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Think Fast – The Racer’s Why-To Guide to Winning
INDEX
Introduction
Assumed reader’s background
Author’s background
Dedications
Motorsports principles
Fast Fundamentals and Fast Physics
Fast Fundamentals
1. Reliability
Race track tolerance
Big-picture priorities
After the Spin
The Dog that Didn’t Bark
2. Driver development
Training wheels
What’s the Plan, Man?
Cheap seat time
Head game
Imaginary speed
Why am I doing this?
Risk management
Turning cash into fun
Bring money
Skill sets
Driving
Racing
Right of way
Qualifying
Starting
Keep the hammer down
Slip control
Grip quest
Sailing the black lake
Driving for data
Plateaus and patterns
Development driving
Race driving
Whoa, horsey!
Left foot braking
Brake slam
Brakes are tire heaters
Brake bias adjustment
Brake heat flow
Bigger is not better
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3. Controllability and Consistency
Controllability
Handling interactions
Case study: 1990 Corvette ZR-1
Consistency
4. Grip Limits
New tires
Downforce is grip
Balance is grip
5. Weight and Balance
Every ounce counts
Weight reduction targets
Ballast
Pick-up
Center of gravity height
Front to rear weight bias
6. Corner Exit Acceleration
Acceleration potential
The fast line
Diffs
Reshaping the friction circle
Cornering balance compromise
7. Track-Specific Setup
Aero setup
Setting downforce level
Rain setup
Philosophy break
8. Power to Weight Ratio
9. Myths, Superstitions, and Cheating
Myths
Superstitions
Cheating
Fast Physics
10. Tire Behavior
Training shoes
11. Tire Load Proportions
One tire in isolation
All together now
Mechanical and aero load interactions
Droop limiters
Monoshock suspension
Third and fourth springs
Fully independent suspension
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Index
Balance versus speed
Spring rate measurement
Blade-type anti-roll bars
Anti-roll bar blade characteristics
Virtual setup analysis model
Asymmetric setup effects
Torsional stiffness testing
Stiffness improvement: tube frames
Monocoque tubs
Semi-monocoque tubs
Should I?
12. Suspension Stiffness
The death rattle of the pullrod
Toe stiffness
The other four degrees of freedom
Double wishbones or live axles?
13. Fun With Dampers
Adjustable Dampers 201:What’s Inside?
Damper Internals
Oil flow case 1: fixed orifice flow
Oil flow case 2: variable orifice flow
Oil flow case 3: mixed flow
Now for the fun part: gas pressure
Friction dampers?
Adjustable Dampers 202: Speed Tuning
Cornering phase definitions: Phase 1
Phase 2
Phase 3A
Phase 3B
Phase 4
Effects of damper induced weight trans.
14. Geometry Goals
Geometry parameter goals
Long wishbones
Realistic alignment
Force based roll center heights
Virtual swingarm lengths
Bump steer
Minimal anti-anything
Minimal rising or falling rate
Motion ratios
Front caster
Front kingpin offset
Front kingpin angle
Front trail
Constant anti-roll bar motion ratio
Front Ackermann
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Steering ratio
Rear pivot point plane
Tripod joint angles
15. Suspension Alignment
Alignment equipment
“Setup pad”
Lever-pivot scales
Camber gauge
Caster gauge
Tilt gauge
Steering rack lock
Steer plates
Toe strings
Needle probe tire pyrometer
Hand held infrared temperature gun
Nitrogen necessary?
Setup order
Diagonal balancing
Inertial cross terms
Turn radius effects on toe settings
Track tuning
Two makes one
Lap simulation programs
16. Propulsion System Physics
Gentle treatment
Power corrupts
Cooling control
Acceleration optimization
Air breathing
Paying for power
Gearing optimization
Upshift technique
Quickshift
Racing with synchros
Downshift technique
Speed data analysis
17. Race Car Aerodynamics
What’s going on?
The balanced approach
Balance stability
Ground effect downforce
Flat bottom aerodynamics
Stall
Drag sources
Frontal area does not create drag
Induced drag
Pressure drag
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Think Fast – The Racer’s Why-To Guide to Winning
Multi-car aerodynamic interactions
Skin friction drag
Maximizing the downforce to drag ratio
Engine breathing
Aerodynamic performance test methods
Computational Fluid Dynamics
Wind tunnel testing
Track testing
Shooting Star Niner Romeo X-Ray
18. The Race Car Recipe
The Monday morning quarterback
Pick 2
The program team member recipe
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The customers
The company structure
The boss
The design team
The manufacturing team
The customers, again
Your Turn
Hardware
The driver’s job
The race engineer’s job
Winning
Postscript
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