following points in mind when the mesh fails. • • A single error in the model rarely causes the mesh to fail; it is usually a combination of errors. One modeling feature may be flagged as multiple errors. For example a very small fillet could be flagged as a narrow face, very short edge, and small face on a large shell. So try to treat the warnings as symptoms of an underlying feature and to locate the cause. The following sections describe the analyses performed on the model and how to identify the flagged anomaly. They explain the terms used in the report, common sources of the problems, and the known workarounds. Glossary of Terms The following terms may appear in the report generated by the Meshmaker. Body Bodies are objects that make up the model. Maxwell 3D permits only one contiguous volume, or lump, per body. Imported models that have multi-lumped bodies will be converted to single lumped bodies by the 3D Modeler. Lump Go Back A lump is a contiguous volume that comprises a body and is constructed of shells. Contents Index Maxwell Online Help System 360 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Shell Shells are the surfaces of solids and are constructed of faces. Most objects consist of only one shell. Cubes, cylinders, spheres, a box with a hole drilled through it, annular cylinders, and so forth are examples of single shell objects. If a small void exists in the middle of the body, and the shell associated with the void does not touch any portion of the external shell, the object will have two shells. If you subtract solid A from solid B and solid A was completely contained in solid B, then you will get a two shell body. Each time you subtract a solid that is fully contained inside another without touching any existing shell you will get one more shell. The following figure consists of three shells. It was created by subtracting two cylinders from the box in which they were contained. Go Back Contents Index Maxwell Online Help System 361 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Face Faces are portions of object surfaces and are constructed of loops. Faces can be planar, conical, spherical, toroidal, cylindrical, or splines. For example, a typical cylinder consists of three faces, two planar circular end faces, and one cylindrical face, while a sphere or torus consists of one face and a cube six faces. Loop A loop is the perimeter of a face much like a shell is the boundary of a body and is constructed of edges. Most faces consist of a single loop; however, if portions of the perimeter form disconnected, closed loops then multiple loops are formed. For example, in the following figure, the face of the cylinder consists of two loops, one at the top and one at the bottom. Likewise, the square plate with the hole consists of two loops, one for the outer square and one for the inner circle. Edge Go Back Edges are portions of loops. A rectangular face has four edges, a circular face one edge. Curiously a toroidal face has two edges. Contents Index Maxwell Online Help System 362 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Aspect Ratio Aspect ratios is a measurement of how “narrow” a face is or how “thin” a body is. The body aspect ratio is defined to by: V 6 π --------3 S where: • • S is the surface area. V is the volume. For example, the aspect ratio is 1 for sphere and 0.723 for a cube. Similarly for sheet objects and faces the aspect ratio is defined by: A 4π -----2 p where: • • A is the area. p is the perimeter. For example, the aspect ratio is 1 for circles and 0.785 for squares. Go Back Contents Index Maxwell Online Help System 363 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Description of Analyses Three kinds of analyses are performed on the model when the Meshmaker fails. They are called Model Analysis, Contact Analysis, and Proximity Analysis. In the report produced by these analyses, many coordinates will be printed in the form: setcurpos [0.2400e001 , 0.44321e-001 , 0.33332e-001] You can cut and paste this line from your browser into the command prompt of the 3D Modeler. The cursor moves the specified location and you can zoom in to see the model in the vicinity of the specified coordinates. This method is recommended to avoid the tedium of typing and mistyped coordinates. You can scroll back and re-execute any command typed in the command window. This is useful if the current cursor position changes during the zoom and you want to re-enter the coordinates. The reports identify the faces by id numbers, the body to which the face belongs, and the corners of the bounding boxes. The faces can be highlighted and displayed in the 3D Boundary Manager by their id numbers using Edit/Select/By Name. For those cases where one modeling feature is flagged as multiple errors, check for vertices identified by their id numbers. If an id number is mentioned for a vertex it would be unique for that vertex. Otherwise it would be quite tedious to check if the same point is referred to by many errors by comparing the x-, y-, and z-coordinates, since the coordinates are double precision numbers often differing in the last few decimal places. Model Analysis When the Meshmaker performs a Model Analysis, the objects in the model are analyzed one at a time. In this test the topological structure of the entire model is examined, and relevant figures like volume, surface area, and perimeter are calculated. From this, very small objects, very narrow faces, and so forth can be located. These errors are described in detail in the following sections. Go Back Every error reported can be traced to a specific model feature. Keep in mind that sometimes a single problem can generate multiple errors. Contents Index Maxwell Online Help System 364 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Bodies with negative volumes: “A body with negative volume is found” This happens when face normals are oriented in the wrong direction, creating a kind of inside-out body, or when a body is not closed. This error cannot occur on models drawn in the 3D Modeler. It only occurs when .sat files generated by other software packages are imported into the 3D Modeler. If this error occurs, delete the solid and redraw it correctly. If the model was generated by third party software, then the process of model generation and translation must be studied to localize the problem. Bodies with negative face areas: “A Face with negative area is found” This happens when loops are oriented in a wrong way or the face is not properly closed. Treat it the same way bodies with negative volumes are treated. Low aspect ratio bodies and faces: “A very thin body is found” or “A very narrow face is found” This happens when there is an aspect ratio violation. Common workarounds are to use sheet objects instead of solid objects wherever possible and to redraw the model with snaps turned on. Large body volume ratios: “Huge differences found in body volumes found” This happens when the volume ratio of the largest body to the smallest exceeds a threshold. The report names the bodies and includes their volumes and the ratio. Check to see if the small bodies are necessary to model the problem or if the large bodies need to be that large. Large shell area ratios: “Two shells of a body have huge differences in surface areas” Go Back Contents This happens when the surface area ratio of the largest shell on a body to the smallest shell on the body exceeds a threshold. If small voids are present in a large body, their shell surface areas exhibit large differences. Check to make sure that the small voids are really model objects and not artifacts or leftovers from translation. Index Maxwell Online Help System 365 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Large face area ratios: “Two faces of a shell have huge differences in areas” This happens when there are large and small faces in the same shell. This might be due to very thin objects, or due to boolean operations of slightly misaligned objects. Check to see if the small face is a designed feature or an artifact of boolean operations. Large loop length ratios: “Two loops on a face have huge differences in perimeter lengths” This happens when you have features like small holes or stubs on a large face. This is analogous to the shell surface areas error. Again, check to see if the small features are by design or are even needed. Small edges on a loop: “Two edges on a loop have huge differences in lengths” This happens when the ratio of the length of the longest edge to that of the shorted edge in the same loop exceeds some threshold. Redraw the region if possible. Very small body or edge: “A body in the model is very small” or “An edge in the model is very small” This happens when there are very small bodies or edges in the model. The Meshmaker cannot mesh these items. These small edges might be due to boolean of misaligned objects or if you have turned off snap while drawing the model. Locate the item and see if it is really needed. Go Back Contents Index Maxwell Online Help System 366 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Contact Analysis When the Meshmaker performs a Contact Analysis, all the triangles on each face are analyzed. All surface triangle edges and surface triangles that are smaller than a certain fraction of the maximum edge or maximum surface triangle area on that face get reported. This draws attention to the regions where misaligned objects have created small edges and triangles. These triangles are marked with the header Small triangle or Small edge. While generating the mesh, if two objects are in contact, the common area of contact must be meshed in a compatible manner. So a situation can arise in which two objects that can be meshed easily are juxtaposed in such a way that the resulting model has meshing difficulties. For example, take two cubes that touch each other on a face exactly, say at the z=0 plane. If one cube is shifted along the x or y direction by a very small amount but larger than the snapping tolerance, the Meshmaker could fail, or create a bad mesh. Another situation in which small triangles and edges can be created is when the Meshmaker tries to correct problems in surface triangulation. When it finds vertices, edges, faces, and so forth that approach each other very closely but do not actually intersect, the Meshmaker tries to stitch them together. While this may correct misalignments and problems due to floating point errors in the translation process, it may also, in some situations, fail to correct the problem. When the Meshmaker attempts to correct these problems and fails, it creates many small triangles and edges. Go Back Contents Index Maxwell Online Help System 367 Copyright © 1995-2000 Ansoft Corporation Topics: Setup Solution Options Finite Element Meshing General Procedure Starting Mesh Manual Mesh Meshmaker Tool Bar Functions Meshmaker Commands Solver Type Frequency Solution Types Solve For Fields and Parameters Adaptive Analysis Conduction Percent Error and Analysis Suggested Values Meshing Errors Glossary of Terms Description of Analyses Common Workarounds and Fixes Maxwell 3D — Solution Options Proximity Analysis When the Meshmaker performs a Proximity Analysis, the distances between bodies are examined. If they are found to be less than the 3D Modelers tolerance, around 0.1 part per billion, they are considered to be “in contact” and left alone. If they fall between manufacturing tolerances (100 parts per million to 1 ppm) and the 3D Modeler’s tolerance, the Meshmaker attempts to stitch the surface triangulation in the neighboring regions together to correct the error. For this purpose it uses a “snapping” distance of 500 times the 3D Modeler's tolerance. The first fifty anomalies found are stored and reported as the results of Proximity Analysis. This analysis has to be done for all models and most of the time the errors are found and fixed without any problems. The most common and easily fixed proximity error is the type Vertex-Vertex. Here a vertex of some body comes very close to a vertex of another body but the distance between them is more than the tolerance of the 3D Modeler. If the distance is less than the snapping distance tolerance they will be “snapped” together. Otherwise it could lead to problems in surface recovery. Vertex-edge and Vertex-face are similar to Vertex-Vertex, but here a vertex comes close to an edge or face of a model. This usually happens when you have true surfaces making a tangential contact with other surfaces. Other possible errors are Edge-edge or Face-edge. Common Workarounds and Fixes Here are a few common workarounds and fixes to consider if you are having problems meshing: • • • • Go Back Redraw the model. If the model is imported, check if the original software package has functions that could eliminate the problems. Turn snapping on if it was off. Avoid extreme geometries. For example eddy currents can be simulated using impedance boundary conditions. So instead of creating a very thin solid object, use an impedance boundary on a 2D sheet object or on an object surface. Contents Index Maxwell Online Help System 368 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Seed Menu Seeding is an optional step in creating a finite element mesh and is recommended only for use in seeding parametric sweeps. When you seed an object, the mesh will follow the seeded points and form a series of triangles from which the solution will be computed. The Seed menu is disabled after the mesh is made. Seeding can be considered an “unattended’ refinement. This menu is functionally equivalent to the Refine menu, which offers better control and feedback over the refinement process. This menu allows you to: • • • • Seed faces of objects in your model. Seed an object or box. Get information about your seeding. Save or delete a seeding you have created. When you choose Seed from the menu bar, the following menu appears: Go Back Contents Index Maxwell Online Help System 369 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D Meshmaker — Seed Menu Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save More Mesh Seeding Seeding provides additional points at which the vertices of the mesh tetrahedra meet. The larger the number of seeds, the more dense the finite element mesh, and the more accurate the solution. You may seed the following aspects of the mesh: By Length By Triangle Area By Volume By Skin Depth Seeds the mesh until length of all the edges of the tetrahedra are lower than the entered Value. Seeds the mesh until the area of each of the triangles in the mesh are lower than the specified Value. Seeds the mesh until the volume of each of the tetrahedra are lower than the entered Value. Seeds the mesh until the number of tetrahedra in the skin depth are lower than the entered Value. Seed Commands The following commands are available in the Seed menu: Object Face Object Box Seeding Info Delete Delete All Save Seeds the selected faces of objects. Seeds an entire object, including its interior. Seed a box or rectangular object. Displays the information on your current seeding. Deletes the seeding of an object. Deletes the seedings of all the objects in your model. Saves your seeding. Go Back Contents Index Maxwell Online Help System 370 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Go Back Contents Maxwell 3D Meshmaker — Seed Menu Seed/Object Face Use these commands to seed the face of an object. If an object is selected, all of its faces will be seeded. Choose one of the following from the Seed/Object Face menu: By Volume By Triangle Area By Length By Skin Depth Refines the volume of the tetrahedra touching the selected faces until their volume is below the specified value. Refines the area of the triangles (of the tetrahedra touching the selected faces) until their area is below the specified value. Refines the length of all the tetrahedra touching the selected faces until their length is below the specified value. Refines the surface triangle length of all tetrahedra within the specified skin depth. Seed/Object Face/By Volume Choose this command to seed the face of an object. > To seed the face of an object: 1. Select the face of an object to seed using the selection commands. 2. Choose Seed/Object Face/By Volume. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element volume to specify the maximum volume of the elements touching the selected faces. The Meshmaker refines all the elements touching the selected faces until their volume is equal to or less than the volume you specify. If you select this, enter the maximum volume of the elements in the edit field on the right. 5. Choose OK to accept your values or choose Cancel to cancel the action. 6. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Index Maxwell Online Help System 371 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Seed/Object Face/By Triangle Area Choose this command to seed the area of the triangles of the tetrahedra until they are below the entered refinement parameters. > To seed the volume meshing on the face of an object: 1. Select the face of an object to seed using the selection commands. 2. Choose Seed/Object Face/By Triangle Area. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum surface triangle area to specify the maximum area of the surface triangles (the faces of the tetrahedra touching the surface). The Meshmaker refines all the surface triangles until their area is equal to or less than the area you specify. If you select this, enter the maximum area of the triangles in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. 6. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Go Back Contents Index Maxwell Online Help System 372 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Seed/Object Face/By Length Choose this command to seed the length of all the tetrahedra until they are below the entered refinement parameters. > To refine the length meshing on the face of an object: 1. Select the face of an object to seed using the selection commands. 2. Choose Refine/Object Face/By Length. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element length to specify the maximum length of the edges of the tetrahedra touching the surface. The Meshmaker refines the edges of the tetrahedra touching the selected faces until they are equal to or less than the length you specify. If you select this, enter the maximum edge length in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. 6. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Go Back Contents Index Maxwell Online Help System 373 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D Meshmaker — Seed Menu Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Seed/Object Face/By Skin Depth Choose this command to seed the skin depth of the mesh on the object until it is below the calculated refinement parameters. > To seed the skin depth meshing on the face of an object: 1. Select the face of an object to refine using the selection commands. 2. Choose Seed/Object Face/By Skin Depth. The following window appears: More Go Back Contents Index Maxwell Online Help System 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 374 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu 4. Enter the number of layers perpendicular from the object’s surface to add points in the Number of layers of elements field. The Meshmaker adds an equivalent number of points to each layer as it added on the surface. For example, if the Meshmaker added 10 points to satisfy the Surface triangle length of the triangle mesh on the surface, it will add 10 points to each layer. 5. Enter the skin depth within which to refine the mesh in the skin depth field. You may also calculate the skin depth using the Calculate Skin Depth command. The results of that calculation appear in the skin depth field. 6. Enter minimum edge length of the surface mesh in the Surface triangle length field. The Meshmaker refines the surface triangle mesh (the faces of the tetrahedra touching the surface) until their edge length is equal to or less than the edge length you specify. 7. Choose Calculate Skin Depth. A new window appears. Skin depth is based on: δ = where: • µ0 is the permeability, in henries/meter. • µr is the relative permeability, in henries/meter. • σ is the conductivity, in siemens • f is the frequency, in hertz. 8. Enter the following values in their respective fields to define the skin depth: Relative Permeability Conductivity Frequency Go Back Contents 1 -------------------------πµ 0 µ r σf Enter the relative permeability. Enter the conductivity of the skin depth in mhos/m. Enter the frequency. 9. Choose OK. The window closes. New values appear in the Edge Length list, describing the seeding parameters. 10. Choose OK to accept your values or choose Cancel to cancel the action. 11. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Index Maxwell Online Help System 375 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Number of Layers The Meshmaker creates a series of layers that are planes parallel to the object face, and spaced within the specified skin depth. For each point on the surface of the face a series of points (P0, P1, P2, ..., Pn) are added to the mesh, where n is the number of layers. P0 is the point on the surface and the distance from P0 to Pn is the skin depth. The points are spaced in a non-uniform manner, with the distance between them decreasing in a geometric progression, as you move from Pn to P0. For example, if: Skin Depth: Number of layers: then: Distance [P0,P1]: Distance [P1,P2]: Distance [P2,P3]: Distance [P3,P4]: Distance [P0,P4]: • Contents Index Maxwell Online Help System 0.8 mm. 1.6 mm. 3.2 mm. 6.4 mm. 0.8 + 1.6 + 3.2 + 6.4 = 12 mm The skin depth seeding/refinement first satisfies the surface triangle edge length criterion, then introduces the series of points to each additional layer. If a limit has been placed on mesh growth, one of the following happens: • • Go Back 12 mm. 4 The limit is set high enough to complete skin depth refinement. The limit is set high enough to satisfy the surface triangle edge length criterion, but not high enough to complete the depth seeding. The limit is not set high enough to satisfy even the surface triangle edge length criterion. Because seeding or refining by skin depth can add many points, seed the surface of the object using Seed/Object Face/By Length to get an accurate count of the number of points the Meshmaker will add when seeding or refining by skin depth. This allows you to reach the surface edge length criterion first and get an idea of the number of elements in the mesh and the number of points on the surfaces before proceeding to skin depth seeding. 376 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Seed/Object Use these commands to seed the mesh of a selected object. Points will be added to both the surface and the interior of the object. Choose one of the following from the Seed/ Object menu: By Volume By Length Refines the volume of the tetrahedra until their volume is below the specified value. Refines the length of all the tetrahedra until their length is below the specified value. Seed/Object/By Volume Choose this command to seed the object by the volume of its elements. This command refines the volume of the tetrahedra until they are below the entered refinement value. > To seed the mesh: 1. Select an object to seed using the selection commands. 2. Choose Seed/Object/By Volume. The Seed/Refine controls window appears. 3. Select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element volume to specify the maximum volume of the elements inside the selected objects. The Meshmaker refines the elements until their volume is equal to or less than the volume you specify. If you select this, enter the maximum volume of the elements in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. 6. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Go Back Contents Index Maxwell Online Help System 377 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Seed/Object/By Length Choose this command to seed the object by the length of its elements. This tells the solver to refine the length of all the mesh elements until they are below the entered Refinement Value. > To seed the mesh: 1. Select an object to seed using the selection commands. 2. Choose Seed/Object/By Length. The Seed/Refine controls window appears. 3. Select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element length to specify the maximum length of the edges of the tetrahedra touching the surface. The Meshmaker refines the edges of the tetrahedra touching the selected faces until they are equal to or less than the length you specify. If you select this, enter the maximum edge length in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. 6. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Go Back Contents Index Maxwell Online Help System 378 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Go Back Contents Maxwell 3D Meshmaker — Seed Menu Seed/Box Use these commands to seed an arbitrary box in space. This is useful for seeding air gaps or portions of objects. The box can cut across multiple objects. Choose one of the following from the Seed/Box menu: By Volume By Length Refines the volume of the tetrahedra until their volume is below the specified value. Refines the length of all the tetrahedra until their length is below the specified value. Seed/Box/By Volume Choose this command to seed the volume of a box. > To seed a box by volume: 1. Choose Seed/Box/By Volume. New fields appear in the side window. 2. Click on a point in the view window to define the base vertex of your box or enter the coordinates of the point in the coordinates fields. 3. Choose Enter to accept this point or Cancel to cancel the action. 4. Enter the size of the box in the Enter box size fields. 5. Choose Enter to accept this point or Cancel to cancel the action. When you enter the size of the box, the Seed/Refine Controls window appears, displaying information about the current tetrahedra and the volume of the mesh. 6. Select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 7. Select Maximum element volume to specify the maximum volume of the elements inside the specified box. The Meshmaker refines the elements until their volume is equal to or less than the volume you specify. If you select this, enter the maximum volume of the elements in the edit field on the right. 8. Choose OK when you have finished specifying the refinement criteria. 9. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Index Maxwell Online Help System 379 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Seed/Box/By Length Choose this command to seed the elements in a selected region of space by the length of their longest edge. > To seed a box by length: 1. Choose Seed/Box/By Length. New fields appear in the side window. 2. Click on a point in the view window to define the base vertex of your box or enter the coordinates of the point in the coordinates fields. 3. Choose Enter to accept this point or Cancel to cancel the action. 4. Enter the size of the box in the Enter box size fields. 5. Choose Enter to accept this point or Cancel to cancel the action. When you enter the size of the box, the Seed/Refine Controls window appears, displaying information about the current tetrahedra and the volume of the mesh. 6. Select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 7. Select Maximum element length to specify the maximum length of the edges of the tetrahedra inside the box. The Meshmaker refines the edges of the tetrahedra until they are equal to or less than the length you specify. If you select this, enter the maximum edge length in the edit field on the right. 8. Choose OK when you have finished specifying the refinement criteria. 9. Choose Seed/Save to save the seed refinement settings. When the mesh is generated, the refinement criteria you have specified will be used. You may generate the mesh manually using Mesh/Make. Go Back Contents Index Maxwell Online Help System 380 Copyright © 1995-2000 Ansoft Corporation Topics: Seed Menu Mesh Seeding Seed Commands Seed/Object Face Seed/Object Face/By Volume Seed/Object Face/By Triangle Area Seed/Object Face/By Length Seed/Object Face/By Skin Depth Number of Layers Seed/Object Seed/Object/By Volume Seed/Object/By Length Seed/Box Seed/Box/By Volume Seed/Box/By Length Seed/Seeding Info Seed/Delete Seed/Delete All Seed/Save Maxwell 3D Meshmaker — Seed Menu Seed/Seeding Info Use this command to display the type, value, and names of the seeding you have created. > To see the information on your seeding: 1. Choose Seed/Seeding Info. The Seeding Information window appears. 2. Choose OK to return to the Meshmaker. You return to the main meshmaker window. Seed/Delete Use this command to delete a current seeding. You can reseed your object after you have deleted the previous seeding. > To clear your model of its seeding: 1. Choose Seed/Delete. A Seeding Parameters window appears. 2. Select the seeding to delete. 3. Choose OK to delete the seeding or choose Cancel to cancel the action. Seed/Delete All Use this command to delete all the seedings for all the objects in your model. > To remove all the seedings from your model: • Choose Seed/Delete All. Seed/Save Use this command to save the seeding. Go Back Contents > To save your seeding: • Choose Seed/Save. Your seeding is now saved. Once the seeding has been saved, you can choose Mesh/ Make to generate the mesh to fit the seeding. Note that once a mesh has been generated, the Seed commands are greyed out and inactive, and the seeding information cannot be accessed. Index Maxwell Online Help System 381 Copyright © 1995-2000 Ansoft Corporation Topics: Mesh Menu Mesh Commands Mesh/Make Settings for Initial Surface Triangulation Mesh/Delete Mesh/Mesh Info Mesh/Show Mesh Mesh/Display Parameters Maxwell 3D — Mesh Menu Mesh Menu After you have seeded your object, you must create the finite element mesh from which the variables and values of your model will be computed. The mesh menu allows you to: • • • Create or delete a mesh. Display information such as the number of tetrahedra and volumes in your object. Change the display attributes for the mesh. When you choose Mesh from the menu bar, the following menu appears: Go Back Contents Index Maxwell Online Help System 382 Copyright © 1995-2000 Ansoft Corporation Topics: Mesh Menu Mesh Commands Mesh/Make Settings for Initial Surface Triangulation Mesh/Delete Mesh/Mesh Info Mesh/Show Mesh Mesh/Display Parameters Maxwell 3D — Mesh Menu Mesh Commands The following commands are available from the mesh menu: Make Delete Mesh Info Show Mesh Display Parameters Creates a finite element mesh on a seeded object. Deletes your mesh on an object. Displays information about your mesh. Displays the mesh over the entire object. Displays various aspects of the mesh. Mesh/Make Use this command to create a finite element mesh from the seedings. If seeds have been defined, they will be used to further refine the mesh. Settings for Initial Surface Triangulation Create a mesh using the Settings for Initial Surface Triangulation window. Go Back Contents Index Maxwell Online Help System > To create a mesh: 1. Choose Mesh/Make. A window appears, asking you if you want to reset the facetter settings. As a rule, the settings are acceptable, so you should choose No. 2. If you choose Yes, the Settings for Initial Surface Triangulation window appears. 3. Enter the maximum angular deviation for each type of Cone/Cylinder, Sphere, Torus, and Spline object in the model in its respective Max angular dev fields. By default, these values are set to 15 degrees. Note that you cannot change the angular deviations or surface deviations for a plane. 4. Enter the maximum surface deviation for each object type in their respective Max surf deviation fields. By default, these values are set to 0 mm. 5. Enter the maximum aspect ratio for each object type in their respective Max aspect ratio fields. By default, these are set to 20, except for planes, which are set to a default of 200. 6. Choose OK to accept the settings or Cancel to ignore the settings. Optionally, choose Reset to restore the values to their defaults before continuing. A bar will appear indicating the progress of the mesh it creates. Choose Abort to stop the meshmaker from creating the mesh. 383 Copyright © 1995-2000 Ansoft Corporation Topics: Mesh Menu Mesh Commands Mesh/Make Settings for Initial Surface Triangulation Mesh/Delete Mesh/Mesh Info Mesh/Show Mesh Mesh/Display Parameters Maxwell 3D — Mesh Menu Mesh/Delete Use this command to delete a mesh you have created. Once you have deleted a mesh, you can reseed or create a different mesh for the object. > To delete a mesh: 1. Choose Mesh/Delete. A confirmation window appears, asking you if you are sure you want to delete the mesh. 2. Choose Yes. The mesh is deleted. Mesh/Mesh Info Use this command to display the numbers of total tetrahedra, the maximum and minimum volumes, the number of the solids, and the names of the objects in the model. > To see information about the existing mesh: 1. Choose Mesh/Mesh Info. The Mesh Information window appears. 2. Choose OK to return to the Meshmaker or Help for more information on the mesh. Mesh/Show Mesh Use this command to toggle the mesh display on and off. A check box appears next to this command if the mesh is shown. > To show the mesh on an object or face: • Choose Mesh/Show Mesh. Choose it again to turn off the mesh. The check box will vanish. Go Back Contents Index Maxwell Online Help System 384 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Mesh Menu Topics: Mesh Menu Mesh Commands Mesh/Make Settings for Initial Surface Triangulation Mesh/Delete Mesh/Mesh Info Mesh/Show Mesh Mesh/Display Parameters Mesh/Display Parameters This command allows you to set the display parameters of the mesh. > To display the mesh: 1. Choose Mesh/Display Parameters. The Set View Parameters window appears. 2. Choose More to expand the window. 3. Select the Display Type of the mesh: No mesh Show points Show triangles Show tetrahedra Leaves the mesh hidden, which is useful when you want to view the mesh in one window and the model in another. Shows only the points of the tetrahedra in the mesh. Shows the surface triangles of the mesh. This is the default. Displays the full tetrahedra of the finite element mesh. 4. Select the Plot Mode of the mesh: Shaded plot Hiddenline plot Wireframe plot More Go Back Contents Index Maxwell Online Help System Fills the mesh of the objects in the model with solid colors. Displays the shaded surface meshes as wireframed. Shows only the outlines of the tetrahedra in the mesh. 5. Enter the Scale Percentage of the mesh in the plot. This value controls how large the tetrahedra of the mesh appear in the plot. For example, if you enter 50 as the scale percentage, the tetrahedra in the mesh will appear to be 50% smaller than they actually are. This is useful when you want to see the edges of the tetrahedra. 6. If you chose Show triangles, under On faces, select the mesh display on the faces of the objects in the mode:. Plot on all faces Plots the mesh on all the faces of all the objects in the model. Plot on selected Plots the mesh on only the selected faces of objects. faces Plot on unselected Plots the mesh only on the unselected faces of objects. faces 7. Optionally, if you chose Show triangles, or Show tetrahedra, select On an arbitrary box to plot the mesh inside a box. This is useful when inspecting meshes on arbitrary regions. a. Toggle on Do not plot outside the box. This prevents the Meshmaker from plotting the mesh on objects outside the region of the box. 385 Copyright © 1995-2000 Ansoft Corporation Topics: Mesh Menu Mesh Commands Mesh/Make Settings for Initial Surface Triangulation Mesh/Delete Mesh/Mesh Info Mesh/Show Mesh Mesh/Display Parameters Maxwell 3D — Mesh Menu b. Choose Define/Change Box. c. Enter the coordinates of the Box base vertex in the coordinates fields. d. Choose Enter to accept the vertex point or Cancel to ignore the box. e. Enter the dimensions of the box in the Enter box size fields. f. Choose Enter to accept the box dimensions or Cancel to cancel the action. 8. Choose OK to accept your values or Cancel to cancel the command. Go Back Contents Index Maxwell Online Help System 386 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Maxwell 3D — Refine Menu Refine Menu After the mesh is completed, you may need to refine the mesh to obtain more accurate results that will converge faster. The Refine menu is enabled only after a mesh is created. The commands in the refine menu allow you to: • • • Refine the mesh of the face or surface of an object. Refine the mesh of an object or box. Define or clear the meshing region. When you choose Refine from the menu bar, the following menu appears: When refining the mesh on an object or face, the 3D Meshmaker selects all the tetrahedra in the problem and finds the largest length, area, or volume. After it finds the largest value, the 3D Meshmaker refines the mesh until the value of the length, area, or volume reaches the specified value. Refine Commands The following commands are available in the refine menu: Go Back Object Face Object Box Refines the mesh on the face of an object. Refines the mesh for the entire object. Refines the mesh on a box. Contents Index Maxwell Online Help System 387 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Go Back Contents Maxwell 3D — Refine Menu Refine/Object Face Use these commands to refine the mesh on the selected face of an object. If an object is selected, all of its faces will be refined. Choose one of the following from the Refine/ Object Face menu: By Length By Triangle Area By Volume By Skin Depth Refines the length of all the tetrahedra until they are below the entered Value. Refines the area of the triangles of the tetrahedra until they are below the entered Value. Refines the volume of the tetrahedra until they are below the entered Value. Refines the skin depth region by the calculated Skin Depth value. Refine/Object Face/By Volume Choose this command to refine the volume of all the tetrahedra until they are below the entered refinement parameters. > To refine the volume meshing on the face of an object: 1. Select the face of an object to refine using the selection commands. 2. Choose Refine/Object Face/By Volume. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element volume to specify the maximum volume of the elements touching the selected faces. The Meshmaker refines all the elements touching the selected faces until their volume is equal to or less than the volume you specify. If you select this, enter the maximum volume of the elements in the edit field on the right. 5. Choose OK to accept the refinement numbers or Cancel to cancel the action. The Meshmaker then refines the mesh. Index Maxwell Online Help System 388 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Maxwell 3D — Refine Menu Refine/Object Face/By Triangle Area Choose this command to refine the area of the triangles of the tetrahedra until they are below the entered refinement parameters. > To refine the volume meshing on the face of an object: 1. Select the face of an object to refine using the selection commands. 2. Choose Refine/Object Face/By Triangle Area. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum surface triangle area to specify the maximum area of the surface triangles (the faces of the tetrahedra touching the surface). The Meshmaker refines all the surface triangles until their area is equal to or less than the area you specify. If you select this, enter the maximum area of the triangles in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. The Meshmaker then refines the mesh. Go Back Contents Index Maxwell Online Help System 389 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Maxwell 3D — Refine Menu Refine/Object Face/By Length Choose this command to refine the length of all the tetrahedra until they are below the entered refinement parameters. > To refine the length meshing on the face of an object: 1. Select the face of an object to refine using the selection commands. 2. Choose Refine/Object Face/By Length. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element length to specify the maximum length of the edges of the tetrahedra touching the surface. The Meshmaker refines the edges of the tetrahedra touching the selected faces until they are equal to or less than the length you specify. If you select this, enter the maximum edge length in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. The Meshmaker then refines the mesh. Go Back Contents Index Maxwell Online Help System 390 Copyright © 1995-2000 Ansoft Corporation Maxwell 3D — Refine Menu Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Refine/Object Face/By Skin Depth Unlike the By Volume, By Triangle Area, and By Length options, which allow you to refine the object by refining the characteristics of the mesh, By Skin Depth allows you to refine all the tetrahedra within a specified skin depth. > To refine the mesh by skin depth: 1. Select the faces to refine using the commands in the Edit menu. 2. Choose Refine/Object Face/By Skin Depth. The following window appears: More Go Back Contents Index Maxwell Online Help System 3. Select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Enter the number of layers perpendicular from the object’s surface to add points in 391 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Maxwell 3D — Refine Menu 5. 6. 7. 8. the Number of layers of elements field. The Meshmaker adds an equivalent number of points to each layer as it added on the surface. For example, if the Meshmaker added 10 points to satisfy the Surface triangle length of the triangle mesh on the surface, it will add 10 points to each layer. Enter the skin depth within which to refine the mesh in the skin depth field. You may also calculate the skin depth using the Calculate Skin Depth command. The results of that calculation appear in the skin depth field. Enter minimum edge length of the surface mesh in the Surface triangle length field. The Meshmaker refines the surface triangle mesh (the faces of the tetrahedra touching the surface) until their edge length is equal to or less than the edge length you specify. Choose Calculate Skin Depth to calculate the skin depth based on the material’s permeability and conductivity, and the frequency of the problem. The results of this calculation are automatically used in the skin depth field. To calculate the skin depth, do the following: a. Choose Calculate Skin Depth. A window appears prompting you for the relevant information. b. Enter the relative permeability of the material in the Relative Permeability field. c. Enter the conductivity of the material in the Conductivity field. d. Enter the frequency of the problem in the Frequency field. The frequency must be entered in Hz. Choose OK when you have finished specifying the refinement criteria. The Meshmaker then refines the mesh. Go Back Contents Index Maxwell Online Help System 392 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Maxwell 3D — Refine Menu Refine/Object Use these commands to refine the mesh of a selected object. Points will be added to both the surface and the interior of the object. Choose one of the following from the Refine/ Object menu: By Volume By Length Refines the volume of the tetrahedra until their volume is below the specified value. Refines the length of all the tetrahedra until their length is below the specified value. Refine/Object/By Volume Choose this command to refine the volume of the tetrahedra until it is below the entered value. > To refine the meshing of the object by volume: 1. Select an object to refine using the selection commands. 2. Choose Refine/Object/By Volume. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element volume to specify the maximum volume of the elements inside the selected objects. The Meshmaker refines the elements until their volume is equal to or less than the volume you specify. If you select this, enter the maximum volume of the elements in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. The Meshmaker then refines the mesh. Go Back Contents Index Maxwell Online Help System 393 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Maxwell 3D — Refine Menu Refine/Object/By Length Choose this command to refine the length of the tetrahedra until it is below the entered value. > To refine the meshing of the object by length: 1. Select an object to refine using the selection commands. 2. Choose Refine/Object/By Length. The Seed/Refine controls window appears. 3. Optionally, select Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 4. Select Maximum element length to specify the maximum length of the edges of the tetrahedra touching the surface. The Meshmaker refines the edges of the tetrahedra touching the selected faces until they are equal to or less than the length you specify. If you select this, enter the maximum edge length in the edit field on the right. 5. Choose OK when you have finished specifying the refinement criteria. The Meshmaker then refines the mesh. Go Back Contents Index Maxwell Online Help System 394 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Go Back Contents Maxwell 3D — Refine Menu Refine/Box Use these commands to refine the mesh an arbitrary box in space. This is useful for refining air gaps or portions of objects. The box can cut across multiple objects. Choose one of the following from the Refine/Box menu: By Volume By Length Refines the volume of the tetrahedra until their volume is below the specified value. Refines the length of all the tetrahedra until their length is below the specified value. Refine/Box/By Volume Choose this command to refine the volume of a specified 3D region of the mesh. > To refine a box by volume: 1. Choose Refine/Box/By Volume. New fields appear in the side window. 2. Click on a point in the view window to define the base vertex of your box or enter the coordinates of the point in the coordinates fields. 3. Choose Enter to accept this point or choose Cancel to cancel the action. New fields appear in the side window. 4. Enter the size of the box in the Enter box size fields. 5. Choose Enter to accept this point or choose Cancel to cancel the action. When you enter the size of the box, the Seed/Refine Controls window appears, displaying information about the current tetrahedra and the volume of the mesh. 6. Enter the Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 7. Select Maximum element volume to specify the maximum volume of the elements inside the specified box. The Meshmaker refines the elements until their volume is equal to or less than the volume you specify. If you select this, enter the maximum volume of the elements in the edit field on the right. 8. Choose OK when you have finished specifying the refinement criteria. The Meshmaker then refines the mesh. Index Maxwell Online Help System 395 Copyright © 1995-2000 Ansoft Corporation Topics: Refine Menu Refine Commands Refine/Object Face Refine/Object Face/By Volume Refine/Object Face/By Triangle Area Refine/Object Face/By Length Refine/Object Face/By Skin Depth Refine/Object Refine/Object/By Volume Refine/Object/By Length Refine/Box Refine/Box/By Volume Refine/Box/By Length Maxwell 3D — Refine Menu Refine/Box/By Length Choose this command to refine the length of all the mesh elements. > To refine a box by length: 1. Choose Refine/Box/By Length. New fields appear in the side window. 2. Click on a point in the view window to define the base vertex of your box or enter the coordinates of the point in the coordinates fields. 3. Choose Enter to accept this point or choose Cancel to cancel the action. New fields appear in the side window. 4. Enter the size of the box in the Enter box size fields. 5. Choose Enter to accept this point or choose Cancel to cancel the action. When you enter the size of the box, the Seed/Refine Controls window appears, displaying information about the current tetrahedra and the length of the elements of the mesh. 6. Enter the Maximum number of elements to be added to specify the maximum number of elements added. The software will not exceed this value. If you select this, enter the maximum number of elements in the edit field on the right. 7. Select Maximum element length to specify the maximum length of the edges of the tetrahedra inside the box. The Meshmaker refines the edges of the tetrahedra until they are equal to or less than the length you specify. If you select this, enter the maximum edge length in the edit field on the right. 8. Choose OK when you have finished specifying the refinement criteria. The Meshmaker then refines the mesh. Go Back Contents Index Maxwell Online Help System 396 Copyright © 1995-2000 Ansoft Corporation Topics: Parametric Solution Options Parametric Solution Options Menu Commands Variables Commands Variables/Add Variables/Delete Variables/View Data Menu Data Commands Data/Fill Data/Sweep Data/Sort Entering and Revising Data Values Save Fields Setup Variables Tool Bar Maxwell 3D — Parametric Solution Options Parametric Solution Options This set of menus allows you to: • • • Create, open, and save a new table of data. Add and delete project variables to a data table. View project variables and their values. When you choose Setup Solution/Variables from the Executive Commands menu, the following window appears: Go Back Contents Index Maxwell Online Help System 397 Copyright © 1995-2000 Ansoft Corporation Topics: Parametric Solution Options Parametric Solution Options Menu Commands Variables Commands Variables/Add Variables/Delete Variables/View Data Menu Data Commands Data/Fill Data/Sweep Data/Sort Entering and Revising Data Values Save Fields Setup Variables Tool Bar Maxwell 3D — Parametric Solution Options Parametric Solution Options Menu Commands The following menus are available in the Setup Variables window. File Edit Variables Data Window Help Creates, opens, and saves data tables. Cut, copies, pastes, and inserts or removes rows of data. Adds, deletes, and displays variables from the table. Fills, sweeps, and sorts rows of data. Cascades or tiles your view windows. Accesses the online documentation. Variables Commands Choose these commands to add, delete, or display the project variables: Add Delete View Adds a project variable as a column to the parametric table. Deletes the selected project variable from the parametric table. Lists all defined project variables. When you choose Variables from the Setup Variables menu bar, the following menu appears: Go Back Contents Index Maxwell Online Help System 398 Copyright © 1995-2000 Ansoft Corporation Topics: Parametric Solution Options Parametric Solution Options Menu Commands Variables Commands Variables/Add Variables/Delete Variables/View Data Menu Data Commands Data/Fill Data/Sweep Data/Sort Entering and Revising Data Values Save Fields Setup Variables Tool Bar Maxwell 3D — Parametric Solution Options Variables/Add Use this command to add a project variable as a column to your data table. Only variables that are independent of other variables and have an active effect on the model are shown in the list. > To add variables to your table: 1. Choose Variables/Add. The Add Variables window appears. 2. Choose the type of variable you wish to add. A list of variables appears. 3. Scroll through the list and select the variable you wish to add to your table. 4. Choose OK to add the variable to the table or choose Cancel to cancel the action. Your variable appears in the data table. If you add a Mesh Type solution option to the variables table, enter 1 in the Mesh Type column to choose the Initial Mesh or enter 2 to choose the Current Mesh. Variables/Delete Use this command to delete the selected project variable from your data table. The number of setups will not change. When the parametric solution is executed, the value of that variable in each setup is assumed to be equal to its value in the nominal problem. > To delete a variable from your table: 1. Select the variable to make it active. 2. Choose Variables/Delete. The variable is deleted from the data table. Variables/View Use this command to see a list of all project variables and their current values in the solution. This command also displays which part of the simulator uses the variable. Go Back > To see all the variables in the problem: 1. Choose Variables/View. The View Variables window appears. 2. Select the type of variable you wish to see. 3. Choose OK to return to the data table. Contents Index Maxwell Online Help System 399 Copyright © 1995-2000 Ansoft Corporation Topics: Parametric Solution Options Parametric Solution Options Menu Commands Variables Commands Variables/Add Variables/Delete Variables/View Data Menu Data Commands Data/Fill Data/Sweep Data/Sort Entering and Revising Data Values Save Fields Setup Variables Tool Bar Maxwell 3D — Parametric Solution Options Data Menu Use the Data menu to do the following: • • Fill a cell or group of cells with new values. Create and sort rows in the data table that contain a value or series of values. When you choose Data from the Setup Variables menu bar, the following menu appears: Data Commands The commands in the data menu are: Fill Sweep Sort Changes the values stored in a cell or group of cells to a certain value. Adds new rows to the data table, filling the variable columns with a new value. Also replaces the current table with a new set of rows. Arranges rows of the table in ascending or descending order, indexed by the values of selected variables. Data/Fill Use this command to change the value stored in a table cell to a certain value, or a group of cells to a series of values. Go Back Contents Index Maxwell Online Help System > To fill the values in a variable: 1. Select the variables below the variable name to highlight them. You will be assigning the same value to each highlighted box. 2. Choose Data/Fill. The Fill Values window appears. 3. Enter the value of val(t). This is the name of the variable, usually t. 4. Enter the value of t_start. This is the starting value of the data fill. 5. Enter the value of t_end. This is the ending value of the data fill. 6. Choose OK to accept your values or choose Cancel to cancel the action. 400 Copyright © 1995-2000 Ansoft Corporation Topics: Parametric Solution Options Parametric Solution Options Menu Commands Variables Commands Variables/Add Variables/Delete Variables/View Data Menu Data Commands Data/Fill Data/Sweep Data/Sort Entering and Revising Data Values Save Fields Setup Variables Tool Bar Maxwell 3D — Parametric Solution Options Data/Sweep Use this command to sweep a defined variable in the data table from the values of t_start to t_end. This will give a number of t sweeps. > To sweep a defined variable: 1. Choose Data/Sweep. The Sweep Setup window appears. 2. Select the variable from the list to highlight it. 3. Enter the value of val(t). This is the name of the variable, usually t. 4. Enter the value of t_start. This is the starting value of t. 5. Enter the value of t_end. This is the ending value of t. 6. Enter the number of samples in the #samples field. 7. Choose Accept to accept these values. 8. Choose Append to add this sweep to the table. This is the default setting and should already be active. 9. Choose OK to accept the sweep or choose Cancel to cancel the sweep. Data/Sort Use this command to sort the variables both across the table and in ascending or descending order. > To sort your variables in the data table: 1. Choose Data/Sort. The Sort Setup window appears. 2. Select the item from the Variables window that you want to start the table with. 3. Choose Add to add the variable to the Sort Keys window. You can return this variable to the variable column by selecting it and choosing Remove. 4. Repeat steps two and three until you have arranged the variables to your satisfaction. 5. Select whether you want to arrange the setups in ascending or descending order. 6. Choose OK to accept the sorting or choose Cancel to cancel the action. Go Back Contents Index Maxwell Online Help System 401 Copyright © 1995-2000 Ansoft Corporation Topics: Parametric Solution Options Parametric Solution Options Menu Commands Variables Commands Variables/Add Variables/Delete Variables/View Data Menu Data Commands Data/Fill Data/Sweep Data/Sort Entering and Revising Data Values Save Fields Setup Variables Tool Bar Maxwell 3D — Parametric Solution Options Entering and Revising Data Values You can enter any value in your table by clicking on it and entering a new value in the cell, or in the field below the table. > To replace and values in the table: 1. Select the box whose value you wish to change. This value appears in the Value field below the data table. The name of the variable appears beside this field. 2. Enter the value for the cell. 3. Choose Enter to press Return. The new values replace your old ones. Save Fields Save Fields allows you to save the field of the parametric setup so that it may be plotted after a solution has been generated. > To save the field of a parametric sweep: 1. Select the N from the Save Fields column of the setup you wish to plot after the solution. The N appears in the field at the bottom of the parametric table 2. Enter Y in the field. 3. Choose Enter. The Y appears in the Save Fields column. The setup can now be used to create a plot of the fields after a solution has been generated. Setup Variables Tool Bar Below the menu bar, a tool bar displays a series of icons that activate different commands. Click on one of the icons for a description of each icon command. Go Back Contents Index Maxwell Online Help System 402 Copyright © 1995-2000 Ansoft Corporation
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